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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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It does not look like your mod list would be the cause of the issue CapitainEA. However, looking at your video, I do have a question: what is that program that interrupts your gameplay just before the 46 minute mark? That is a "shell-out to Windows Desktop", and that can cause issues with the game, since it is an old single-core program, written for DirectX v9.0c. It does not understand "multi-tasking" or the cpu powering up or down, etc., none of that 'modern' OS stuff. So when the computer shells-out, sometimes not all of the resources are in the same place for the game to find. I notice also that there is pixelation on the ship's wake there just after the 46 minute mark, and if that is in the game, that is not correct. Of course, it could be a video processing artifact, I don't know, but if it is displaying like that in the game, there is something amiss in the video stream... You might experiment with the SH4.exe "Properties" on the "Compatibility" tab for some of the video settings, and see if anything improves there.
But I am at a loss as to what would be impacting your game, other than game mechanics (bandwidth) when ships and planes spawn nearby, which each spawn will cause a slight "hitch" in the display if you are using much time compression, so as a convoy gets within roughly 24nm, you'll start experiencing little "hiccups" as each ship spawns into the game, and if using high TC, the whole convoy might spawn within a second or two of real time, and cause a noticeable "pause" in the game, but then it should resolve, and then just the bandwidth used for display would impact the game. This is somewhat similar in nature to getting close to a major port with a lot of ships and planes in the area. What game-date was that video encounter showing? I cannot quite read it in the video. Also, latitude and longitude location? @ Mad Mardigan: Didn't somebody do a "fix" for the version number display not too long ago?
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Admiral
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Yeah, that'd be fellow subsimmer "themrwho", who did that... to cover for the lack of the splash screen having the proper tag of it being v6, rather than v5 that we saw on the load up. That can be found here, in post # 1194, on page 80 of the thread... or just click the link thoughtfully provided, 6 that leads directly to that post: https://www.subsim.com/radioroom/sho...postcount=1194 I think, KaluenMarko, redid it, in 1 of the mod add ins that he did... if, I am not mistaken... tagging it, I believe as being now v6.67... ![]() (Just checked & there is indeed a flash screen tagged as 6.7, rather than 6.67... it's all Oldtimerz fault... I lay the blame, squarely at their feet... ![]() ![]() ![]() ![]() M. M.
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#3 |
Navy Seal
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Updated version of my DW mod will be posted later this evening. I've made some adjustments as in further testing, did not like how things were playing out.
Just a heads up for those interested. |
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#4 | ||||
Seaman
![]() Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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The software is just the windows music software and it's not what bugs my game, because when I don't activate it it's the same problem. On the other hand, I noticed that the bug appears when I go to the "command post" of my submarine. And this bug does not appear at the beginning of the mission. Indeed, when I start a mission I can put the graphics to the maximum everything works correctly. I too have a question: can DirectX be the cause of this bug? In fact, when I install my game, the game asks me to install the old DirectX files... If I refuse, will my game still work with the new DirectX files? and can it fix my problem if i leave the new ones? Quote:
For information, I do not activate this option when I am in the presence of a large convoy otherwise my game crashes. Quote:
![]() Another question, can the problem be caused by a defect in the refresh of the image, because when I lower the Hz of my screen compared to that of my game the bug is less strong? For example, when I set my screen to 1920*1080 60Hz resolution and my game to 1920*1080 60Hz resolution when I return to desktop, my game crashes. However, when I put my screen at 60Hz and my game at 59Hz, my game does not crash when I return to desktop... Quote:
Indeed, I feel it's small jumps when a convoy is in my hydrophone detection zone. Could this bug be caused by the fact that I compress time a lot? Another question, what is the “Vertical Sync” option in the graphics option for? Because my game bugs a lot more when I activate it? Cordially, Captain_PUJOL Last edited by CapitainEA; 07-19-22 at 06:53 AM. |
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#5 | |
CTD - it's not just a job
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Similarly associated with this is the video stream of the computer through the game. Unlike modern games that can detect your computer's hardware and settings, Silent Hunter cannot. The best set-up for the game in this regard is to find your monitor's "native" resolution and set Windows to that. When you look at the Display Resolution settings, Windows will show a "(recommended)" next to what it sees is the display monitors native resolution. Be sure you have that. The refresh rate is also in there somewhere. In the game at its Options menu, Graphic Settings, use the drop-down box to change to the same setting. There should not be a huge difference between choosing 59Hz and 60Hz... but the old US analog standard was 29.97Hz, which was usually display rounded up to 30Hz. Similar is done for 59.94Hz. It is usually rounded to 60Hz. If you notice a difference between a 59 and 60 setting, that surprises me... Perhaps they have a difference addressing scheme or something... Anyway, on a 'modern' computer with a digital display, the use of sync lock in the game generally will cause issues with the display of the water, and can turn it into a sea of "jello". Really odd looking. On the old analog displays, it did help with keeping the "clocks" of the game in sync with each other. The game is written to attempt to display a 30fps video stream (and it still runs best at), which most user computers at the time did not quite attain. The DirectX v9.0c supplies the library files that the game uses, and the "timer" function, as well as the "random number generator" used by the game come from that DirectX v9 dll set, hence you definitely need to install the DirectX v9.0c and its codecs, else the game will not run in the 3D environment. Doing the DirectX v9 install does not overwrite anything on the computer - Windows will not let it. However, it does add some files to the Windows install setup that the game then calls on. Any older game that ran on DirectX v9 needs the files. When recording video of gameplay, if you do not have the functionality of the Windows Game Bar, or a video card applet that you can use hotkeys to start without changing screens and / or turning from the gameplay, then it is best to start the game and get to the menu. Then shell-out to the desktop to start your recording app, go back into the game and then start your career, Load a Save, Single Mission, or whatever. Then use a hotkey combination to begin recording when you want. You want to avoid, if at all possible, shelling-out to Windows while you are in the game's 3D world. If you do have to, pause the game (ESC or BACKSPACE key or whatever), and it might not impact it as much. Sorry for the wall of text, but it is a rather complex subject. If you still have little niggly issues, post back with your JSGME active mod list. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |||
Seaman
![]() Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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![]() Is there a tutorial to properly install DirectX 9.0c with SH4? Where should I install DirectX 9.0c? In x64 or x86? Should I install certain DirectX files or subfiles directly into the game data? And which ones should I install, because there are so many ![]() Should I install only the June 2010 ones or the others are important too? Quote:
Another problem example of my situation: here I am in SCAPA FLOW, there is just an enemy destroyer patrolling. And I am unable to launch a backup with the “Texture Quality High” option selected.... Cordially ![]() Captain_PUJOL Last edited by CapitainEA; 07-20-22 at 09:32 AM. |
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#7 | |
CTD - it's not just a job
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As for the JSGME list, open JSGME.exe, and on the middle bar is a "Tasks..." link. Click on that, and at the bottom is "Export activated mods list to >", and from that, you can choose "text file" or "clipboard". If you choose clipboard, you can use the <Ctrl><V> key combo to past it into your next post.
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"...and bollocks to the naysayers" - Jimbuna |
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#8 | |
Seaman
![]() Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS] OM_DarkWaters_V6 OM_Med_Env OM_Warm_Clothes DBSM_SH4 Is there a tutorial that explains how to install the OM DW mod on windows 10? In order to observe if I have not omitted a step .... Cordially, Captain_PUJOL ![]() |
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#9 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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