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  1. B-6 Chinese Badger and sound problem (0 replies)
  2. Helo keeps losing dipping sonar (5 replies)
  3. link to download hyperlobby please (3 replies)
  4. Cutting the wires (2 replies)
  5. SOSUS Handover (2 replies)
  6. Stuck in SOSUS Handover (1 replies)
  7. Necessary reading: the Final Dive (5 replies)
  8. Using DW as team building experience for teenagers-thoughts? (15 replies)
  9. Does the Kilo not have LLTV? (4 replies)
  10. EA capability and RF homing (18 replies)
  11. Custom Scenarios (2 replies)
  12. special mission help (2 replies)
  13. Patch, any news at all? Jamie, please.... (83 replies)
  14. CH Products setup? (4 replies)
  15. New assignement (17 replies)
  16. New Kapitains Under-ice Guide (Expanded version) (9 replies)
  17. Kapitan's Guide to Under-ice Ops (3 replies)
  18. whats up with RUSSIAN REBELION ? (2 replies)
  19. Anyone got a good FFG Air-Threat drill? (27 replies)
  20. ANY BATTLE ? (4 replies)
  21. sorry guys (17 replies)
  22. sound mod help (6 replies)
  23. Nav Map clutter with P3 (3 replies)
  24. So, where is the patch ? (86 replies)
  25. New! Bellman's "Sonar Visual Aid Kit" (3 replies)
  26. Ambiguous contact? (2 replies)
  27. Problem: Graphical Flashes (1 replies)
  28. how do i work it out with pencil protractor and paper ? (5 replies)
  29. help on tracking a trident (14 replies)
  30. Is the Sandown protected from magnetic detonators? (4 replies)
  31. kapitain and seawolf (where do i start) (22 replies)
  32. DW autocrew TMA (21 replies)
  33. Anyone knows the lat and long? (3 replies)
  34. New FFG-based custom mission at Subguru (8 replies)
  35. African Bees Nest (15 replies)
  36. Stupid questions about ... what I have read and studied. (52 replies)
  37. Thought I couldn't install DW (7 replies)
  38. NEW under ice manual from experiance (9 replies)
  39. DB editor (40 replies)
  40. Scramble !! (6 replies)
  41. Sub Vs Sub Cold war style (35 replies)
  42. Upgrading (4 replies)
  43. Waterfall in an Akula? (11 replies)
  44. Captain's Call (0 replies)
  45. OT: Identify these holes! (16 replies)
  46. Awesome Editor I have ever seen. (7 replies)
  47. Random Seed (24 replies)
  48. Setting Up Your System for DW Multiplayer w/Firewall-Router (18 replies)
  49. Anti-Anti-ship weaponry. (9 replies)
  50. Does this game rock, or what?!?! FFG-7 kicks A! (24 replies)
  51. Food for thought. (12 replies)
  52. Should Wakehoming Torpedos Work Vs. Subs? (12 replies)
  53. Theme/Song in "Hunt for the Red October" (17 replies)
  54. Will there be a DW patch v102? (and 2 Q's) (2 replies)
  55. Vanilla version of DW (1 replies)
  56. One more question about realism... (10 replies)
  57. Map Screen Sound Question (3 replies)
  58. What was the alfa really like? (93 replies)
  59. Show truth in 3D only? (9 replies)
  60. MP6 Gulf KLUB (12 replies)
  61. D.W. questions about realism options and other.... (2 replies)
  62. Anyway to turn off the counter measures? (23 replies)
  63. Preference for conventional 65 or wakehomer. (27 replies)
  64. Akula 65 Torpedo (24 replies)
  65. What is Dangerous Waters (18 replies)
  66. Help - Dynamic Groups. (2 replies)
  67. P3 Orion - AGM-65 Air to Surface Missile (5 replies)
  68. What is this? (23 replies)
  69. Is marginal ice flow noise modeled in DW or SC? (14 replies)
  70. What’s the biggest thing you’ve shot down with a MANPAD? (11 replies)
  71. MP and sub comms? (3 replies)
  72. Spotting transients with the SSAZ? (10 replies)
  73. Opinions on Harpoon 3 (9 replies)
  74. TMA Autocrew not as good as in SC? (8 replies)
  75. MP4 Steel storm (2 replies)
  76. SLAM-ER Fix Beta (7 replies)
  77. should i ...... (22 replies)
  78. DW in Video - Movies (4 replies)
  79. DW selling techniques a joke ? (90 replies)
  80. can i ask for help a mo (5 replies)
  81. can moderators move my post please (0 replies)
  82. The Real Deal (23 replies)
  83. Track Disappeared? (6 replies)
  84. Nood question about DEMON (1 replies)
  85. Screen Flickering Problems (7 replies)
  86. Liberian Liberation Mission (6 replies)
  87. Why B model not R? (5 replies)
  88. Always fire first? (9 replies)
  89. Adding a new unit: Scud. (4 replies)
  90. where is morzh? (7 replies)
  91. Improving self SA while achieving obfuscation of enemy SA? (2 replies)
  92. Helo dipping (7 replies)
  93. OT: What happened to the book section (2 replies)
  94. How to manage in dense contact situations? (14 replies)
  95. DW and FC (13 replies)
  96. Sub museum in Groton CT (25 replies)
  97. 3D depth rendering for subs? (1 replies)
  98. Patch? (13 replies)
  99. @ Thomasew (0 replies)
  100. Thanks Timmyg00! (7 replies)
  101. countermeasues autocrew (1 replies)
  102. Any head-to-head multiplayer player mode (13 replies)
  103. DW Combined Soundpack v1.0 (3 replies)
  104. Are CMs useful against Stallions and SS-N-27ASW? (3 replies)
  105. Of visual sightings - and - data links - and such... (8 replies)
  106. Is UUV usage by the player an exploit? (27 replies)
  107. Finally, transient spotted and a question (3 replies)
  108. Okay you talked me into it ! (11 replies)
  109. narrow straights (8 replies)
  110. Active Sonar Questions (6 replies)
  111. Seahawk Weapon Presets - How To ? (2 replies)
  112. Interior view in DW like in the old 688(i) Hunter game (19 replies)
  113. Detection of SSMs with the FFG (3 replies)
  114. When active sonar has you, can you tell? (3 replies)
  115. New DB Editor (4 replies)
  116. Something we could have in the next Sonalysts simulation (4 replies)
  117. TMA (3 replies)
  118. Avator Policy (8 replies)
  119. Terminal TMA? (22 replies)
  120. Torpedo spreads? (14 replies)
  121. Fabulous Discovery! (4 replies)
  122. Oh Uh just foud out... (4 replies)
  123. An Example, please just let people have there say (2 replies)
  124. Russians rush to rescue sailors (11 replies)
  125. Graphics Vs Gameplay (10 replies)
  126. Blackmuzzle's Realism Sound Mod (1 replies)
  127. A message to developer and community documentation writers (11 replies)
  128. Realism v simulation (18 replies)
  129. Better then EndItAll. (1 replies)
  130. Am I the only one disappointed with restricted database? (2 replies)
  131. Is the patch comming? (42 replies)
  132. Long time no see.... (23 replies)
  133. MP2 doggy deep (1 replies)
  134. MP4 BREST blocus (3 replies)
  135. Real alarm sounds from 688 class (9 replies)
  136. Do I understand this sonar SSP stuff correctly? (37 replies)
  137. Amizaurs SUBROC Doctrine fix and Multiplay (2 replies)
  138. Solo/MP mission : MP6 Harpers chase (5 replies)
  139. Poll limits. (6 replies)
  140. Possible Detecting mines in the FFG ?? (4 replies)
  141. Training (11 replies)
  142. Real sounds from french submarine (part II) (52 replies)
  143. What do you think of the multiplayer station mode? (12 replies)
  144. Scenario Testing Ground (0 replies)
  145. 'Put your hans together' (22 replies)
  146. Seawolf related question (3 replies)
  147. They just go in circles (1 replies)
  148. Auto-TMA exploits? (1 replies)
  149. How did early US nuclear powered subs fix their position? (10 replies)
  150. SSN KURSK was down by US SSN Memphis !!! (70 replies)
  151. FFG TMA Passive Bearing Lines (11 replies)
  152. Conducting a SAG escort? (10 replies)
  153. New custom scenarios at SubGuru.com! (UPDATED 7 Aug) (8 replies)
  154. Unable to detect air ctcs with the FFG (6 replies)
  155. Tool to search & filter sound-profiles (Sonar-Profiles) (24 replies)
  156. This game is aggravating (6 replies)
  157. TopTorp's TMA Guide (0 replies)
  158. this game is like silent hunter 2 (26 replies)
  159. Stop the damned engine! (33 replies)
  160. Blind Mans Bluff (9 replies)
  161. Stealth vessels (2 replies)
  162. Unrealistic or cheat..? (10 replies)
  163. Open Source? (23 replies)
  164. Real sounds from french diesels submarines (1970-1980) (6 replies)
  165. Ekelund Range (18 replies)
  166. Sovetskaya Campaign Mission (7 replies)
  167. Did WWII subs perform TMA plots - if not why? (6 replies)
  168. Passive intercept range estimation (18 replies)
  169. R/L Navy gives sim community no love... (23 replies)
  170. 'A horse ! A horse ! My kingdom for a horse !' (0 replies)
  171. FFG and multiple tracking issue (1 replies)
  172. Why can't torpedoes sink other torpedoes??? (36 replies)
  173. Did I just get lucky ? (7 replies)
  174. 1 screw or 2 screws? (3 replies)
  175. Question for Finiteless. (2 replies)
  176. Dont bring a gun to a knife fight (21 replies)
  177. Starfish malfunctioned (0 replies)
  178. Wire breaking (11 replies)
  179. TMA exercise thread? (16 replies)
  180. 212 patch for german market (8 replies)
  181. ctd in the first mission petropavlovsk after patching (4 replies)
  182. New Harpoon 3 Encycopedia (16 replies)
  183. Does the EW suite in the FFG 7 provides active jamming? (2 replies)
  184. Stallion Lauch Notification? (13 replies)
  185. About SS-N-27s and Club-S missiles (8 replies)
  186. Gone missing ! (5 replies)
  187. Virginia class boat (6 replies)
  188. Just a little fun (7 replies)
  189. Confessions of an addict (28 replies)
  190. Shadowing behind seabed contours: How to do it effectively? (25 replies)
  191. ROE changes and scripting. (0 replies)
  192. ASROC non pinging torpedos or IA problem (13 replies)
  193. Advice needed on 688/Seawolf narrowband display (9 replies)
  194. Another bug for SUBROCs? (4 replies)
  195. Akula Towed array (5 replies)
  196. My chat with Jamie about lack of missions for OHP, P-3 etc. (21 replies)
  197. where can i find missions (7 replies)
  198. Game Freeze (10 replies)
  199. No CD like SC? (2 replies)
  200. Torpedo improvements? (16 replies)
  201. Stadimeter Library (0 replies)
  202. Windowed mode (3 replies)
  203. What does the Sound vs. Speed hotfix do? (10 replies)
  204. REVIEW - Loaded Inc. gives DW a 9.5/10! (5 replies)
  205. FFG and her Helicopter (3 replies)
  206. Rates of climb and descent (22 replies)
  207. Dangerous Waters Contest at 1800 CDT this week (0 replies)
  208. Altitude (1 replies)
  209. Sonalysts World Cup - Rules and Tournament Outlines (11 replies)
  210. DW Narrow Band station - and SC (13 replies)
  211. TMA: auto or do-it-yourself ? (42 replies)
  212. Patch Suggestions (Monitored by Sonalysts) (339 replies)
  213. This has been bugging me for ages... (11 replies)
  214. Dennis (0 replies)
  215. Hyperlobby (8 replies)
  216. Download Edition? (5 replies)
  217. Kilo radio antenna bugged? (2 replies)
  218. Godforsaken Air Platforms (10 replies)
  219. Surface radar can't detect missiles??! (3 replies)
  220. Landlubber Guide v0.5 (7 replies)
  221. Minesweepers (0 replies)
  222. Battle of the Atlantic game: ASDIC/Sonar (0 replies)
  223. AI P3 magic sub detection (3 replies)
  224. Another SC player says.... (10 replies)
  225. why do the bow plane retract? (7 replies)
  226. *** Click here to read older topics *** (0 replies)
  227. What is is about subs? (62 replies)
  228. Any developments on the cold war? (50 replies)
  229. OK, so where is 1.02? (75 replies)
  230. Kilo and Akula active sonar need work. (7 replies)
  231. Shouldn´t Active Sonar provide target depth? (5 replies)