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Silverwolf
07-04-09, 09:15 AM
Originally created by Sledgehammer427 and he has given me the files to work out the kinks to get the sub ready for use in game. When I got the files yesterday there was no ship wake. I fixed that quite easily. Next is making sure there are no torpedoes on the sub and fix up the texture.

More updates to come
http://i175.photobucket.com/albums/w156/Unit996/Nautilus.jpg

pythos
07-04-09, 10:13 AM
To quote George Carlin, quoting a cat. "oh boy, oh boy, oh boy...."

Silverwolf
07-04-09, 10:23 AM
I kind of figured you'd like this. I also want to try and get certain parts to light up so the sub looks like whis while submerged.
http://unmuseum.mus.pa.us/notescurator/nautilus.jpg

pythos
07-04-09, 10:43 AM
"Oh he's got another leg, oh boy oh boy....." :)

pythos
07-04-09, 11:07 AM
Just got an idea for the "eyes". Perhaps use spot lights. Not sure how they would be triggered, but that could work if they could fixed facing in a forward position. The surface fleet guys might know how to trigger them when it is the player's ship.

Also in reading 20,000 leagues it would seem the Nautilus was a very fast vessel, we're talking possible 30 kts when on an attack run. For cruising under water probably around 10 kts at standard (though actual speed numbers are really never given, terms for speed are usually abstract like "lighting fast, tremedous velocity, effortless movement through the wonders of the sea, " and such.

She was also alll electic and the hull was essential a double hull, with each hull part acting like the plates of a battery with the sea water being the electolite (I know, way out there, but could you imagine if this was done with an actual boat, limitless power), of course the Disney Nautilus had something like a Nuclear power plant. But no diesles. Perhaps integrating the Walter power plant for the attack would be in order.

I wish I could help with the design aspects, I have always loved the Goff Nautilus, and like the J.V. version as well. I would be glad to offer more info if you would like.

Sledgehammer427
07-04-09, 11:19 AM
Darkfish has a way to connect an illuminating node to the periscopes ;)

EDIT: Pythos, The nautilus I built has a top speed of about 40 knots. that felt like a good attack speed, and it looked right in game and through a video comparison

Sophont
07-04-09, 11:22 AM
Wikipedia claims that its top speed was 50 kts.

Silverwolf
07-04-09, 11:51 AM
Darkfish has a way to connect an illuminating node to the periscopes ;)

Ok cool, I'll have to ask him about it. The way i was thinking of doing it was to detach the parts that need illuminating and using the alertlight feature from the interior.

pythos
07-04-09, 11:58 AM
Heh, looks like I was underestimating the speed. 50kts sound incredible, and very damaging to what ever gets hit:)

I can't find a wiki page specific to the Nautilus itself. Can you direct me to it?

SgtPotato
07-04-09, 12:19 PM
Can it ram to break the ships in half, without taking damage? :D

Silverwolf
07-04-09, 12:28 PM
I don't know yet, but I'll find out once I finish up the texture.

Sledgehammer427
07-04-09, 01:31 PM
Ok cool, I'll have to ask him about it. The way i was thinking of doing it was to detach the parts that need illuminating and using the alertlight feature from the interior.

It works by adding a 'periscope' containing the same models and dials as the instrument panel, only with self-illuminating textures. It's located a little below the panel, once you raise the periscope the illuminated panel gets above the non-illuminated and thus becomes visible.


:up:

Sophont
07-04-09, 01:55 PM
Heh, looks like I was underestimating the speed. 50kts sound incredible, and very damaging to what ever gets hit:)

I can't find a wiki page specific to the Nautilus itself. Can you direct me to it?

http://en.wikipedia.org/wiki/Nautilus_(Verne)
(http://en.wikipedia.org/wiki/Nautilus_%28Verne%29)
That's the page I was taking it from.

pythos
07-04-09, 03:15 PM
Thanks for the link. I forgot about it being 70meters long. Actually quite small, just a little more than 200ft. Still a nice ride.

Silverwolf
07-04-09, 07:30 PM
So I am working on the hull texture and was wondering what you guys think about this. I'm not really much of a texture artist so I pretty much mix and match things together in photoshop and see how they turn out.

http://i175.photobucket.com/albums/w156/Unit996/1.jpg

Sledgehammer427
07-04-09, 08:32 PM
VERY Nice!
I'm actually more of a texturer than a modeler, so if you want, send me a layout of the texture, how the faces are arranged on it, and I can give you a decently good looking nautilus :up:

EDIT: the light blue bits on the pilothouse are also green.

pythos
07-04-09, 11:17 PM
Also remember the hull is kind of a rusty brown color, and if I am not mistaken the spikes are polished brass, not certain on that. The model I have of it has those colors for the spikes.

I just pulled said model down and turned it to the view you have there, and Wow, it looks REALLY good. There are some what appear to be free flood holes that are just under the wheel house extending from the forward cutter to about twice the length of the wheel house aft, of the after most part of the house. ( sorry if that was as confusing as I think it is) Not sure if it is too late to add those or not. But what you got is looking really good.

Silverwolf
07-05-09, 07:44 PM
VERY Nice!
I'm actually more of a texturer than a modeler, so if you want, send me a layout of the texture, how the faces are arranged on it, and I can give you a decently good looking nautilus :up:

EDIT: the light blue bits on the pilothouse are also green.

Ok I'll pm you the texture and face layout. I wasn't really sure what color to make those bits. I've seen many pictures all with different colors. I've seen green with white, even orange. I was actually gonna use this scheme at one point. http://www.disneysub.com/files/nose.jpg

Also remember the hull is kind of a rusty brown color, and if I am not mistaken the spikes are polished brass, not certain on that. The model I have of it has those colors for the spikes.

I just pulled said model down and turned it to the view you have there, and Wow, it looks REALLY good. There are some what appear to be free flood holes that are just under the wheel house extending from the forward cutter to about twice the length of the wheel house aft, of the after most part of the house. ( sorry if that was as confusing as I think it is) Not sure if it is too late to add those or not. But what you got is looking really good.

Don't worry about the hull color, that's easy to fix.:DL I know what you're talking about with those holes and I think I should be able to add those in through the texture.

spike12
07-05-09, 08:27 PM
Captain Nemo would be proud:arrgh!:

mobius22
07-05-09, 09:14 PM
When I read "Nautilus Submarine" I got overexcited. I was expecting the wrong Nautilus. Looks good, though. Isn't that the Disney adaptation of the boat? How come nobody ever does the original Verne version? Much simpler (described as cigar shaped) and a little more...belivable. Then again, when Verne wrote the book, what he described was so revolutionary. When Disney made the movie, it was happening everyday. So I guess he had to update the look of the vessel.

Silverwolf
07-05-09, 09:37 PM
Well I guess sledgehammer made the one he liked better. Even though this one is cool I personally like the version from The League of Extraordinary Gentlemen.

Sledgehammer427
07-05-09, 10:14 PM
The exterior of the League one is pretty cool, but I always go for the Harper Goff Nautilus, for a kid growing up in Illinois, it's just scary enough.

That, and I always thought Mason was a better Nemo :O:

captgeo
07-06-09, 07:47 AM
Ok I'll pm you the texture and face layout. I wasn't really sure what color to make those bits. I've seen many pictures all with different colors. I've seen green with white, even orange. I was actually gonna use this scheme at one point. http://www.disneysub.com/files/nose.jpg



Don't worry about the hull color, that's easy to fix.:DL I know what you're talking about with those holes and I think I should be able to add those in through the texture.

Silver is not the colour to use, go blackj with brass or bronze coloured spikes ( my opinion),

By the way....FANTASTIC MOD

pythos
07-06-09, 10:16 AM
Well to make the Jules Vern model all one needs to do is take a real sub and skin it, leaving only the pressure hull. Make the ends pointy, relocate the conning tower and turn it into a wheel house....You know actually, that might be a fun ship to have too.

Thought the Goff model I think Vern would have loved, seeing as he always described the Nautilus as if it was a sea monster, and the Goff looks very much like one.

Silverwolf
07-06-09, 01:44 PM
Silver is not the colour to use, go blackj with brass or bronze coloured spikes ( my opinion),

By the way....FANTASTIC MOD

Actually that picture was meant for the windows, not the color of the hull. Silver is more of a space ship color not a submarine.

Sledgehammer427
07-06-09, 02:34 PM
Speaking of the League Nautilus, I found one, looking to convert to .obj and work it into the game :up:

pythos
07-06-09, 03:16 PM
The league Nautilus is ginormous if I recall correctly. Stupidly so. The tower looked like some kind of trophy. Still it is a neat rendition. Looks nothing like a sea monster though.

(gee am I on the fence when it comes to this rendition of my favorite sub?)

Now the most sea monster looking one (and totally impractical) was the one for the ABC or CBS mini series, with micheal Kain as Nemo. That thing looked like a big lobster, with the Gallery at the very front making ramming a silly thing;)

Sledgehammer427
07-06-09, 03:25 PM
I died laughing once I got this figured out and scaled down to (what I think) would be proportional

Mein gott! Ein See Teufel!
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer25.jpg
EDIT:Pythos, perhaps you are thinking of Sea Monster in the wrong context?

keltos01
07-06-09, 03:26 PM
what an ugly water bat !

keltos

pythos
07-06-09, 03:50 PM
That is truly a monster. The dimensions for it being over 2000 feet in length, and for most of it length...25 ft wide, it's widest being 35 feet or so. Razor blade of the sea. Actually if I recall that is kinda the name the Movie Nemo said (by the way, I did like him too. He fit very much the Indian prince that Verne was aiming for with the character.), it was "blade of the sea" or something wasn't it. A fitting title for this rendition.

I'm not saying seeing this surfacing and headed directly at me would not scare the bejeezus out of me, that is for darned sure.

I liked this ship's "propellers" the word screw applies well to this design.

Sledgehammer427
07-06-09, 04:04 PM
@ Keltos, The movie ones better looking.

@Pythos, the term he uses is "Sword of the Ocean"

and trust me, it would scare the living crap outta me too

pythos
07-06-09, 04:30 PM
That's it. "Sword of the ocean". VERY fitting. My initial reaction to that title was o.O. Then it quickly went to "brilliant"

Silverwolf
07-06-09, 06:25 PM
I think this gives the ship a little more respect than what you've got sledgehammer. The boat probably needs to be remade from scratch if it wants to look anything like the one from the movie.

http://www.domain-omega.com/Portfolio/Virtual%20Media/Vehicles%20and%20Vessels/Nautilus-Class%20Submarine/Nautilus-Class%20Submarine.html

Sledgehammer427
07-06-09, 11:48 PM
The best I can do is Kitbash :D

Behold the Nautilus, Pencil of the ocean!

pythos
07-15-09, 09:47 AM
Is this project on hold for the other boats? I'm just wondering seeing how it has dropped far down on the forum.

gimpy117
07-15-09, 11:42 AM
VERY Nice!
I'm actually more of a texturer than a modeler, so if you want, send me a layout of the texture, how the faces are arranged on it, and I can give you a decently good looking nautilus :up:

EDIT: the light blue bits on the pilothouse are also green.

put a bunch of rivets and stuff on it....it's an 1800's ship remember! no welds here!

longam
07-15-09, 04:33 PM
I wonder how accurate this is, its from Disney?

http://www.starshipmodeler.com/news_DIS_072003_naut96.jpg

Silverwolf
07-15-09, 08:55 PM
Is this project on hold for the other boats? I'm just wondering seeing how it has dropped far down on the forum.

It's not on hold, just moving slow. I've been trying to get the side windows to glow when the sub is submerged but no luck yet. When slegehammer has the texture done I'll be able to add in the effects, like the bubbles when it's submerged.

I wonder how accurate this is, its from Disney?

http://www.starshipmodeler.com/news_DIS_072003_naut96.jpg

It looks pretty close to me.

put a bunch of rivets and stuff on it....it's an 1800's ship remember! no welds here!

The sub will have plenty of rivets when it's done don't worry.

pythos
07-15-09, 09:55 PM
That model looks like an absolute beauty. OH MY GOD, I want. Don't know what I would do at it other than bask in its glory.


Shucks it is no longer available, at least at the Disney store. I do know there is a company that makes absolutely gorgeous reproductions of this model. Wheel house, and Gallery all very nicely detailed.

Oh, and here is an absolutely insane kit that is special order. You actually install every rivet on hull plates mounted on an actual skeleton of ribs and stringers. Perhaps it is good I am poor, I'd be unwisely spending a wad O cash.
http://www.totalimmersion.com/Nautilus.htm

0167
07-17-09, 12:05 AM
this sounds stupid, but anything on the weapons system, or am i just suppost to ram this thing into the yamato at flank speed while under 6in of water?

Sledgehammer427
07-17-09, 01:13 AM
Well, since the nautilus was designed to take out WOODEN ships, Steel targets would cause a little difficulty, so multiple rammings may be in order, especially with RFB:D

I already edited the Hitpoints to go off the charts, but with enough that you cant go about and do it forever, you know ;)

pythos
07-17-09, 11:18 AM
Oh it has got to be ramming attack only. At those speeds it would be such a fast moving target to do multiple passes, and take out rudders, propellers and putting sizable holes in a target would be quite easy. Leaving a slowly sinking and doomed vessel.

I just realized, such an attack is probably the most Humane way of taking out a ship. It ravages the target, and scares the hell out of the crew. But most if not all crew members would be able to abandon ship before it sunk. No explosions, just mighty wallops.

Too bad such a boat could not actually be made. Tonnage, with minimal loss of life and limb and looking like a creature from hell while doing it;)

0167
07-21-09, 02:04 PM
who said i had to be "humane"? sink a task force and sunk every last lifeboat. what geniva accord? no, i don't understand this "Geneva accord". wha!? i'm not suppost to do that?! oh well, nobody talks

vickers03
08-15-09, 05:55 AM
It's not on hold, just moving slow. I've been trying to get the side windows to glow when the sub is submerged but no luck yet. When slegehammer has the texture done I'll be able to add in the effects, like the bubbles when it's submerged.

check here for lit up windows http://www.subsim.com/radioroom/member.php?u=238542

Silverwolf
08-18-09, 01:04 PM
check here for lit up windows http://www.subsim.com/radioroom/member.php?u=238542
I looked through the download list there but I couldn't find anything related to lit up windows. Which file has it?


Maybe it's too late but...
You could separate the windows from the main mesh, and import this object twice in your .dat file.
The first one ("surface_windows") will use the normal glass texture and will have a "visible_underwater=false" controller, so it's only visible on the surface.
The second one "glow_windows" can use the same method as used in SH3 for neutral lit ships + a "visible_underwater=true" controller.

That's what I've got going right now. Two sets of windows one for above water and one for below.

vickers03
08-18-09, 04:30 PM
for example,
http://www.subsim.com/radioroom/downloads.php?do=file&id=170

another idea would be the alertlight controller,
maybe it works in exterior:hmmm:

Silverwolf
08-20-09, 08:52 PM
Cool I'll take a look at the file and see what I can do. Also I tried the alert light, sadly it's for interior only.

USS Sea Tiger
11-10-09, 08:20 PM
hi

how is she sailing??? any news on her??

Starforce2
11-10-09, 11:50 PM
you ought to keep the torps, 2 fwd and 2 aft maybe like an S class so you could use it like a normal sub. Be interesting to see how you'd add AA for when you're surfaced, but I'd enjoy that more than an overpowered godship (even if that's what it kinda was in the movie)

WarlordATF
11-13-09, 12:56 AM
Thats a great looking model of the Disney version, I'm really looking forward to its release! The 20,000 Leagues Ride was always a favorite of mine at Disney world, its a shame they destroyed it. :damn:

This webpage has some great pics of the real boats and the models as well as lots of other information. Hope this helps! :rock:

http://www.20kride.com/photos_after.html

Starforce2
11-19-09, 10:06 PM
http://us.deepolis.bigpoint.com/?aid=331&aig=86

Here looks like the disney version with a torp tube.

brianjanowich
04-10-10, 09:08 AM
Everybody is talking about it but I see no where to download the Nautilus Sub? Does a mod like this really exist or is it just a bunch of talk? Please post a link where the Disney Nautilus sub of Nemo can be downloaded.

Sledgehammer427
04-10-10, 05:28 PM
ARISE ZOMBIE THREAD!!! ARIIIISE!!!

It's been a long time since this was on the front page. Silverwolf just made it back so we'll see what he has to say once he sees this.

I have some other projects on my plate and can't re-start working on this, but, hopefully SW will say he wants to finish it
:up:

Silverwolf
04-11-10, 04:46 PM
Wow this thread jumped to the top. :D However I'm not really interested in continuing work on the sub. I think the interest died shortly after I took a break form here for a while. However ElephantMemory contacted me via pm and was wondering if the sub was still being worked on. I told him he could start the project up again if he wanted to, but I haven't heard back from him yet.

convoy hunter
04-19-10, 08:21 AM
is there a download link for the sub