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Old 05-17-20, 10:25 AM   #1
Viktoria
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it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake (also the screws on the g7efat2 are bugged)
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Old 05-17-20, 12:24 PM   #2
Texas Red
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I thought that the Falke torpedoes were electrical homing torpedoes and thus didn't have a wake.

I never noticed anything strange with the skins of the torpedoes. Maybe you could post a few pictures to show us?

Here is a tutorial on how to do that:
https://www.subsim.com/radioroom/sho...&postcount=237
Part 1 is above
Part 2 is below
https://www.subsim.com/radioroom/sho...&postcount=238
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Old 05-17-20, 02:07 PM   #3
Viktoria
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So this is the icon of the Torpedoes in my uboat atm and what they are called.
they dont behave according to their name (t1 should have wake but doesnt) but they behave like the torpedo they appear as.
second pic is the fat2 propellers.
Attached Images
File Type: jpg bild1.jpg (4.6 KB, 11 views)
File Type: png name2.PNG (8.0 KB, 9 views)
File Type: png t1name.PNG (7.9 KB, 8 views)
File Type: jpg torpprop.jpg (6.7 KB, 8 views)
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Old 05-17-20, 04:49 PM   #4
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Yes, the torpedo props are definitely bugged out. Though I do know that in my game for the short time that I played it, I always had my torpedoes behave correctly.

I've never have taken a look at the propellers before. When Fifi comes on, or anyone else, they can tell me if this should fix it.

Maybe your download is corrupted? Try a reinstall of both the game and the mod.

Happy hunting in the future!
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Old 05-17-20, 05:57 PM   #5
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Quote:
Originally Posted by Viktoria View Post
it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake (also the screws on the g7efat2 are bugged)
Did you empty the Save folder prior to playing Dark Waters? Any change to the game, and you have to do that, else you will have a combination of what was there, and what is there now, since the game will not overwrite the Save folder with new data if a like-named file is already there. That would generally be "C:\Users \UserName \Documents \SH4", unless you've re-named it with MultiSH4, or moved the Documents folder...
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Old 05-18-20, 06:09 AM   #6
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Now I have noticed a Torp bug too. It wasn't there before last update.


The T1 torps have no line of bubbles behind them. For fun I will fire and then go F12 to watch their run to target. But I cant see the trail they leave. Its like firing T2's
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Old 05-18-20, 12:57 PM   #7
Levyathan89
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Hey guys, sorry if this is a silly question, but how do I get the range to a target without a stadimeter (or using the map)? Or is there a stadimeter and I'm blind? I looked through the mod's documentation but there are so many readmes and I couldnt find any that would help me.
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Old 05-18-20, 08:07 PM   #8
Viktoria
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There is a stadimeter but its unreliable and thus i dont use it also range isnt important for hits really....
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Old 05-19-20, 12:14 AM   #9
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Ok. But there should be an RAOFB, shouldn't there? At least I activated that extra mod called OM_Stock_RAOFB_UJagd. But I can't find it anywhere. Is there a shortcut?
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Old 05-19-20, 07:59 PM   #10
Viktoria
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it is there you get it by clicking the circly thing in the attackperiscope view next to the degrees dial in the middle (on the right of it)
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