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View Full Version : NPL_Conte_Verde will always cause CTD when you sink it


Webster
07-12-09, 06:03 PM
i played the game the other day and found a CTD bug with the huge euro liner conte verde that i wasnt aware of before.

as the title says, NPL_Conte_Verde will always cause CTD when you sink it

i think its triggered by the actual ship sunk part because it will CTD when it explodes or when it floods to the point you should get the ship sunk notice.

i dont have the time right now and so i am not even working on it but i hope reporting about it will get us a fix for it soon
because as far as i can tell there is nothing in gfo, rfb, tmo, fotrs, or rsrdc that fixes this bug.

EDIT: ITS REPORTED TO ONLY BE CORRUPTED GAME FILES ON MY COMPUTER SO PLEASE IGNORE THIS THREAD

Rockin Robbins
07-14-09, 05:53 AM
TMO says:
http://www.ducimus.net/sh415/saywhat_01.jpg

http://www.ducimus.net/sh415/saywhat_02.jpg

Nuff said.

Fincuan
07-14-09, 06:03 AM
I've also sunk it many times in past versions of RFB without problems, but I have no idea on the situation in RFB 1.52.

lurker_hlb3
07-14-09, 06:32 AM
Test in RSRDC and OM show no problems

Rockin Robbins
07-14-09, 07:41 AM
I guess the only place where it IS a problem is in the Game Fixes Only mod. Please keep in mind that all supermods are open source and the solution to this problem is easily accessed and usable, Webster.

Please do not make rash statements about other mods, especially when accuracy of your statements is a problem. I urge you to maintain focus on making GFO the best mod it can be and letting your work speak for itself.

You know, with the other mods in SH4, if a problem is found by LukeFF and it affects TMO, FOTRS, Op Monsun, RSRD or others, he PM's the other modders with the solution and doesn't make any public statements that the other mods are broken. In fact, one of those modders PM'd Webster with a description of the problem and its solution (a wrong ship type code in a supplied list of missions) some time ago. The aim is to make all supermods the best they can be by coopetition: shared solutions by separate but equal mods. The goal is to make SH4 the best it can be, not to be the big Kahuna.

A game is the best it can be only when there are several co-existing, healthy supermods in development which compete, cooperate and inspire each other to improve.

RFB Team
07-14-09, 06:27 PM
i dont have the time right now and so i am not even working on it but i hope reporting about it will get us a fix for it soon
because as far as i can tell there is nothing in gfo, rfb, tmo, fotrs, or rsrdc that fixes this bug.

Except that RFB doesn't have this problem. ;)

Rockin Robbins
07-14-09, 08:38 PM
The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614 (http://forum.kickinbak.com/index.php?sid=7a82042423185c20ab647a9120c08614)

Now THAT'S what I'm talking about! Join the party Webster. It's what makes the SH4 modding community special and what makes SH4 a great game. I urge you to be part of that community instead of trying to one-up it.

Webster
07-14-09, 10:30 PM
I guess the only place where it IS a problem is in the Game Fixes Only mod. Please keep in mind that all supermods are open source and the solution to this problem is easily accessed and usable, Webster.

Please do not make rash statements about other mods, especially when accuracy of your statements is a problem. I urge you to maintain focus on making GFO the best mod it can be and letting your work speak for itself.




without having much time to look into it i tested all mods AND pure stock and found this CTD bug in all cases.

i simply reported something i thought was a problem in the stock game that continued to be a problem no matter what mod i installed on top of it, because i DID try them all one at a time and the problem continued. this was the ONLY reason those mods were mentioned, just to be clear that i did try adding those mods to see if it was a stock bug that was already fixed by other mods.

i am glad to hear its a corruption only in my game files and i just need to reinstall the game.


as for your comment "I urge you to be part of community instead of trying to one-up it." :o i never tried to one-up anyone or anything :stare: if someone feels differently it is purely one sided on their part.

Rockin Robbins
07-15-09, 05:40 AM
I believe I presented the evidence on both sides and supported my position logically and without prejudice.

Please read your original post and contrast that with the tone of Lurker's PM to you some time past alerting you to the problem and solution without publicly calling attention to a deficiency in GFO. There is a profound difference in approach there between your tactic and how the rest of the SH4 modding community operates. Just a simple observation and food for thought, not an attack. My intent is to build community ties, not tear down your efforts.

vanjast
07-15-09, 10:11 AM
The reason why there are different mod-groups is that people like different things in the game, and there are some 'autocratic mod controllers' who don't take kindly to reasonable ideas that might be in conflict with 'their' mods, making it near impossible to 'join' :D :03:

Rockin Robbins
07-15-09, 10:41 AM
Again, I showed how the community works together. It is not possible or even desirable that all mods be compatible. The community doesn't exist to force modders to comply with anything or stifle their individuality. The community is a giant virtual toybox of shared discoveries that strengthen individual viewpoints, ideas and implementations.

It's an agreement between modders that they share ideas and techniques. It's a live and let live culture, where if Luke finds a problem in FOTRS, he doesn't post the boo-boo in a public forum, he PM's AOTD Mad Max and helps him out.

When animated fans popped up in TMO, RFB and the others sprouted them quickly. Was that coincidence? No, Ducimus and skwas were communicating with all the mod teams helping them implement the new idea and explaining how it works.

Conformity is not what's happening here. That happens someplace else. We are about fostering a variety of healthy, very different mods that preserve the vision of their originators, while they share ideas and discoveries with the other modders, who may have very different visions of where they would like to take SH4.

Webster
07-15-09, 11:23 AM
this thread has nothing to do with the large mods and if you can read the first post and think i am somehow saying something is wrong with the large large mods listed (which includes my own) then you are assuming too much.

me mentioning that when i installed these mods they did nothing to correct the issue is basic info needed for anyone interested in looking at the issue and is not something you have to keep secret and work on in PM's. this info shows the problem was in the game itself and not due to mods or certain mod combinations.

if i ever felt the need to address any issue with any mod i would do it through PM's with the modder who made it because that is how it should be done.

as for lurker sending me a PM telling me how to fix a problem with the conte verde for GFO, well i dont know what you are talking about because that PM was never recieved by me so i never saw it.

was my thread reporting the issue premature and could have been worded better? if the problem is only a corruption of my game files then i have to say yes.

Rockin Robbins
07-15-09, 03:16 PM
No problem Webster, the important thing I'm banging the gong for is cooperative competition: coopetition. There are going to be miscommunications, misunderstandings and just plain stupid mistakes along the way and feelings will be ruffled unless we find some way to become instant perfect people.

You've found some pretty important things and shared them. Sometimes you come off as unintentionally presumptuous. It just looked to me as if this were one of those times.

The important thing is that we all are in basic agreement in how the SH4 mod scene works, because it will be challenged at some point and we need to know who we are when we are defending our positions.

When you said "if i ever felt the need to address any issue with any mod i would do it through PM's with the modder who made it because that is how it should be done." that was all anybody could ask of you.:up: