View Full Version : SH4 Mods Workshop
- [REQ] PPI and A scope 'empty' station (0 replies)
- [REQ] Nuclear Subs Project. (8 replies)
- Project 651 / Juliett Class SSG Refit (181 replies)
- Proper Searching Etiquette (6 replies)
- [REL] Long Range AI guns (8 replies)
- questions for Webster (2 replies)
- RSRDC fuel usage (5 replies)
- Trouble with Observation Periscope (1 replies)
- Taking a break (0 replies)
- How to increase torpedo explosion radius (4 replies)
- [REQ] AI submarine tutorial needed (12 replies)
- Question on performance... (3 replies)
- Affect of saved modded games (3 replies)
- Super Large Convoy (8 replies)
- Radar Display Question? (4 replies)
- (Tech) (2 replies)
- [REL]New and improved Large Lifeboat! (30 replies)
- [REL] Corrected Oar Colors (13 replies)
- How do you get rid of this? (1 replies)
- User Interface Mod? (9 replies)
- Screw Revolutions to Determine Ship's Speed. (3 replies)
- SONAR (7 replies)
- [WIP] Periscope accurate Field of View (US, IJN, French, British) (11 replies)
- Need help (6 replies)
- Having problems with Easy AOB (3 replies)
- Dials in RFB (2 replies)
- grammaphone (1 replies)
- [REQ] Type 212 Submarine (0 replies)
- crash issue (5 replies)
- [REQ] Japanese DD gun range check (21 replies)
- TMO FPS issues inside cabin, panel markings. (3 replies)
- [REQ] DSC Gauges correction and Buttons for custom depths (0 replies)
- Replacing the Cronometer? (4 replies)
- Repeated CTD w/ RFB & RSRD (0 replies)
- [REQ] 20,000 meters bearing plotter 1388 * 768 res (5 replies)
- [REL] Dramatic Music (5 replies)
- Need help for overkilling (7 replies)
- [Help] No tower ingame : fix (1 replies)
- Missing Conning Tower/Sail (4 replies)
- RFB and ID target (4 replies)
- Projekt 670 SKAT/ Charlie I SSGN (29 replies)
- Rating System TMO 2.0 (2 replies)
- TMO upgrade availability (2 replies)
- [REQ] SH1 style TDC for auto targeting (2 replies)
- how to activate stopwatch in RFB? (1 replies)
- Most Realistic SH4/U-boat missions Mod? (24 replies)
- Playable Yamato Problems (0 replies)
- How do you start the Operation Monsun campaign? (3 replies)
- First time Mod install question (3 replies)
- Submarine hydrophone (0 replies)
- Yamatoforever Shipyard SH4 (39 replies)
- Merry Xmas and Happy New Year to all here at Subsim (11 replies)
- [REL] TMO 2.0 Softer Ticking Chrono (3 replies)
- What goes here??? (5 replies)
- UK National archive : situation resumes dl (7 replies)
- [needed] British Fruit Machine (14 replies)
- Why are boats in white? (8 replies)
- Gato Conning tower buttons (3 replies)
- [wip] Surcouf's turret director rotation (13 replies)
- uss wahoo's deck gun mod (3 replies)
- Help :S (0 replies)
- Going to give U boats a try for a while.SH 3 with GWX or SH 4 with OP Monsun? (22 replies)
- Zombie crew... (2 replies)
- how (1 replies)
- MOd Request:emergency surface button (3 replies)
- CO2 level (6 replies)
- Searching (5 replies)
- cannot see silouette of ship (2 replies)
- S3D Sound Editor (1 replies)
- [REQ/TEC/HELP] Missing periscopes (0 replies)
- GFO chrono (5 replies)
- Clea skins for TMO 2.0 with beta patch (1 replies)
- RFB (realistic) vs TMO (more difficult) (6 replies)
- need help !!!!!!!!!!!!!!!!!!!!!! (1 replies)
- tmo conning tower alarm buttons (2 replies)
- Possible solution for harbor rendering bug (9 replies)
- Mark 16 is wakeless now but enemy ships still detect it.Anyone know how to fix this? (9 replies)
- (Req) Map contacts WITHOUT sonar lines. (2 replies)
- [WIP] French Periscope View (6 replies)
- torpedo settings to impact only (1 replies)
- Question about FOTRS mod + real env. (7 replies)
- [REL] Military Radio Communication (7 replies)
- Mod Request (6 replies)
- Question?? (8 replies)
- How to decrease frequency of air patrols (2 replies)
- Putting US submarines into campaign..those with the modding skills, please read. (0 replies)
- Need help (0 replies)
- Camera Modding Help (2 replies)
- [REL] Free French Submarine Surcouf mod (72 replies)
- [REL] Destructible Factory (10 replies)
- Help - CTD on Single Mission exit (2 replies)
- A question of emblems in TMO2 (1 replies)
- A couple of questions regarding ship cargo types and the save game files. (9 replies)
- CTDs when editing Speech Files (4 replies)
- How to make deck gun crew engage at long range. (5 replies)
- URGENT fix needed.Not sure how to do this.HELP please (9 replies)
- Mod Request : Range to Target (9 replies)
- Issue that needs attention... (4 replies)
- Moose Measure (7 replies)
- adding traffic to random layers in RSRD...will it upset others? (0 replies)
- Looking for a mod for button colors (1 replies)
- For Those Who Skin (0 replies)
- A question for Ducimus(or anyone who can help me mod UI) (4 replies)
- Dumb Question:What does the 4 gig patch do? (44 replies)
- URGENT REQUEST for modding assistance. (7 replies)
- Auto promotions. (0 replies)
- RFB ai bug (1 replies)
- Torpedo settings question (5 replies)
- Adjusting escort visual sensors in TMO RSRD (5 replies)
- sh4+win 7 + error (7 replies)
- Panam Canal mod for RSRD/TMO ? (12 replies)
- Titan super fortress (2 replies)
- Accurate bearing/heading (3 replies)
- ambient occlusion or light map (0 replies)
- Help - specular problem ??? with Surcouf (1 replies)
- campaign strategy (0 replies)
- help help help (1 replies)
- How to change homebases in RSRD (0 replies)
- Tench class all fouled up in TMO 2.0 BETA patch (0 replies)
- HELP needed!! Other Subs in German Campaign? (7 replies)
- USS Theodore Roosevelt (128 replies)
- [REL] French Torpedoes Mod M26V (15.75") and 24V (21.65") (3 replies)
- Modelling the hull (17 replies)
- Need help (5 replies)
- Changing to 100% duds torpedoes (7 replies)
- Trouble saving changes in S3D (4 replies)
- A quick question (13 replies)
- Machine gun sound (2 replies)
- TMO:How to make correct rank insignia show up on Officers (0 replies)
- TMO - couple of probs (5 replies)
- tambor 198's missions (6 replies)
- [REL] Nav Map Make-Over ver. 1.2 Patch 1 (1 replies)
- South Africa's Hanging Gardens ;) (5 replies)
- disappearing LST ??? (0 replies)
- Radar (2 replies)
- captnmike (6 replies)
- (question) How to change renown for torpedos? Dont want cheap and early torpedos mod (10 replies)
- First person camera (4 replies)
- Bad weather jackets missing in storm (16 replies)
- weird torpedo wake (2 replies)
- Altering Weather (3 replies)
- Problem with ships not sinking and possible fixes (2 replies)
- TMO vs. RFB (7 replies)
- MaxOptics IV for OM? (2 replies)
- [released] IJN Jyunsen B mod v 3.9.x (8 replies)
- Flags on subs in SH4 (20 replies)
- Enemies on my sub! Help! (21 replies)
- [WIP] New Battleship (9 replies)
- Looking for the Texas (3 replies)
- Periscope up/down sound (5 replies)
- AI too simple-minded? (5 replies)
- searching for a ship (1 replies)
- SH4 Commander - Paper pen and dice (15 replies)
- No Mutsu/Nagato battleship class? (22 replies)
- need help with playable battleship (9 replies)
- (REG) Fix contact zones. (5 replies)
- Help with sounds... (2 replies)
- [TEC] Chinese / English translator wanted! (0 replies)
- [TEC] Using SCAF for RSRDC v502 with RSRDC v575 (21 replies)
- gradient (4 replies)
- (Req) Sonar lines with contacts off. (6 replies)
- How to get Interior to Rotate with Scope (11 replies)
- Reflections on the Water(ROW)? (11 replies)
- Downloads section (3 replies)
- Random Group Error. (0 replies)
- What's wrong with the mod's, can't DL (4 replies)
- Trying to find Mods (1 replies)
- Adding air patrol (cap) to convoys (14 replies)
- Inexhaustible compressed air (14 replies)
- Lazarus Project (2 replies)
- Removing traffic from RSRD (7 replies)
- Looking for the mod that allows SD contacts on the map when map contacts are off.. (4 replies)
- Pacific Environment 4 and TMO 2 (3 replies)
- About mods search and installation (6 replies)
- Mods help (3 replies)
- Need help with ME (5 replies)
- Why doe's lightening workin SM. (1 replies)
- Getting the sub to dive (3 replies)
- Changing Nav charts (4 replies)
- EAX sound mod,very cool (3 replies)
- Is there fixes for these? (6 replies)
- Bigger sun and Moon (2 replies)
- is this TMO 2.0 fault? (4 replies)
- (Req/Question) (1 replies)
- Jsme deleted my mod!!!! (3 replies)
- [tec]How to add crewman to interiors (PIC HEAVY) (10 replies)
- [REL] IJN Radar Fix for TMO (23 replies)
- Help no periscope!!!!! (3 replies)
- Anyway to adjust CO2.. (0 replies)
- japanese translation needed (5 replies)
- Audio Problem (2 replies)
- [REL] Zero bomb load fix for RSRDC (5 replies)
- ctd when launching a supply boat (2 replies)
- [WIP] Optical Targeting Assist, with Omnimeter (66 replies)
- MOD Careers (0 replies)
- How do I add Uboat tower emblems w/ TMO? (1 replies)
- search tutorial 3ds max (0 replies)
- SCAF for TMO2 ? (2 replies)
- [REQ] crew faces and photos (1 replies)
- Looking for CaptainCox mod (8 replies)
- Can I ignore orders without loss of renown? (0 replies)
- Help with getting rid of sunk message. (15 replies)
- SH III Game play (4 replies)
- search bbjeanbart (0 replies)
- ZULU V Class SSK Beta for SHIV 1.5 (5 replies)
- Red keel? (14 replies)
- search french battleship (2 replies)
- Unofficial "Official" Modern Sub Screenshot Thread (34 replies)
- How can I turn off map contacts in RFB? (8 replies)
- Modded guns on subs (1 replies)
- Anyone have the Menumaker? (5 replies)
- Arctic Start? (3 replies)
- [REQ] Less blinding Searchlight (18 replies)
- searching for a mod (7 replies)
- Projekt 613/Whiskey SSK and Projekt 629M/Golf II SSB (27 replies)
- [neened] Second Class Landing Ship (6 replies)
- Brand New Modder (2 replies)
- Balao GUPPY Conversion (7 replies)
- New Narwhal compatability (4 replies)
- Keeping S-boatīs (5 replies)
- [REL] 3000 Yard/Meter Bearing Plotter Tool (45 replies)
- [needed] Unpoto transport barge (25 replies)
- Release Small Sail Yacht (5 replies)
- Which mod should I use? (2 replies)
- no sound in hydrophone- running trigger maru for 1.4 (9 replies)
- SH3 Stock Music (2 replies)
- What game resolution do you use? (24 replies)
- [TEC] Rendering through optics vs external view issues (36 replies)
- S-boat Captain's quarters green screen? (4 replies)
- ASCROC torpedo (2 replies)
- [REL]Show Air Contacts (3 replies)
- [needed] water interaction + anim (19 replies)
- Deck Gun damage on AI ships (11 replies)
- [needed] how do you make an AI submarine ? (27 replies)
- Chop shop (0 replies)
- T-class skin? (5 replies)
- 3D TDC and radar scope fix for TMO? (1 replies)
- [TEC] NVidia 3DVision Multi-Mon & SH4 (2 replies)
- [WIP] Subs Damage Model (0 replies)
- Destroyer detect motionless sub (TMO) (7 replies)
- can you drop depth charges with the playable dd's (1 replies)
- [TEC] What controls ship alarms? (8 replies)
- Medal Fix for RSRDC? (3 replies)
- Cold War Modification With Modern Subs (2 replies)
- base changing weirdness (5 replies)
- [TEC] Waves . (9 replies)
- TMO, Max Optics 4 and inserting periscope click (7 replies)
- TMO - Damage Control & Hogan's Alley (4 replies)
- Help needed (2 replies)
- Hard coded max DG range ? (2 replies)
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