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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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loading now
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#2 |
Navy Seal
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Don’t forget to create new Documents/SH4 folder once Dark Waters is activated.
Keep in mind DW is designed for 1920X1080 resolution (not tested on other resolution) and for the use of METRIC in realism settings (not tested on authentic/imperial) In graphic settings, best Is to deactivate Post process filters, Full scene glare, Light shafts, Volumetric fog wich gives pretty bad Rendering results... Last thing, in museum (quite long to load due to hundreds of units) you should avoid to load any submarine ... still some issues for them in museum ![]() Good hunting! ![]()
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#3 |
I break things
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Do not select these 2 ships in the Museum or you will CTD
- NDD_Adroit - fixed - TO3A - fixed --------- Small repairs for surface ships: - NDD_Wicher - no texture - fixed - NBB_Rodney - AA Gun .sim - fixed - NOM_Paula - missing Wake - correction .sim to raise in water - fixed --------- 4 missing surface ships from Museum: - NAux_LC - fixed - NAux_SmallLC - fixed - NCLT - fixed - NLCT_GE - fixed --------- The Russian subs will explode and CTD if you do not move quick enough to next unit. SSTypeKXIV - WIP SSTypeMXII - WIP SSTypeShChX - WIP --------- The German Subs have features missing and will CTD as you scroll through them, I think it's the forth inline ?!? --------- I upload to Fifi & propbeanie once completed.
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Last edited by s7rikeback; 12-12-19 at 05:52 AM. |
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#4 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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up and running....looks nice thus far
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#5 |
Growing Old Disgracefully
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Hi Fifi
I see what you mean by the light as your new light bulbs cause a reflection on the instruments. Is TC x 256 still relevant in regards to the change in the weather, or does this new version allow a higher TC to be used? Peter
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#6 | |
Navy Seal
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![]() Weather is changing as usual, not long stuck periods. ![]()
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#7 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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your gona need a "pic" thread !
Thus far I've had 1 CTD, no big deal as I save every 24hrs. Turm Emblems didn't show (U52) And I noticed a graphic flashes (?) perhaps from sun reflection on the sea?? must say this mod loads very quickly, and looks great..... if you could only get the KSDII attack periscope this would be perfect |
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#8 | |
Silent Hunter
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i believe there is a list of ships in the mod documentation of which there is a great deal. check there. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#9 |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
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Well I got to the Mediterranean.... sailed all over...ran into a couple of British destroyers but there weren't a lot of merchant targets.
I guess all those convoys that spawn in the Atlantic near Gibraltar never sail through the Med to get there? ![]() Or maybe a big ship was stuck in Suez? Anyway, back to the Atlantic for me! |
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#10 | |
Silent Hunter
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IIRC, across the northern rim of africa is one lane. along the southern rim of france. in/out of gibraltar is another. a lot of one ship contacts. i think i created my own traffic the last time i played DW. it's been a year since...that's a lot of water under the keel. there is definitely more traffic in the Atlantic but there are also more threats, especially the verdammt RAF/USAAF. good luck, Herr Kaleun ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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