View Full Version : 3DS max texture trouble.
runningdeer
06-24-09, 08:13 AM
Hi all.
I have been trying to import an SH4 3d model (.obj) to my 3DS max (2009).
I use S3D to export the model, as a wavefront .obj file.
3DS max loads the .obj fine, but says it cannot locate the texture file. Giving me the option to create a search path for the NSS_T01_DDS file. I do not understand this so I load it as is, without the T01 and so I get the 3d model only.
I am new to working with 3d models and software. Struggling a bit with tutorials that seem to assume I know more than I do.
I hope to use 3DS max to create better quality skins for SH4. I am too limited when simply editing the texture files in photoshop.
Do I need these texture files to load with the 3d model in 3DS max?
Thanx for your time.
Seeadler
06-24-09, 11:07 AM
I use S3D to export the model, as a wavefront .obj file.
Do I need these texture files to load with the 3d model in 3DS max?
the *.obj file contains only the geometry data, the exported material file *.mtl the information about the textures and how they are mapped onto the geometry. To make 3DMax load the texture via the mtl file to the geometry you must also export the textures on put them in the path of the obj file.
Export/Import tutorial
http://www.subsim.com/radioroom/showthread.php?t=135177
runningdeer
06-24-09, 11:49 AM
the *.obj file contains only the geometry data, the exported material file *.mtl the information about the textures and how they are mapped onto the geometry. To make 3DMax load the texture via the mtl file to the geometry you must also export the textures on put them in the path of the obj file.
Export/Import tutorial
http://www.subsim.com/radioroom/showthread.php?t=135177
This is extremely helpful...tyvm for your reply.
Seeadler
06-24-09, 11:58 AM
Some SH4 models use the external textures, so it's a good advice to put
"[yourdrive]:\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex"
to the material search path of 3DSMax.
This can be set under Customize -> Configure User Path -> External files
runningdeer
06-24-09, 12:27 PM
Some SH4 models use the external textures, so it's a good advice to put
"[yourdrive]:\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex"
to the material search path of 3DSMax.
This can be set under Customize -> Configure User Path -> External files
Ok, I'll do that right away, ty.
Although the link to the tutorial by skwasjer helps me to understand things better...the images of both the S3d & 3dSmax windows he uses are a little different than mine. Perhaps I am running new versions of both?
Also...I can see the file that you mentioned I need to add to the path (when I am previewing the 3d model in S3D) I cant figure out how to add it to the 3d model when exporting it.
The missing file and error message I get when trying to load in my autodesk 3d max is: Diffuse map not found in material "NSS_Pclass_01ea81e0b7b8ecc1e0".
runningdeer
06-25-09, 10:36 AM
-bump-
Seeadler
06-25-09, 01:10 PM
The missing file and error message I get when trying to load in my autodesk 3d max is: Diffuse map not found in material "NSS_Pclass_01ea81e0b7b8ecc1e0".
you can open the *.mtl file with a texteditor and take a look from where the *.dds map should be loaded and check if the dds texture file is allready in that location. Perhaps the desired diffuse map is one of the external textures, in S3D these maps has the description: External Texture
runningdeer
06-25-09, 01:20 PM
you can open the *.mtl file with a texteditor and take a look from where the *.dds map should be loaded and check if the dds texture file is allready in that location. Perhaps the desired diffuse map is one of the external textures, in S3D these maps has the description: External Texture
Hmmm, last time I tried, I remember seeing some reference to 'external texture'. Man...its confusing in autodesk, phew :88). What shall I do if that is the case?
By the way, I followed through with your advice above, about:
"Some SH4 models use the external textures, so it's a good advice to put
"[yourdrive]:\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex" to the material search path of 3DSMax."
Thanx for coming back and your reply.
Seeadler
06-25-09, 02:15 PM
What shall I do if that is the case?
1. open the mtl file of the object you want to import in 3DSMax
it should looks like this:
# Obj-exporter - version 1.4.3 - 02.01.2009 - © 2001-2008 skwas
#
newmtl NSS_Sclass_01_ea812e0b748ecc1e0
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773502588 0.5773502588 0.5773502588
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0
illum 2
map_Kd "F:\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Salmon\NSS_Salmon_T01.d ds"
#
2. In this case, ensure that NSS_Salmon_T01.dds is in this directory
3. If not, search for it in the SH4 folders and copy it to this location or edit the path in the mtl file to point to the location where you found the texture.
The same when you import the model back into the DAT file, all the "map_Kd"-texture paths in the mtl file must point to the correct texture locations
runningdeer
06-25-09, 04:45 PM
1. open the mtl file of the object you want to import in 3DSMax
it should looks like this:
# Obj-exporter - version 1.4.3 - 02.01.2009 - © 2001-2008 skwas
#
newmtl NSS_Sclass_01_ea812e0b748ecc1e0
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773502588 0.5773502588 0.5773502588
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0
illum 2
map_Kd "F:\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Salmon\NSS_Salmon_T01.d ds"
#
2. In this case, ensure that NSS_Salmon_T01.dds is in this directory
3. If not, search for it in the SH4 folders and copy it to this location or edit the path in the mtl file to point to the location where you found the texture.
The same when you import the model back into the DAT file, all the "map_Kd"-texture paths in the mtl file must point to the correct texture locations
Yes, it looks the same, here is what I found in the mtl file:
# Obj-exporter - version 1.4.3 - 1/2/2009 - © 2001-2008 skwas
#
newmtl NSS_Pclass_01_ea81e0b7b8ecc1e0
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773502588 0.5773502588 0.5773502588
Ks 0.5773502588 0.5773502588 0.5773502588
d 1.0
Ns 0
illum 2
map_Kd "C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Submarine\NSS_Porpoise\NSS_Porpoise_T 01.dds"
#
If that is correct, is there something else I could try?
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