![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
|
![]()
So I've been playing pretty steadily for two weeks and find DW_6 a marked improvement over OM.
It is far more stable. CTDs are rare as opposed to OM where they were constant. I think I have had one and that could have been the computer doing something in the background that had nothing to do with DW. The ship explosions are quite impressive. Burning tankers are great. I've bumped the TC up to max 4096 just to see what happens. Long boring sails across the Atlantic to the US East Coast were a tad too tedious at 1024. So far, not bad but I have a pretty hot computer so maybe it can handle it. For the hell of it I may try putting it up to 8k plus just to see what happens. I can always lower it if it doesn't work. The stability is the big advantage thus far. Cons: Not many. The constant radio interruptions were ended by editing the MessagesGE file to get rid of the more useless ones so that is no longer a problem. I was able to fix most of the voice problems by substituting the Speech Clips. At least now I know when the Thermal Layer has been passed. The messages from the High Command in French are not a problem. I can decipher enough French to know what they want me to do... and when they tell me to break off and RTB I habitually ignore that anyway if I have any torpedoes left. Is the weather ALWAYS bad off the US East Coast? Seems like a constant hurricane for all of 1942! I lived in New York for 55 years and it wasn't that bad! There is something about the resolution for the Attack periscope and the Observation Periscope and TBT. The attack periscope gives an identification of the target vessel which is nice if you want to be lazy. The other two seem to extend off the bottom of the screen and not show that ID window. That seems like an odd thing to mess with intentionally but in OM all three showed the target vessel. Beyond that, I'm hard pressed to find anything to quibble about. DW is a fine piece of work. Well done. |
![]() |
![]() |
|
|