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Old 06-14-20, 11:02 AM   #1
3catcircus
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Couple of more questions.


1. When/how do the flotillas offer upgrades and/or new boats? I started off in 3rd Flotilla, Type IIB and transferred to 1st Flotilla Type IIC and it is now May 1940. Should a Type IID have been offered?


2. What is the criteria for being offered a new boat or upgrades? Stock SH4 requires "good" performance as a minimum, but I'm not sure what tonnage or renown that equals in Dark Waters.


Thanks!

Last edited by 3catcircus; 06-14-20 at 01:48 PM.
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Old 06-15-20, 09:44 AM   #2
propbeanie
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Look in the Support / OM_DarkWaters_AddIns folder, and you will find several files (ods) of spreadsheets that have all sorts of mod info. The IIB and IIC overlapped, and the IIC and IID overlapped, as well as being available at different locations. This was due, of course, to the changing conditions during the war.

You will NOT get boat upgrades in Dark Waters, because they were not in OM. The game is very strange with the "upgrades", so lurker disabled them. When Fifi tried to implement them, they were odd, hence leaving them disabled.
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Old 06-15-20, 11:58 AM   #3
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Quote:
Originally Posted by propbeanie View Post
You will NOT get boat upgrades in Dark Waters, because they were not in OM. The game is very strange with the "upgrades", so lurker disabled them. When Fifi tried to implement them, they were odd, hence leaving them disabled.
Yes, Propbeanie is right.
That’s a shame, but it is unfortunately like that.
So no U-Boat upgrade to an other type...when starting with a type II you will fight all war with the type II...but to counterpart this, you always can start few careers with different U-Boats types, to kill the boringness, if any

On side note, numerous Kaleuns in real fought all war time line on same type!
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Old 06-15-20, 12:01 PM   #4
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We did not have enough time to do extensive testing, and have not heard from Kaleuns who have experienced their boats being retired, as to whether they always go with their boat, or whether they might experience an "upgrade" at that time. May-haps some could share their experience in that regard?
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Old 06-15-20, 12:30 PM   #5
3catcircus
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Quote:
Originally Posted by propbeanie View Post
We did not have enough time to do extensive testing, and have not heard from Kaleuns who have experienced their boats being retired, as to whether they always go with their boat, or whether they might experience an "upgrade" at that time. May-haps some could share their experience in that regard?
Hmm. If I knew how to put in "good" renown and advance the calendar a few months at a time, I'd be happy to test this out using a dummy career.

I assume that the ODS files identify dates of availability of u boats, flotilla change of home ports, and of equipment?
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Old 06-15-20, 05:33 PM   #6
KaleunMarco
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Quote:
Originally Posted by 3catcircus View Post
Hmm. If I knew how to put in "good" renown and advance the calendar a few months at a time, I'd be happy to test this out using a dummy career.

I assume that the ODS files identify dates of availability of u boats, flotilla change of home ports, and of equipment?
i have to echo what PB and Fifi have already posted.
Dark Water has very few, if any, boat upgrades. Mostly because the base Mod is OpMonsun and OpMonsun did not have any.
as the other two have suggested, play for a sim-year or two with one boat and then start a new career with a different boat in a different theatre. that is one thing that has been worked on quite extensively. you can have a career in the Atlantic, the North Sea, The Baltic, The Med, The Black Sea, even up north picking at the Russian traffic.
with Dark Water, one has to put aside the US-Pacific mentality of upgrading boats and finishing the war and take up the mentality that very few German skippers lasted the war and even fewer lived long enough to drive newer boats.
good luck in whatever you decide to do.
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Old 06-18-20, 12:23 PM   #7
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in the sensors.sim file you have min detection time, sensivity and max range, thre are written that sensivity is a treshold where detection time i s doubled, so after that treshold detection time will increase depends from range or stay? I ask for that reason, that set up right detection time.

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- AI visuals have been increased but not in range distance. Your veteran crew will spot a ship at around 12000M while the cargo veteran crew will spot you surfaced around 6500M by clear weather. Night surface attacks still possible up to around 1000M by clear weather.
- Periscopes are now detectable. The more you raise it the faster you can be detected! Cargo with veteran crew can detect a fully raised periscope at around around 2000M with 2m/s waves, 1500M with 8m/s waves (the higher the waves, the closer you can go)
It's from v4 description. I have 2 questions: how you set up the night visibility (through light factor???) And how you make periscopes visible? There are just 1 surface factor, so for u-boat and periscope it should be 2???

Last edited by Sokolov; 06-18-20 at 12:38 PM.
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Old 06-18-20, 02:40 PM   #8
Fritz Klum
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The way I deal with boat Upgrades in this mod is I pick the best boat available at the current start date of my career. Since I prefer to start in 1939 when the war begins (usually,) I want a boat that is capable from 1939 to the end of the war. This means that I either go with the type VIIB in the 7th flotilla, or the type IXB in the Kiel Training flotilla (usually the latter for me, since I'm more of a type IX guy .)


On a different note, I released an update to my localization fixes sub-mod that fixes a few more issues. You can simply re-download the file, and it should be the newer version now. I mostly just changed some radio message texts, and changed mentions in the interface from ''submarine'' to "U-boat" or "boat." I also changed references from feet to meters, so when you hover over the crash dive button for example, it now says "Takes your U-boat to 75 meters of depth" instead of "takes your submarine to 160 feet of depth."
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