SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-22, 07:30 AM   #1
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

After a really long long time of shaping up my DW install, I could finally set my type IX for some action.

First patrol was quite boring, but the second one gave me this present: a British battleship slightly ahead of an otherwise apparently unescorted convoy next to the Portuguese coast (Gibraltar-UK).



Why was the battleship miles ahead of the convoy? No idea. I've checked the convoy layers and the battleship was supposed to be part of the convoy . Anyway, I just couldn't let it get through... Fired a full bow-tubes salvo and:



All four hit. It rolled and sank just like that HMS Barham sinking movie we've all seen, but without the final explosion



I think it's the biggest ship I've bagged in a campaign since I started playing this game +30k tons

One thing i've noticed is the large amount of neutral ships in the British convoys in 1939. I've met a few ones of about 20-30 merchants, and more than half were ships of nations that were neutral at that point of the war (Greece, Netherlands, Panama, Norway). Far too many, in my opinion.
  Reply With Quote
Old 08-03-22, 09:57 AM   #2
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by JapLance View Post
One thing i've noticed is the large amount of neutral ships in the British convoys in 1939. I've met a few ones of about 20-30 merchants, and more than half were ships of nations that were neutral at that point of the war (Greece, Netherlands, Panama, Norway). Far too many, in my opinion.
It does not prevent me from sinking them :p. If they are neutral, they do not have to trade with England....


Last edited by CapitainEA; 08-03-22 at 10:07 AM.
CapitainEA is offline   Reply With Quote
Old 08-03-22, 10:59 AM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,122
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by CapitainEA View Post
It does not prevent me from sinking them :p. If they are neutral, they do not have to trade with England....


Have to be careful, sunk too many of them, you will los your command, career over.

In three patrols I sunk three neutrals (not on purpose, they were in convoys and either mistaken for British during night attacks on convoys or hit by torpedo which missed its original target) and at end of third patrol, was informed I was removed from command, court martialed etc.


I changed this my mod for dark waters, still neutral but no career ending penalty for sinking them. Since the penalty is neutral, I do not believe gain renown for their sinking either.
Bubblehead1980 is online   Reply With Quote
Old 08-06-22, 04:36 AM   #4
rainbowjose
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Someone uses the calculations through RAOBF? It feels like there are errors somewhere, either in the table, or in the disk itself. Please tell me your opinion.
  Reply With Quote
Old 08-06-22, 10:21 AM   #5
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

My most successful patrol so far:



Got me a HMS Furious for dinner .



Unfortunately, the two merchants have not been recorded by the campaign master because I saved the game while at sea, and when I reloaded it somehow they were lost (together with the 2nd patrol zone and a "Sink merchants" objective), despite the marks being visible in the map all the time and appearing in the Captain's log...

Bugs, bugs, plenty of bugs. This game could have been so good if properly developed... Damn you, Ubisoft!
  Reply With Quote
Old 08-06-22, 11:24 AM   #6
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,258
Downloads: 462
Uploads: 29


Default

Quote:
Originally Posted by JapLance View Post
My most successful patrol so far:

Got me a HMS Furious for dinner .

Unfortunately, the two merchants have not been recorded by the campaign master because I saved the game while at sea, and when I reloaded it somehow they were lost (together with the 2nd patrol zone and a "Sink merchants" objective), despite the marks being visible in the map all the time and appearing in the Captain's log...

Bugs, bugs, plenty of bugs. This game could have been so good if properly developed... Damn you, Ubisoft!
yes, that's a nice haul.

on a side note on the not-getting-credit-for-sinkings, i am playing the Real Fleet Boat (RFB) megamod, which has the longest sinking times of any of the major mods, such that you may not get credit for sinkings because you are detecting the sinking when it happens. really frustrating.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 08-06-22, 02:19 PM   #7
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by KaleunMarco View Post
yes, that's a nice haul.

on a side note on the not-getting-credit-for-sinkings, i am playing the Real Fleet Boat (RFB) megamod, which has the longest sinking times of any of the major mods, such that you may not get credit for sinkings because you are detecting the sinking when it happens. really frustrating.
I guess you mean that "because you are NOT detecting the sinking when it happens." But that's a different story, probably intentional by the developers. If you can't confirm the sinking either visually or by hydrophones, it makes sense that you don't get the kill.

What I experienced that last patrol is just another bug. I knew something was wrong as the game loaded the file and the sound of a launching torpedo was played and the XO called four or five times "torpedo in the water"
  Reply With Quote
Old 08-07-22, 05:54 AM   #8
RussianDude
Swabbie
 
Join Date: Feb 2021
Location: Russia, Siberia
Posts: 5
Downloads: 23
Uploads: 0
Default What's up with U-Tankers?

So I'm playing 1942 type IXC career, Paukenshlag operation, in April. On 19 April I receive a message from HQ, that a U-Tanker will be avaliable for ressuply in grid CC, since 21 April. And indeed, after 21 April an icon appeared on my map, like in ports. But after some time, on like, May 4 or May 5 it dissapears. I searched the location of the U-Tanker, thinking that it might be just a bugged map icon, but U-Tanker is not there. So uh, any info on U-Tankers in this mod?
RussianDude is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.