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Old 07-11-22, 03:48 PM   #1
Bubblehead1980
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Join Date: Apr 2009
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Quote:
Originally Posted by propbeanie View Post
The real KM grid was created with a Mercator map, which is what SH4's NavMap is. The game's KM grid does not have all of the idiosyncrasies that the real one does, but it is very close. As for the Lat Long coordinates in SH4, remember that they use the decimal system n the ME, and not the minutes / seconds, so if you see -153.74, you are going west from the Meridian, probably somewhere just east of Pearl Harbor (depending upon the Latitude of course), but that the .74 would equate to roughly 44 minutes, 24 seconds, or round it to 45 minutes. I have not seen too many locations off by much. Just remember that everything is "flat" Mercator, even when you are on the boat. As you say though, a KM grid that can be imported into the ME would have been a really nice touch for them to do... It might be possible to do, but I cannot wrap my brain around it just yet. Maybe someone else has some ideas??

I understand that, but things are still off in many cases. I noticed this when building the campaign traffic for TMO Update, especially with historic contacts and Ultras. Real world coordinates often differ than those in the sim, so I would have to give slightly different coordinates in ULTRA's vs real world in order for things to work properly. Due to earth being flat, journeys often take longer than would have in real world, so have to alter start dates and times as well.

Im sure you are aware of this. For example, HX-79 departed Halifax on 9 September 1940 but if have it leave historic time in game, not possible for it bd proper position for historic engagement even at max speed, so have had to make it depart on 6 September in order to be in proper position for first contact with U-47 and for follow up attacks.
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