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Old 08-26-21, 02:38 PM   #1
Mad Mardigan
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Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
Hmm...

See of giving as much details as you can provide...

SH4: What source, version #, where installed.

Mods list, if using jsgme (which you should, as this makes it easier to roll back so as to keep mods up to date, as they are updated & believe me... they are (for the most part, at any rate some older mods, still work, but.. have to make sure you're not cross using them with mods that they aren't designed for.. have to be real careful about that. ) this is a simple, open jsgme, click on tasks, on menu that pops up, go to last choice in the list, hover mouse then click on 'clipboard'... this will allow you to paste the mod activated listing from jsgme here, in a reply back post...

Eazy peezy, mac 7 cheezy... so easy, a cave man could do it...

(sorry, My weird sense of humor.. back you fiend... *cracks whip at it... back, I say...)

Are you running more that 1 copy of SH4 & modding them.. if so, then you really should be using MultiSH4.... this is not a mod, but a utility tool, that allows you to make different save folders in doc's... so as to keep the game saves, separate from 1 another... is a simple drop into the SH4 folder... click on it, before doing anything else & setting up a save spot in doc's... & using 2 or 3 letters to designate that with.

Would say of asking about if you patched SH4 with the 4GB patch, or if you used Large Address Aware (LAA, for short).. but.. in the quote from you, you already mentioned of the fact of your using LAA... so...

on that, would suggest opening it up, once open click 'Mode" in the upper section of the box/window... in the pop up menu, select 'advanced'.

In the list there... look to ensure that it reads, under the LAA section: True for that particular SH4.exe, if it doesn't... then go back to basic mode & redo the 3 steps process...

Lastly, include your computer specs... Op sys, graphics, HD, processor info...

Including all this info, as much as humanly possible... assists in figuring out a possible solution or barring that, a possible workaround... a th lest/worst case scenario...

M. M.

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Old 08-26-21, 10:22 PM   #2
propbeanie
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Quote:
Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
When you activate a mod, it attempts to replace some of the configuration data the game uses. However, the game keeps a lot of info in the Save folder, which by default is "C:\Users \UserName \Documents \SH4". Files that already exist are not overwritten, so you have to delete the Save folder data, and not use the old info in the new mod. If you want to keep your Save data for use later, after you go back to a previous game state, you could copy the folder structure over to a "safe" folder for future use - But you cannot use that old data with Dark Waters, else the mod will not completely activate. It is possible to have multiple copies of SH4 on your computer, each in their own unique folder and mod set, and then use MultiSH4 to have distinct Save folders for each copy.
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Old 08-27-21, 08:33 AM   #3
adrianstu98
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Originally Posted by propbeanie View Post
When you activate a mod, it attempts to replace some of the configuration data the game uses. However, the game keeps a lot of info in the Save folder, which by default is "C:\Users \UserName \Documents \SH4". Files that already exist are not overwritten, so you have to delete the Save folder data, and not use the old info in the new mod. If you want to keep your Save data for use later, after you go back to a previous game state, you could copy the folder structure over to a "safe" folder for future use - But you cannot use that old data with Dark Waters, else the mod will not completely activate. It is possible to have multiple copies of SH4 on your computer, each in their own unique folder and mod set, and then use MultiSH4 to have distinct Save folders for each copy.
Yeep, that was the issue. Thanks for everything, also Mad Mardigan too. Cheers!
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Old 08-27-21, 02:35 PM   #4
Mad Mardigan
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Yeep, that was the issue. Thanks for everything, also Mad Mardigan too. Cheers!
Glad you got it all sorted out...

Good huntin'...

M. M.

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