- B-6 Chinese Badger and sound problem (0 replies)
- Helo keeps losing dipping sonar (5 replies)
- link to download hyperlobby please (3 replies)
- Cutting the wires (2 replies)
- SOSUS Handover (2 replies)
- Stuck in SOSUS Handover (1 replies)
- Necessary reading: the Final Dive (5 replies)
- Using DW as team building experience for teenagers-thoughts? (15 replies)
- Does the Kilo not have LLTV? (4 replies)
- EA capability and RF homing (18 replies)
- Custom Scenarios (2 replies)
- special mission help (2 replies)
- Patch, any news at all? Jamie, please.... (83 replies)
- CH Products setup? (4 replies)
- New assignement (17 replies)
- New Kapitains Under-ice Guide (Expanded version) (9 replies)
- Kapitan's Guide to Under-ice Ops (3 replies)
- whats up with RUSSIAN REBELION ? (2 replies)
- Anyone got a good FFG Air-Threat drill? (27 replies)
- ANY BATTLE ? (4 replies)
- sorry guys (17 replies)
- sound mod help (6 replies)
- Nav Map clutter with P3 (3 replies)
- So, where is the patch ? (86 replies)
- New! Bellman's "Sonar Visual Aid Kit" (3 replies)
- Ambiguous contact? (2 replies)
- Problem: Graphical Flashes (1 replies)
- how do i work it out with pencil protractor and paper ? (5 replies)
- help on tracking a trident (14 replies)
- Is the Sandown protected from magnetic detonators? (4 replies)
- kapitain and seawolf (where do i start) (22 replies)
- DW autocrew TMA (21 replies)
- Anyone knows the lat and long? (3 replies)
- New FFG-based custom mission at Subguru (8 replies)
- African Bees Nest (15 replies)
- Stupid questions about ... what I have read and studied. (52 replies)
- Thought I couldn't install DW (7 replies)
- NEW under ice manual from experiance (9 replies)
- DB editor (40 replies)
- Scramble !! (6 replies)
- Sub Vs Sub Cold war style (35 replies)
- Upgrading (4 replies)
- Waterfall in an Akula? (11 replies)
- Captain's Call (0 replies)
- OT: Identify these holes! (16 replies)
- Awesome Editor I have ever seen. (7 replies)
- Random Seed (24 replies)
- Setting Up Your System for DW Multiplayer w/Firewall-Router (18 replies)
- Anti-Anti-ship weaponry. (9 replies)
- Does this game rock, or what?!?! FFG-7 kicks A! (24 replies)
- Food for thought. (12 replies)
- Should Wakehoming Torpedos Work Vs. Subs? (12 replies)
- Theme/Song in "Hunt for the Red October" (17 replies)
- Will there be a DW patch v102? (and 2 Q's) (2 replies)
- Vanilla version of DW (1 replies)
- One more question about realism... (10 replies)
- Map Screen Sound Question (3 replies)
- What was the alfa really like? (93 replies)
- Show truth in 3D only? (9 replies)
- MP6 Gulf KLUB (12 replies)
- D.W. questions about realism options and other.... (2 replies)
- Anyway to turn off the counter measures? (23 replies)
- Preference for conventional 65 or wakehomer. (27 replies)
- Akula 65 Torpedo (24 replies)
- What is Dangerous Waters (18 replies)
- Help - Dynamic Groups. (2 replies)
- P3 Orion - AGM-65 Air to Surface Missile (5 replies)
- What is this? (23 replies)
- Is marginal ice flow noise modeled in DW or SC? (14 replies)
- What’s the biggest thing you’ve shot down with a MANPAD? (11 replies)
- MP and sub comms? (3 replies)
- Spotting transients with the SSAZ? (10 replies)
- Opinions on Harpoon 3 (9 replies)
- TMA Autocrew not as good as in SC? (8 replies)
- MP4 Steel storm (2 replies)
- SLAM-ER Fix Beta (7 replies)
- should i ...... (22 replies)
- DW in Video - Movies (4 replies)
- DW selling techniques a joke ? (90 replies)
- can i ask for help a mo (5 replies)
- can moderators move my post please (0 replies)
- The Real Deal (23 replies)
- Track Disappeared? (6 replies)
- Nood question about DEMON (1 replies)
- Screen Flickering Problems (7 replies)
- Liberian Liberation Mission (6 replies)
- Why B model not R? (5 replies)
- Always fire first? (9 replies)
- Adding a new unit: Scud. (4 replies)
- where is morzh? (7 replies)
- Improving self SA while achieving obfuscation of enemy SA? (2 replies)
- Helo dipping (7 replies)
- OT: What happened to the book section (2 replies)
- How to manage in dense contact situations? (14 replies)
- DW and FC (13 replies)
- Sub museum in Groton CT (25 replies)
- 3D depth rendering for subs? (1 replies)
- Patch? (13 replies)
- @ Thomasew (0 replies)
- Thanks Timmyg00! (7 replies)
- countermeasues autocrew (1 replies)
- Any head-to-head multiplayer player mode (13 replies)
- DW Combined Soundpack v1.0 (3 replies)
- Are CMs useful against Stallions and SS-N-27ASW? (3 replies)
- Of visual sightings - and - data links - and such... (8 replies)
- Is UUV usage by the player an exploit? (27 replies)
- Finally, transient spotted and a question (3 replies)
- Okay you talked me into it ! (11 replies)
- narrow straights (8 replies)
- Active Sonar Questions (6 replies)
- Seahawk Weapon Presets - How To ? (2 replies)
- Interior view in DW like in the old 688(i) Hunter game (19 replies)
- Detection of SSMs with the FFG (3 replies)
- When active sonar has you, can you tell? (3 replies)
- New DB Editor (4 replies)
- Something we could have in the next Sonalysts simulation (4 replies)
- TMA (3 replies)
- Avator Policy (8 replies)
- Terminal TMA? (22 replies)
- Torpedo spreads? (14 replies)
- Fabulous Discovery! (4 replies)
- Oh Uh just foud out... (4 replies)
- An Example, please just let people have there say (2 replies)
- Russians rush to rescue sailors (11 replies)
- Graphics Vs Gameplay (10 replies)
- Blackmuzzle's Realism Sound Mod (1 replies)
- A message to developer and community documentation writers (11 replies)
- Realism v simulation (18 replies)
- Better then EndItAll. (1 replies)
- Am I the only one disappointed with restricted database? (2 replies)
- Is the patch comming? (42 replies)
- Long time no see.... (23 replies)
- MP2 doggy deep (1 replies)
- MP4 BREST blocus (3 replies)
- Real alarm sounds from 688 class (9 replies)
- Do I understand this sonar SSP stuff correctly? (37 replies)
- Amizaurs SUBROC Doctrine fix and Multiplay (2 replies)
- Solo/MP mission : MP6 Harpers chase (5 replies)
- Poll limits. (6 replies)
- Possible Detecting mines in the FFG ?? (4 replies)
- Training (11 replies)
- Real sounds from french submarine (part II) (52 replies)
- What do you think of the multiplayer station mode? (12 replies)
- Scenario Testing Ground (0 replies)
- 'Put your hans together' (22 replies)
- Seawolf related question (3 replies)
- They just go in circles (1 replies)
- Auto-TMA exploits? (1 replies)
- How did early US nuclear powered subs fix their position? (10 replies)
- SSN KURSK was down by US SSN Memphis !!! (70 replies)
- FFG TMA Passive Bearing Lines (11 replies)
- Conducting a SAG escort? (10 replies)
- New custom scenarios at SubGuru.com! (UPDATED 7 Aug) (8 replies)
- Unable to detect air ctcs with the FFG (6 replies)
- Tool to search & filter sound-profiles (Sonar-Profiles) (24 replies)
- This game is aggravating (6 replies)
- TopTorp's TMA Guide (0 replies)
- this game is like silent hunter 2 (26 replies)
- Stop the damned engine! (33 replies)
- Blind Mans Bluff (9 replies)
- Stealth vessels (2 replies)
- Unrealistic or cheat..? (10 replies)
- Open Source? (23 replies)
- Real sounds from french diesels submarines (1970-1980) (6 replies)
- Ekelund Range (18 replies)
- Sovetskaya Campaign Mission (7 replies)
- Did WWII subs perform TMA plots - if not why? (6 replies)
- Passive intercept range estimation (18 replies)
- R/L Navy gives sim community no love... (23 replies)
- 'A horse ! A horse ! My kingdom for a horse !' (0 replies)
- FFG and multiple tracking issue (1 replies)
- Why can't torpedoes sink other torpedoes??? (36 replies)
- Did I just get lucky ? (7 replies)
- 1 screw or 2 screws? (3 replies)
- Question for Finiteless. (2 replies)
- Dont bring a gun to a knife fight (21 replies)
- Starfish malfunctioned (0 replies)
- Wire breaking (11 replies)
- TMA exercise thread? (16 replies)
- 212 patch for german market (8 replies)
- ctd in the first mission petropavlovsk after patching (4 replies)
- New Harpoon 3 Encycopedia (16 replies)
- Does the EW suite in the FFG 7 provides active jamming? (2 replies)
- Stallion Lauch Notification? (13 replies)
- About SS-N-27s and Club-S missiles (8 replies)
- Gone missing ! (5 replies)
- Virginia class boat (6 replies)
- Just a little fun (7 replies)
- Confessions of an addict (28 replies)
- Shadowing behind seabed contours: How to do it effectively? (25 replies)
- ROE changes and scripting. (0 replies)
- ASROC non pinging torpedos or IA problem (13 replies)
- Advice needed on 688/Seawolf narrowband display (9 replies)
- Another bug for SUBROCs? (4 replies)
- Akula Towed array (5 replies)
- My chat with Jamie about lack of missions for OHP, P-3 etc. (21 replies)
- where can i find missions (7 replies)
- Game Freeze (10 replies)
- No CD like SC? (2 replies)
- Torpedo improvements? (16 replies)
- Stadimeter Library (0 replies)
- Windowed mode (3 replies)
- What does the Sound vs. Speed hotfix do? (10 replies)
- REVIEW - Loaded Inc. gives DW a 9.5/10! (5 replies)
- FFG and her Helicopter (3 replies)
- Rates of climb and descent (22 replies)
- Dangerous Waters Contest at 1800 CDT this week (0 replies)
- Altitude (1 replies)
- Sonalysts World Cup - Rules and Tournament Outlines (11 replies)
- DW Narrow Band station - and SC (13 replies)
- TMA: auto or do-it-yourself ? (42 replies)
- Patch Suggestions (Monitored by Sonalysts) (339 replies)
- This has been bugging me for ages... (11 replies)
- Dennis (0 replies)
- Hyperlobby (8 replies)
- Download Edition? (5 replies)
- Kilo radio antenna bugged? (2 replies)
- Godforsaken Air Platforms (10 replies)
- Surface radar can't detect missiles??! (3 replies)
- Landlubber Guide v0.5 (7 replies)
- Minesweepers (0 replies)
- Battle of the Atlantic game: ASDIC/Sonar (0 replies)
- AI P3 magic sub detection (3 replies)
- Another SC player says.... (10 replies)
- why do the bow plane retract? (7 replies)
- *** Click here to read older topics *** (0 replies)
- What is is about subs? (62 replies)
- Any developments on the cold war? (50 replies)
- OK, so where is 1.02? (75 replies)
- Kilo and Akula active sonar need work. (7 replies)
- Shouldn´t Active Sonar provide target depth? (5 replies)