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View Full Version : [REL] SKipjack and Ohio for SH4 V1.4


ETR3(SS)
05-28-09, 01:38 PM
These are the V1.4 compatible versions of Tomagabriels Ohio SSBN and Skipjack SSN mods. Compatibility changes were made by me, ETR3(SS). As changes are made to the 1.5 versions I will be making them to the 1.4 versions as well.

Changes to both are:

- Replaced the US_torpedos512.dds file

- Moved the Loading screen images to correct file path for V1.4

- Updated the Menu.txt file for V1.4

- Made Minor change to the SSOhioSSBN.cfg (or SSSkipjackSSN.cfg) file Changed name to USS from NSS

- Removed Data\Textures\TLowRes\Tex\TII_G7E.tga and TIV_G7ES.tga files as they do not apply to V1.4 same with TNormal folder

- Updated Ammunition.upc for V1.4

- Removed Localization folder and file as not needed in 1.4

- Changed Ammunition.upc to autoload only the MK 48 torpedoes.

- Changed Flotilla and CareerStart.upc file to original format to correct repeat mission bug. Original Files included for TMO users, just copy and paste over the appropriate directory.

- Made appropriate changes as referenced in the readme file reguarding the T11 and Mk27 torpedos. (Skipack only)



Here's the links to the mods

Ohio SSBN: http://www.subsim.com/radioroom/downloads.php?do=file&id=1147

Skipjack SSN: http://www.subsim.com/radioroom/downloads.php?do=file&id=1148

Highbury
05-28-09, 01:41 PM
Thanks for working on these, much appreciated.

ETR3(SS)
05-28-09, 02:02 PM
You're quite welcome. I just noticed I made a mistake in the readme files. Instead of "TMO users" it should have been "RFB+RSRDC users". Skipjack and Ohio were based off of the 688i mod so they had the RFB+RSRDC flotillia and career start file formats. The stock formats are included in these mods as well. Just wanted to clear that up for everybody.

Capt Jack Harkness
06-29-09, 05:12 AM
Not to sound like an idiot, but I take it these boats are not currently compatible with 1.5, which is why I'm experiencing a CTD everytime I try to go to sea in the Skipjack?

ETR3(SS)
06-29-09, 11:20 AM
That is correct. The 1.5 versions are in the download area as well but here are the links.

Skipjack
http://www.subsim.com/radioroom/downloads.php?do=file&id=1023

Ohio
http://www.subsim.com/radioroom/downloads.php?do=file&id=1022

Capt Jack Harkness
06-29-09, 10:18 PM
Sweet, thanks!

Mikeb213
07-11-09, 10:34 AM
The book Scorpion down, on page 78 they went into pretty deep discussions about the abilites of the ship of the Skipjack class SSN. Apparently at flank it was able to hit 35knots and could dive all the way to 1300 feet. I am not sure if that was test depth or crush of course because they wouldn't tell you that :) But I have played around with this mod and its really fun. I havn't even edited or played around with the mods myself but is there a way I could set these statistics in the mod to reflect these numbers?

ETR3(SS)
07-11-09, 10:47 AM
Yes you can. Go into the boats folder and look for NSS_SkipjackSSN.sim first. Open that with S3D and go to the node labeled unit_submarine expand that and in speed setting is in the sub-node there. As for changing depth, open NSS_Skipjack.cfg and the depth settings are in there.

HarleyR
07-19-11, 12:07 PM
ive used this mod a couple times its fun thanks for putting it together and posting it

eMemphis
01-31-12, 07:02 PM
Working perfectly on 1.4 - thanks for the work!

jpowell1
06-27-12, 10:51 AM
great work! love it!

RobertN
07-10-12, 05:38 PM
lovely sub

A Hidden Soul
07-11-12, 10:46 PM
Mod works great! Thanks

teogenesqueno2
02-28-13, 06:21 AM
Well, the mod is very nice, and going to patrols with ADCAP's is very awesome. But, it isn't very nice - actually, it isn't nice at all - when I use the Gatos and Balaos and there's these big periscope masts sticking out of the sub, what, besides making those subs aestethically incorrect (and strange), it makes the subs more easily seen by the escorts (and the other ships in general). Is there any solution for this?

P.S.: oh, I forgot I also have problems when using the periscope, since there is another one blocking the vision.

:hmmm:

ETR3(SS)
03-01-13, 01:09 AM
The only solution to your problem for the moment would be to disable the mod.

jlvdhoeck
06-14-13, 05:49 PM
Hi does the Ohio have functional ICBM tubes and is there a tutorial on the cruise missiles if not how should i use them in combat

thank you
Julian

bubbleremix
06-15-13, 03:32 AM
probably a stupid mistake but it keeps crashing for me... probably a rookie error but help would be much appreciated:wah::wah::wah::wah::wah::wah::wah::wah ::wah::wah::wah::wah::wah::wah::wah::wah::wah::wah ::wah::wah::wah:

ETR3(SS)
06-15-13, 09:30 AM
Hi does the Ohio have functional ICBM tubes and is there a tutorial on the cruise missiles if not how should i use them in combat

thank you
JulianNo the missile tubes are not functional. As for the cruise missiles, there's no tutorial that I'm aware of but to use them you have to guesstimate the point of impact and the point of fire.

probably a stupid mistake but it keeps crashing for me... probably a rookie error but help would be much appreciated:wah::wah::wah::wah::wah::wah::wah::wah ::wah::wah::wah::wah::wah::wah::wah::wah::wah::wah ::wah::wah::wah:What SH4 version are you running? What other mods to you have enabled?

And welcome to Subsim the both of you!

joefremont
08-16-13, 01:45 PM
I took the Skipjack out on a patrol yesterday and must congratulate you on the work you did. I did have to surface every two days to blow out the CO2 but since that's probably hard coded into SH4 I can't fault that.

The only complaint I would have are the Mk48 adcaps, first I don't think the skipjack ever carried those, second when I tried them on a freighter at 9000 yards, I fired six and they all went in wild directions. I think it would have been better off with standard mk16 and mod in the mk28. Since SH4 does not really have a way to simulate active homing torpedoes.

ETR3(SS)
08-18-13, 10:53 AM
Correct the skipjacks didn't have Mk48s onboard and yes the modeling of homing torpedoes is inadequate for a Mk48. I have the problem of the torpedoes tracking off as well. They will by default seek out the loudest sound source and if it misses sometimes it will try to re-attack and others times it will just keep on going in a straight line.

jmunzi86
09-11-13, 03:58 PM
on the ohio SSBN sub I cant seem to find the tomahawk missles to use or if I have to buy them at some point. I'm on a win 7 pc the game works and ohio sub mod works fine and I'm not sure what game version I have, I'm just trying to find out where to get them and how to use the tomahawk missles? and is there a sepret mod for the SSGN version of the ohio?

ETR3(SS)
09-12-13, 06:26 AM
You should have TASM's in your loadout by default if I recall correctly. Not sure how many though. SSGN and SSBN are the same mod as on the exterior they both look the same.

SainnQ
09-20-13, 04:58 AM
Alright so I made an account specifically to ask this.

And I hope to hell I don't make a fool of myself in doing so.

But are either of these two subs Career playable with stock 1.4 SHIV?
Or would I have to have RFB & RSRD installed first?

ETR3(SS)
09-21-13, 12:05 PM
These are specifically for v1.4 stock. And welcome aboard! Stick around and ask more questions! :salute:

captain_jack_sparrow
01-10-14, 05:34 PM
I would love to see the ohio opening its missile bay doors. great mod. :up:

taynted21
10-20-14, 07:45 AM
so,ive not seen any type of missile loadout on either the skipjack or the ohio,and the loadout screen looks like a bunch of lines. im running a windows 8.1 with the steam version of SH4 v1.3 or 4,dont remember which. so how do I get the missiles? ive seen a few questions about it, but im still confused honestly..oh,and it would be awesome if you could work the missile bay doors,but I also understand that might still be a lot of work,even though it seems like I small request.

ETR3(SS)
10-20-14, 12:09 PM
Looking at the mod it looks like the Ohio should have 2 Tomahawks loaded in tubes 3 and 4. And they appear to still be usable in campaign, you'll have to edit your loadout before leaving for patrol by clicking on the sub on the desk.

Looking at the Ohio I'm kinda disappointed in the quality of work I did compared to the newest release. I'd change it but I've already decided to leave 1.4 behind. So I recommend getting the U-Boat Missions addon that has the 1.5 patch included.

taynted21
10-21-14, 12:14 AM
So where could I get the v1.5 patch? I mentioned somewhere,dont honestly remember again,that I have the steam version and any time I try to patch and update it,i just get a message from the install program that it cant detect a previous version on my computer. any tips,advice,or anything on how to update it or if it costs anything extra?

ETR3(SS)
10-22-14, 06:41 PM
So where could I get the v1.5 patch? I mentioned somewhere,dont honestly remember again,that I have the steam version and any time I try to patch and update it,i just get a message from the install program that it cant detect a previous version on my computer. any tips,advice,or anything on how to update it or if it costs anything extra?Here's the link for 1.5 with all the info from Steam. http://store.steampowered.com/app/15240/ :salute:

taynted21
10-23-14, 01:25 AM
thanks a lot,ETR,im going to have to see if I can get the money together again

Olivier359
11-13-14, 05:25 AM
Hi there! great sub!
I'm experiencing a ctd when a shell hits the sub. Anything I can do about this?

ETR3(SS)
11-13-14, 10:35 AM
Hi there! great sub!
I'm experiencing a ctd when a shell hits the sub. Anything I can do about this?Welcome aboard Oliver! Well to answer your question I'll need some information first, just the basic facts. Are you playing with any other mods enabled? If so which ones and in what order? Also what version of SH4 are you playing?

Thr Ghost
01-02-15, 02:24 AM
What is the key for launch missile or torpedo? :06: I have stock v1.4

ETR3(SS)
01-04-15, 01:10 AM
Hasn't been changed. It's "Enter."

jmwaring
02-16-16, 09:41 PM
I downloaded both mods but when i use them on the campaign/Career The conning tower is missing anyone know why that is its a great mod but if i had the conning tower id love it more I have Stock 1.4 and i downloaded both The Shipjack and The Ohio But Currently Testing both. Also Is There A Mod I Need To Know About That has the conning tower or is it a bug?:D:cool::salute:

jhapprich
02-18-16, 03:03 AM
still wondering there are people using SH IV v1.4 and having trouble with the mods. not to mention the "search the forum" option listing guess what some 100 threads dealing with "oh why won`t those mods run on my version 1.4 ?!?" . PEOPLE GET THE UBOAT-ADDON, PATCH YOUR GAME to 1.5- and be done with it.

best regards the godfather of nuclear submarine mods

ETR3(SS)
02-18-16, 06:11 AM
I downloaded both mods but when i use them on the campaign/Career The conning tower is missing anyone know why that is its a great mod but if i had the conning tower id love it more I have Stock 1.4 and i downloaded both The Shipjack and The Ohio But Currently Testing both. Also Is There A Mod I Need To Know About That has the conning tower or is it a bug?:D:cool::salute:Because they aren't compatible together due to the file structure of the mod. They were designed to be used independently. Did you try disabling one of them to see if that worked?

still wondering there are people using SH IV v1.4 and having trouble with the mods. not to mention the "search the forum" option listing guess what some 100 threads dealing with "oh why won`t those mods run on my version 1.4 ?!?" . PEOPLE GET THE UBOAT-ADDON, PATCH YOUR GAME to 1.5- and be done with it.

best regards the godfather of nuclear submarine modsYes! For the love of God(s) yes! The U-boat add-on is well worth it in the long run. I made these mods for 1.4 when I was still running 1.4, like what quite a few people were. Now that I'm on 1.5 I really haven't looked back. That being said, after this is solved I think I may pull the 1.4 mods and end support for them.

jmwaring
09-13-21, 04:55 PM
Im wondering if the V 1.4 is still available?

Aktungbby
09-13-21, 07:22 PM
jmwaring!:Kaleun_Salute: after a 5 year silent run!:up:

jmwaring
09-14-21, 12:46 PM
Is version 1.4 of Ohio Still Available to be downloaded or was the link removed?:Kaleun_Cheers: