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  1. [REQ] PPI and A scope 'empty' station (0 replies)
  2. [REQ] Nuclear Subs Project. (8 replies)
  3. Project 651 / Juliett Class SSG Refit (181 replies)
  4. Proper Searching Etiquette (6 replies)
  5. [REL] Long Range AI guns (8 replies)
  6. questions for Webster (2 replies)
  7. RSRDC fuel usage (5 replies)
  8. Trouble with Observation Periscope (1 replies)
  9. Taking a break (0 replies)
  10. How to increase torpedo explosion radius (4 replies)
  11. [REQ] AI submarine tutorial needed (12 replies)
  12. Question on performance... (3 replies)
  13. Affect of saved modded games (3 replies)
  14. Super Large Convoy (8 replies)
  15. Radar Display Question? (4 replies)
  16. (Tech) (2 replies)
  17. [REL]New and improved Large Lifeboat! (30 replies)
  18. [REL] Corrected Oar Colors (13 replies)
  19. How do you get rid of this? (1 replies)
  20. User Interface Mod? (9 replies)
  21. Screw Revolutions to Determine Ship's Speed. (3 replies)
  22. SONAR (7 replies)
  23. [WIP] Periscope accurate Field of View (US, IJN, French, British) (11 replies)
  24. Need help (6 replies)
  25. Having problems with Easy AOB (3 replies)
  26. Dials in RFB (2 replies)
  27. grammaphone (1 replies)
  28. [REQ] Type 212 Submarine (0 replies)
  29. crash issue (5 replies)
  30. [REQ] Japanese DD gun range check (21 replies)
  31. TMO FPS issues inside cabin, panel markings. (3 replies)
  32. [REQ] DSC Gauges correction and Buttons for custom depths (0 replies)
  33. Replacing the Cronometer? (4 replies)
  34. Repeated CTD w/ RFB & RSRD (0 replies)
  35. [REQ] 20,000 meters bearing plotter 1388 * 768 res (5 replies)
  36. [REL] Dramatic Music (5 replies)
  37. Need help for overkilling (7 replies)
  38. [Help] No tower ingame : fix (1 replies)
  39. Missing Conning Tower/Sail (4 replies)
  40. RFB and ID target (4 replies)
  41. Projekt 670 SKAT/ Charlie I SSGN (29 replies)
  42. Rating System TMO 2.0 (2 replies)
  43. TMO upgrade availability (2 replies)
  44. [REQ] SH1 style TDC for auto targeting (2 replies)
  45. how to activate stopwatch in RFB? (1 replies)
  46. Most Realistic SH4/U-boat missions Mod? (24 replies)
  47. Playable Yamato Problems (0 replies)
  48. How do you start the Operation Monsun campaign? (3 replies)
  49. First time Mod install question (3 replies)
  50. Submarine hydrophone (0 replies)
  51. Yamatoforever Shipyard SH4 (39 replies)
  52. Merry Xmas and Happy New Year to all here at Subsim (11 replies)
  53. [REL] TMO 2.0 Softer Ticking Chrono (3 replies)
  54. What goes here??? (5 replies)
  55. UK National archive : situation resumes dl (7 replies)
  56. [needed] British Fruit Machine (14 replies)
  57. Why are boats in white? (8 replies)
  58. Gato Conning tower buttons (3 replies)
  59. [wip] Surcouf's turret director rotation (13 replies)
  60. uss wahoo's deck gun mod (3 replies)
  61. Help :S (0 replies)
  62. Going to give U boats a try for a while.SH 3 with GWX or SH 4 with OP Monsun? (22 replies)
  63. Zombie crew... (2 replies)
  64. how (1 replies)
  65. MOd Request:emergency surface button (3 replies)
  66. CO2 level (6 replies)
  67. Searching (5 replies)
  68. cannot see silouette of ship (2 replies)
  69. S3D Sound Editor (1 replies)
  70. [REQ/TEC/HELP] Missing periscopes (0 replies)
  71. GFO chrono (5 replies)
  72. Clea skins for TMO 2.0 with beta patch (1 replies)
  73. RFB (realistic) vs TMO (more difficult) (6 replies)
  74. need help !!!!!!!!!!!!!!!!!!!!!! (1 replies)
  75. tmo conning tower alarm buttons (2 replies)
  76. Possible solution for harbor rendering bug (9 replies)
  77. Mark 16 is wakeless now but enemy ships still detect it.Anyone know how to fix this? (9 replies)
  78. (Req) Map contacts WITHOUT sonar lines. (2 replies)
  79. [WIP] French Periscope View (6 replies)
  80. torpedo settings to impact only (1 replies)
  81. Question about FOTRS mod + real env. (7 replies)
  82. [REL] Military Radio Communication (7 replies)
  83. Mod Request (6 replies)
  84. Question?? (8 replies)
  85. How to decrease frequency of air patrols (2 replies)
  86. Putting US submarines into campaign..those with the modding skills, please read. (0 replies)
  87. Need help (0 replies)
  88. Camera Modding Help (2 replies)
  89. [REL] Free French Submarine Surcouf mod (72 replies)
  90. [REL] Destructible Factory (10 replies)
  91. Help - CTD on Single Mission exit (2 replies)
  92. A question of emblems in TMO2 (1 replies)
  93. A couple of questions regarding ship cargo types and the save game files. (9 replies)
  94. CTDs when editing Speech Files (4 replies)
  95. How to make deck gun crew engage at long range. (5 replies)
  96. URGENT fix needed.Not sure how to do this.HELP please (9 replies)
  97. Mod Request : Range to Target (9 replies)
  98. Issue that needs attention... (4 replies)
  99. Moose Measure (7 replies)
  100. adding traffic to random layers in RSRD...will it upset others? (0 replies)
  101. Looking for a mod for button colors (1 replies)
  102. For Those Who Skin (0 replies)
  103. A question for Ducimus(or anyone who can help me mod UI) (4 replies)
  104. Dumb Question:What does the 4 gig patch do? (44 replies)
  105. URGENT REQUEST for modding assistance. (7 replies)
  106. Auto promotions. (0 replies)
  107. RFB ai bug (1 replies)
  108. Torpedo settings question (5 replies)
  109. Adjusting escort visual sensors in TMO RSRD (5 replies)
  110. sh4+win 7 + error (7 replies)
  111. Panam Canal mod for RSRD/TMO ? (12 replies)
  112. Titan super fortress (2 replies)
  113. Accurate bearing/heading (3 replies)
  114. ambient occlusion or light map (0 replies)
  115. Help - specular problem ??? with Surcouf (1 replies)
  116. campaign strategy (0 replies)
  117. help help help (1 replies)
  118. How to change homebases in RSRD (0 replies)
  119. Tench class all fouled up in TMO 2.0 BETA patch (0 replies)
  120. HELP needed!! Other Subs in German Campaign? (7 replies)
  121. USS Theodore Roosevelt (128 replies)
  122. [REL] French Torpedoes Mod M26V (15.75") and 24V (21.65") (3 replies)
  123. Modelling the hull (17 replies)
  124. Need help (5 replies)
  125. Changing to 100% duds torpedoes (7 replies)
  126. Trouble saving changes in S3D (4 replies)
  127. A quick question (13 replies)
  128. Machine gun sound (2 replies)
  129. TMO:How to make correct rank insignia show up on Officers (0 replies)
  130. TMO - couple of probs (5 replies)
  131. tambor 198's missions (6 replies)
  132. [REL] Nav Map Make-Over ver. 1.2 Patch 1 (1 replies)
  133. South Africa's Hanging Gardens ;) (5 replies)
  134. disappearing LST ??? (0 replies)
  135. Radar (2 replies)
  136. captnmike (6 replies)
  137. (question) How to change renown for torpedos? Dont want cheap and early torpedos mod (10 replies)
  138. First person camera (4 replies)
  139. Bad weather jackets missing in storm (16 replies)
  140. weird torpedo wake (2 replies)
  141. Altering Weather (3 replies)
  142. Problem with ships not sinking and possible fixes (2 replies)
  143. TMO vs. RFB (7 replies)
  144. MaxOptics IV for OM? (2 replies)
  145. [released] IJN Jyunsen B mod v 3.9.x (8 replies)
  146. Flags on subs in SH4 (20 replies)
  147. Enemies on my sub! Help! (21 replies)
  148. [WIP] New Battleship (9 replies)
  149. Looking for the Texas (3 replies)
  150. Periscope up/down sound (5 replies)
  151. AI too simple-minded? (5 replies)
  152. searching for a ship (1 replies)
  153. SH4 Commander - Paper pen and dice (15 replies)
  154. No Mutsu/Nagato battleship class? (22 replies)
  155. need help with playable battleship (9 replies)
  156. (REG) Fix contact zones. (5 replies)
  157. Help with sounds... (2 replies)
  158. [TEC] Chinese / English translator wanted! (0 replies)
  159. [TEC] Using SCAF for RSRDC v502 with RSRDC v575 (21 replies)
  160. gradient (4 replies)
  161. (Req) Sonar lines with contacts off. (6 replies)
  162. How to get Interior to Rotate with Scope (11 replies)
  163. Reflections on the Water(ROW)? (11 replies)
  164. Downloads section (3 replies)
  165. Random Group Error. (0 replies)
  166. What's wrong with the mod's, can't DL (4 replies)
  167. Trying to find Mods (1 replies)
  168. Adding air patrol (cap) to convoys (14 replies)
  169. Inexhaustible compressed air (14 replies)
  170. Lazarus Project (2 replies)
  171. Removing traffic from RSRD (7 replies)
  172. Looking for the mod that allows SD contacts on the map when map contacts are off.. (4 replies)
  173. Pacific Environment 4 and TMO 2 (3 replies)
  174. About mods search and installation (6 replies)
  175. Mods help (3 replies)
  176. Need help with ME (5 replies)
  177. Why doe's lightening workin SM. (1 replies)
  178. Getting the sub to dive (3 replies)
  179. Changing Nav charts (4 replies)
  180. EAX sound mod,very cool (3 replies)
  181. Is there fixes for these? (6 replies)
  182. Bigger sun and Moon (2 replies)
  183. is this TMO 2.0 fault? (4 replies)
  184. (Req/Question) (1 replies)
  185. Jsme deleted my mod!!!! (3 replies)
  186. [tec]How to add crewman to interiors (PIC HEAVY) (10 replies)
  187. [REL] IJN Radar Fix for TMO (23 replies)
  188. Help no periscope!!!!! (3 replies)
  189. Anyway to adjust CO2.. (0 replies)
  190. japanese translation needed (5 replies)
  191. Audio Problem (2 replies)
  192. [REL] Zero bomb load fix for RSRDC (5 replies)
  193. ctd when launching a supply boat (2 replies)
  194. [WIP] Optical Targeting Assist, with Omnimeter (66 replies)
  195. MOD Careers (0 replies)
  196. How do I add Uboat tower emblems w/ TMO? (1 replies)
  197. search tutorial 3ds max (0 replies)
  198. SCAF for TMO2 ? (2 replies)
  199. [REQ] crew faces and photos (1 replies)
  200. Looking for CaptainCox mod (8 replies)
  201. Can I ignore orders without loss of renown? (0 replies)
  202. Help with getting rid of sunk message. (15 replies)
  203. SH III Game play (4 replies)
  204. search bbjeanbart (0 replies)
  205. ZULU V Class SSK Beta for SHIV 1.5 (5 replies)
  206. Red keel? (14 replies)
  207. search french battleship (2 replies)
  208. Unofficial "Official" Modern Sub Screenshot Thread (34 replies)
  209. How can I turn off map contacts in RFB? (8 replies)
  210. Modded guns on subs (1 replies)
  211. Anyone have the Menumaker? (5 replies)
  212. Arctic Start? (3 replies)
  213. [REQ] Less blinding Searchlight (18 replies)
  214. searching for a mod (7 replies)
  215. Projekt 613/Whiskey SSK and Projekt 629M/Golf II SSB (27 replies)
  216. [neened] Second Class Landing Ship (6 replies)
  217. Brand New Modder (2 replies)
  218. Balao GUPPY Conversion (7 replies)
  219. New Narwhal compatability (4 replies)
  220. Keeping S-boatīs (5 replies)
  221. [REL] 3000 Yard/Meter Bearing Plotter Tool (45 replies)
  222. [needed] Unpoto transport barge (25 replies)
  223. Release Small Sail Yacht (5 replies)
  224. Which mod should I use? (2 replies)
  225. no sound in hydrophone- running trigger maru for 1.4 (9 replies)
  226. SH3 Stock Music (2 replies)
  227. What game resolution do you use? (24 replies)
  228. [TEC] Rendering through optics vs external view issues (36 replies)
  229. S-boat Captain's quarters green screen? (4 replies)
  230. ASCROC torpedo (2 replies)
  231. [REL]Show Air Contacts (3 replies)
  232. [needed] water interaction + anim (19 replies)
  233. Deck Gun damage on AI ships (11 replies)
  234. [needed] how do you make an AI submarine ? (27 replies)
  235. Chop shop (0 replies)
  236. T-class skin? (5 replies)
  237. 3D TDC and radar scope fix for TMO? (1 replies)
  238. [TEC] NVidia 3DVision Multi-Mon & SH4 (2 replies)
  239. [WIP] Subs Damage Model (0 replies)
  240. Destroyer detect motionless sub (TMO) (7 replies)
  241. can you drop depth charges with the playable dd's (1 replies)
  242. [TEC] What controls ship alarms? (8 replies)
  243. Medal Fix for RSRDC? (3 replies)
  244. Cold War Modification With Modern Subs (2 replies)
  245. base changing weirdness (5 replies)
  246. [TEC] Waves . (9 replies)
  247. TMO, Max Optics 4 and inserting periscope click (7 replies)
  248. TMO - Damage Control & Hogan's Alley (4 replies)
  249. Help needed (2 replies)
  250. Hard coded max DG range ? (2 replies)