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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Eh I am a bit lost here. Okay so 1920x1080 needs to have the ; removed from in front of in the various entries listed and that is it? Prior to seeing the post I loaded up your mod. I finally had the chronometer, thankfully. However, the resolution looked strange, things were too small compared to normal, conning tower seemed stretched, taller than should be and the 3d crew looked strange. This correct? [G3F I20] Name=Depth 260 Type=1026;Menu group ItemID=0x3F1F0000 ParentID=0x3F010000 Pos=356,62,90,90 ;Zone= 868 120 160 160 4 1 0x3F010019 0.5 -1 0x3F1F0000 -0.5 1.5 0 0 ;stok - 1024x768, 1280x768, 1360x768, 1366x768 Zone= 868 120 120 120 4 1 0x3F010019 0.5 -1 0x3F1F0000 -0.5 1.5 0 0 1920x1080 ;Zone= 868 120 110 110 4 1 0x3F010019 0.5 -1 0x3F1F0000 -0.5 1.5 0 0 ;1920x1200, 1600õ1200 Color=0xFFFFFFFF |
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#2 |
Navy Seal
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I made the corrections suggested, thinks look normal thus far. I can now see the chronometer finally(!!) and even moved the time back to where it should be on the right instead of down to left over top of the order bar UI. 2d depth gauge, telegraph etc are a little too large, can click below them to get alternates. Fix?
Thank you for the fix! much appreciated. |
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#3 |
Navy Seal
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Update. FINALLY solved it. Took settings from TMO for the chron, applied to the U Jag add on mod, chrono now shows up in center of screen .
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#4 |
Navy Seal
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Made some changes, tested ability get inside convoy. This was in a single mission. No moon, seas were light (for the Atlantic) . Time period of mission August 1940
Convoy was westbound...I avoided the lead escort moved along side the port column of convoy about 3300 yards, while rear escort was lagging behind, I made a "u turn" and increased to flank speed to overtake convoy, aiming to come up the middle between center columns, where best targets typically are. I made it past the first two (well last two in each center columns) undetected. turned with bow facing starboard center column and stern facing port center column. Targeted a large merchant ahead and mid sized one astern. Fired torpedoes 1,2, at large merchant ahead, then stern tube at mid sized merchant. Turned starboard to bring tubes to bare on last merchant in column. First torpedoes hit , large fire and explosion. Some sporadic gunfire form merchants. Stern torpedo hit its target, more fires. Fired one torpedo at the merchant ahead with a 30 degree AOB. Began moving across the convoy at flank speed, dodging some gunfire. Avoiding closing escorts. torpedo hit, merchant exploded and sunk fast, surprisingly fast. Mowing across the columns for port side to exit, coming under increased fire, flooded down to 7 meters. (mod) This reduced incoming fire, all rounds missed. Soon had a aft engine freighter or tanker ahead, fired last torpedo. Torpedo prematurely exploded. U-48 was caught in a searchlight of a unseen trawler type escort. on outside starboard column. Clearly illuminated and taking machine gun fire on conning tower. Ordered a crash dive. After some depth charges damaged boat from two flower class corvettes Since just a test mission surfaced, guns manned and slugged it out. One corvette rammed me, pretty dramatic moment. Screenshot and others below. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 |
Navy Seal
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Thus far only disappointing gameplay issue with DW is tankers do not "blow up" as a loaded tanker should do. Have not spotted lifeboats either. Typically one solid torpedo hit was enough to ignite a tanker. They do catch fire burn, and the fire damage mod is apparently merged into DW as fire appears to damage ships over time (love it) but its rather dull when tanker does not blow up as should.
I've played around with zon.cfg file before but not how to get the boom. Just looking for the fix.... |
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#6 |
Navy Seal
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Running Dark waters
Map contacts and cam on, manual targeting and all other difficulty enabled. Started in September 1939. I have been on patrol for 25 days, sunk two trawlers by gunfire and in a two day convoy battle, sunk a Queen Elizabeth Class Battleship (report will come at conclusion of patrol) in Western approaches, quite close to Britain. I have not had one aircraft encounter, which surprised me. Or do they come in later? Figured I'd see at least one lol. Also a Battleship escorting a convoy with 3 destroyers? I assume this is historical? I know surface raiders were a concern esp early in war and seems like I remember reading about battleships and cruisers escorting convoys. I encountered them in Grid AM 815 based on contact report. |
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#7 | |
Navy Seal
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#8 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#9 | |
Navy Seal
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I am aware of that, but shocked to find many of the ships do not have entries for survivors. Some ships are obviously imports from SH 3. Wonder if not able to produce lifeboats? Fifi any idea? |
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#10 | |
Watch
![]() Join Date: May 2009
Posts: 25
Downloads: 241
Uploads: 0
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It's work? ask from a player with 1024x768
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one vision,one purpose. |
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#11 |
Navy Seal
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#12 |
Navy Seal
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U Flak Career...well that is interesting lol.
Trying it out |
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#13 | |
Navy Seal
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__________________
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#14 |
Stowaway
Posts: n/a
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Hey Fifi
![]() Do you have intentions to keep updating OM Dark Waters? I've read your posts in the SH3 forum and love the addition of new ships you're doing there ![]() |
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#15 | |
Navy Seal
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