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Sledgehammer427
07-17-09, 01:05 AM
Okay, I started This a LOOOONG time ago and now with my oodles of experience gained through SUBSIM, I'm taking another go at it.
The tower Model is mine, and can be done up by a child in minutes, but it is a start and it's already in a Conning_GUPPY.dat, with proper texture coordinates and everything (Keltos you helped more than you think, thanks buddy :up:)
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer26.jpg
There may be more editing done to the actual Gato hull done later, But right now, I will just use the normal Fleet Boat Hull, Supposedly a GUPPY:O:

RELEASE CANDIDATE ONE IS OUT!!!!!
http://www.filefront.com/14115799/GUPPYII_ModRC1.rar

Sledgehammer427
07-17-09, 03:25 AM
Using Mikhayl's excellent playable units tutorial:D

http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2009-07-17_030812_765.jpg
EDIT: Just did a multiple year stress test, to ensure all of the towers will stay there, confirmed 41-45 towers :up:
Next issue is the brightness of the tower texture, It should be fixed, but I can't make any promises

Werewolf
07-17-09, 05:25 AM
Wauw! Do you know how many times I have tried to do that without success? :haha:

Finally a real guppy and even my favourite version with that tall sail :DL

Is it downloadable yet?

Great work :yeah:

AVGWarhawk
07-17-09, 07:25 AM
:D Yuppie a Guppy! Can we designate her SS423? :D Oh, bag the cannon on the stern.

captgeo
07-17-09, 07:28 AM
Can not wait for the release of this Mod, :yeah:

Rockin Robbins
07-17-09, 01:53 PM
How about the bow streamlining, ala Cavalla? To be a true guppy a boat had to have the bow skin change. Several boats, such as Kraken, were half-guppies without it, but they were not considered to be guppies, even with the tall streamlined conning tower.

Task Force
07-17-09, 01:55 PM
Sounds like a great mod.:up: guppy also had no deck gun...

AVGWarhawk
07-17-09, 02:16 PM
The Torsk is a fleet-snorkel conversion. Guppy has full blow change in bow as RR suggested.

ETR3(SS)
07-17-09, 02:27 PM
I don't recall Rickover being a DBF kinda guy. :har: But on a serious note I was just thinkin about this the other day and wondered why no one had attempted it yet. If you need any help I'm more than glad, I've made a few breakthroughs myself with the 688i mod.

Sledgehammer427
07-17-09, 02:50 PM
@ETR3, I'll Keep that in mind.

@AVGWarhawk, bagging the DG now, gonna make a couple versions, a Gunslinger version for those heartedly bound to their DG, and a full-on GUPPY for the fanatics.

@RR and everyone else telling me to streamline the bow, I based the version you see here on the GUPPY IA conversion, basically just a barebones conversion to a slightly faster submarine.
Don't Fret, though. I AM going to start work on a GUPPY bow after I get the tower textures all worked out

EDIT: Guppy bow is a little bit of a pain, so I won't deal with it for now.
My prbolem is that the tower textures aren't bright enough, so they alre always dark.

Rockin Robbins
07-18-09, 01:31 PM
Take your time and get it right. Just looking forward to some scary fast underwater speeds!

keltos01
07-18-09, 01:59 PM
so we will need a Cold War mod after all ;)

good job :up:

keltos

Sledgehammer427
07-19-09, 09:00 PM
I messed around with a Type 18 bow for a while and came up with this.
t's overlaid a gato bow, which is what the submarine GUPPY model is
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer27.jpg

Donner
07-19-09, 09:15 PM
Beautiful!

Looking forward to cruising around the Seven Seas with it! :ping:

Sledgehammer427
07-19-09, 10:22 PM
as have I :haha:

the bow portion has been successfully "welded" to the forward hull section, still looks kinda strange to me, but now I get to add all the GUPPY I series Boats!
as soon as textures, the .sim file, and the campaign (cause thats what made me famous around here:D) are ready, it will be released:o

a three day mod...okay, almost 4. awesome eh?

ETR3(SS)
07-19-09, 10:25 PM
Outstanding! This will be in my mods folder for sure when you release it. :yeah: Congrats!

Sledgehammer427
07-19-09, 11:30 PM
GUPPY II Boats added, all 24 of them X_X

Still a little smidge of editing needs to be done with the bow.
then its off to get new textures, with no free flood holes.

then, final betatesting, perhaps with some new numbers :wink:

I can add the texture Coords so it can be easy to add numbers, too, make like 5 different boats with numbers, add them to the pack :D

EDIT: Numbers are working! We will have USS Cutlass's tower Numbers for your average one, or should I make just a normal unnumbered one for the Release?
with numbers in their own JSGME installing files?

Another edit:
Need your help guys, my tower texture is too dark, and after my bow modification, the texture for the hull is gone. even though it's showing up in S3d.
doublechecked everything, tested it in another mission, still gone.

Sledgehammer427
07-20-09, 10:32 AM
bump, please, someone knows how to fix this!

Royale-Adio
07-20-09, 07:49 PM
Looking good! I love that coning tower!

keltos01
07-21-09, 05:06 AM
I like that sub, has to have a Cold War campaign designed now... oops that was COLD war, they never fought did they ? scorpion ?

keltos

captgeo
07-21-09, 05:29 AM
Sledgehammer

EDIT: Numbers are working! We will have USS Cutlass's tower Numbers for your average one, or should I make just a normal unnumbered one for the Release?
with numbers in their own JSGME installing files?

That would be a good idea to have them installed by JSGME

Rockin Robbins
07-21-09, 09:24 AM
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer27.jpg
Close but no cigar. Pics of Cavalla:
http://www.submarinemuseums.org/pics/cavalla/index.php?image=cavalla%20beside%20trench.jpg&originalimage=true&d=d.htmlhttp://www.submarinemuseums.org/pics/cavalla/cavalla%20bow.jpg
http://www.submarinemuseums.org/pics/cavalla/cavalla%20beside%20trench.jpg
http://www.submarinemuseums.org/pics/cavalla/index.php?image=cavalla%20bow.jpg&originalimage=true&d=d.html

ETR3(SS)
07-21-09, 09:44 AM
I had a long beautifully typed out response to you Robins, but then I found out that Cavalla isn't a GUPPY boat. Got this info from the boats website itself. So the hull design of the Cavalla isn't a good example of a GUPPY boat at all. :hmmm:

Royale-Adio
07-21-09, 12:27 PM
The Cavalla is not a GUPPY, or at least it was supposed to be. In fact, the Cavalla is a modified Gato-class submarine. It was fitted with a snorkel and a bow sonar under the Fleet Snorkel Program that the Army had set up, because they realized they would'nt have enough money to modify all of the desired subs to GUPPY. That's why it has a strange rounded bow.

Sledgehammer427
07-22-09, 07:25 PM
okay, just tested the campaign and its ready to go,
the hull textures still aren't showing up, and I don't know whats wrong,
I could release the sub NOW, with a working tower texture,

or with any luck, someone would know whats wrong and help me out.

keltos01
07-23-09, 01:57 AM
okay, just tested the campaign and its ready to go,
the hull textures still aren't showing up, and I don't know whats wrong,
I could release the sub NOW, with a working tower texture,

or with any luck, someone would know whats wrong and help me out.

most common occurence : the sub has one uv channel only or the sub has a new model but no new O01 map.

The AO map (.O01) is a generated shadows map, the game can't compute shadows in real time so they are applied as any texture would be : with a texture map (-uv1, -uv2)

they are exported from 3ds then imported using s3d with the .obj model.

if you change the 3d model, the previous map will be wrong for the new model, then you get a black ship.

3ds allows you to compute a new Ambient Occlusion map (tutorial here :
http://www.subsim.com/radioroom/showthread.php?t=136354)

keltos

Rockin Robbins
07-23-09, 05:38 AM
The Cavalla is not a GUPPY, or at least it was supposed to be. In fact, the Cavalla is a modified Gato-class submarine. It was fitted with a snorkel and a bow sonar under the Fleet Snorkel Program that the Army had set up, because they realized they would'nt have enough money to modify all of the desired subs to GUPPY. That's why it has a strange rounded bow.

Aha! And a danged ugly non-Guppy she is too! Is that the ugliest submarine bow ever made or what? OK, so that's a Frankenstein's Monster submarine, not a Guppy. Anyone have some good pics of a Guppy?

Never mind. Check out the Guppy III USS Corporal, SS 346 and friends. Now THOSE are beautiful boats! Note that they are NOT based on U-Boats.

http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/4guppyiiisternview.jpg

http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/45guppyiii_nyrt.jpg


Guppy III! Wouldn't be a bad way to go. They look downright exotic!

Sledgehammer427
07-23-09, 07:51 AM
Kelt, thanks for the info, I'll get started on that tonight

and RR, GUPPY III's are next :up:
I just need a good side view of the atlantic tower to get started, and I can prolly have it done in a few days :D

gimpy117
07-23-09, 01:09 PM
actually the guppy program was inspired by the U-boats...

Task Force
07-23-09, 01:21 PM
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/45guppyiii_nyrt.jpg
Thats a cool looking submarine...:yep:

Rockin Robbins
07-23-09, 01:28 PM
Site of the USS Clamagore (http://www.patriotspoint.org/exhibits/fleet/clamagore.html), last surviving Guppy III in the United States. It's a museum boat in Charleston, SC. Why in the WORLD is this one so obscure and little known? Weird! I'll bet you can get info from that site.:D
http://www.patriotspoint.org/images/page_photos/exhibits_ships_clamagore1.jpg

Hitman
07-23-09, 02:14 PM
If the germans can have a Type XVIII, then why can't the americans have the Guppy? :yeah:

keltos01
07-23-09, 02:39 PM
If the germans can have a Type XVIII, then why can't the americans have the Guppy? :yeah:

I'd rather have a type XXXI any day !

keltos

Rockin Robbins
07-23-09, 02:48 PM
A type XXXI? Gimme!:D

If you're just tossing a typo our way, the Guppies outperformed the Type XXI and were actually an evolution of a battle-hardened design, as opposed to the made from untested whole cloth Type XXI. It would have taken a succession of extreme miracles for the Type XXI to have been a decent boat. Revolutionary designs are almost always dismal failures with very nasty and deadly idiosyncrasies.

keltos01
07-23-09, 06:12 PM
A type XXXI? Gimme!:D

If you're just tossing a typo our way, the Guppies outperformed the Type XXI and were actually an evolution of a battle-hardened design, as opposed to the made from untested whole cloth Type XXI. It would have taken a succession of extreme miracles for the Type XXI to have been a decent boat. Revolutionary designs are almost always dismal failures with very nasty and deadly idiosyncrasies.

the type XXXI existed as an experimental design, 12 tubes 8 forward 4 aft, ocean going vessels 1200 tons surfaced, 12 knots surf 14.6 submerged 15000 miles range

:DL

see erminio Bagnasco's book page 93

keltos

Sledgehammer427
07-23-09, 11:27 PM
I tried putting a new AO map on it, i did exactly what the tutorial said, but the hull texture is still not there, even though it is STILL showing up in s3d. ugh.
I know my AO map is off, but I can't find a way to fix it.

EDIT: In the meantime, gawk at these pictures, of a non AO mapped hull, but a working GUPPY Submarine :D
On patrol on the surface
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2009-07-22_041156_937.jpg
Emergency Surface!
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2009-07-22_033849_187.jpg

Task Force
07-24-09, 01:09 AM
looks good even unfinished...:up:

Sledgehammer427
07-24-09, 01:36 AM
Many thanks TF!
My next serious projekt is the Nautilus (therefore, I can be the true father of the subsim nuclear navy :D)

All it needs is a bit more 3d, textures, and a bit more editing ala .sim

keltos01
07-24-09, 01:51 AM
Many thanks TF!
My next serious projekt is the Nautilus (therefore, I can be the true father of the subsim nuclear navy :D)

All it needs is a bit more 3d, textures, and a bit more editing ala .sim


looks nice ! I can help you with the AO map in 10 days, I'm off to Brittany, will work on the Narwhal deck there a bit too ;)

keltos

Royale-Adio
07-24-09, 06:21 AM
So, will it be released soon? I can't wait for it. BTW, have you added a snorkel and/or modified the ships speed?

Sledgehammer427
07-24-09, 06:43 AM
Of course I edited the speed! :D I make sure all my released ships and subs, if they need to be, are letter-perfect copies of their real-life counterparts. I would settle for nothing less.
Speaking of which, I got a new tower model. this one is a little better, and is based on the USS Seawolf(EDIT! NOT SSN-21), which is basically a nuclear GUPPY.
the Snorkel is for someone else, rght now, I think people will settle for a really fast conventional submarine. that, and its not my immediate area of expertise, you know ;)

but after the nautilus, whats next?
can you say...
Triton?

Royale-Adio
07-24-09, 06:55 AM
I'd be pleased to test this one. After all, you did a fine job!

captgeo
07-24-09, 06:59 AM
The Guppy looks great Sledge.:yeah::yeah::yeah::up::up::up:

castorp345
07-24-09, 07:03 AM
'look'n outstanding!
keep up the great work!
:salute:
cheers
hc

Sledgehammer427
07-24-09, 07:16 AM
Thanks guys, means a lot :up:

heres the new tower...Now you must decide!
Exhibit A
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer28.jpg
Smoother, more historically accurate
Exhibit B
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer26.jpg
more slope-y, flatter, honestly, kind of a shoddy job on my part:haha:
I can have either up and going as soon as you people think you see one you like.

captgeo
07-24-09, 07:22 AM
Go with A there my friend, looks alot more realistic.:up::yep:

Rockin Robbins
07-24-09, 10:39 AM
I like A and sign me up to test her to destruction!:arrgh!:

Royale-Adio
07-24-09, 10:45 AM
A all the way. All you have to do now is to put the beta on the way!

Sledgehammer427
07-24-09, 03:44 PM
alrighty, A it is.

would you guys be comfortable with a textureless beta? (I mean the tower has a texture, but the hull is being awfully elusive)
I would really like to get this out!

Royale-Adio
07-24-09, 03:48 PM
As you wish! But I do hope you'll make a badass skin for this sub, she deserves it! Thanks for your amazing work!

Sledgehammer427
07-24-09, 03:51 PM
OKay, I'm gonna zip it up, and when Keltos comes back from his vacation, we will have a truly badass skin ready for it!

GUPPYII_Mod Release Candidate one Coming right up!
ITS UP! go to the front page or if you are just lazy...
http://www.filefront.com/14115799/GUPPYII_ModRC1.rar

Now to get started on the nautilus...

EDIT: I just noticed you can see the time on the tower pictures, I seriously get no sleep these days!

Royale-Adio
07-24-09, 05:05 PM
Thanks a lot! Will test it right away. And yeah, about keltos, he's gone for a week right? Anyway, if you can create a skin as beautifull as I've seen around here, she'll be perfect. BTW, I'm not hesitating one bit to recommend the GUPPY to any newcomers. Again, congrats for realizing your long put-aside-project.

Royale-Adio
07-24-09, 05:26 PM
Just finished trying it. First of all, what a beauty! Second, it does'nt move at all! I tried starting a career with it but it starts without any crew so you have to had them manually. Even if you put all your mens in the propulsion room, it cannot comply. I found that very frustrating as I wanted to see how fast she goes. Otherwise, I can't wait for her to be complete, skinned and ready for career. Fantastic work and awesome details at realism. Well done! :rock:

Sledgehammer427
07-24-09, 06:22 PM
if you have a playable ship mod, take the crewmembers.upc and put it into a folder called UPCCrewData in UPCData

so it would look like

Data/UPCData/UPCCrewData.
I used RFB files to make the guppy, so thats probably the problem

FADM Gryphon
07-24-09, 09:55 PM
Will the Guppy work will TMO is installed?

Rockin Robbins
07-25-09, 01:36 PM
Well, I installed it in RFB and in stock. Both ways no crew is available. The boat is not selectable in campaign mode. When I select it in mission mode it has no crew at all. Tried the above fix and found that the files were fine.

Made the change to the mod files and reinstalled. No joy. Nice looking ghost sub but no action.

In order to be a viable mod you should install it with JSGME, run the game and go to town. Any user necessary tweaking just kills the whole concept of what a mod is.

Sledgehammer427
07-25-09, 01:57 PM
RR- thats really weird, those files are based on RFB 1.52 and should have no problem working at all.

Rockin Robbins
07-25-09, 03:46 PM
Sure seems weird. I tried it in two completely separate installations just to make sure. I'll just wait for someone else to have something like this happen. Has to be an easy fix that I'm missing.

ETR3(SS)
07-25-09, 08:29 PM
Worked fine for me. Although i did notice that your GUPPY is UnitParts10 and so is the gato, but both have their CTs. Why couldn't mine just work like that? :damn:

Royale-Adio
07-25-09, 08:43 PM
Sure is a weird thing. The sub model is completed though, hard work's done. You'll just have to set the files right.

Task Force
07-25-09, 08:53 PM
Cool. will take a looksee at this when I reinstall sh4.:yep:

Sledgehammer427
07-26-09, 01:38 PM
Perhaps for Release Candidate 2 I will include the crewmembers.upc from RFB, that should fix the problem

EDIT: Also, The other reason why some things may not be working is that all the files are set up for RSRDC, I'm hoping that may solve everyones issues, if you have RFB and RSRDC installed in your game, it should work fine

Rockin Robbins
07-26-09, 03:32 PM
Well, I'll never forget the charge I got out of playing the type XXI in SH3. This should be just as great as that. Imagine running rampant through a Japanese convoy of warships, shooting at will and escaping easily. Woooooo hoooooooo!:D

Sledgehammer427
07-27-09, 02:01 AM
thats the general idea RR:03:
please, let me know (list optional but recommended) what there is to fix (other than the AO map, I know.) and your general thoughts/comments

keltos01
08-03-09, 05:55 PM
went to the Navy Museum in Brest, France, last week, I got pictures of a tower you'll wanna see !!!!

keltos

Sledgehammer427
08-05-09, 01:57 AM
bump, kelt, are you gonna look at the AO map?

keltos01
08-05-09, 02:50 AM
bump, kelt, are you gonna look at the AO map?

sure, is the latest tower in the mod ?

I will post the French tower I saw in Brest later today, uncanny similarity !

keltos

Sledgehammer427
08-05-09, 02:40 PM
not yet, I will release the next one later today, but the new tower has no AO problems, it's just the hull

FADM Gryphon
08-05-09, 08:31 PM
When she's complete I am going to make a skin as if the USS Stringray SS-161 went through a Guppy conversion. keeping the logo of course.

mookiemookie
08-05-09, 08:40 PM
When she's complete I am going to make a skin as if the USS Stringray SS-161 went through a Guppy conversion. keeping the logo of course.

You may want to resize your signature image. :03:

keltos01
08-06-09, 03:14 AM
I was in Brest at the Navy Museum last week looking at a german midget sub when I noticed this on the information pannel about the sub :

http://img148.imageshack.us/img148/2973/frenchguppy.jpg (http://img148.imageshack.us/i/frenchguppy.jpg/)


in the foreground, the midget and in the background ???

A french GUPPY ?

keltos

Sledgehammer427
08-06-09, 03:19 AM
Now THATS weird...I think everyone jumped on the bandwagon

keltos01
08-06-09, 06:09 AM
text says that the midget unit was disbanded in August 1953, so this picture is before that date.

at the time the french were still friends with the US.

That's before De Gaule took them out of NATO, so they might've had US help for those subs ?

keltos

keltos01
08-06-09, 07:26 AM
http://img406.imageshack.us/img406/9063/landomedetyplaurore195s.jpg (http://img406.imageshack.us/i/landomedetyplaurore195s.jpg/)
ANDROMEDE S 601

Le sous-marin "L’ANDROMEDE" S 601 lancement le 17/11/1949 à NANTES. Mis en service le 15/04/1953 et désarmé le 25/08/1965.
Equipé comme ’L’ARTEMIS" d’un schnorchel hissable et d’un massif type "GUPPY" américain.

http://img411.imageshack.us/img411/8199/artemis3.jpg (http://img411.imageshack.us/i/artemis3.jpg/)


http://www.sectionrubis.fr/spip.php?article14

found it :

http://www.sectionrubis.fr/spip.php?article13

keltos

gimpy117
08-06-09, 07:45 PM
those copy cats! :D

keltos01
08-07-09, 01:57 AM
chinese saying : "if you can't make them, copy them" !

keltos

denis_469
08-07-09, 02:00 AM
I was in Brest at the Navy Museum last week looking at a german midget sub when I noticed this on the information pannel about the sub :

http://img148.imageshack.us/img148/2973/frenchguppy.jpg (http://img148.imageshack.us/i/frenchguppy.jpg/)


in the foreground, the midget and in the background ???

A french GUPPY ?

keltos

Answer about "S-622" - it's former german submarine "U-5107". "U-5107" was scuttle in Dunkerqe 29.04.1945. Raised, repair and complete for french navy as "S-622".

FADM Gryphon
08-08-09, 02:27 PM
If it is a french guppy does that mean they removed the torpedoes...:har:

keltos01
08-14-09, 04:41 AM
If it is a french guppy does that mean they removed the torpedoes...:har:

:har::wah::har:

keltos01
08-14-09, 04:42 AM
http://img15.imageshack.us/img15/8459/0855104.jpg (http://img15.imageshack.us/i/0855104.jpg/)
Bass (SSK-2) & Bonita (SSK-3) at Pearl Harbor, early 1950's.

http://img132.imageshack.us/img132/2268/0855201.jpg (http://img132.imageshack.us/i/0855201.jpg/)

Bonita (SSK-3), at Pearl Harbor, 1956.


Postwar Diesel Submarines Navy pictures :

http://www.navsource.org/archives/08/08idx.htm (http://www.navsource.org/archives/08/08idx.htm)

keltos

Sledgehammer427
04-10-10, 06:38 PM
it lives!!! :D

mostly. :hmmm:

I'm re-starting work on the GUPPY everyone! :yeah:

as a revision, I'm going to make every tower available, and I will put a texture back on the hull :dead:

work work work!

Sledgehammer427
04-11-10, 04:40 PM
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer117.jpg
a blueprints-correct GUPPYII/Fleet Snorkel tower. before you say the hatch is on the wrong side, when it imports into S3D and everythings inverted in that way, everything on the left is now on the right, so on. GUPPY III tower is started, pics to come! :up:

I will also install the bubble windscreen once I figure out how to make glass...

Silverwolf
04-11-10, 05:13 PM
Sledge if you want glass you can take the texture from either the Kraken or Shark Class sub in their conning tower .dat file. It's called glass2.dds. It is a bit dark and I forget exactly how to edit it but it's still makes good glass. I'll look into how to make it lighter.

Sledgehammer427
04-11-10, 10:49 PM
:o I thought I'd seen everything....
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2010-04-11_224032_609.jpg
I tried something different with the texture..it still didn't work but ZOMG THE TOWER IS FLOATING AWAY!!!

edit... a black spot has appeared in my edit...
also, SW I tried adding your glass and it works kinda, I can't see anything through it...so it makes a better door than a window...

keltos01
04-12-10, 04:24 AM
:o , I can't see anything through it...so it makes a better door than a window...


:har::har:

keltos01
04-12-10, 05:10 AM
found her :

http://img697.imageshack.us/img697/5466/800pxu166sonarhiresside.jpg (http://img697.imageshack.us/i/800pxu166sonarhiresside.jpg/)

http://en.citizendium.org/wiki/Image:U166sonar_hires_sidescan.jpg

keltos

keltos01
04-12-10, 07:27 AM
new AO map done for both tower and hull,

new models with uv1 and uv2 done too for both tower and hull,

shipped your way SH427 !

keltos

Jan Kyster
04-12-10, 08:42 AM
A quick scan through the books and found these guppies...

http://i189.photobucket.com/albums/z15/subject_rod/Guppies.jpg


Uploaded full-size here (7.65MB): http://www.mediafire.com/file/tzzznmlbm2x/Guppy.zip

Sledgehammer427
04-12-10, 08:54 AM
@Jan
Very cool, more reference pictures!

ADDENDUM (I like this word)
I noticed something in the pictures you sent me Jan. If you remember a while back on the Narwhal thread when there was that big discussion on different early war tower variations and there was mention of the USS Triggerfish having her decks drilled to allow the air to escape the superstructure better? Look on page 2 and tell me what you see there on the rounded bow of the Angler :D
another thing I noticed, the bulge mentioned in the GUPPY IIA conversion on page 1 isn't for covering up an exhaust port as said, My Gato model has that too and it's for the emergency marker buoy. it was welded shut during wartime and probably just as well after GUPPY conversion (it was done in wartime after a harrowing experience when a depthcharge knocked one loose and the buoy shot up to the surface where the Japanese destroyer used it as a beacon to lay relatively accurate patterns on the poor boat, of course, it then snapped off, while the boat escaped and listened to the destroyer continue to hound the poor buoy)
in conclusion, if they wanted to cover up an exhaust all they woulda had to do was weld a plate over the hole.

@Keltos
I have this interest in analyzing images like that, before I saw the link I can swear I'm looking at a U boat...it must have hit the bottom pretty hard, judging by the debris and the fact it's partially buried. but do I see a fore and aft gun placement? :hmmm:

no wait it's a type IX. I see those external torpedo storage bulges on the stern deck. that would explain the other gun on the deck, prolly a heavy flak gun.

hmmmmm

OH
and many thanks for fixing all my mistakes. :woot:
perhaps I should just stick to building things.

keltos01
04-12-10, 10:26 AM
I know it says U166 but the shade sure as heck looked like a Guppy tower !


keltos

Jan Kyster
04-12-10, 11:14 AM
I swear I wasn't looking for Guppy at all, but still I came across these two links:

http://www.webshots.com/search?query=uss+clamagore&new=1&source=chromeheader
http://subcommittee.com/SubComm/member_homepages_search.cfm?MemberID=222

Felt obliged to report in! :D

Sledgehammer427
04-12-10, 03:44 PM
I know it says U166 but the shade sure as heck looked like a Guppy tower !

if you look closely, you can see the AA gun on the tower deck and, you can also see the gyro compass housing on the front of the tower.

Sledgehammer427
04-12-10, 05:42 PM
:D
http://i391.photobucket.com/albums/oo351/Fastrat91/SH4Img2010-04-12_171839_656.jpg

now that the sub model is done, I will update the tower lightmaps and probably in the next week I will have a GUPPY for you all to play with :yeah:

keltos01
04-15-10, 02:21 AM
http://img402.imageshack.us/img402/8015/0827101.jpg (http://img402.imageshack.us/i/0827101.jpg/)

http://navsource.org/archives/08/%200827101.jpg

keltos

AVGWarhawk
04-19-10, 11:52 AM
My shot of the Torsk guppy sail.


http://i133.photobucket.com/albums/q62/avgwarhawk/torsk_tower.jpg

Sledgehammer427
04-19-10, 05:12 PM
@Keltos, that would be the navy's biggest headache...literally...the MIGRAINE radar picket conversion. :haha:

@AVG
if you have any more pictures of the sail I'd love to see them, I need as many references to sculpt a proper Portsmouth sail style.
(frankly they are my favorite) :up:

AVGWarhawk
04-19-10, 07:48 PM
That picture is my only personal of the sail. Your best bet for now is the Torsk website.

http://usstorsk.org/

Sledgehammer427
04-19-10, 10:51 PM
Portsmouth tower is done :D
http://i391.photobucket.com/albums/oo351/Fastrat91/Sledgehammer120.jpg

keltos01
04-20-10, 01:23 AM
sweet !

I had a thought...

could we make a bumped in damage model instead of showing the interior of the sub ? look at the tower, you see that the outer hull is sometimes sucked inwards due to pressure/DCs

I think that would be most realistic after a DC attack

keltos

Sledgehammer427
04-20-10, 09:11 PM
well, I was thinking about that too but I see one problem, the damage model shows up only when you take a shell hit and basically all it is are the guts of the sub, and that fits inside the existing hull.

I would think it's something worth trying but I don't know how to make a bumped and beaten damage model

keltos01
04-21-10, 12:28 AM
well, I was thinking about that too but I see one problem, the damage model shows up only when you take a shell hit and basically all it is are the guts of the sub, and that fits inside the existing hull.

I would think it's something worth trying but I don't know how to make a bumped and beaten damage model

that I can do easily but we'd need it to show up after a DC attack

keltos

treblesum81
05-11-10, 03:08 AM
So I know this project has already been dug up from the depths once, but I'm curious where it stands now? I was working on a GUPPY mod myself, but somewhere between my lack of time, lack of real 3D modeling skills, and a full wipe / reinstall of my computer, I let it fall by the wayside. What you've already got is impressive, so I really hope that a finished product is coming soon?

Thanks

Sledgehammer427
05-12-10, 07:57 PM
I haven't been playing a lot of Silent Hunter lately, But the mod is practically done, I just wanted to add in all the rest of the towers and all that.

treblesum81
05-12-10, 08:24 PM
I hate to sound too pushy, but since its already almost done, it would be great to get over that last hump and get it released. This, along with the modern sub mod thats in the works, are probably two of my most desired mods, and both of them will lead very nicely into my other most desired mod, which is the cold war mod thats been kicked around forever. To get access to any one of them would be a great thing in my book.

That all being said, its your baby, so if you don't have the time to finish it, or don't want to release it yet, we all understand... that doesn't mean we don't want it though... :O:

Sledgehammer427
05-12-10, 08:34 PM
:DLI'm glad to see there is still viable interest in this mod.

this weekend looks like it's going to be spent mostly at home so I'll do what I can to upload the last little bit :yeah:

treblesum81
05-12-10, 08:42 PM
Considering the number of people who want the whole cold war modeled from the cold war mod poll, I'm pretty sure that at least 200-300 people have a "viable interest" in this mod, not to mention the ever present "silent majority", who would probably like to see it, but never say anything... :O:

That being said, I for one am eagerly looking forward to trying out this one. :D

Anthony W.
04-21-11, 03:37 PM
Bump for apparent newfound interest

Sledgehammer427
04-21-11, 06:26 PM
IT LIIIIVES!
:yeah:
going to take a look at the mod tonight

keltos01
04-22-11, 01:15 AM
IT LIIIIVES!
:yeah:
going to take a look at the mod tonight

the Loch Ness Monster ???? :har:

jhapprich
04-22-11, 02:15 AM
see for yourself.

http://174.123.69.202/~subsimc/radioroom/showthread.php?p=1494471

bell117
02-23-13, 05:13 PM
what is the link for the download of the GUPPY?

örni
03-05-13, 12:47 PM
I might like to know!?

joefremont
08-16-13, 03:18 PM
Just thought I would bump this. Very interested in playing this when its available. And don't be discouraged it its not perfect, something is better than nothing.

When its finished it will be a great addition, giving the fleet boaters something equivalent to the type XXI.

Rockin Robbins
08-21-13, 08:53 AM
Still no guppy eh? That's one I was really looking forward to.

Admiral Halsey
08-21-13, 10:19 AM
Oh please don't let this die.

Rockin Robbins
08-22-13, 11:43 AM
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/4guppyiiisternview.jpg

Guppy IIs!

rotary crazy
08-25-13, 09:43 AM
Hi guys, first post here, so I downloaded this and it looks quite good, I do have a problem, it doest have any engines, anybody can tell me where the engines file is so I can edit it?

Any help would be great!


Thanks

Rockin Robbins
08-25-13, 12:27 PM
I'm afraid the mod was never finished. Yet.

Rockin Robbins
08-25-13, 12:40 PM
Link for the download (http://www.mediafire.com/?x33be2cke6l9x) of the guppy. I haven't looked at it yet, just verified that the download link works. Also, it appears to be a Guppy I, not a Guppy II. Bummer....

joefremont
09-09-13, 01:48 AM
Link for the download (http://www.mediafire.com/?x33be2cke6l9x) of the guppy. I haven't looked at it yet, just verified that the download link works. Also, it appears to be a Guppy I, not a Guppy II. Bummer....

Downloaded it and tried it out. Loaded it up into a new campaign, no crew, no renown to hire officers. Saved, quit, patched save files to give some renown and reloaded, hired about 20% of the crew I needed. Saved. exit to game menu, reload, hire another 20%, (repeat until crew full).

Finally staffed up I start my first mission,,,

CO: Ahead full
Crew: Can not comply
CO: Scratches head and wonders what to do next.

Beardmoresam
07-19-15, 11:52 AM
Bump, any progress since 2013?

Rockin Robbins
07-25-15, 12:58 PM
Bump, any progress since 2013?
I'm afraid not. It would have been great.