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  1. mod combination (1 replies)
  2. what are the graphics mods in this video? (2 replies)
  3. Does anyone have these files!!!!!!!!!!!!!! (5 replies)
  4. prepare to surface sound (rel) (0 replies)
  5. RFB for SH4 (5 replies)
  6. AI Enemy plane aggressiveness!! (12 replies)
  7. GUPPY WIP (121 replies)
  8. TMO 1.7 (3 replies)
  9. cloning/remaping ships (1 replies)
  10. Knock Nevis (4 replies)
  11. 2 mods together ? (6 replies)
  12. NPL_Conte_Verde will always cause CTD when you sink it (12 replies)
  13. [HELP] Carotio camera Out of Sectors (17 replies)
  14. Cannot download mods... (12 replies)
  15. Which Zip File extractor do you use? (6 replies)
  16. [HELP] Captain's Desk (2 replies)
  17. **how to: Reverse conning tower numbers** (1 replies)
  18. ***download*** spade submarine (3 replies)
  19. promotions in port (0 replies)
  20. all my sounds have been uploaded (0 replies)
  21. Printable Is-Was Calculator (3 replies)
  22. IJN Akagi near to release....... (20 replies)
  23. battle stations sound (rel) (0 replies)
  24. battle stations gun action sound (rel) (1 replies)
  25. clear the bridge lookouts below sound (rel) (0 replies)
  26. Algae gone after installing RFB? (1 replies)
  27. CONNING TOWER NUMBER "not reversed" and MY FIRST SUB SKIN (12 replies)
  28. [REL] Office Links and Info Boxes Mod (13 replies)
  29. GFO and disabled features - How to re-enable? (1 replies)
  30. Needed files (2 replies)
  31. Surcouf Submarine WIP (228 replies)
  32. Help...can't find downed pilots (4 replies)
  33. Rockets (5 replies)
  34. Nautilus Submarine (54 replies)
  35. Happy 4th of July (4 replies)
  36. NSS Shark (142 replies)
  37. Titan Superfortress (201 replies)
  38. [REQ] Flakmonkey's Lighthouse Mod for SH4 (14 replies)
  39. Snow, forest colors (8 replies)
  40. Ships that will not sink (9 replies)
  41. NSS Blackwolf (92 replies)
  42. All Filefront Download Links are Disabled (1 replies)
  43. Changing the torpedo text? (7 replies)
  44. sinking for 1.5 (2 replies)
  45. Help me out here? (3 replies)
  46. Disabled features (6 replies)
  47. surround sound problems anyone? (9 replies)
  48. battle stations gun action(req) (27 replies)
  49. [REQ] Black Hamilton Night Attack Chronometers for TMO 1.7 (2 replies)
  50. mod overview (2 replies)
  51. Elimination of Radio Contacts (4 replies)
  52. Ship Lengths for TMO 1.7 (18 replies)
  53. [WIP] Full Japanese Patrols (2 replies)
  54. [REL] Skins with wooden decks for US subs (3 replies)
  55. [REL] Shoho Light Carrier (42 replies)
  56. Interior fans mod (15 replies)
  57. The Battery bug, and optimal settings (1 replies)
  58. 3DS max texture trouble. (9 replies)
  59. USS Narwhal (SS-167) WIP (3 replies)
  60. [REL] miner1436's Pre-conversion Mogami (19 replies)
  61. Special effects question (4 replies)
  62. A diving problem (11 replies)
  63. Webster's Selected New Sounds Mod - Download Errors (5 replies)
  64. [REL] Easy AOB (165 replies)
  65. Need a little help, Ctower, wave splashes (7 replies)
  66. Webster's "Mod Tsunami" - Link List (3 replies)
  67. WEBSTER !!!! (15 replies)
  68. [REL] Webster's Torpedo Test Missions for v1.4 and v1.5 (2 replies)
  69. Ideas for modders (0 replies)
  70. [REL] Webster's New Mission Loading Screens for v1.4 & v1.5 (3 replies)
  71. [REL] Webster's New Orders Bar Menu for v1.5 (5 replies)
  72. [REL] Webster's Missing Voices Fix for v1.4 & v1.5 (1 replies)
  73. [REL] Webster's New sonar view for v1.4 & v1.5 (0 replies)
  74. [REL] Webster's Easy to Read Game Text for v1.4 & v1.5 (0 replies)
  75. [REL] Webster's Sub Draft Fix for v1.4 and v1.5 (3 replies)
  76. [REL] Lite Fog v1 & v2 + Underwater Visability for Real Environments (0 replies)
  77. [REL] Webster's Underwater Visability Mod for v1.4 & v1.5 (0 replies)
  78. [REL] Webster's Reduced Radio Traffic for v1.4 and v1.5 (0 replies)
  79. [REL] Webster's No more Cheers for v1.4 & v1.5 (0 replies)
  80. [REL] Webster's Ship Draft Fix for v1.4 and v1.5 (0 replies)
  81. [REL] Webster's New Intro Logo for v1.4 & v1.5 (0 replies)
  82. [REL] Webster's No Crew Fatigue for v1.4 and v1.5 (6 replies)
  83. [REL] Webster's Upgraded US Deck Gun for v1.4 (0 replies)
  84. [REL] Webster's Smaller Clear Message Box for Stock v1.4 and v1.5 (3 replies)
  85. [REL] Webster's Smaller Clock Needles for v1.4 and v1.5 (0 replies)
  86. [REL] Webster's Better Subs for v1.4 and v1.5 (0 replies)
  87. [REL] Webster's Real Lifeboats Fix for v1.4 and v1.5 (5 replies)
  88. [REL] Webster's No U-boat Radar Seen Underwater (0 replies)
  89. [REL] Webster's New Start Screens for v1.4 and v1.5 (0 replies)
  90. [REL] Webster's New Desk Photo for v1.4 and v1.5 (0 replies)
  91. [REL] Webster's Improved US Torpedo for v1.4 and v1.5 (11 replies)
  92. [REL] Webster's Improved GE Torpedo for v1.5 (0 replies)
  93. [REL] Webster's Faster Time Compression Near Land for v1.4 and v1.5 (0 replies)
  94. [REL] Webster's Eliminate Floating Plankton for v1.4 and v1.5 (0 replies)
  95. [REL] Webster's Better Waterline Color Fix for v1.4 and v1.5 (0 replies)
  96. [REL] Better Sub Marker for v1.4 or v1.5 (0 replies)
  97. [REL] Webster's Better Mouse Arrow for v1.4 and v1.5 (6 replies)
  98. [REL] Webster's Better Air Patrols for v1.4 and v1.5 (11 replies)
  99. [REL] Webster's Free Camera and Scope Fix for v1.4 and v1.5 (3 replies)
  100. [REL] Webster's Upgraded Deck Gun for v1.5 (0 replies)
  101. Help request: Un-nerfing the RFB deck gun (9 replies)
  102. RFB time compression problem (5 replies)
  103. lights go out (5 replies)
  104. Unifnished mod for whoever wants to finish (7 replies)
  105. Just a little go to/around help, please (6 replies)
  106. R U having trouble with my orders bar mod in GFO? (7 replies)
  107. CaptainRoom free camera (4 replies)
  108. Map contacts (1 replies)
  109. [REL] Webster's Smaller Rain v2 (4 replies)
  110. American campaign office (8 replies)
  111. How to add a 3D model into S3D (6 replies)
  112. Eliminating Traffic Icons (4 replies)
  113. shinano requested (4 replies)
  114. A problem with clamson class (8 replies)
  115. S-18 odd "bug" with radio. (10 replies)
  116. sound editing (3 replies)
  117. [REL] Skin S-Class: A coloured dazzle camo pattern (24 replies)
  118. VLS - Is it possible? (21 replies)
  119. which mods (3 replies)
  120. Is there a mod for this (3 replies)
  121. Red October Help (7 replies)
  122. 3000 Yard/Meter Bearing Tools (2 replies)
  123. [customary celebration]Sledgehammer's 1,000th post! (20 replies)
  124. Torpedo Tubes (5 replies)
  125. trouble extracting mods (8 replies)
  126. Ships paths using RSRD (1 replies)
  127. (REQ) A Ship Needed (33 replies)
  128. just alittle help (3 replies)
  129. Can't get mods to work in game (3 replies)
  130. [REL] SKIN S-boat dazzle camo (yes, another one ^^) (29 replies)
  131. [TEC]Reference locations (0 replies)
  132. [REL] S-Class Dazzle skin (40 replies)
  133. More men in the conning tower (1 replies)
  134. More men in conning tower (0 replies)
  135. Help/Advise Please (0 replies)
  136. [TEC] Multiple Extensible Objects? (10 replies)
  137. Questions about RFB !!!! (3 replies)
  138. Can anyone make a British playableship (3 replies)
  139. Type XI U-Cruiser (3 replies)
  140. Seafloor in SH4 (9 replies)
  141. [WIP] SH4 [catchy name here for patrol report generator] (24 replies)
  142. TM1.7 final. Going really deep? (6 replies)
  143. Editing "scene.dat" file help (1 replies)
  144. [WIP] Los Angeles 688i mod 4th fix (341 replies)
  145. [REL] SKipjack and Ohio for SH4 V1.4 (39 replies)
  146. engines damage vs destroyed (3 replies)
  147. [HINT REL] appropriate cameras in commands.cfg (0 replies)
  148. [Help needed] Tarnmatte texture (2 replies)
  149. [Rel] Skin: (weathered) Gato camo/noncamo (19 replies)
  150. Adding Commander abilities on the American Side? (2 replies)
  151. Ships taking damage in rough sea (3 replies)
  152. Is it possible (3 replies)
  153. New and need help moding (8 replies)
  154. [TEC] tell me oh modding wizzards about making a playable blimp (5 replies)
  155. Montana long range (2 replies)
  156. Sea Texture Question (2 replies)
  157. Gramaphone (2 replies)
  158. I'm Back (6 replies)
  159. [REL] Radar Combimod (39 replies)
  160. Ammo on Montana (2 replies)
  161. fuel consumption (3 replies)
  162. Question (with reference to surface ships) (8 replies)
  163. Searchlights (8 replies)
  164. [REQ] Order Bar mod for 1.05? (0 replies)
  165. [REQ] Green Lamp Mod 1.3 / 1.4 (1 replies)
  166. Model viewer needed (4 replies)
  167. [REQ] RSRD for RFB v1.4.7 (3 replies)
  168. I need help with Mods been gone for a bit (1 replies)
  169. 688i (16 replies)
  170. Change gun... (9 replies)
  171. [TEC] DL Problems (1 replies)
  172. SH4 damaged me (mod tester available) (11 replies)
  173. Questions for modders (2 replies)
  174. [Q] help with modeling (files etc) (6 replies)
  175. how do you create a bow torpedo room #2 ? (8 replies)
  176. [TEC] searchlights disappear (6 replies)
  177. How to find which shells AI BB's use? (2 replies)
  178. [REQ] Sub icon on map (7 replies)
  179. [Req] crowded conning tower? (8 replies)
  180. Any mods for Japanese/merchant ship crews? (10 replies)
  181. [REQ] View angle display ? (4 replies)
  182. Flat sun..... (4 replies)
  183. maxoptics over stock (1 replies)
  184. Editing DDS files - battleflags (8 replies)
  185. More Crew in Command Room (2 replies)
  186. [REL] The Game Fixes Only Mod (404 replies)
  187. Need help in making new zones / rooms for IJN subs (0 replies)
  188. Quick Question (5 replies)
  189. RFB first assignment no photo (2 replies)
  190. Help with TGA files (5 replies)
  191. Bringing this manual back to the surface (12 replies)
  192. [REL] Pimp My Ride II (10 replies)
  193. gram./radio volume for external views (1 replies)
  194. Rec Manual- Changing text color? (5 replies)
  195. Adding rangr readout to Deck Gun View (11 replies)
  196. [REL] Patrol Zone Sizes (0 replies)
  197. TMO Hydrophone (3 replies)
  198. Jello Water (7 replies)
  199. Question about ammo (9 replies)
  200. Yes Sir, Yes Sir, Yes Sir.....! (12 replies)
  201. [TEC] Large Address Aware (32bit OS RAM Usage Fix) (0 replies)
  202. SH4 Mission Editor World Map Is Blank (3 replies)
  203. RFB Manual targetting system (2 replies)
  204. Question on RFB 1.4, S-type periscope depth (0 replies)
  205. All these great mods and modders.... (7 replies)
  206. Subsim Narwhal Contest - Mod is now available, see post #662 (975 replies)
  207. ==========Real Splash And WakeMOD (8 replies)
  208. [REL] Skin USS-Swordfish (sargo class) "Spearhead of the Navy" ;) (19 replies)
  209. [REL] I-Boat Damage Mod (IBDM) v 1.0 (100 replies)
  210. TMO 1.7 and Real Medals (0 replies)
  211. TM 1.7 - Getting fake damagereports when reloading savedgame (14 replies)
  212. Sub skinning tutorial (32 replies)
  213. Question of SH3/4 - Directx or OpenGL (2 replies)
  214. [WIP] USS Swordfish (SS-193) skin (sargo class) (1 replies)
  215. [POLL] Which radar ranges (yards) you prefer? (16 replies)
  216. RFB Issue (7 replies)
  217. zone editing (3 replies)
  218. How do I speed up gun reloads? (5 replies)
  219. walther speed question (1 replies)
  220. Need help finding Older versions of MODS (2 replies)
  221. Help wanted on the Killflags mod (5 replies)
  222. [REQ] Info regarding IJN tactics (1 replies)
  223. RFB and The Deck Gun (12 replies)
  224. Those that play RFB (11 replies)
  225. [REL]Locked, zoomed, and centered PPI scope (11 replies)
  226. Fuel leaks (7 replies)
  227. new mods for sof please (2 replies)
  228. A Must Read (9 replies)
  229. [TEC]Questions about campaign files (3 replies)
  230. Pro-sound real v2 (6 replies)
  231. The Metrics are coming! The Metrics are coming! (43 replies)
  232. Radar zoom in -out mod? (2 replies)
  233. Help-Torp Depth/Sinking Escorts (11 replies)
  234. Darker Everything For Night Attacks in RFB (0 replies)
  235. So uh... which mod... (1 replies)
  236. [REQ] Surface trim (0 replies)
  237. DC's at different depths. (9 replies)
  238. RFB v1.4 (10 replies)
  239. Naval question? (4 replies)
  240. (WIP) Ship's Acceleration Physics (47 replies)
  241. Cameras Conning Tower (5 replies)
  242. [Q/A] resample wav files (7 replies)
  243. Real Environment darker smoke, exhaust smoke (11 replies)
  244. is there a way of controlling a subs floating angle? (17 replies)
  245. JSGME Help Installing Trigger Maru (3 replies)
  246. post your modification of SH4 (3 replies)
  247. Barbel Class Sub (1 replies)
  248. neutral ships throughout campaign (9 replies)
  249. lost captains cabin mod? (1 replies)
  250. Darker Everything For Night Attacks (2 replies)