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Old 04-13-21, 11:09 AM   #1
propbeanie
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lurker_hlb3 did a lot of single runs of RGG in the Med, which followed "historical" runs, so most of the traffic is rather sporadic, except in support of other operations. However, there is some random groups that cross the Med and travel along the coasts. None of this was changed for Dark Waters, so as in real life, there will be day upon day of boredom, followed by interminable hours of sheer terror...



That is a photo-stitch of three of the layers for the Med, gotten from the Mission Editor.
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Old 04-17-21, 12:36 AM   #2
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Is it possible to get medals and promotions for yourself in DW? I have sunk 30,0000+ tons in my current career and have completed multiple patrols yet I have not received any medals for myself (or my crew!).

Wondering if it's possible to get promoted to Kapitain Leutnant as well.
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Old 04-17-21, 09:06 AM   #3
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Quote:
Originally Posted by DeathOrGlory View Post
Is it possible to get medals and promotions for yourself in DW? I have sunk 30,0000+ tons in my current career and have completed multiple patrols yet I have not received any medals for myself (or my crew!).

Wondering if it's possible to get promoted to Kapitain Leutnant as well.
if i remember properly, promotions are the result of successful mission objectives and medals are the result of renown from sinking tonnage during any one mission.

there is an algorithm for promotions but i cannot find it at the moment. IIRC (or somewhat correctly) each mission during a career is rated between 3 at the high end and -3 at the low end. you add your mission points and divide by the number of missions and if the average is 2+ basically, you will need 4 or more successful missions to get promoted. there is also a date-lapse factor involved in that you cannot get promoted after consecutive missions. failure early in a career is a career-killer.
edit: found this: After each patrol a calculation takes place: New_Campaign_Rating = Old_Campaign_Rating + Last_Patrol_Rating / 2

medals are awarded after you sink enough tonnage in one mission and not for sinking tonnage consistently over several missions. it is possible during one mission to sink over 100k tons and receive a medal and then get court martialed for sinking one of your ships or too many neutral ships.

and no, you cannot award yourself medals and promotions. (several jokes come to mind here but we will forsake the humor since we do not know each other).

there is neither a display to show you your current renown nor your current promotability score. that's Ubi for you.

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Old 04-19-21, 02:01 AM   #4
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Quote:
Originally Posted by KaleunMarco View Post
if i remember properly, promotions are the result of successful mission objectives and medals are the result of renown from sinking tonnage during any one mission.

there is an algorithm for promotions but i cannot find it at the moment. IIRC (or somewhat correctly) each mission during a career is rated between 3 at the high end and -3 at the low end. you add your mission points and divide by the number of missions and if the average is 2+ basically, you will need 4 or more successful missions to get promoted. there is also a date-lapse factor involved in that you cannot get promoted after consecutive missions. failure early in a career is a career-killer.
edit: found this: After each patrol a calculation takes place: New_Campaign_Rating = Old_Campaign_Rating + Last_Patrol_Rating / 2

medals are awarded after you sink enough tonnage in one mission and not for sinking tonnage consistently over several missions. it is possible during one mission to sink over 100k tons and receive a medal and then get court martialed for sinking one of your ships or too many neutral ships.

and no, you cannot award yourself medals and promotions. (several jokes come to mind here but we will forsake the humor since we do not know each other).

there is neither a display to show you your current renown nor your current promotability score. that's Ubi for you.


Thank you for your reply

It seems that no medals will be coming, as I have 100% realism settings and levels 2 convoy difficulty making it very hard to get a patrol with super high tonnage. I love it this way though, as even SH3 with GWX was a bit unrealistic with how many tons you could get away with each patrol.

I feel like this mod is the best version of an authentic submarine sim experience out there. Truly wonderful work done by all involved. A few creases here and there but it's a fantastic experiences nonetheless!

Feel free to send through any quips about self-promoting, Kaleun Marco
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Old 04-20-21, 03:59 PM   #5
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Default Steam Trawler no sound in Sonar?

Wow they Did a Awesome Job with this Mod, also seems very stable too!

A few quick questions was following 3 British Steam Trawlers and there was absolutely no sound coming from them or any trace of sound from them on sonar. I would assume a Steam Trawler makes noise correct? Is this a bug not fixed yet?

I had my cannon manned but see no men on deck manning the cannon, should i see men manning the cannon with this Dark Waters Mod.

Thank You for this Awesome SH Mod, Very impressive!
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Old 04-21-21, 10:05 AM   #6
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Quote:
Originally Posted by Lonny007 View Post
Wow they Did a Awesome Job with this Mod, also seems very stable too!

A few quick questions was following 3 British Steam Trawlers and there was absolutely no sound coming from them or any trace of sound from them on sonar. I would assume a Steam Trawler makes noise correct? Is this a bug not fixed yet?
there is a feature of SH4 that certain unit types do not have a sonar signature. if you were playing the US-side in the Pacific, those ships would be fishing vessels, junks, crab boats, etc.

Quote:
I had my cannon manned but see no men on deck manning the cannon, should i see men manning the cannon with this Dark Waters Mod.
yes, you should see crew manning your deck gun.
reply with your config, boat, flotilla, and base info, and we can try and recreate the situation. your config is available by using JGSME-Tasks-Export-To Clipboard.

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Old 04-23-21, 01:42 PM   #7
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Hi all!
First time back to subsimming in a decade! (extremely excited)
Downloaded SH4 from steam, have the 1.5 uboat version from steam. Running win10 desktop AMD Ryzen 7 with Radeon rx5600xt

SH4 wont load with Dark Waters mod installed from JSGME, with LAA on sh4.exe. Tried with win 7 compatibility (& vista sp2) and no change.


It plays the intro video, runs the loading bar to 100% then sits there indefinitely.

Game works as stock or with GFO and RSRDC. A few bugs but no CTD's so far. Just stalling out on the install with OM;DW.

Will be playing around with FotRSU, but really excited for that global U-boot experience!

If there is anything I can try to get this mod working, i'd really like to know. Thanks!

(This looks really damn cool!)
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Old 04-28-21, 03:42 PM   #8
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Quote:
Originally Posted by DeathOrGlory View Post
Is it possible to get medals and promotions for yourself in DW? I have sunk 30,0000+ tons in my current career and have completed multiple patrols yet I have not received any medals for myself (or my crew!).

Wondering if it's possible to get promoted to Kapitain Leutnant as well.
Yes, you can. However, yu definitely have to play really good and make a huge effort. So, it's not exactly an easy task.
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Old 04-28-21, 04:48 PM   #9
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Thank you for the speedy reply KaleunMarco, I thought the man deck gun button was all I needed to do to crew the deck gun, (been awhile since playing SH3 and SH4) I forgot to actual fill up the slots with men first.

Does this Mod have thermal layers like Vanilla SH4?

Very impressed with Dark Waters, this is how I always wanted SH3 to be. Also No CTD with Dark Waters Mod & also loads fast too compared with the latest SH3 Mods and the CTDs I experienced 1st day with all the latest SH3 Super Mods. I hate CTDs!

Dark Waters is a Definite Keeper Outstanding Mod!
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Old 04-28-21, 06:57 PM   #10
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Quote:
Originally Posted by Lonny007 View Post

Does this Mod have thermal layers like Vanilla SH4?
Yes. Thermals are part of the SH4 design.
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Old 04-29-21, 12:44 AM   #11
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A big thank you to Kaleun Marco for keeping answering questions in this thread
(Not forgetting our « professor » Propbeanie!)

And thank you guys for your kind words about this mod, but lets not forget master Lurker did the hardest part with Operation Monsun!

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Old 04-29-21, 06:28 AM   #12
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Just wondering how to get toggle off the dials so I can get access to the secondary flak gun in the crew management page?

I know that it said a while back to "just hit NumPad + Del (suppr) to hide the HUD." but I'm not sure exactly which keys this is referring to! I'm pretty bad at this stuff, thanks for your patience!
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