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Old 09-17-2021, 11:32 AM   #1
Niume
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bullhorn Knights of the Sea Depths II:Ace Edition 1.2v

Knights of the Sea Depths II: Ace Edition 1.2.1v


I decided to create a new thread, because The KSD II + Wolfpack English translation has evolved substantially and decided to create a standalone installer for easier installation.

As previously stated, all the credits go to original mod authors. Which you can find them in https://brat01.mybb.by The "Wolfpack" campaign mod was created by Lukner.

What is KSD ?
Quote from KSD II author
Initially, the idea was simple - to take the best, in my opinion, from SH3 (GWX, NYGM) and on the basis of SH4 U-Boat Missions (mission for the Germans) to expand the range of combat operations all the way to the Atlantic and from 1939, including additional types of boats and main combat fleets participating in the hostilities in the Atlantic Theater. The idea is not new, at one time it was worked out and is still being worked out in the Operation Monsun fashion.
Features
Types of playable u-boats
Type IIB, IIC, IID, VIIA, VIIB, VIIC, VIIC/41, IXA, IXB, IXC, IXC/40, IXD2, XXI, XIII
the main combat flotillas of boats - 1st, 2nd, 7th, 10th, 11th, 12th, 29th, 30th, 33rd
1939-1945.

PICTURES
Periscope view and interface










Due to the massive amounts of texts and files for one person. There is a great possibility of translation mistakes or missing letters. If you find them please report it in this thread. Write a date when you got the message upload a picture or just mention text which has a mistake.

Silent Hunter 4 - Good practices to ensure a stable save:
1. Never save while submerged.
2. Never save around any ship/airplane within 20-50 km. - hard to determine but make sure you travel away from any sighting for a while using TC and then save
3. Never save within 50 km of a sunken ship.
4. Never save while music is playing from gramophone.
5. Never save during torpedo loading or repairs.
6. Never use Alt + TAB during a patrol.
7. Only save/exit game in NAV map or command room view. (edited)

Known bugs:
NAVAL ACADEMY CRASHES THE GAME. DO NOT TRY!

UAK(training flottila) when spawning in a port submarine could get stuck in the land)
UAK(training flottila) not sure if objectives works needs more testing.
Type IXC/40 wobbly propellers.
If you want to put in new torpedoes in your boat you cant put them directly into the reserves
you have to put them into the tubes and then drag them to the reserves.
Under powered deck guns.


BASE SH4 is not required everything is included
DOWNLOAD:
KSD II Ace Edition 1.2.1 v
https://drive.google.com/file/d/1nIr...ew?usp=sharing

-------------------------------------------------------------------------------------------------------------------
These patches are for the people who got older versions and don't want to download the full game again.
Patch 1.1
https://www.mediafire.com/file/h1bsm...h_1.1.rar/file

Changelog
Increased convoy variety now you should see less duplicate ships in convoys
Optional mod for disabling U-boat radio antenna poles. This is purely visual mod
New intro
New menu music *Silent Hunter II OST"
New torpedeo launching sound
New tanker type "Large Fleet oiler"
Decreased torpedo reliability,Do not trust torpdoes before 1940 April. By my observations torpedoes were way too reliable especially in early war I am trying to reach historical reliability
Brest harbour friendy u-boat spawn changed
1943 allied air base reduction.
Aircraft guns deal more damage.


Patch 1.2
Activate the patch after finishing the patrol
https://www.subsim.com/radioroom/dow...o=file&id=6037

Minor translation fixes
Reworked mission order flags (Thank you Hunter)
More randomised ship routes
Increased chances of French destroyers escorting convoys
New sonar ping sound
Reworked early war torpedo dud rates
Bold decoys now appear earlier in the war, the twin flak gun will appear much later according to historical information 1942-10-01
Resupply ships and resupply uboats now are displayed on the map.
Snorkel smoke effect for non-rwr snorkels(maybe in the future the RWR will also be included)
Improved blow ballast sound and crash dive sound
Wilhelmshaven port optimization
Changes airbases there should be less aircraft attacks in early war
Renamed TypeVII to TypeVIIA to avoid confusion
New explosion sounds
bases in which flotillas are based in are shown in Campaign start screen.
Minor Weather corrections
Radio messages corrections
Improved deck gun sight, now it should be easier to see through it
Frigate Captain class won't appear in early war anymore
When Crash diving battlestations will not be ordered automatically
Patch version now will be displayed in the loading screen


Special thanks to Hunter and Stosstrupp for technical information about U-boats and support
--------------------------------------------------------------------
Patch 1.2.1
Activate the patch after finishing the patrol
https://www.subsim.com/radioroom/downloads.php?do=file&id=6038

Changelog
Fixes campaign files.


Optional mods
Modeled full interiors of Type II and Type VII submarine. Very high performance demanding, and greatly increase possibility of the game crashing

https://www.mediafire.com/file/lm1v5ly08efhe9g/II_and_VII_Full_Interior_for_KSD_II_%252B_Wolfpack _2.3_mod.zip/file


Searching for testers and modders.
Discord server
https://discord.gg/KpwjUqHe

Last edited by Niume; 11-26-2021 at 03:48 PM.
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Old 09-20-2021, 11:19 AM   #2
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Reserved
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Old 09-20-2021, 01:12 PM   #3
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Old 09-20-2021, 05:20 PM   #4
Kal_Maximus_U669
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Default Knights of the Sea Depths II: Ace Edition 1.0v



good
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Old 09-21-2021, 03:07 PM   #5
Kal_Maximus_U669
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Default interieur

good evening Niume
Could you quickly describe to me what you have integrated into your "Ace" version
compared to your previous version ... thank you because your work is really impressive besides I do not understand that we do not have more feedback here .. good continuation in your projects and thank you again Greetings & Respect KM_U669
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Old 09-21-2021, 08:42 PM   #6
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Great work Niume and SnipersHunter! Downloading now!

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Old 09-21-2021, 11:34 PM   #7
Mad Mardigan
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radar

Ahoy,

Have it downloaded & finalizing garnering space to test this out.

M. M.

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Old 09-21-2021, 11:55 PM   #8
Niume
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
good evening Niume
Could you quickly describe to me what you have integrated into your "Ace" version
compared to your previous version ... thank you because your work is really impressive besides I do not understand that we do not have more feedback here .. good continuation in your projects and thank you again Greetings & Respect KM_U669
This is the same mod but with all the patches included to make the installation easier. Also it has new patch 1.3
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Old 09-22-2021, 06:15 AM   #9
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Great news Niume, thanks alot!
Just noticed the thread and downloading now.


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Old 09-22-2021, 06:52 AM   #10
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Quote:
Originally Posted by Niume View Post
This is the same mod but with all the patches included to make the installation easier. Also it has new patch 1.3
Well that's what I said to myself ... Why did you remove the interiors..
I guess it's for stability .. you should make it optional for those with a powerful machine and fine tuning ...
Greetings & Respect KM_U669
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Old 09-22-2021, 10:59 AM   #11
Niume
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Will do
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Old 09-22-2021, 11:44 AM   #12
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This should get pinned like Dark Waters
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Old 09-22-2021, 01:17 PM   #13
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Default Many Thanks

Hello, Niume


Many thanks for this work! We shall, once again, enjoy the hard work of another group of modders who are adding their view of history. Who says life is dull??!! Many thanks, again, for the hard work and dedication from all concerned!
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Old 09-23-2021, 12:55 PM   #14
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Ha, too many users downloading at this time


will have to wait then
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Old 09-25-2021, 02:19 AM   #15
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This meter is strange
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