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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2021
Posts: 3
Downloads: 25
Uploads: 0
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Wow. Thanks KaleunMarco and propbeanie for the swift and detailed response! You have, indeed, identified and pointed me to the correct solutions.
It sounds like KaleunMarco's mod does the bulk of what I need it to do; while I can edit the files for the petty officer limit, I'm not sure if the current limits are "realistic" and am happy to leave them where they're at. A quick question as to KaleunMarco's mod: can that be applied to an existing career? I'd hate to have to start over. The localization file shouldn't cause any issues. The larger equipment and mission fix I'm more skeptical about. Honestly, getting rid of those Australia missions (and not taking the hit for failing them) is top of my list. I can live with the UI/mission issue. Not a huge deal. Thank you both! ![]() |
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#2 |
CTD - it's not just a job
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Since his mod does include Flotilla work, along with ship renaming, then I would say "no, you would have to start a new career". If you just include only the "Data \Campaigns \Campaign" files, you would get most of the translation stuff. As for the "hit" from not completing a mission assignment, there is no real "hit" per se. You just do not earn the renown points, which on the average in Dark Waters is less than 200 points. That for the most part, is less than one ship. A DD is worth about 140, while a Northampton CA is worth 500. Small merchants are like the DD, while the large ones are like the Northampton... just sink a couple of ships and you're "even". No penalty involved in ignoring orders in SH4, though following orders is usually an easy way to "earn" 150-300 renown points...
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Nub
![]() Join Date: Jun 2021
Posts: 3
Downloads: 25
Uploads: 0
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