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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2019
Posts: 24
Downloads: 98
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it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake
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#2 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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![]() ![]() I never noticed anything strange with the skins of the torpedoes. Maybe you could post a few pictures to show us? Here is a tutorial on how to do that: https://www.subsim.com/radioroom/sho...&postcount=237 Part 1 is above Part 2 is below https://www.subsim.com/radioroom/sho...&postcount=238
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#3 |
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![]() Join Date: Mar 2019
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So this is the icon of the Torpedoes in my uboat atm and what they are called.
they dont behave according to their name (t1 should have wake but doesnt) but they behave like the torpedo they appear as. second pic is the fat2 propellers. |
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#4 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Yes, the torpedo props are definitely bugged out. Though I do know that in my game for the short time that I played it, I always had my torpedoes behave correctly.
I've never have taken a look at the propellers before. When Fifi comes on, or anyone else, they can tell me if this should fix it. Maybe your download is corrupted? Try a reinstall of both the game and the mod. Happy hunting in the future! ![]()
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#5 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
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Now I have noticed a Torp bug too. It wasn't there before last update.
The T1 torps have no line of bubbles behind them. For fun I will fire and then go F12 to watch their run to target. But I cant see the trail they leave. Its like firing T2's |
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#7 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
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Hey guys, sorry if this is a silly question, but how do I get the range to a target without a stadimeter (or using the map)? Or is there a stadimeter and I'm blind? I looked through the mod's documentation but there are so many readmes and I couldnt find any that would help me.
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#8 |
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![]() Join Date: Mar 2019
Posts: 24
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There is a stadimeter but its unreliable and thus i dont use it also range isnt important for hits really....
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#9 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
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Ok. But there should be an RAOFB, shouldn't there? At least I activated that extra mod called OM_Stock_RAOFB_UJagd. But I can't find it anywhere. Is there a shortcut?
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#10 |
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![]() Join Date: Mar 2019
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it is there you get it by clicking the circly thing in the attackperiscope view next to the degrees dial in the middle (on the right of it)
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