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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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These are the V1.4 compatible versions of Tomagabriels Ohio SSBN and Skipjack SSN mods. Compatibility changes were made by me, ETR3(SS). As changes are made to the 1.5 versions I will be making them to the 1.4 versions as well.
Changes to both are: - Replaced the US_torpedos512.dds file - Moved the Loading screen images to correct file path for V1.4 - Updated the Menu.txt file for V1.4 - Made Minor change to the SSOhioSSBN.cfg (or SSSkipjackSSN.cfg) file Changed name to USS from NSS - Removed Data\Textures\TLowRes\Tex\TII_G7E.tga and TIV_G7ES.tga files as they do not apply to V1.4 same with TNormal folder - Updated Ammunition.upc for V1.4 - Removed Localization folder and file as not needed in 1.4 - Changed Ammunition.upc to autoload only the MK 48 torpedoes. - Changed Flotilla and CareerStart.upc file to original format to correct repeat mission bug. Original Files included for TMO users, just copy and paste over the appropriate directory. - Made appropriate changes as referenced in the readme file reguarding the T11 and Mk27 torpedos. (Skipack only) Here's the links to the mods Ohio SSBN: http://www.subsim.com/radioroom/down...o=file&id=1147 Skipjack SSN: http://www.subsim.com/radioroom/down...o=file&id=1148
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Thanks for working on these, much appreciated.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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You're quite welcome. I just noticed I made a mistake in the readme files. Instead of "TMO users" it should have been "RFB+RSRDC users". Skipjack and Ohio were based off of the 688i mod so they had the RFB+RSRDC flotillia and career start file formats. The stock formats are included in these mods as well. Just wanted to clear that up for everybody.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Not to sound like an idiot, but I take it these boats are not currently compatible with 1.5, which is why I'm experiencing a CTD everytime I try to go to sea in the Skipjack?
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
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That is correct. The 1.5 versions are in the download area as well but here are the links.
Skipjack http://www.subsim.com/radioroom/down...o=file&id=1023 Ohio http://www.subsim.com/radioroom/down...o=file&id=1022
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Sweet, thanks!
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#7 |
Sailor man
![]() Join Date: Jun 2009
Posts: 49
Downloads: 36
Uploads: 0
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The book Scorpion down, on page 78 they went into pretty deep discussions about the abilites of the ship of the Skipjack class SSN. Apparently at flank it was able to hit 35knots and could dive all the way to 1300 feet. I am not sure if that was test depth or crush of course because they wouldn't tell you that
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#8 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yes you can. Go into the boats folder and look for NSS_SkipjackSSN.sim first. Open that with S3D and go to the node labeled unit_submarine expand that and in speed setting is in the sub-node there. As for changing depth, open NSS_Skipjack.cfg and the depth settings are in there.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#9 |
Nub
![]() Join Date: Dec 2010
Posts: 2
Downloads: 30
Uploads: 0
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ive used this mod a couple times its fun thanks for putting it together and posting it
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#10 |
Bilge Rat
![]() Join Date: Jul 2010
Posts: 1
Downloads: 5
Uploads: 0
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Working perfectly on 1.4 - thanks for the work!
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#11 |
Nub
![]() Join Date: Jun 2012
Posts: 2
Downloads: 19
Uploads: 0
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great work! love it!
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#12 |
Bilge Rat
![]() Join Date: Jul 2012
Posts: 1
Downloads: 23
Uploads: 0
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lovely sub
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#13 |
Soundman
![]() Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
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Mod works great! Thanks
Last edited by A Hidden Soul; 07-28-12 at 04:24 PM. |
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#14 |
Nub
![]() Join Date: Jan 2013
Posts: 2
Downloads: 77
Uploads: 0
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Small problem...
Well, the mod is very nice, and going to patrols with ADCAP's is very awesome. But, it isn't very nice - actually, it isn't nice at all - when I use the Gatos and Balaos and there's these big periscope masts sticking out of the sub, what, besides making those subs aestethically incorrect (and strange), it makes the subs more easily seen by the escorts (and the other ships in general). Is there any solution for this?
P.S.: oh, I forgot I also have problems when using the periscope, since there is another one blocking the vision. ![]() |
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#15 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The only solution to your problem for the moment would be to disable the mod.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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