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keltos01
07-07-09, 01:14 AM
starboard :

http://img528.imageshack.us/img528/8198/surcouf8inchgun.jpg (http://img528.imageshack.us/i/surcouf8inchgun.jpg/)
http://ahoy.tk-jk.net/macslog/FrenchSubmarineSurcoufthe.html

port :

http://img29.imageshack.us/img29/6729/surcouf1000.jpg (http://img29.imageshack.us/i/surcouf1000.jpg/)
http://www.stpierreetmiquelon.com/Cartes%20NB%20recentes/Divers/Surcouf1000.jpg

Guns :

http://img7.imageshack.us/img7/5588/surcoufgun.jpg (http://img7.imageshack.us/i/surcoufgun.jpg/)


section :

http://img198.imageshack.us/img198/8735/surcoufsubmarinemodel.jpg (http://img198.imageshack.us/i/surcoufsubmarinemodel.jpg/)
http://upload.wikimedia.org/wikipedia/commons/9/99/Surcouf_submarine_model.jpg

TypeSubmarine (http://www.uboat.net/allies/warships/types.html?type=Submarine)

Displacement2880 / 4304 BRT

Length110 metres

Complement8 officers + 110 men

Armament

2 8" guns (1x2).
2 37 mm AA. 4 13 mm AA (2x2).
6 21.7" torpedo tubes, 14 torpedo's.
4 15.7" torpedo tubes, 8 torpedo's.
1 aircraft.

Max speed
18.5 / 10 knots (surfaced/submerged)

Engines
Diesel / electric, 2 shafts

Power
7600 BHP / 3400 SHP (surfaced/submerged)

Or so I hope, I created this thread so that all relevant intel can be posted here.

and someone, me or another, make the model to be used ingame.


keltos


[edit 12 10 2010] was me ;)

http://img593.imageshack.us/img593/9770/surcouf2.jpg (http://img593.imageshack.us/i/surcouf2.jpg/)



Phase two

Checked conning tower and aft deck in detail, some slight squaring noticed in the deck texture but not noticable at any distance. Conning tower looks great. All operations hot straight and normal.

Signing off as functional, and ready for sea.

regards

AdmVGhttp://img411.imageshack.us/img411/7406/conningtowerreview.jpg

This is by no means the last version of the mod ;)

I still want to change/improve :

- the periscope view : a view through a WWII french periscope would be tops, one through a later (1950s) would be ok

- I still need to make the turret change texture at the same time (July 1, 1942) as the hull and tower

- I need to change the torpedo picture in the loadout screen : the smaller torp is ok for the v24 but the v26 should be a long thin torpedo

- I need to make a TMO patch for her too

Any and all constructive criticism is welcome, people just venting off are not ;)



this mod would not have been possible without :



the sponsoring of Hautpoul on the forum mille sabords (http://www.mille-sabords.com/forum/index.php?showforum=167) who payed for the Surcouf 3d model on Turbosquid


the unrelenting help of my dear friend Peabody, who selflessly made the twin 8 inch gun and helped me tweak the various versions



download Surcouf v 1.6.5 :

http://www.mediafire.com/file/c0jw532qxc3u3rn/Surcouf%20v1.6.5.7z


regards,

Keltos

ubootcomrade
07-07-09, 01:54 AM
She's a biggie that's for sure.

XTBilly
07-07-09, 02:09 AM
Keltos, you're the man!!!

YOU'RE THE MAN !!!!!:up::yeah:

pythos
07-07-09, 11:27 AM
Is it me or is that boat three decks high? Geez that thing was huge.

keltos01
07-08-09, 01:16 AM
http://img17.imageshack.us/img17/1476/surcouf.jpg (http://img17.imageshack.us/i/surcouf.jpg/)

http://img365.imageshack.us/img365/6845/sur2.jpg (http://img365.imageshack.us/i/sur2.jpg/)


http://img17.imageshack.us/img17/3226/sur4.jpg (http://img17.imageshack.us/i/sur4.jpg/)

http://img516.imageshack.us/img516/6857/sur5.jpg (http://img516.imageshack.us/i/sur5.jpg/)

http://img444.imageshack.us/img444/5537/sur6.jpg (http://img444.imageshack.us/i/sur6.jpg/)

http://img44.imageshack.us/img44/1589/eg1x.jpg (http://img44.imageshack.us/i/eg1x.jpg/)

http://img44.imageshack.us/img44/4467/eg3.jpg (http://img44.imageshack.us/i/eg3.jpg/)

http://img193.imageshack.us/img193/3406/eg4x.jpg (http://img193.imageshack.us/i/eg4x.jpg/)

http://img20.imageshack.us/img20/3562/eg6y.jpg (http://img20.imageshack.us/i/eg6y.jpg/)

http://www.sous-mariniers.fr/surcouf.php

Keltos

keltos01
07-08-09, 06:34 AM
a model of the sub in the making :

http://navi.modelisme.com/article444.html

a model made :

http://cbx41.over-blog.com/article-28860591.html

keltos

keltos01
07-08-09, 06:44 AM
if anyone 's got 64 bucks to spare... :

http://www.the3dstudio.com/product_details.aspx?id_product=76581

AVGWarhawk
07-08-09, 07:33 AM
keltos,

I have never seen this boat. She is friggin huge:o

Alex
07-08-09, 09:21 AM
@ Keltos : I know you sir are going to do some frigging nice 3D modeling job working on this sub :up:
To tell you the plain truth I'm simply sorry this boat didn't look really beautiful... :oops:
IMHO that is. :-?

I wish you good luck though ! :DL

Edit

Just for the sake of clarity... What I meant by "I'm simply sorry this boat didn't look really beautiful" is that the REAL sub didn't look pretty (to me).
Your work looks mighty fine though, Mr Keltos. :up:

:rock:

keltos01
07-08-09, 10:06 AM
keltos,

I have never seen this boat. She is friggin huge:o

Well, first of all she was intended as a commerce raider... but as the war started she lacked targets...

Then she was sunk mistakenly by a US aircraft in early 1942, PC attributed to a collision with a freighter...

She's the one sub in the movie "Lorelei - the witch of the Pacific Ocean"

Keltos

gimpy117
07-08-09, 10:31 PM
she's got to be the largest in terms of G.R.T

kelt...if you make this I will love you forever.

Sledgehammer427
07-08-09, 10:40 PM
nice 64 dollar model!
it has far too many polys though (even though im sure the loss of the tower and the 6 foot high handrails will prolly loosen that up a little)

Saturnalia
07-09-09, 12:47 AM
As a fan of big guns, she looks like a LOT of fun to sail. Even if she is butt ugly.

AVGWarhawk
07-09-09, 07:35 AM
Well, first of all she was intended as a commerce raider... but as the war started she lacked targets...

Then she was sunk mistakenly by a US aircraft in early 1942, PC attributed to a collision with a freighter...

She's the one sub in the movie "Lorelei - the witch of the Pacific Ocean"

Keltos

Extremely interesting story. Tragic non-the-less.

sweln
02-02-10, 04:42 AM
Thx guys, I didn't know about the japanese film!

jakla1027
04-12-10, 02:06 PM
So has Keltos or anyone else continued working on this challenging project? I'd sure love to see the Surcouf completed and added into the game. Maybe as another Subsim donation project????? PLEASE SOMEONE WITH THE SKILLS CREATE THIS UNIQUE SUB!!!!!! If i can help in anyway, by doing some research, please let me know. We have playable surface ship MODS and Modern Sub MODS so why cant we have a historical "what if" MOD involving the Surcouf? Say as a Free French Sub operating against the Japs or perhaps an interned French Surcouf used by the US Navy? These are all just thoughts but if we can use an Ohio Class sub in the game why not an actual WWII era French Sub! So does anyone have any thoughts on this?

Jason

keltos01
04-12-10, 04:05 PM
not for the moment, but since I don't plan to mod/play another game that requires me to be connected at all times, in the future, why not ?

keltos

jakla1027
04-12-10, 04:41 PM
Well Keltos i hope you can manage to build a Surcouf sometime down the road. I have really enjoyed your work along with Peabody's. You two, plus some help from some others, have done your homework and have created some really nice pieces of art/work. Job well done guys and please don't stop anytime soon! If you need any help in researching information for the Surcouf or any other MODS, please drop me a line and I'll try and lend a helping hand. Good luck to you on any/all future projects!:yeah:

P.S. looking forward to your updated polished HMS Truant & Zwaardvisch playable mod. Sounds very interesting:D

Jason

keltos01
07-31-10, 01:50 AM
nice one too !

Nuc
07-31-10, 02:48 AM
What museum or display had the large cutaway physical model?

Lil' Subsim
07-31-10, 05:29 AM
Nice to see another sub being work on, will you making other subs that serve during the war like Dutch, Italian, maybe more French subs like the Requin...

EzioAuditore
07-31-10, 11:17 AM
but ramoei is aleardy working on this sub for sh3

hms ulisses
09-06-10, 06:39 AM
nice one too !
Hi, I am new in this (verry interresting) forum, so I just discover your posts and work, and I wish to give my thanks!
I have read about this unique sub a lot of years ago (since 1982) and also its a book with a war story (a novel) about this famous sub. Strike from the Sea by Douglas Reeman); Since that times I dream a lot with this ship.... so, congratulation again for your work !!
Your, HMS Ulisses, from Portugal

rein1705
09-06-10, 02:29 PM
WoW !!!!!!!!:rotfl2: she looks like a pregnant S-boat with Battleship guns!:o i.... i.... i think im in love!!!:D

kiwi_2005
09-08-10, 10:19 AM
Christs shes a ugly submarine but hey back in those days the bigger the boat the better someone in the navy thought lets stick a friggin huge deck gun on our sub! :)

keltos01
10-01-10, 03:17 AM
for those who have 50$ to buy the model :

http://img340.imageshack.us/img340/6812/surcouf09jpg676b24c90a8.jpg (http://img340.imageshack.us/i/surcouf09jpg676b24c90a8.jpg/)

http://img707.imageshack.us/img707/9177/surcouf01jpgab4f1f04c32.jpg (http://img707.imageshack.us/i/surcouf01jpgab4f1f04c32.jpg/)http://img830.imageshack.us/img830/3629/surcouf03jpgdac57105424.jpg (http://img830.imageshack.us/i/surcouf03jpgdac57105424.jpg/)

http://img525.imageshack.us/img525/8400/surcouf04jpg345a35b7fb8.jpg (http://img525.imageshack.us/i/surcouf04jpg345a35b7fb8.jpg/)

http://img8.imageshack.us/img8/2687/surcouf06jpg983d8e2d702.jpg (http://img8.imageshack.us/i/surcouf06jpg983d8e2d702.jpg/)http://img823.imageshack.us/img823/6413/surcouf08jpgdca9510d378.jpg (http://img823.imageshack.us/i/surcouf08jpgdca9510d378.jpg/)

http://img694.imageshack.us/img694/9985/surcouf05jpg473a65f8790.jpg (http://img694.imageshack.us/i/surcouf05jpg473a65f8790.jpg/)


http://www.turbosquid.com/3d-models/3d-french-submarine-surcouf-ww2/433802

keltos

and no this is not my model !!!

Jan Kyster
10-01-10, 08:56 AM
for those who have 50$ to buy the model...http://i189.photobucket.com/albums/z15/subject_rod/smilies/spike.gif did someone call?

If we buy it, will "we" have permission to release it as a public available model?

keltos01
10-01-10, 09:16 AM
http://i189.photobucket.com/albums/z15/subject_rod/smilies/spike.gif did someone call?

If we buy it, will "we" have permission to release it as a public available model?

"License Standard Royalty Free"


don't know what that means...

k

would need anim on the gun corks, link the telemeter to the movement of the turret, swiveling side torp tubes etc...

Jan Kyster
10-01-10, 03:34 PM
would need anim on the gun corks, link the telemeter to the movement of the turret, swiveling side torp tubes etc...Yeah... Peabody's doing anything? :shifty:

If you get the license sorted out, then at least we would have the 3D-model. So if the agreement is in our favour, you have my number!


Have a nice weekend! http://i189.photobucket.com/albums/z15/subject_rod/smilies/smile3.gif

keltos01
11-18-10, 05:51 AM
Hautpoul on Forum Mille Sabords has asked me if I could make a mod with this sub if he got me the model :)

I said yes.


keltos

keltos01
11-18-10, 02:11 PM
http://img690.imageshack.us/img690/2134/torptubefrench.jpg (http://img690.imageshack.us/i/torptubefrench.jpg/)

I have made a new weapon : the old torp tube french.

this boat is equipped with 6 of those and they will only load the M26V 15 inch french torpedo :)
so once fired they load only the M26V :)

http://img801.imageshack.us/img801/2134/torptubefrench.jpg (http://img801.imageshack.us/i/torptubefrench.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

the six outside tubes are indeed french !

keltos01
11-18-10, 02:21 PM
http://img831.imageshack.us/img831/533/59640028.jpg (http://img831.imageshack.us/i/59640028.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

but ingame, although the fore torpedo bunker is loaded as should be, the tubes are loaded with german torpedoes ???

keltos01
11-18-10, 03:23 PM
ok ingame now :

http://img690.imageshack.us/img690/5108/torpsurcouf.jpg (http://img690.imageshack.us/i/torpsurcouf.jpg/)

I forgot to set the same type in the .sim as in the upc.. :oops:

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes

keltos01
11-18-10, 04:16 PM
http://img257.imageshack.us/img257/5728/torpfrench.jpg (http://img257.imageshack.us/i/torpfrench.jpg/)

I hit two ships both with 2 M26V torpedoes ... that's the small hole at the bottom, then both again with one 24V, the bigger hole, and they finally sank..

why in the name of God would one make such a wimpy torpedo ?? I'll tweak it so it makes a little more damage than that so that it'll be playable..

keltos

NoGoodLandLubber
11-18-10, 04:29 PM
...why in the name of God would one make such a wimpy torpedo ?? I'll tweak it so it makes a little more damage than that so that it'll be playable..

keltos


So as not to offend the Germans??? :haha:

keltos01
11-18-10, 04:46 PM
So as not to offend the Germans??? :haha:

:har::har::har:

jhapprich
11-19-10, 03:56 AM
ok ingame now :

http://img690.imageshack.us/img690/5108/torpsurcouf.jpg (http://img690.imageshack.us/i/torpsurcouf.jpg/)

I forgot to set the same type in the .sim as in the upc.. :oops:

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes


wrong: 14 tubes are maximum, they will show up using us submarines. german subs may only show 10 tube buttons , but 14 working tubes are also possible.they need to be cycled manually or via the tube overview window.however more than 10 will cause the game to crash when leaving to windows(which is no problem to me,because every campaign progress etc. will be saved)

keltos01
11-19-10, 04:40 AM
Respective torpedo damage tweaked :

http://img440.imageshack.us/img440/5404/damagep.jpg (http://img440.imageshack.us/i/damagep.jpg/)

left : 24V torpedo (310kg) right : M26V torpedo (144 kg)

now the smaller torpedo actually inflicts damage, though less it's not to be discarted anymore.

wrong: 14 tubes are maximum, they will show up using us submarines. german subs may only show 10 tube buttons , but 14 working tubes are also possible.they need to be cycled manually or via the tube overview window.however more than 10 will cause the game to crash when leaving to windows(which is no problem to me,because every campaign progress etc. will be saved)

ok, but I don't like it when it ctd... but that's just me ;)

keltos

polyfiller
11-19-10, 06:11 AM
Keltos ..... any chance you can exchange some knowledge with me about how to do that physical damage modding ?

keltos01
11-19-10, 06:23 AM
Keltos ..... any chance you can exchange some knowledge with me about how to do that physical damage modding ?

sure send me your questions by pm

k

keltos01
11-21-10, 11:07 AM
http://s1d5.turboimagehost.com/t1/4998838_surcouf_3d_model.jpg (http://www.turboimagehost.com/p/4998838/surcouf_3d_model.jpg.html)

thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! :up: 24/7 !!

keltos

keltos01
11-21-10, 01:16 PM
http://img842.imageshack.us/img842/5416/surcouf3dmodel.jpg (http://img842.imageshack.us/i/surcouf3dmodel.jpg/)

[/URL][URL="http://img88.imageshack.us/i/surcouf3.jpg/"]http://img88.imageshack.us/img88/8749/surcouf3.jpg (http://img89.imageshack.us/i/surcouf4.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img33.imageshack.us/img33/1476/surcouf.jpg (http://img33.imageshack.us/i/surcouf.jpg/)

http://img89.imageshack.us/img89/3773/surcouf4.jpg (http://img89.imageshack.us/i/surcouf4.jpg/)
http://img522.imageshack.us/img522/9770/surcouf2.jpg (http://img522.imageshack.us/i/surcouf2.jpg/)

thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! :up: 24/7 !!


a beauty !

Forensicman101
11-21-10, 02:23 PM
Awesome. There are some talented people out there...
Any idea when this will be ready to run?
A suggestion: if you are going to offer this as a "what if" alternative USN submarine, could you consider a career start from Pearl Harbour rather than from Manilla? A sub this size would have real difficulty in those shallow waters around the Philippines & Pearl would make a more logical starting point.
(I recall playing the Surcouf with Avalon Hill's "Submarine" board game. It rocks, but you don't want to tangle with sonar equipped escorts with this big beastie.)

keltos01
11-22-10, 08:58 AM
http://img39.imageshack.us/img39/1476/surcouf.jpg (http://img39.imageshack.us/i/surcouf.jpg/)

Integrating the sub into SH4.

All items (hull, rudder etc..) have been uv mapped (2 maps per item) and given a node in the Surcouf.dat.

the turret has its parts too though it'll need some more work

textures and AO and bump maps aren't done.

it's a shame we can't make its torp turrets (3 of them) rotate then fire...

keltos reporting

keltos01
11-22-10, 10:13 AM
http://img600.imageshack.us/img600/6060/falgh.jpg (http://img600.imageshack.us/i/falgh.jpg/)
from the stern

http://img101.imageshack.us/img101/9875/turretsotred.jpg (http://img101.imageshack.us/i/turretsotred.jpg/)

turret stored

http://img542.imageshack.us/img542/1946/turret2.jpg (http://img542.imageshack.us/i/turret2.jpg/)

ready to fire !

keltos01
11-22-10, 10:50 AM
http://img833.imageshack.us/img833/1476/surcouf.jpg (http://img833.imageshack.us/i/surcouf.jpg/)

I can't remember where the leppard skin problem come from...

iowa101
11-22-10, 10:52 AM
that look awesome mate congrats on the sub.

very nice model

keltos01
11-22-10, 12:04 PM
that look awesome mate congrats on the sub.

very nice model

model is from turbosquid bought by Hautpoul so I could make a mod out of it. :)

keltos

iowa101
11-22-10, 12:12 PM
do you remember the carrier that was 2mil verts and polys lol, boy was that a laggy thing to view :har:

i keep playing with my model, to see what i can do and i just found out how to ruins it alot :har: :har:

MGR1
11-22-10, 06:09 PM
Hi Keltos,

Not sure if you've got this already, but here's a link for ya!:03:

http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/planbato/planbato/listebato/listebato.php

Loads of plans, including the Surcouf and a few other Sous-marin!

Mike.:)

peabody
11-22-10, 06:42 PM
Keltos,

Very pretty sub, just in time for Christmas. :woot: I also don't remember what caused that color problem but I have seen it on other ships/boats so someone may remember.

Info I found:
Fleeing to Britain in June 1940, she was taken over by the Royal Navy in July (after a fight that left four men dead and two wounded). She remained under British command but operated with a Free French crew. After patrolling the Caribbean for several weeks without incident, the Surcouf was ordered to the Pacific. An American freighter reported colliding with an unidentified submarine on February 18,1942 in the Gulf of Mexico; as the Surcouf was never seen again, it is assumed it was the sub struck. However, one conspiracy theory claims that the French crew had allegiance to the Vichy government and was secretly resupplying U-boats; when the Allies discovered the treachery, they sank the Surcouf. While the collision is likely the truth (and bitterly ironic, as a submarine designed to prey on merchant ships was herself sunk by a freighter), the conspiracy theory has more
adventuring potential. In a truly illuminated campaign, the sinking may have been faked to allow the Surcouf to perform some special mission . . .

The most unusual feature of the Surcouf was the two turreted 8” guns just forward of the conning tower. While they were quite powerful (only the British M1 of 1918, with a single 12” gun, has carried a heavier deck armament for a submarine), the range-finder was set rather low, allowing the guns to reach only 12,000 yards; presumably the plane would be used to spot for the guns at longer ranges. There is some debate as to how much the turret rotated; one opinion is that the 8-inch guns only fired straight ahead in combat; the turret rotated to only one side for maintenance dockside.

Peabody

Jan Kyster
11-22-10, 09:37 PM
I like the colour scheme! http://i189.photobucket.com/albums/z15/subject_rod/smilies/drugs.gif


Great ship! +1 for the idea of incorporating it as a "what if" on the US side... :D

Arael
11-22-10, 09:53 PM
Very nice. Very nice indeed. Is there a chance of having it converted to SH3 format?

iowa101
11-23-10, 04:06 AM
Well, colour problem or not. she's a beautiful model none the less.

great work on getting her into game mate.

keltos01
11-23-10, 04:20 AM
http://img842.imageshack.us/img842/9770/surcouf2.jpg (http://img842.imageshack.us/i/surcouf2.jpg/)

from the stern, notice the name of the sub to port.

http://img80.imageshack.us/img80/8749/surcouf3.jpg (http://img80.imageshack.us/i/surcouf3.jpg/)

the tower and the gun turret

http://img139.imageshack.us/img139/1476/surcouf.jpg (http://img139.imageshack.us/i/surcouf.jpg/)

http://img816.imageshack.us/img816/3773/surcouf4.jpg (http://img816.imageshack.us/i/surcouf4.jpg/)

training turret on target Sir !




I disabled the caustics in the .dat for now, that is till I find where the problem comes from since it's enabled in all my mods.. :-/

the door of the plane hangar is a separate node and maybe it could be animated later...

keltos

iowa101
11-23-10, 05:20 AM
would you take a look at my topic keltos, i want to see if you know how to delete the two things stated on it.

And the texture looks alot better mate well done. i love the new look

jhapprich
11-23-10, 06:23 AM
you need to reassign the texture coordinates.

keltos01
11-23-10, 06:44 AM
http://img203.imageshack.us/img203/8749/surcouf3.jpg (http://img203.imageshack.us/i/surcouf3.jpg/)

from stern

http://img140.imageshack.us/img140/9770/surcouf2.jpg (http://img140.imageshack.us/i/surcouf2.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Conning tower

http://img199.imageshack.us/img199/1476/surcouf.jpg (http://img199.imageshack.us/i/surcouf.jpg/)




I made ao maps for a bunch of stuff : door, director, tower, hull... and basic textures etc..


keltos

from bow

iowa101
11-23-10, 06:48 AM
looking good mate, I am also moving on to textures shortly. first im dealing with my models nodes and such.

Jan Kyster
11-24-10, 02:09 PM
I buildt the Surcouf from the Heller kit some 30 years ago :shifty: and remember the colours to be a much darker green.
However, did some search and came up with this...


Colourscheme 1932 and 1940:
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1932-1940.jpg

Only pic found from 1938:
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1938.jpg

At sea in 1941:
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1941.jpg

From "upgrade" in 1942:
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1942.jpg

Here's something I came across on the travel:

Special Reports
Surcouf Redux, by Jerry Casius.
[Ed. Note: In Newsletter #8, Bill Moyer reported on French super-submarine Surcouf and the possibility of it participating in Operation Westindie. The Surcouf (or perhaps a large tanker) sank under strange circumstances on February 14, 1942, or two days prior to U-156's attack on Lago. In the following special report, Jerry Casius also weighs-in on the possibilities of the Surcouf's demise.]
(08/26/06): "The sinking of the Surcouf - It seems highly likely that Surcouf was sunk by U-502 (Ed. Note: Our Oranjestad Harbor "friend") under Kapitan Jurgen Rosenstiel. So far, it has been possible to identify only six of the seven ships reported as sunk by U-502 and the unidentified target matches Surcouf - although at the time of the attack it (unidentified vessel) was identified as a tanker. This action happened on February 14, 1942, in Square EC9436. This (location) is about thirty-two (nautical) miles southwest of Aruba and five (nautical) miles north of the lighthouse on Peninsula de Paraguana, Venezuela...Surely it would be a simple matter of going to this position and diving to see what is down on the seabed. It is quite likely that Kptit. von Rosenstiel's tanker of 2500 tons turned out to be the missing submarine.
(08/28/06): "First let me say that this Surcouf research is not mine, but was done years ago by Eddie Rumpf...The following was published in Germania - The German Navy Study Group's newsletter, which has been out of print for some time.
"In February 1942, three U-boats left France (Operation Neuland sic)...U-67 (Kptit. Gunther Muller-Stockheim); U-502 (Jurgen von Rosenstiel); and U-156 (Werner Hartenstein)...[Ed. Note: U-129 (Nicoli Clausen and U-161 (Albrecht Achilles) were also a part of Operation Westindien aka Gruppe Neuland]...The U-boats would not have known that such a huge submarine was in their operation area and at night it would have been easy to confuse such a large submarine with a tanker. Their reports of torpedoed ships are almost perfect, except that the Allies cannot account for one of the ships sunk by von Rosenstiel (emphasis added). Von Rosenstiel claims to have sunk a tanker of about 2400 tons in square EC 9436 on February 14, 1942. This position is 12 degrees 09 minutes North by 10 degrees 21 minutes West. The depth of the water at this location is approximately 50 fathoms (300 feet).
"Von Rosenstiel saw his target burst into flames and sink rapidly - so it is highly unlikely that this was an imaginary sinking. He almost certainly sunk something - but what? The dates and positions fit quite well into the last hours of Surcouf and it shouldn't be too difficult to find the wreck which had been von Rosenstiel's target. The aforementioned position is about 32 nautical miles southwest of Aruba and five nautical miles from the lighthouse of Peninsula de Paraguana."
[Ed. Note: Some mighty interesting speculative information. Anyone for a dive?]

As far as I can tell, nobody has found the Surcouf yet?

keltos01
11-24-10, 04:31 PM
maybe nobody looked for it ?

keltos

Hartmann
11-27-10, 11:55 AM
Another interesting design for a cruiser submarine, but it is british :D

http://www.seayourhistory.org.uk/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=8714&g2_serialNumber=1

keltos01
11-27-10, 02:35 PM
moving turret base :

http://img695.imageshack.us/img695/3581/surcoufi.jpg (http://img695.imageshack.us/i/surcoufi.jpg/)


New french 8 inch gun by Peabody:

http://img220.imageshack.us/img220/346/surcouf8inchguns.jpg (http://img220.imageshack.us/i/surcouf8inchguns.jpg/)

http://img835.imageshack.us/img835/3986/surcoufturret.jpg (http://img835.imageshack.us/i/surcoufturret.jpg/)

still need to move some of the rails to the turret's base...


keltos

Arael
11-27-10, 02:41 PM
That is some insanely good work you're doing. Your work on the Surcouf has made me go out and buy SH4 so I can drive it.

keltos01
11-27-10, 04:44 PM
http://img210.imageshack.us/img210/3986/surcoufturret.jpg (http://img210.imageshack.us/i/surcoufturret.jpg/)



That is some insanely good work you're doing. Your work on the Surcouf has made me go out and buy SH4 so I can drive it.

:)

keltos

Schwieger
11-27-10, 07:56 PM
How accurate are those guns?

Aymi
11-28-10, 02:56 AM
Hi keltos:DL


what about the aft torp tubes and the interiror? :hmmm: :salute:

keltos01
11-28-10, 03:08 AM
I will change the position of tubes 9 and ten to be aft tubes. I tried yestarday to reset them but got only ctds, so I reverted to an earlier version of the sub.

http://img222.imageshack.us/img222/3421/surcoufs3d.jpg (http://img222.imageshack.us/i/surcoufs3d.jpg/)


I am trying to get rid of the dark deck and aft torpedo tubes : they show ok in s3d but not ingame ????


the guns had a range of 26000 meters with the airplane as spotter, otherwise 16000 m with periscope and 12000 with the 4 m director.

keltos

Arael
11-28-10, 12:51 PM
the guns had a range of 26000 meters with the airplane as spotter, otherwise 16000 m with periscope and 12000 with the 4 m director.

keltos[/QUOTE]

So how are you going to model that? Will you set the max range at 16,000 meters or 12,000 meters?

keltos01
11-28-10, 01:43 PM
the guns had a range of 26000 meters with the airplane as spotter, otherwise 16000 m with periscope and 12000 with the 4 m director.

keltos

So how are you going to model that? Will you set the max range at 16,000 meters or 12,000 meters?[/QUOTE]

max range is currently set at 16000 m, not that we think it is possible to fire over 10 000 m realistically in SH4 : our 5.5 inch IJN DG have a greater range than that but everytime I tested them, firing at a convoy 10 km away, my rounds always fell short, even though the range set in the .sim was greater than 10 km. A game engine limit I guess..

keltos

edit : when hit the hull turns purple ?????

Madox58
11-28-10, 03:33 PM
PM sent.

http://i108.photobucket.com/albums/n12/privateer_2006/Surcouf.jpg

To fix the 'Rainbow Bright' problem.........
Export the Hull 3D model,
re-import it but DO NOT import the vertex normals!
Turn on Caustics.

Madox58
11-28-10, 07:18 PM
I ran the Main Hull through 'MeshLab' and had it re-compute Normals.
Then re-imported the Hull WITH Normals.
Caustics on, hull is much better looking and no
'Rainbow Bright'
:yep:
http://i108.photobucket.com/albums/n12/privateer_2006/Surcouf_1.jpg

keltos01
11-29-10, 06:06 AM
stern :

http://img11.imageshack.us/img11/3204/surcouf156sternport.jpg (http://img11.imageshack.us/i/surcouf156sternport.jpg/)

port :

http://img715.imageshack.us/img715/5325/surcouf156port.jpg (http://img715.imageshack.us/i/surcouf156port.jpg/)

from bow :

http://img408.imageshack.us/img408/825/surcouf156front.jpg (http://img408.imageshack.us/i/surcouf156front.jpg/)

training turret :

http://img530.imageshack.us/img530/5977/surcouf156turret.jpg (http://img530.imageshack.us/i/surcouf156turret.jpg/)



Thanks to Privateer the caustics problem is solved :yeah:

iowa101
11-29-10, 06:53 AM
Looking great mate,

She has a great look to her, can't wait to try her out. would love to open up those guns onto one of these dammed destroyers, they so annoying :har:

liliput
11-29-10, 03:38 PM
Keltos, to solve problems with smoothing groups, select polys that should be of another smoothing group and detach them as “detach to element”. When you will export your model, uncheck “optimize vertex, normals” in OBJ export options dialog (if you’re using 3ds Max). May be you already know it… but anyway :)
http://img339.imageshack.us/img339/6567/37544367.th.jpg (http://img339.imageshack.us/i/37544367.jpg/)
http://img202.imageshack.us/img202/6928/11273740.th.jpg (http://img202.imageshack.us/i/11273740.jpg/)
http://img232.imageshack.us/img232/1623/60635687.th.jpg (http://img232.imageshack.us/i/60635687.jpg/)
http://img525.imageshack.us/img525/8039/56195478.th.jpg (http://img525.imageshack.us/i/56195478.jpg/)

keltos01
11-29-10, 04:21 PM
http://img843.imageshack.us/img843/885/torp.jpg (http://img843.imageshack.us/i/torp.jpg/)



thanks will do ! and no I didn't know that, I use 3ds but it's a long learning process...



I just changed the bow torp doors and fixed their animation.

I still need to reset two stern tubes and set the other two where the middle torp turret is, unfortunately SH4 doesn't allow for revolving torp turrets, otherwise the DDs would have had them from the start...

keltos

Madox58
11-29-10, 06:44 PM
unfortunately SH4 doesn't allow for revolving torp turrets, otherwise the DDs would have had them from the start.

Do you mean as a Player controlled revolve?
Or an AI controlled revolve?

keltos01
11-30-10, 03:17 AM
Do you mean as a Player controlled revolve?
Or an AI controlled revolve?

player controlled revolve

as you noticed I kept the base of the guns turret and both torpedo turrets as separate objects so that they could be animated in some way.

What I would really like is this :

you swivel the scope

find a target - lock it in the scope - the torpedo turret swivels towards target.

fire : the torpedo leaps out of the turret (wishful thinking as I am pretty sure that torpedoes can only fire at 0 and 180 degrees angle) and speeds off towards the target.

after firing / changing to another tube : the torpedo turret swivels back in place.


feasible ?

keltos

keltos01
11-30-10, 04:17 AM
here is the Surcouf :

http://img209.imageshack.us/img209/1465/normalso.jpg (http://img209.imageshack.us/i/normalso.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

above : Privateer's recomputed normals for the hull and tower

below : Keltos' submarine without normals


Even if I have to agree that the shadows look better in Privateer's version, it means that I have to recompute the normals for all objects with mesh lab (tuto please !) and I am not too happy with the blue tinge it adds.

what do you think ?

keltos

Schwieger
11-30-10, 07:51 AM
Maybe its just me, but I prefer the "No Normals" version.

keltos01
11-30-10, 07:57 AM
Maybe its just me, but I prefer the "No Normals" version.

me too but there are some weird shadows effects..

Surcouf blueprints :

http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/planbato/planbato/fichebato/fichbato.php?id=472

keltos01
11-30-10, 09:53 AM
loadout picture :

http://img405.imageshack.us/img405/3294/surcoufloadout.jpg (http://img405.imageshack.us/i/surcoufloadout.jpg/)

periscope depth :

http://img502.imageshack.us/img502/8766/perim.jpg (http://img502.imageshack.us/i/perim.jpg/)



http://img406.imageshack.us/img406/2546/periscopedepth.jpg (http://img406.imageshack.us/i/periscopedepth.jpg/)



keltos

Swabbie
11-30-10, 08:10 PM
Wow, this looks like its going to be another awesome mod. Can't wait to turn her loose on some unsuspecting merchantmen.

I remember building the Surcouf kit as a kid ......... and playing with it in the bathtub. :haha:

There is also a book about a fictitious sister boat of her's that I read some 30 odd years back. Wasn't a bad read as I remember it.

Schwieger
11-30-10, 08:15 PM
Wow, this looks like its going to be another awesome mod. Can't wait to turn her loose on some unsuspecting merchantmen.

I remember building the Surcouf kit as a kid ......... and playing with it in the bathtub. :haha:

There is also a book about a fictitious sister boat of her's that I read some 30 odd years back. Wasn't a bad read.

Bigger boat bigger target :yeah:

Madox58
12-01-10, 08:18 PM
This has caught my attention for several reasons.
Mostly dealing with the Normals issues involved.
AirCraft have VNs but the Caustics are turned off
because of the 'Rainbow' effect.
Ships and Subs don't have VN's bacause they need Caustics effects.
The Surcouf proves Normals can improve overall looks of a Unit and avoid the Rainbow effect.
It does however amplify the ambient color from the sun!
Thus the blue tint you see in posted screenshots so far.
The tint changes with the ambient color of the Sun.
I have started work to eliminate this cause and effect.
But I need info on how the normals are computed for the original models in SH4.
Is it a flaw in Kashmir?
A programmed weirdness?
Or does 3Ds Max export to a different normals format?
:hmmm:

keltos01
12-02-10, 03:01 AM
This has caught my attention for several reasons.
Mostly dealing with the Normals issues involved.
AirCraft have VNs but the Caustics are turned off
because of the 'Rainbow' effect.
Ships and Subs don't have VN's bacause they need Caustics effects.
The Surcouf proves Normals can improve overall looks of a Unit and avoid the Rainbow effect.
It does however amplify the ambient color from the sun!
Thus the blue tint you see in posted screenshots so far.
The tint changes with the ambient color of the Sun.
I have started work to eliminate this cause and effect.
But I need info on how the normals are computed for the original models in SH4.
Is it a flaw in Kashmir?
A programmed weirdness?
Or does 3Ds Max export to a different normals format?
:hmmm:

I'll ask elanaiba

keltos

keltos01
12-02-10, 03:18 AM
rear torpedo tubes turret :

http://img573.imageshack.us/img573/8035/surcouf5.jpg (http://img573.imageshack.us/i/surcouf5.jpg/)

So now i'll try and make it so that there are 3 stern tubes, two french 15 inch ones and one 21 inch in the middle, we'll see bout the extra rear tube then...

keltos

keltos01
12-02-10, 03:54 AM
loadout :

http://img8.imageshack.us/img8/2231/aasurcoufloadout.jpg (http://img8.imageshack.us/i/aasurcoufloadout.jpg/)

40 mm AA's


http://img221.imageshack.us/img221/5811/aasurcouf.jpg (http://img221.imageshack.us/i/aasurcouf.jpg/)

40 mm AA guns on tower


I set the AA guns to 40 mm bofors, since the real Surcouf had two 37 mm semi automatic AA guns (maybe we'll make the french AA guns later)

keltos01
12-02-10, 04:46 AM
http://img802.imageshack.us/img802/9963/effects.jpg (http://img802.imageshack.us/i/effects.jpg/)

http://img691.imageshack.us/img691/2991/effectsl.jpg (http://img691.imageshack.us/i/effectsl.jpg/)

http://img19.imageshack.us/img19/4220/effectsf.jpg (http://img19.imageshack.us/i/effectsf.jpg/)


I adjusted the bow wave etc.. moved the fore and aft diving planes and adjusted the anim

keltos

v 1.6

keltos01
12-02-10, 07:34 AM
Surcouf v 1.6.2

http://img202.imageshack.us/img202/891/turrets.jpg (http://img202.imageshack.us/i/turrets.jpg/)

three tubes per turret (aft) : two 18 inch and one 21 inch

this boat is nearly done :)


keltos

Swabbie
12-02-10, 02:28 PM
this boat is nearly done :)

Does that mean Christmas will be coming a little early?

EDIT:

Keltos, you can count me in as one of the many looking forward to this mod. Was thinking about today in work and I have a few questions.

Since she's a French boat does she come with a white flag? :har:
Surcouf took 2 minutes to dive. Will your version also take that long? If not, can that be change easily by me?
Her stern tubes could only be used on the surface. They also were able to be turned like her guns. Did the SH4 program allow you model that?
It seems to me that this boat is unique in that she could both be Allied or Axis. If you imagine her crew deciding to go Vichy. This would allow her to be used in the U-Boat mission. Have you thought about this option?

Thanks in advance for doing all the hard work to get this mod out. I'm sure I and many others will be getting many hours of fun using it.

Admiral Von Gerlach
12-03-10, 01:11 AM
wow. I go away for a month and come back and you have made "Le Baleine" ! as they called her back when.

wonderful work! can't wait to try her out.

Sledgehammer427
12-03-10, 02:14 AM
Well, I jsut dug this up, from this source (http://www.ahoy.tk-jk.net/macslog/FrenchSubmarineSurcoufthe.html)


A friend of mine was stationed at the U.S. Naval Submarine Base in New London Connecticut the same time that the Surcouf was there. A U-boat was sunk off the New England coast by Destroyers and some of the flotsom that came to the surface was loaves of bread still in their wrappers from a bakery in New London. The Navy figured that the Surcouf had to be supplying the u-boats with food. Also she would go to sea with a full load of torpedoes for training purposes and come back having expended a number of them. The Navy also figured she was sinking our ships as well as supplying the u-boats. According to him one of our submarines followed her out to sea and when they found her setting up to torpedo one of our ships, the U.S. Submarine torpedoed her. End of Story. Naturally nothing could be said about this because it would have upset the Free French, so everything was hushed up. I don't know what U.S. Sub it was that sank her.

Swabbie
12-03-10, 02:58 AM
Interesting read Sledgehammer. A lot of mystery surrounds the sinking of Surcouf. I remember reading an article about it in Sea Classics. There was a picture of the Thompson Lykes in dry dock with her bow pretty smashed up. Be darned if I can't find it on the interwebs now.

Wiki gives a position of her wreck. But again I can find no pictures of it.

keltos01
12-03-10, 03:34 AM
from peabody post#51

Very pretty sub, just in time for Christmas. I also don't remember what caused that color problem but I have seen it on other ships/boats so someone may remember.

Info I found:


Fleeing to Britain in June 1940, she was taken over by the Royal Navy in July (after a fight that left four men dead and two wounded). She remained under British command but operated with a Free French crew.

After patrolling the Caribbean for several weeks without incident, the Surcouf was ordered to the Pacific.

An American freighter reported colliding with an unidentified submarine on February 18,1942 in the Gulf of Mexico; as the Surcouf was never seen again, it is assumed it was the sub struck.

However, one conspiracy theory claims that the French crew had allegiance to the Vichy government and was secretly resupplying U-boats; when the Allies discovered the treachery, they sank the Surcouf.

While the collision is likely the truth (and bitterly ironic, as a submarine designed to prey on merchant ships was herself sunk by a freighter), the conspiracy theory has more
adventuring potential. In a truly illuminated campaign, the sinking may have been faked to allow the Surcouf to perform some special mission . . .

The most unusual feature of the Surcouf was the two turreted 8” guns just forward of the conning tower. While they were quite powerful (only the British M1 of 1918, with a single 12” gun, has carried a heavier deck armament for a submarine), the range-finder was set rather low, allowing the guns to reach only 12,000 yards; presumably the plane would be used to spot for the guns at longer ranges. There is some debate as to how much the turret rotated; one opinion is that the 8-inch guns only fired straight ahead in combat; the turret rotated to only one side for maintenance dockside.
From Sledgehammer427 :

Well, I jsut dug this up, from this source (http://www.ahoy.tk-jk.net/macslog/FrenchSubmarineSurcoufthe.html)

A friend of mine was stationed at the U.S. Naval Submarine Base in New London Connecticut the same time that the Surcouf was there.

A U-boat was sunk off the New England coast by Destroyers and some of the flotsom that came to the surface was loaves of bread still in their wrappers from a bakery in New London.

The Navy figured that the Surcouf had to be supplying the u-boats with food. Also she would go to sea with a full load of torpedoes for training purposes and come back having expended a number of them.

The Navy also figured she was sinking our ships as well as supplying the u-boats. According to him one of our submarines followed her out to sea and when they found her setting up to torpedo one of our ships, the U.S. Submarine torpedoed her.

End of Story. Naturally nothing could be said about this because it would have upset the Free French, so everything was hushed up. I don't know what U.S. Sub it was that sank her.



from jan Kyster post #60:

Special Reports

Surcouf Redux, by Jerry Casius.

[Ed. Note: In Newsletter #8, Bill Moyer reported on French super-submarine Surcouf and the possibility of it participating in Operation Westindie. The Surcouf (or perhaps a large tanker) sank under strange circumstances on February 14, 1942, or two days prior to U-156's attack on Lago. In the following special report, Jerry Casius also weighs-in on the possibilities of the Surcouf's demise.]

(08/26/06): "The sinking of the Surcouf - It seems highly likely that Surcouf was sunk by U-502 (Ed. Note: Our Oranjestad Harbor "friend") under Kapitan Jurgen Rosenstiel. So far, it has been possible to identify only six of the seven ships reported as sunk by U-502 and the unidentified target matches Surcouf - although at the time of the attack it (unidentified vessel) was identified as a tanker.

This action happened on February 14, 1942, in Square EC9436. This (location) is about thirty-two (nautical) miles southwest of Aruba and five (nautical) miles north of the lighthouse on Peninsula de Paraguana, Venezuela...Surely it would be a simple matter of going to this position and diving to see what is down on the seabed. It is quite likely that Kptit. von Rosenstiel's tanker of 2500 tons turned out to be the missing submarine.

(08/28/06): "First let me say that this Surcouf research is not mine, but was done years ago by Eddie Rumpf...The following was published in Germania - The German Navy Study Group's newsletter, which has been out of print for some time.

"In February 1942, three U-boats left France (Operation Neuland sic)...U-67 (Kptit. Gunther Muller-Stockheim); U-502 (Jurgen von Rosenstiel); and U-156 (Werner Hartenstein)...[Ed. Note: U-129 (Nicoli Clausen and U-161 (Albrecht Achilles) were also a part of Operation Westindien aka Gruppe Neuland]...The U-boats would not have known that such a huge submarine was in their operation area and at night it would have been easy to confuse such a large submarine with a tanker.

Their reports of torpedoed ships are almost perfect, except that the Allies cannot account for one of the ships sunk by von Rosenstiel (emphasis added).

Von Rosenstiel claims to have sunk a tanker of about 2400 tons in square EC 9436 on February 14, 1942. This position is 12 degrees 09 minutes North by 10 degrees 21 minutes West. The depth of the water at this location is approximately 50 fathoms (300 feet).

"Von Rosenstiel saw his target burst into flames and sink rapidly - so it is highly unlikely that this was an imaginary sinking. He almost certainly sunk something - but what? The dates and positions fit quite well into the last hours of Surcouf and it shouldn't be too difficult to find the wreck which had been von Rosenstiel's target. The aforementioned position is about 32 nautical miles southwest of Aruba and five nautical miles from the lighthouse of Peninsula de Paraguana."
[Ed. Note: Some mighty interesting speculative information. Anyone for a dive?]

In a book I read, it says she was struck by the USS Lincol Lykes but survived and when she limped towards Panama she was sunk by either a U-Boot or a US Search Plane.

keltos

keltos01
12-03-10, 07:02 AM
working on a second tower for 1942 onwards with Jan Kyster's data :

http://img713.imageshack.us/img713/2120/surcouftower2.jpg (http://img713.imageshack.us/i/surcouftower2.jpg/)

new color scheme


keltos

keltos01
12-04-10, 02:32 PM
http://img560.imageshack.us/img560/2120/surcouftower2.jpg (http://img560.imageshack.us/i/surcouftower2.jpg/)

for now the turret doesn't get a new paintscheme...


http://img411.imageshack.us/img411/8219/loadoutp.jpg (http://img411.imageshack.us/i/loadoutp.jpg/)

tower close-up :

http://img829.imageshack.us/img829/843/tower2.jpg (http://img829.imageshack.us/i/tower2.jpg/)

http://img137.imageshack.us/img137/6647/surcouf1942.jpg (http://img137.imageshack.us/i/surcouf1942.jpg/)


Surcouf's 1942 paintscheme

thanks to peabody who fixed my upc mistakes we now change tower on July 1st 1942, this means a whole new paint job for the sub.

keltos

Jan Kyster
12-05-10, 01:58 AM
The planes... :D

Hate to say it, but these are not up-down operating, but horisontal:

http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Planes.jpg

Photo from 1942 refit:
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Planes-2.jpg

Jan Kyster
12-05-10, 02:47 AM
Didn't quite understand myself what the above photo actually shows, so I made some "cut'n'paste"...
What better to do one early Sunday morning? :D

Both planes rotate fixed, so above photo shows front end of both planes sticking out.
A shot of other side of sub would show both rear ends of planes.


Images below:
Top image is with planes "extracted" - front of sub is up.
Middle image rotates planes in and
Bottom image show planes fully retracted:

http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Plane-Anim.jpg

Now there! That's how you give Keltos something to do on a lazy Sunday! :smug:


/edit:
The planes must rotate the opposite way of what I show above! :oops:
Otherwise they would "collide" with the sidepanel shown between the two parts of the planes sticking out, if they rotate like I guessed.
The slot on the other side of the sub therefore must be one long one...

And here it is!
If you look at the photo from post #60, you'll clearly see this side has just that!
http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1941.jpg

I'll do some further investigation in my books... please don't run away... :D

Schwieger
12-05-10, 03:50 AM
:hmmm: wonder what the underwater performance is like.

On an unrelated note, I feel inclined to bring up the wish for a C.S.S.Hunley mod.

keltos01
12-05-10, 04:21 AM
Didn't quite understand myself what the above photo actually shows, so I made some "cut'n'paste"...
What better to do one early Sunday morning? :D

Both planes rotate fixed, so above photo shows front end of both planes sticking out.
A shot of other side of sub would show both rear ends of planes.


Images below:
Top image is with planes "extracted" - front of sub is up.
Middle image rotates planes in and
Bottom image show planes fully retracted:

http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Plane-Anim.jpg

Now there! That's how you give Keltos something to do on a lazy Sunday! :smug:

did you get my pm with the latest Surcouf ? I fixed the anim though the planes rotate independently in my model... I had that on the Jyunsen B, seems the japs used the very same system !!!

but since none of their subs remain... and the blueprints etc are scarse... THANKS !!!!

keltos

Jan Kyster
12-05-10, 04:56 AM
Perhaps I should do research before uploading stuff?? :hmmm: nahh!

Anyway, these port and starboard shots better shows how the slots are made.
Playing a bit further with my little papermodel and these shots do confirm the planes rotate opposite of what I show above.

http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-planes-3a.jpg

I've uploaded the above "collection" of bowplane details as a fullsize image for better clarity (1600x3000, 1.4 MB)
http://www.mediafire.com/?aadmf918qwd1mb1

Btw. I got the file, Keltos, but when trying to run a mission, the tower is missing? :shifty:

keltos01
12-05-10, 05:41 AM
Jan, I just sent you the link to the latest version, the one that worked for me yesterday..

but I use no other mods with this one

keltos

keltos01
12-05-10, 06:21 AM
Surcouf V 1.6.3 2 paintsb

http://i189.photobucket.com/albums/z15/subject_rod/Surcouf/Surcouf-Color1941.jpg

http://img525.imageshack.us/img525/250/surcouf1941.jpg (http://img525.imageshack.us/i/surcouf1941.jpg/)

9 December 1941, off to Honshu

http://img441.imageshack.us/img441/4799/stowedplanes.jpg (http://img441.imageshack.us/i/stowedplanes.jpg/)

notice the stowed bowplanes when surfaced :)

http://img140.imageshack.us/img140/7682/periq.jpg (http://img140.imageshack.us/i/periq.jpg/)

perscope depth ordered : planes come out horizontally :)

http://img580.imageshack.us/img580/2143/perij.jpg (http://img580.imageshack.us/i/perij.jpg/)

http://img6.imageshack.us/img6/7564/perih0.jpg (http://img6.imageshack.us/i/perih0.jpg/)

http://img641.imageshack.us/img641/715/diveo.jpg (http://img641.imageshack.us/i/diveo.jpg/)

http://img72.imageshack.us/img72/4261/submerged.jpg (http://img72.imageshack.us/i/submerged.jpg/)

Submerging...

http://img209.imageshack.us/img209/5835/peria.jpg (http://img209.imageshack.us/i/peria.jpg/)

http://img403.imageshack.us/img403/1098/surfaced.jpg (http://img403.imageshack.us/i/surfaced.jpg/)


danger passed... cruising on the surface, dive planes stowed away !

keltos

Arael
12-05-10, 10:44 AM
:hmmm: wonder what the underwater performance is like.

On an unrelated note, I feel inclined to bring up the wish for a C.S.S.Hunley mod.

Pbbt, Hunley. If you really want a challenge, wish for a K-class. 3 minutes for a crash dive, 5 for a normal dive. Crush depth is less than half the length of the boat. Does do 24 knots on the surface though.

Admiral Von Gerlach
12-07-10, 01:17 AM
Remarkable job...looking better and better.

keltos01
12-07-10, 05:05 AM
the starboard anchor (she only had the one) is in place :

http://img191.imageshack.us/img191/4715/anchor0.jpg (http://img191.imageshack.us/i/anchor0.jpg/)

only one anchor for a sub this size you must be kidding !!!!! :har:

keltos

keltos01
12-07-10, 11:24 AM
DG turret view (level with turret's periscope) :

http://img440.imageshack.us/img440/7426/turretsurcouf.jpg (http://img440.imageshack.us/i/turretsurcouf.jpg/)

view from tub :

http://img413.imageshack.us/img413/9812/turretsurcoufbaign.jpg (http://img413.imageshack.us/i/turretsurcoufbaign.jpg/)

general view :

http://img135.imageshack.us/img135/9496/turretsurcouf2.jpg (http://img135.imageshack.us/i/turretsurcouf2.jpg/)

keltos

Swabbie
12-07-10, 11:47 AM
Looking great! :up:

Five hundred rounds of AP? She didn't really carry that many, did she?

Arael
12-07-10, 12:50 PM
Looking great! :up:

Five hundred rounds of AP? She didn't really carry that many, did she?

http://www.navweaps.com/Weapons/WNFR_8-50_m1924.htm This site says the Surcouf carried 300 rounds per gun. Does that mean per barrel? Of course, being a commerce raider she'd probably carry mostly HE shells.

keltos01
12-07-10, 03:51 PM
500 rounds = 250 per barrel...


ship spotted 12500 meters away, only the mast stick out of the horizon


http://img411.imageshack.us/img411/552/125km.jpg (http://img411.imageshack.us/i/125km.jpg/)

http://img411.imageshack.us/img411/2884/bridgevq.jpg (http://img411.imageshack.us/i/bridgevq.jpg/)

http://img836.imageshack.us/img836/2556/ddddo0.jpg (http://img836.imageshack.us/i/ddddo0.jpg/)
seen from the ship : notice how close those shells pass ! :)

ooops it's an ally !! !

Jan Kyster
12-07-10, 04:11 PM
...notice how close those shells pass ! :)

ooops it's an ally !! !Frenchmen... :nope:


Earlier this evening we managed to make a splash less than 100 meters from a line of 3 japanese destroyers.
Tried to make them pay attention to us - range 16500 meters...! :shifty:

Schwieger
12-07-10, 11:26 PM
only one anchor for a sub this size you must be kidding !!!!! :har:


What can one say? But, "they're French!" :har:

I can see the plot of a new epic sub movie... Surcouf vs I-400 :har:

keltos01
12-08-10, 01:26 AM
http://img686.imageshack.us/img686/8042/bridgehr.jpg (http://img686.imageshack.us/i/bridgehr.jpg/)

http://img641.imageshack.us/img641/4733/bridgebott.jpg (http://img641.imageshack.us/i/bridgebott.jpg/)

new bridge view v 1.6.5

thanks to Peabody who gave me the coordinates to all items ! I was but a mere scribe ;)


RELEASE COMING !!!! ;)


keltos

Travis Reed
12-08-10, 05:38 AM
I can only hope you'll make a TMO compatible version. I feel the need to blast some things with those 8s...

rein1705
12-08-10, 07:07 AM
My love! Submarines and big guns all rolled into one!! :D O yes please make it TMO compatible.:yep:
The French at least has a helluva idea when they made this baby! :arrgh!:

keltos01
12-08-10, 08:54 AM
My love! Submarines and big guns all rolled into one!! :D O yes please make it TMO compatible.:yep:
The French at least has a helluva idea when they made this baby! :arrgh!:

got the same request from the french forum ;)

might just do it !

keltos

Arael
12-08-10, 12:01 PM
What can one say? But, "they're French!" :har:

I can see the plot of a new epic sub movie... Surcouf vs I-400 :har:

That fight would all depend on who spotted who first, and how they were spotted. If the I-400's planes spotted the Surcouf first, the Surcouf is finished, but if they spotted each other on the surface then the I-400 is finished.

Hitman
12-08-10, 01:53 PM
Do the guns still cross the lower part of the turret when lowered at max? Would it be possible to correct this glitch? :hmmm:

keltos01
12-08-10, 01:58 PM
Do the guns still cross the lower part of the turret when lowered at max? Would it be possible to correct this glitch? :hmmm:

aaaargh !!!! just a few seconds after release here comes my Nemesis !!! :haha:


Yes, I will ask peabody if he can help me resolve that issue ! :salute:

keltos

keltos01
12-08-10, 02:39 PM
http://img593.imageshack.us/img593/9770/surcouf2.jpg (http://img593.imageshack.us/i/surcouf2.jpg/)



Phase two

Checked conning tower and aft deck in detail, some slight squaring noticed in the deck texture but not noticable at any distance. Conning tower looks great. All operations hot straight and normal.

Signing off as functional, and ready for sea.

regards

AdmVGhttp://img411.imageshack.us/img411/7406/conningtowerreview.jpg

This is by no means the last version of the mod ;)

I still want to change/improve :

- the periscope view : a view through a WWII french periscope would be tops, one through a later (1950s) would be ok

- I still need to make the turret change texture at the same time (July 1, 1942) as the hull and tower

- I need to change the torpedo picture in the loadout screen : the smaller torp is ok for the v24 but the v26 should be a long thin torpedo

- I need to make a TMO patch for her too

Any and all constructive criticism is welcome, people just venting off are not ;)



this mod would not have been possible without :



the sponsoring of Hautpoul on the forum mille sabords (http://www.mille-sabords.com/forum/index.php?showforum=167) who payed for the Surcouf 3d model on Turbosquid


the unrelenting help of my dear friend Peabody, who selflessly made the twin 8 inch gun and helped me tweak the various versions



download Surcouf v 1.6.5 :

http://www.mediafire.com/file/c0jw532qxc3u3rn/Surcouf%20v1.6.5.7z


regards,

Keltos

Admiral Von Gerlach
12-08-10, 02:49 PM
She is a beauty.

http://img593.imageshack.us/img593/2756/surcoufunderwayfrompear.jpg

Arael
12-08-10, 06:46 PM
If you need a picture out of a French Periscope, you could probably ask these fine people. http://www.servicehistorique.sga.defense.gouv.fr/ If they can post blueprints for the Surcouf on their website, I can't imagine them NOT having a picture out of a periscope of one of their World War II subs.

Alternatively, you might try the movie "Casabianca." Known as "Pirate Submarine" in the US, it tells the story of the submarine of the same name during World War II. As I understand it, it was shot in Redoubtable class submarine, so they might have a view out of the periscope.

keltos01
12-09-10, 01:52 AM
If you need a picture out of a French Periscope, you could probably ask these fine people. http://www.servicehistorique.sga.defense.gouv.fr/ If they can post blueprints for the Surcouf on their website, I can't imagine them NOT having a picture out of a periscope of one of their World War II subs.

Alternatively, you might try the movie "Casabianca." Known as "Pirate Submarine" in the US, it tells the story of the submarine of the same name during World War II. As I understand it, it was shot in Redoubtable class submarine, so they might have a view out of the periscope.


I just sent them a request ! thanks !

EzioAuditore
12-09-10, 10:50 AM
hello i have a problem if i dive and i am at 100ft the crew is still on bridge and dont disapear

Благодарю вас за атомных подводных лодок и Просьба исправить экипажа На мосту

Thank you for submarine and please fix crew on bridge

до свидания

Swabbie
12-09-10, 12:19 PM
hello i have a problem if i dive and i am at 100ft the crew is still on bridge and dont disapear

I'm not having this problem or any problems with Surcouf so far. I use GFO, RE and Webster's Underwater Visability. Everything has been working fine.

EzioAuditore
12-09-10, 12:46 PM
i got it now used m134 minigun mod i just swap for boffors 40mm

keltos01
12-09-10, 02:28 PM
http://img690.imageshack.us/img690/8055/cn401.jpg (http://img690.imageshack.us/i/cn401.jpg/)

http://img155.imageshack.us/img155/3502/cn30.jpg (http://img155.imageshack.us/i/cn30.jpg/)

http://img213.imageshack.us/img213/333/hhhr.jpg (http://img213.imageshack.us/i/hhhr.jpg/)

http://img230.imageshack.us/img230/5938/gun0.jpg (http://img230.imageshack.us/i/gun0.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Uploaded with ImageShack.us (http://imageshack.us)

keltos01
12-09-10, 04:44 PM
Surcouf 1944

http://img217.imageshack.us/img217/5715/surcouf1944.jpg (http://img217.imageshack.us/i/surcouf1944.jpg/)

http://img593.imageshack.us/img593/184/periscope2.jpg (http://img593.imageshack.us/i/periscope2.jpg/)
RL WWII french periscope view

http://img829.imageshack.us/img829/7755/periscopemask1024.jpg (http://img829.imageshack.us/i/periscopemask1024.jpg/)

working on the view


http://img9.imageshack.us/img9/346/frenchperiscopeview.jpg (http://img9.imageshack.us/i/frenchperiscopeview.jpg/)

In game french scope view :)



download (enable after the Surcouf v 1.6.5 mod with jsgme)

http://www.mediafire.com/file/bh7767f2hi7bapw/french%20periscope%20patch%20v1.0.7z



keltos

keltos01
12-09-10, 06:06 PM
http://img254.imageshack.us/img254/9568/frenchperiscope.jpg (http://img254.imageshack.us/i/frenchperiscope.jpg/)

http://img683.imageshack.us/img683/9568/frenchperiscope.jpg (http://img683.imageshack.us/i/frenchperiscope.jpg/)

my first minelayer ! :)

made thinner crosshairs, looks better ;)

v 1.1
http://www.mediafire.com/file/ug0d3uccc2osxb3/french%20periscope%20patch%20v1.1.7z

Schwieger
12-09-10, 07:39 PM
That fight would all depend on who spotted who first, and how they were spotted. If the I-400's planes spotted the Surcouf first, the Surcouf is finished, but if they spotted each other on the surface then the I-400 is finished.

Imagine all the suspense...

rein1705
12-10-10, 06:59 AM
Im gonna DL this baby the moment it becomes TMO ready!:D

keltos01
12-10-10, 09:41 AM
Im gonna DL this baby the moment it becomes TMO ready!:D

pfff....

keltos01
12-10-10, 12:28 PM
http://img51.imageshack.us/img51/4405/perifrench.jpg (http://img51.imageshack.us/i/perifrench.jpg/)
trying to get as precise a layout as possible.

anyone know how to change the zoom factor on the periscope view ?

I need 1.5 and 6x magnification

keltos

peabody
12-10-10, 01:02 PM
trying to get as precise a layout as possible.

anyone know how to change the zoom factor on the periscope view ?

I need 1.5 and 6x magnification

keltos

Cameras.dat/periscope/Optical

Peabody

keltos01
12-10-10, 02:52 PM
Cameras.dat/periscope/Optical

Peabody

And, as always, Peabody delivers ! :yeah::salute:

found it, set the attack scope to a magnification of 6 x and 4 x for the observation scope (or maybe is it the obs scope that has the higher magnification ? and the attack scope only 4 ?)

keltos

keltos01
12-10-10, 03:37 PM
The observation scope, used to scan the sea surface and sky, typically had a wide field of view and no magnification or low-power magnification. The targeting or "attack" periscope, by comparison, had a narrower field of view and higher magnification

http://www.answers.com/topic/periscope

keltos01
12-10-10, 05:10 PM
got some info on the french forum :

6 x and 1.1 x for the attack periscope 6° and 40° field of view respectively
2 x and 1.1 x for the observation periscope ? and 62 degrees field of view


download :
http://www.mediafire.com/file/xvh3pue696sru6y/french%20periscope%20patch%20v1.3.7z

keltos

Hitman
12-11-10, 02:46 AM
Keltos where did you get that periscope image? It's exactly the same as shown for german periscopes in lots of places :06:, though probably the reason is that french submarines -as many others- equipped german Zeiss periscopes bought in the interwar period.

I'm trying to determine if that reticle is real or simply a layout created for filming purposes, so any info about the source could be of good use :up:

keltos01
12-11-10, 04:30 AM
http://img593.imageshack.us/img593/184/periscope2.jpg (http://img593.imageshack.us/i/periscope2.jpg/)
image from Hautpoul

http://img232.imageshack.us/img232/461/germanperiscope.jpg (http://img232.imageshack.us/i/germanperiscope.jpg/)


clip38(see link below) very similar indeed this german scope...

data from simon :Quel grossissement as-tu prévus pour les deux périscopes ? Le commandant L’Herminier donne l’info dans son livre pour le Casabianca, comme ils ont contemporains l’un l’autre, je suppose que ça doit être la même chose.

Angle + grossissement cité par L'Herminier : "environ 6° au grossissement 6, 40° au grossissement normal 1.1."Keltos where did you get that periscope image? It's exactly the same as shown for german periscopes in lots of places :06:, though probably the reason is that french submarines -as many others- equipped german Zeiss periscopes bought in the interwar period.

I'm trying to determine if that reticle is real or simply a layout created for filming purposes, so any info about the source could be of good use :up:

got it from a guy on the "forum mille sabord"

http://www.mille-sabords.com/forum/index.php?showforum=167

look up the surcouf thread, I also thought it looked a lot like a german one but then didn't look up the ingame one :oops:

german periscope view (clip 38) :
http://www.itnsource.com/shotlist//IOW/1945/01/01/X01014503/


found some more data on periscopes :

http://zone.sousmarins.free.fr/Les%20mats%20des%20sous-marins.htm

Hitman
12-11-10, 08:20 AM
I suspected that already :hmmm:

Same as japanese periscopes, I'm afraid it might be difficult to get a really authentic one :damn:

On a side note, the periscope graticle on all those german films is, I'm afraid, a fake one added to the filming later.

Hitman
12-11-10, 08:30 AM
Here's some more authentic stuff:

Periscope from a diesel electric french submarine from the 70s (Doris): http://www.netmarine.net/bat/divers/gustavezede/histoire.htm

Another periscope from a diesel electric french submarine from the 70s (Flore):

http://img706.imageshack.us/img706/9042/periscopeflorereduit.jpg

Hitman
12-11-10, 09:09 AM
Some interesting internal pictures of the Surcouf: http://www.anciens-cols-bleus.net/divers-les-classiques-f146/le-croiseur-sous-marin-surcouf-t8139-20.htm

keltos01
12-11-10, 11:02 AM
Here's some more authentic stuff:

Periscope from a diesel electric french submarine from the 70s (Doris): http://www.netmarine.net/bat/divers/gustavezede/histoire.htm

Another periscope from a diesel electric french submarine from the 70s (Flore):

http://img706.imageshack.us/img706/9042/periscopeflorereduit.jpg

that's a very nice shot ! thanks hitman !

where does it come from ??

working on it :

http://img528.imageshack.us/img528/2497/periscopemask102422.jpg (http://img528.imageshack.us/i/periscopemask102422.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

keltos

Hitman
12-11-10, 12:28 PM
where does it come from ??

Flore is now a museum ship, the picture was on her website :)

keltos01
12-11-10, 02:21 PM
Flore is now a museum ship, the picture was on her website :)
well done cause I've been roaming the web for such pictures..

I use "periscope view french" and look through google pictures etc..

how do you do it?

keltos

Hitman
12-11-10, 02:48 PM
I googled for "sousmarin periscope deuxieme guerre" :har:

Knowing spanish, valencian and latin, I can more or less read french fluently, even if I can't speak almost anything. :D

keltos01
12-11-10, 03:21 PM
still in the picture I was given there is a line of marks right of the central crosshair, that does not show on the german reticle

hautpoul's

http://img593.imageshack.us/img593/184/periscope2.jpg (http://img593.imageshack.us/i/periscope2.jpg/)

german one :

http://img811.imageshack.us/img811/5796/germanperi.jpg (http://img811.imageshack.us/i/germanperi.jpg/)


http://www.ina.fr/histoire-et-conflits/seconde-guerre-mondiale/video/AFE85000709/avec-les-sous-marins-allemands-dans-l-atlantique-nord.fr.html

keltos

keltos01
12-13-10, 02:05 AM
http://img593.imageshack.us/img593/184/periscope2.jpg (http://img593.imageshack.us/i/periscope2.jpg/)

Hautpoul over at Mille Sabords says :
document d'archive relatif aux sous-marins français provenant de l'Etablissement de Communication et de Production Audiovisuelle de la Défense. notice the letters ECPA D on the image. It is from a French Defense News Archive.


Periscope's view analysis

view divised in 4 with crosshairs,

one vertical scale to the left at 9 divisions distance from the center one : how many degrees/grads ?

a parallel hair to the horizontal one at 9 graduations : how many degrees/grads ?

a scale close to the center vertical line with many smaller divisions : how many degrees/grads ?

keltos

keltos01
12-13-10, 12:23 PM
new 37 mm AA :

http://img192.imageshack.us/img192/2/aa37mm.jpg (http://img192.imageshack.us/i/aa37mm.jpg/)

ingame :

http://img688.imageshack.us/img688/9900/aa37mm2.jpg (http://img688.imageshack.us/i/aa37mm2.jpg/)
I still need to make the 3d model and change the rate of fire (20 shots/min)

and move the crew out of the way !

keltos

keltos01
12-14-10, 12:25 PM
The new AA gun will take a bit more time than I thought because I need to make a completely new 3d model for it..

all that for a gun that spat 20 shells a minute ! :shifty:

The sim part is done, but as of now it is still a clone of the 20 mm oerlikon though it has its own files etc.. thenks to Peabody, again ! :)


http://img227.imageshack.us/img227/4304/cn101.jpg (http://img227.imageshack.us/i/cn101.jpg/)

however I don't know that I will be able to make a new animation matching that sailor's way to aim the gun !

gosh it must've been awkward to fire!

keltos01
12-14-10, 02:20 PM
http://img692.imageshack.us/img692/5018/37cmcafrench.jpg (http://img692.imageshack.us/i/37cmcafrench.jpg/)

http://img219.imageshack.us/img219/9184/37cmflakfrench.jpg (http://img219.imageshack.us/i/37cmflakfrench.jpg/)

http://img208.imageshack.us/img208/9463/37cmcadencatoulon.jpg (http://img208.imageshack.us/i/37cmcadencatoulon.jpg/)

toulon

http://img132.imageshack.us/img132/6501/canonnavalaa37mmmle1933.jpg (http://img132.imageshack.us/i/canonnavalaa37mmmle1933.jpg/)

twin mount


http://img703.imageshack.us/img703/6364/axis37cm2.jpg (http://img703.imageshack.us/i/axis37cm2.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
http://img26.imageshack.us/img26/3159/37cmfrench.jpg (http://img26.imageshack.us/i/37cmfrench.jpg/)

now I understand why it's only 20 shots per minute! ;)

http://forum.axishistory.com/viewtopic.php?f=70&t=142260

keltos01
12-14-10, 03:11 PM
as it was a really close looking 37 mm AA :

http://img153.imageshack.us/img153/9838/37mmp.jpg (http://img153.imageshack.us/i/37mmp.jpg/)

I decided to go from the german 37 mm aa and see what gives

[edit] doesn't rotate, gotta fix things and change the base etc...

Hitman
12-14-10, 04:32 PM
gosh it must've been awkward to fire!

Yes, but just seeing it must have scared the hell otta any aviator passing close :o

keltos01
12-15-10, 03:34 AM
http://img138.imageshack.us/img138/7329/frenchaaview.jpg (http://img138.imageshack.us/i/frenchaaview.jpg/)

gun's viewpoint : DCA 37 mm mle 1925


http://img192.imageshack.us/img192/4232/frenchaagun.jpg (http://img192.imageshack.us/i/frenchaagun.jpg/)

http://img442.imageshack.us/img442/5550/frenchaagun2.jpg (http://img442.imageshack.us/i/frenchaagun2.jpg/)


the gun itself [WIP]

http://img716.imageshack.us/img716/5576/frenchaaview3.jpg (http://img716.imageshack.us/i/frenchaaview3.jpg/)

general view

http://img32.imageshack.us/img32/4323/frenchsurcouf.jpg (http://img32.imageshack.us/i/frenchsurcouf.jpg/)

sometimes I wonder if the huy who made the model didn't make too narrow an AA deck... :hmmm:



mod with new AA gun 37 mm mle 1925 :

download Surcouf v 1.6.9 :
http://www.mediafire.com/file/u0wl03f9y08f...ouf%20v1.6.9.7z (http://www.mediafire.com/file/u0wl03f9y08f9vi/Surcouf%20v1.6.9.7z)

keltos01
12-15-10, 05:20 AM
harbor attack : ship only visible at 6 km when I started shelling from 10 km away...

http://img522.imageshack.us/img522/9799/shoredom.jpg (http://img522.imageshack.us/i/shoredom.jpg/)

http://img573.imageshack.us/img573/7265/shoredom2.jpg (http://img573.imageshack.us/i/shoredom2.jpg/)

keltos

keltos01
12-15-10, 12:13 PM
nearly a real " canon de dca mle 1925 de 37 mm " :

http://img824.imageshack.us/img824/5811/aasurcouf.jpg (http://img824.imageshack.us/i/aasurcouf.jpg/)

I redid the body and shortened the barrel of the gun

I have a wierd effect : I press once on the spacebar to fire and it fires twice... happens everytime :(

keltos

keltos01
12-16-10, 08:12 AM
http://img89.imageshack.us/img89/3875/aa2aa.jpg (http://img89.imageshack.us/i/aa2aa.jpg/)
new AA gun mle 1925 37mm semi automatic



Surcouf v 1.7.0 :

http://www.mediafire.com/file/iqfor7bpmbnw...ouf%20v1.7.0.7z (http://www.mediafire.com/file/iqfor7bpmbnw0xt/Surcouf%20v1.7.0.7z)

keltos01
12-16-10, 10:07 AM
http://img96.imageshack.us/img96/885/torp.jpg (http://img96.imageshack.us/i/torp.jpg/)


new french 26v and 24V 3d torpedo models

f.i. :

27 ft. 2 in. (8.280 m) 24v
16 ft. 10.5 in. (5.140 m) 26v

20 ft 5 in (6.223 m) mk 18
20 ft 6 in (6.248 m) mk 14

http://img96.imageshack.us/img96/8332/26vfs.jpg (http://img96.imageshack.us/i/26vfs.jpg/)

26V

http://img697.imageshack.us/img697/6037/24vg.jpg (http://img697.imageshack.us/i/24vg.jpg/)

24V


D/L Surcouf v 1.7.1 :

http://www.mediafire.com/file/4d4v2nv8n8drdl9/Surcouf%20v1.7.1.7z




keltos

Arael
12-16-10, 02:13 PM
This baby keeps looking better and better. I can't wait until it's finished.

keltos01
12-17-10, 10:43 AM
loadout wip :

http://img137.imageshack.us/img137/8241/loadoutwip.jpg (http://img137.imageshack.us/i/loadoutwip.jpg/)

still some work to do...

http://img202.imageshack.us/img202/6103/24vjd.jpg (http://img202.imageshack.us/i/24vjd.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

keltos

keltos01
12-17-10, 02:57 PM
http://img43.imageshack.us/img43/6220/loadouts.jpg (http://img43.imageshack.us/i/loadouts.jpg/)

still trying to make the 24v longer but whole in the window... takes some tweaking...

keltos01
12-17-10, 03:39 PM
http://img337.imageshack.us/img337/4052/loadoute.jpg (http://img337.imageshack.us/i/loadoute.jpg/)

done.

24v longer than its US counterparts
26v thinner and shorter

patch Surcouf v1.7.1 à v1.7.2 :

http://www.mediafire.com/file/fca9a7z10oiz...20to%201.7.2.7z (http://www.mediafire.com/file/fca9a7z10oiz2l5/Surcouf%20patch%201.7.1%20to%201.7.2.7z)



:)

keltos

willielapus
12-17-10, 08:49 PM
Downloaded Surcouf Mod. Having problem going to periscope station. :wah:

Please help.
Do I need to download French Periscope mod? Where can I get it?
Thanks

keltos01
12-18-10, 03:08 AM
Downloaded Surcouf Mod. Having problem going to periscope station. :wah:

Please help.
Do I need to download French Periscope mod? Where can I get it?
Thanks

do not use it with any other mod !!!!


if you use TMO or another mod go to unitsparts\uniparts8Surcouf and make sure that there isn't another sub using the 8

if so change the number to after the last unitspartsXsubmarine

it should do it, no periscope means no tower means wrong unitsparts number

regards

keltos

keltos01
12-18-10, 03:29 AM
the zoom factor on the gun view is not enough

http://img18.imageshack.us/img18/6513/gunview.jpg (http://img18.imageshack.us/i/gunview.jpg/)
at 6500 m I can barely resolve that cargoship...

[edit] was a sampan...


any idea about the telemeter zoom factor on the surcouf ?




CURRENT Surcouf :

D/L Surcouf v 1.7.1 (new torpedo 3d models etc..) :

http://www.mediafire.com/file/4d4v2nv8n8drdl9/Surcouf%20v1.7.1.7z




patch Surcouf v1.7.1 à v1.7.2 (new loadout torpedo pictures for the French Torpedoes 24v and 26v):

http://www.mediafire.com/file/fca9a7z10oiz...20to%201.7.2.7z (http://www.mediafire.com/file/fca9a7z10oiz2l5/Surcouf%20patch%201.7.1%20to%201.7.2.7z)




keltos

keltos01
12-18-10, 12:14 PM
TBT view :

http://img24.imageshack.us/img24/8895/zoom1p.jpg (http://img24.imageshack.us/i/zoom1p.jpg/)

same ship viewed from the DG :

http://img259.imageshack.us/img259/4383/zoomt.jpg (http://img259.imageshack.us/i/zoomt.jpg/)
zoom factor increased to 16x

:)
download patch deckgun to upgrade Surcouf to version 1.7.3 (from 1.7.2):

http://www.mediafire.com/file/lymrzb9kmm9lm6a/Surcouf%20v1.7.2%20patch%20deckgun%20to%201.7.3.7z

Travis Reed
12-18-10, 07:56 PM
Might make it easier to actually hit things at long range... You might try giving it a max zoom level of 32x for shots out to the guns' max range...or whatever range is the max that ships are rendered at...

keltos01
12-19-10, 02:39 PM
I don't know that 32x would be very realistic...

regards

keltos

keltos01
12-20-10, 04:36 AM
http://img689.imageshack.us/img689/6517/rotation1l.jpg (http://img689.imageshack.us/i/rotation1l.jpg/)
normals problem ???


the hull is dark when facing the light

the hull is light where there should be a shadow..


:damn:

keltos01
12-20-10, 09:01 AM
all fixed now :)

keltos01
12-20-10, 09:27 AM
http://img64.imageshack.us/img64/4986/subi.jpg (http://img64.imageshack.us/i/subi.jpg/)

a midget sub !!!!!

http://img697.imageshack.us/img697/9651/sub2d.jpg (http://img697.imageshack.us/i/sub2d.jpg/)

entrance to tokyo bay, harbor to port :

sank one midget sub - no credits but went skyhigh with one 26v torp
sank shokaku
sank a heavy cruiser, one torp went under and hit the maya behind it !


then sank the Maya with 3 more torps set at shallowest depth possible : they went over the heavy cruiser's wreck into the Maya's side !!

went to 20 feet depth, opened up with the 37 mm mle 1925 on a landed H6K while the main battery was firing on a subchaser !

what a boat !!!!

keltos

ps 24v now set at 15° giro


download :

http://www.mediafire.com/file/7zj7oaauek5aen5/Surcouf%20v1.7.4.7z

Stormfly
12-21-10, 02:16 AM
WOW, why did i see this fine mod so late :timeout:

...can we expect a Trigger Maru version soon ? :sunny:

keltos01
12-21-10, 03:54 AM
WOW, why did i see this fine mod so late :timeout:

...can we expect a Trigger Maru version soon ? :sunny:

It's been asked on the french forum too... the thing is I don't know where to start to make a patch, but I'll try

on the other hand if someone were to make such a patch for the Surcouf v 1.7.4 I would be more than happy !!!:up:

the thing is if the mod is nearly done and ok for XMAS on Subsim ;) I won't really have the time to work on the patch in the next few days

http://img526.imageshack.us/img526/3774/gunfight.jpg (http://img526.imageshack.us/i/gunfight.jpg/)

Gunfight ! :arrgh!:

in this picture her two aft batteries just spat four shells at me ! the other two are two of mine heading her way ;)


[edit] the log logged only 22 sunk ships when I sank an additionnal two battlehips and one aircraft carrier...


Surcouf v 1.7.5 :

http://www.mediafire.com/file/k5625q33xc1nm57/Surcouf%20v1.7.5.7z (http://www.mediafire.com/file/7zj7oaauek5aen5/Surcouf%20v1.7.4.7z)

keltos

keltos01
12-22-10, 07:05 AM
http://img151.imageshack.us/img151/6775/tokyoe.jpg (http://img151.imageshack.us/i/tokyoe.jpg/)

keltos

keltos01
12-29-10, 11:20 AM
http://img340.imageshack.us/img340/3774/gunfight.jpg (http://img340.imageshack.us/i/gunfight.jpg/)

results if a gunfight with 3 jap DDs...

better suited against merchants !

gotta check those torp settings : though the 26v is set to 180° giro I had it run straight when leaving the tubes a few times ....

maybe 135° is the max for straight running torps unlike the accoustic which is set to 180° ?

keltos

Swabbie
12-29-10, 03:19 PM
I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.

keltos01
12-30-10, 05:17 AM
I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.

try and copy the torpedo files from an earlier version to see what gives (or delete everything from an earlier version but the torpedo files and enable with jsgme)

I'll try too on my end

and report :salute:

keltos

keltos01
12-30-10, 10:32 AM
http://www.mediafire.com/file/cc4h6um5wa5bhlq/Surcouf%20v1.7.6%20torpedoes.7z

this version works : the small torpedoes can aim 180 ° !! do not worry about the light being green or anything for those ones !

I had them fire at a ship in front of me !

Swabbie
12-30-10, 07:00 PM
I used the torpedo patch and everything works perfectly again.

Today while playing around with this boat. I somehow managed to slice a DD in two with the periscope. :rotfl2:

keltos01
12-31-10, 04:19 AM
I used the torpedo patch and everything works perfectly again.

Today while playing around with this boat. I somehow managed to slice a DD in two with the periscope. :rotfl2:

did your katana/periscope survive the hit ? ;)

glad all is well again, the torp problem might have come from me messing around with the .sim...

I wanted to remove all premature and other torp problems, since the french told me their torps didn't have those problems (though the british did)

keltos

jhapprich
12-31-10, 05:11 AM
I wanted to remove all premature and other torp problems, since the french told me their torps didn't have those problems (though the british did)

keltos[/QUOTE]

of course not.did the french EVER shoot a "hot" shot during the war?

keltos01
12-31-10, 10:46 AM
I wanted to remove all premature and other torp problems, since the french told me their torps didn't have those problems (though the british did)

keltos

of course not.did the french EVER shoot a "hot" shot during the war?[/QUOTE]

they did but in the seas around Norway and most of the time around 600 m away from their target...

keltos

keltos01
01-03-11, 09:55 AM
http://img18.imageshack.us/img18/7458/zoomka.jpg (http://img18.imageshack.us/i/zoomka.jpg/)

http://img811.imageshack.us/img811/4241/zoom2g.jpg (http://img811.imageshack.us/i/zoom2g.jpg/)

[edit] just see how many shells it took just to damage them... waste of ammo really !


max zoom Surcouf Turret

asashio destroyer spotted visually at 14500 meters, engaged at 9500 m :)

keltos

keltos01
01-05-11, 05:52 AM
05 01 2011

armor level turret asashio = 30

made a turret.zon with armor of 30 that encapsules both turret and turret base
left kiosk armor as is (till i get a better answer than "lightly armored" )

added 45 star shells to .sim of turret

moved spheres in tower2 and 1
moved boxes in tower2 and 1

now v 1.7.8

copyright keltos 2010-2011

Arael
01-05-11, 03:47 PM
05 01 2011

armor level turret asashio = 30

made a turret.zon with armor of 30 that encapsules both turret and turret base
left kiosk armor as is (till i get a better answer than "lightly armored" )

added 45 star shells to .sim of turret

moved spheres in tower2 and 1
moved boxes in tower2 and 1

now v 1.7.8

copyright keltos 2010-2011

I'm betting that lightly armored pretty much means sprinter and machinegun proof. Probably up to stopping the machine guns the merchants like to use.

keltos01
01-06-11, 02:50 AM
I'm betting that lightly armored pretty much means sprinter and machinegun proof. Probably up to stopping the machine guns the merchants like to use.

so that would be what ? 25 mm (one inch) thick armor ?

I know IJN subs weren't machinegun proof from my readings ! one was nearly sunk by strafing only, but reported holes up to 25 cm across !!!

that wouldn't happen with a .50 machine gun now would it ?

keltos

Arael
01-06-11, 02:36 PM
so that would be what ? 25 mm (one inch) thick armor ?

I know IJN subs weren't machinegun proof from my readings ! one was nearly sunk by strafing only, but reported holes up to 25 cm across !!!

that wouldn't happen with a .50 machine gun now would it ?

keltos

An inch seems a bit thick, as when I visited U-505 the pressure hull was an inch thick. But then again, all sources I can find on the thickness of sprinter protection does indicate about 20mm of armor for sprinter proofing.

keltos01
01-07-11, 04:43 AM
http://img593.imageshack.us/img593/3637/camerasettings.jpg (http://img593.imageshack.us/i/camerasettings.jpg/)
Here's a new periscope view for the Surcouf :

FOV adjusted to 40° at low power (1.1 x)
FOV adjusted to 7.6° (not the rl 6.0°) at high power(6.0 x)

download (jsgme ready):

http://www.mediafire.com/file/zs0lwbfvr883...0FOV%2040%B0.7z (http://www.mediafire.com/file/zs0lwbfvr883u44/Surcouf%20periscope%20FOV%2040%B0.7z)

keltos

keltos01
01-07-11, 06:07 AM
http://img211.imageshack.us/img211/7540/ffl.jpg (http://img211.imageshack.us/i/ffl.jpg/)

http://www.ina.fr/histoire-et-conflits/aut...-libres.fr.html (http://www.ina.fr/histoire-et-conflits/autres-conflits/video/AFE00002927/les-forces-francaises-libres.fr.html)

keltos01
01-07-11, 10:35 AM
http://img33.imageshack.us/img33/3391/aagunview.jpg (http://img33.imageshack.us/i/aagunview.jpg/)

new AA gun view, includes the new scope view and set to 40° FOV too :

Surcouf v 1.7.8 :

http://www.mediafire.com/file/r1sa3y93m0xqmx2/Surcouf%20v1.7.8.7z

Arael
01-22-11, 01:34 PM
Is there some reason this wouldn't run with run silent, run deep for 1.5? Every time I fire it up, the Surcouf's textures are all screwy and the conning tower won't show up.

keltos01
01-22-11, 02:04 PM
Is there some reason this wouldn't run with run silent, run deep for 1.5? Every time I fire it up, the Surcouf's textures are all screwy and the conning tower won't show up.

if you enable it last, what files does jsgme say will be changed ?

Arael
01-22-11, 02:14 PM
if you enable it last, what files does jsgme say will be changed ?

careerstart.upc
flotillas.upc
upgradepacks.upc

keltos01
01-22-11, 04:46 PM
careerstart.upc
flotillas.upc
upgradepacks.upc

these are rsrd 's most important files as they state which sub is used and what the missions are..

but that should not mess up the textures. I dled rsrd and will take a look

regards

keltos

ps do you use any other mod ? like tmo or any other ?

Arael
01-22-11, 05:08 PM
these are rsrd 's most important files as they state which sub is used and what the missions are..

but that should not mess up the textures. I dled rsrd and will take a look

regards

keltos

ps do you use any other mod ? like tmo or any other ?

I'd like using it with TMO, but I know you need someone else to do that one. So, I decided to try it with just RSRD. I wanted at the very least a historically accurate campaign rather than the random crap the stock game gives.

keltos01
01-22-11, 07:02 PM
I'd like using it with TMO, but I know you need someone else to do that one. So, I decided to try it with just RSRD. I wanted at the very least a historically accurate campaign rather than the random crap the stock game gives.
I'll try it myself on monday and see what gives

k

keltos01
01-24-11, 05:49 AM
Surcouf Run Silent Run Deep patch

now the Surcouf is available to all careerstarts in all flotillas in RSRD :)

D/L :

http://www.mediafire.com/file/7azaaeme68dm2zd/RSRD%20Surcouf%20patch.7z

known issue : a bunch of SH4 message appear when loading the mission, basically :

http://img217.imageshack.us/img217/3105/rsrd.jpg (http://img217.imageshack.us/i/rsrd.jpg/)

the whole menu directory is missing from rsrd v 550 ?



keltos

Arael
01-24-11, 01:05 PM
Surcouf Run Silent Run Deep patch

now the Surcouf is available to all careerstarts in all flotillas in RSRD :)

D/L :

http://www.mediafire.com/file/7azaaeme68dm2zd/RSRD%20Surcouf%20patch.7z

known issue : a bunch of SH4 message appear when loading the mission, basically :

http://img217.imageshack.us/img217/3105/rsrd.jpg (http://img217.imageshack.us/i/rsrd.jpg/)

the whole menu directory is missing from rsrd v 550 ?



keltos

Killer, thank you very much.

TorpX
01-24-11, 05:34 PM
I've just been reading about this. :o:o

I don't know whats more incredible; that it was actually built, or that it was built by the French?



If you decide to rename it (being under British management), I have a suggestion:


ROBOSUB :arrgh!:

Arael
01-24-11, 09:31 PM
I've just been reading about this. :o:o

I don't know whats more incredible; that it was actually built, or that it was built by the French?



If you decide to rename it (being under British management), I have a suggestion:


ROBOSUB :arrgh!:

The British already have one. (http://en.wikipedia.org/wiki/HMS_X1)

keltos01
01-25-11, 08:46 AM
I made a small mod so that AI attacks from further away with their guns :


d/l :

http://www.mediafire.com/file/7lldnsh7bd53j0l/long%20guns.7z



keltos

Arael
01-25-11, 08:08 PM
Just FYI, you've created a monster. I ran into a largish convoy North of Manila, and decided to take it on. I was able to sink the Fubuki class and the three minelayers that protected it with barely a scratch. I then proceeded to put all but 6 ships of the convoy on the bottom in about two hours, and those 6 only survived because they were fishing boats that weren't worth a 203mm shell. 400 shells in exchange for 23 ships and 108,000 tons on the sea bottom before I even reached my first patrol area.

TorpX
01-26-11, 12:58 AM
Just out of curiosity, has anyone found data for the guns?
8 in. guns on a sub is really amazing.

Arael
01-26-11, 01:49 AM
Just out of curiosity, has anyone found data for the guns?
8 in. guns on a sub is really amazing.


http://www.navweaps.com/Weapons/WNFR_8-50_m1924.htm

keltos01
01-26-11, 03:28 AM
Just FYI, you've created a monster. I ran into a largish convoy North of Manila, and decided to take it on. I was able to sink the Fubuki class and the three minelayers that protected it with barely a scratch. I then proceeded to put all but 6 ships of the convoy on the bottom in about two hours, and those 6 only survived because they were fishing boats that weren't worth a 203mm shell. 400 shells in exchange for 23 ships and 108,000 tons on the sea bottom before I even reached my first patrol area.

In RL she had no radar... but I guess she could've gotten one from the americans had she not been sunk before entering the Panama canal..


keltos

Arael
01-26-11, 12:22 PM
In RL she had no radar... but I guess she could've gotten one from the americans had she not been sunk before entering the Panama canal..


keltos

I'd say the main problem with her right now is that the main guns reload waaay too quickly. I'm able to put about 8 salvos downrange in a minute, which is double what even the CAs mounting the same guns could manage. The second problem is she submerges very quickly. Like, Type VII u-boat quickly. Given how long it take a US fleet sub to submerge early in the war, the Surcouf's dive time is ridiculous. Apart from that, she seems to eat through the batteries while taking forever to recharge them, but I'm guessing that's probably realistic.

Edit: I just thought of something else. While at periscope depth minesweepers and the like will not cross over the Surcouf to drop depth charges. They begin acting like they're about to collide with another AI ship and will just jet forwards and backwards. I don't know if Destroyers act the same way because honestly, I don't want to be anywhere near periscope depth with a DD bearing down on me.

TorpX
01-26-11, 02:35 PM
I came accross this link:

http://www.avalanchepress.com/Surcouf.php

I thought is was rather interesting. Among other things, it says the turret was watertight! I had assumed it was free-flooding.

BTW, in your model can the guns fire seperately? In RL, they would usually fire one at a time.

chrysanthos
03-15-11, 04:45 PM
i know this is not the right place for the question but how the heck you get the hull damage meter into 5 digits? no ofence ok? how you do it because i need help on a battleship and she has limit hull damage....waiting for pm;)

colonelCJ
03-18-11, 12:30 AM
Apologies for the bump,
but i am running stock 1.5, and i can launch into game, but the conning tower/periscope doesnt show?
any fixes? :down:

rein1705
03-18-11, 03:03 AM
Man oh man... you... this boat is amaising i love it. you really put a lot of work in this baby and shes beautiful. Thank you so much!




PS: lol "S-Boat and a battleship.... But will it BLEND? " Yes, yes it does:yeah:

RobertoChorizo
03-20-11, 02:41 PM
...Is there a solution to reload the rear torpedo-turrets? 'Cause when I go to refuel and re-supply in a friendly harbour, they stay empty...
:-/

jakla1027
03-20-11, 06:40 PM
Does anybody know of a way to make Surcouf TMO 2.1 compatiable????:hmmm:

Thanks
Jason

Sledgehammer427
03-20-11, 08:33 PM
...Is there a solution to reload the rear torpedo-turrets? 'Cause when I go to refuel and re-supply in a friendly harbour, they stay empty...
:-/

I believe its because they are external tubes. a quick refit doesn't mean you will be in port long enough for the dockyard men to reload them.

Jan Kyster
03-20-11, 09:36 PM
...or maybe you need to drag them to tubes/storage yourself? :hmmm:


When I go to refit, only the empty spare torps storages are loaded.
Then I drag one torp into an empty tube, this triggers all the empty tubes to be loaded.
Select refit once again and the now empty storages will be filled up.

RobertoChorizo
03-21-11, 07:53 AM
...or maybe you need to drag them to tubes/storage yourself? :hmmm:


When I go to refit, only the empty spare torps storages are loaded.
Then I drag one torp into an empty tube, this triggers all the empty tubes to be loaded.
Select refit once again and the now empty storages will be filled up.

Thanks, I will try, but...
Will it work even if the Surcouf doesn't have rear torpedo reserve? :-/

RobertoChorizo
03-21-11, 04:56 PM
So, as I thought, and probably because the Surcouf doesn't have rear torpedo storage, it's impossible to reload your rear torpedo-turrets ; it means that once you have fired those six torpedoes, you lose 60 % of your fire-power (ok, I'm not including the main gun-turret :haha:) until the end of the patrol...

:shifty: That's a problem.

Maybe Keltos is dead? I heard there was political troubles in Belgium. It seems that the two main communities started a war for the paternity of French fries. :O:

u35_captain
03-03-12, 08:45 PM
I know this is an old thread, but...someone needs to make this in any SH game. (Please, oh please, let it be converted to SH III for me.... :P )

It's a strange (and I think rather amazing) submarine with an interesting history.

Honestly, can you imagine the shock on the face of an enemy destroyer when those guns open fire?

keltos01
03-17-12, 01:54 AM
It would be nice ! I don't know if it ever got adapted to TMO, but seeing it on other SH would be nice.

Going against DDs ? she got sunk by a cargoship in RL....

keltos

Frenchy849
03-17-12, 11:11 AM
No,she was sunk by an American aircraft carrier.
The merchant ship was only in the report.

keltos01
03-17-12, 11:39 AM
the records of the 6th Heavy Bomber Group (http://en.wikipedia.org/wiki/6th_Operations_Group) operating out of Panama show them sinking a large submarine the morning of 19 February. Since no German submarine was lost in the area on that date, it could only have been Surcouf. He suggested that the collision had damaged Surcouf's radio and the stricken boat limped towards Panama hoping for the best.

http://en.wikipedia.org/wiki/French_submarine_Surcouf_%28N_N_3%29

I have more on this, jsut gotta dig it out again..

keltos

keltos01
03-17-12, 11:46 AM
(08/26/06): "The sinking of the Surcouf - It seems highly likely that Surcouf was sunk by U-502 (Ed. Note: Our Oranjestad Harbor "friend") under Kapitan Jurgen Rosenstiel. So far, it has been possible to identify only six of the seven ships reported as sunk by U-502 and the unidentified target matches Surcouf - although at the time of the attack it (unidentified vessel) was identified as a tanker. This action happened on February 14, 1942, in Square EC9436. This (location) is about thirty-two (nautical) miles southwest of Aruba and five (nautical) miles north of the lighthouse on Peninsula de Paraguana, Venezuela...Surely it would be a simple matter of going to this position and diving to see what is down on the seabed. It is quite likely that Kptit. von Rosenstiel's tanker of 2500 tons turned out to be the missing submarine

http://www.lago-colony.com/GRAYS_ROUNDTABLE/NEWSLETTER_9.htm

keltos

messageboy101
03-22-12, 12:07 PM
do's this work with SHIV 1.4?

keltos01
03-22-12, 12:09 PM
do's this work with SHIV 1.4?

she should.

keltos

messageboy101
03-23-12, 01:03 PM
thanks then i will try the Surcouf

yamatowar
03-23-12, 05:55 PM
she should.

keltos


yup, it works, and whit the patch of RSRDC i works perfectly, thanks keltos, i've oneshooted a t3 tanker :D i blow up. I LOVE FIREWORKS

CaptainD
03-25-12, 06:31 AM
That's sure, the first time I test this mod I sweep an Akizuki of the sea in less than 5 mn, wide out of her gun's range.
It's not easy to see the shots so far!
Does anyone know anythings about the K-Boats of the RN?

Edit: My mistakes, it was not the K-boats but the M-Boats which had one 12 inch gun.
Only one was operational before the end of the first world war but didn't sea combat.

discfanatic
08-10-12, 11:19 AM
this is great thanks for building a mod for the vessel which got me into subs in the 1st place

and the M boats were designed to fire a volley from the 12 inch gun from underwater to destroy fortifications !!

is v 1.7.8 the latest build ??

keltos01
08-25-12, 01:37 AM
yes I do not intend to work on this sub in the future. But the use of the radar on her is a bit of a cheat as the french never had any...

keltos