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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Uploaded the second video of part 2 (yeah i split it) from my Dark Waters series. Those escorts are quite good at aiming their depth charges. And I only installed Level 1 of the better escorts^^
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#2 | |
Navy Seal
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I use to avoid attacks when sea below 5ms wind, best is around 7ms... What i do is shadow the convoy (when possible) and wait for better sea state. Little tip: when you get a compartment flooding, with crew hurts inside this compartment, best is to drag and drop better crew health inside...they are more prone to quickly repair and evacuate water ![]() I already got my U-Boat with 2/3 full compartments flooded, U-Boat almost verticality in water with nose outside water, and managed to repair to go home! (Hopefully the escorts lost me) On side note, I’ve never seen the graphical Black glitch on crew...
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#3 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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#4 | |
Navy Seal
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#5 |
Stowaway
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May i ask you, what you know about files that touch water and sky (let's say environment)? I know that creators of environments in sh5 change platforme.dat and materials.dat, but in sh4 materials.dat, particles.dat and cameras.dat, I have the same files in env folder and scene.dat in 2 my installations, but effect is different. So i take look at library folder. There are shaders of course, but i have same in my environment and i'm 99% sure other not different so. Textures can't change lightning (it's changes) and color of water. Yesterday (my morning), i got the best effect - color of water depended by sunlight - where sun - there are color, where not there are greyish water. But for some reason i deleted this install and now don't remember - interior was lighted well, as good, but exterior too dark. So i ask any help to understand this, becouse i close i think.
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#6 |
Navy Seal
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Almost all is lying in Env folder, and scene.dat.
You also have some env textures in misc folder. But waves shapes, sea color (above and under) are in scene.dat Not easy to get exact color to your liking because sky color interacts sea color! (As well as reflection) Sky color from memory is in Env folder. ![]()
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#7 | |
Stowaway
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#8 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#9 | |
Navy Seal
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It’s like the crew were illuminated by Other DD projectors, but keeping the light on for some time. Probably a GC side effect ![]()
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#10 |
Sea Lord
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FIFI, are you planning on updating the mod?
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#11 |
Navy Seal
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No, not actually my friend...
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#12 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Btw those escort lights going on and off was a glitch, too? I genuinely believed this was them signaling each other with morse code and I thought "wow, what a cool effect" haha ![]() |
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#13 | |
CTD - it's not just a job
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![]() I wonder if the loss of "texture" on your boat's crew is connected with the injuries? ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#14 |
Nub
![]() Join Date: Aug 2018
Posts: 3
Downloads: 18
Uploads: 0
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I am having trouble installing this mod. I reinstalled SH4 (I do not own any expansions)
I installed JGSME into the install dir, then I unzipped the dark waters mod into the MODS folder, activated it with JGSME and launced. I get errors like: "File not found: data/menu/data/black80.tga" and the game doesn't ever finish loading. Did I do something incorrectly? |
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