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Old 06-17-22, 01:47 PM   #1
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
First patrol in DW with map contacts and external cam off. What a blast!

Sunk seven ships (6 by torpedo, one trawler by gunfire) for 48,928 tons.

A so-so somewhat boring patrol got interesting on July 4/5 1940 when ran into large convoy, sunk three large tankers in daytime submerged and night surface attack.
well, at least the escorts don't shoot torpedoes back at you.
that capability in FOTRSU is getting on my nerves.
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Old 06-17-22, 02:32 PM   #2
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well, at least the escorts don't shoot torpedoes back at you.
that capability in FOTRSU is getting on my nerves.

lol I am sure.
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Old 06-17-22, 09:49 PM   #3
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Well, they got me. Corvette made a lucky shot from 4000 meters, hit my stern while I was decks awash just after torpedoing a freighter. I was turning to fire a down the throat shot at oncoming escort. Their gunnery is usually not that accurate lol. I love the damage model, boat was holed, no magic survival. Then I was rammed by the oncoming corvette which crippled boat, sunk to crush depth. Had a nice patrol going convoy battle...sunk 5 ships in two attacks, 24,879 tons sunk.
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Old 06-18-22, 08:29 AM   #4
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Bubblehead what monitor resolution are you using?
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Old 06-18-22, 11:34 AM   #5
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Bubblehead what monitor resolution are you using?

I forget the number offhand but what it says in the readme
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Old 06-18-22, 08:16 PM   #6
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Bubblehead what monitor resolution are you using?

1920x1080 as specified in Dark Waters Readme. Trying to find a better resolution though.
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Old 06-19-22, 02:50 PM   #7
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Anyone on here read this book? Thoughts?

https://uboat.net/books/item/1619


Part of my work for Dark Waters, I plan to add some "historic" contacts as I did with TMO Mainly convoys like SC 7 and HX 72, so being doing research and found this one. These were pivotal battles and would be great recreate. I actually really like the traffic in DW, it provides a realistic experience for U Boats in North Atlantic so not really messing with it, just adding roughly 10 or so historical contacts. I am looking to get torpedo firing AI subs ( Uboats in this case) into DW as have FOTRS and TMO, so could where appropriate have wolfpacks with the historic contacts. Would be great if, since using the U Boat side of SH 4 where can summon other ships, instead of a cruiser, could summon u boats but that is kind of beyond my skill set, but perhaps possible.

Love this mod, just looking to enhance it.

I for most part have night surface attacks down, little adjusting left to do but
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Old 06-19-22, 04:31 PM   #8
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This really is a great mod, so many cool aspects, would love for TMO to have. Damage model...sinking when flooding from surface, deck hatch which opens and closes when diving on the Type VIIC, oil slicks for subs when damaged.


After a highly successful first patrol in U-95 , first in a Type VIIC, was in bay of biscay when pesky aircraft came along, I submerged first two times but after he came back, decided to fight it out. AA gun set him on fire but he scored a direct bomb hit on my uboat, killing nearly everyone topside, injuring all. Boat quickly went to the bottom, no hope of getting to surface.

So I was today years old when I learned not to joust with aircraft in Dark Waters lol. I rarely did it in TMO for same reason but get annoyed and decided to give it a try. Now have to start another career, again lol. Killed two careers in a row now lol.


























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Old 06-18-22, 10:33 AM   #9
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Quote:
Originally Posted by Bubblehead1980 View Post
Well, they got me. Corvette made a lucky shot from 4000 meters, hit my stern while I was decks awash just after torpedoing a freighter. I was turning to fire a down the throat shot at oncoming escort. Their gunnery is usually not that accurate lol. I love the damage model, boat was holed, no magic survival. Then I was rammed by the oncoming corvette which crippled boat, sunk to crush depth. Had a nice patrol going convoy battle...sunk 5 ships in two attacks, 24,879 tons sunk.
yeah, the enemy AI seems to be a sharpshooting thing.
this is why i have the Max Angle Error set to 20.
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Old 06-18-22, 11:33 AM   #10
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yeah, the enemy AI seems to be a sharpshooting thing.
this is why i have the Max Angle Error set to 20.
I have the angle error set to 20 as well lol, like I said, he got lucky,
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Old 06-18-22, 12:52 PM   #11
KaleunMarco
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I have the angle error set to 20 as well lol, like I said, he got lucky,
Roy O'Bannon was on the weapon.
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there are only two things in the world: submarines and targets.
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Old 06-18-22, 01:36 PM   #12
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Roy O'Bannon was on the weapon.


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