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View Full Version : Most Realistic SH4/U-boat missions Mod?


somedude88
12-27-10, 09:07 PM
I know that this is relative to what is realistic. But what is the best realistic mod for both SH4 and Uboat missions?

razark
12-27-10, 09:37 PM
Define realism as it applies to you.


RFB attempts to make everything in the game behave realistically. TMO attempts to make you behave realistically.

Jan Kyster
12-27-10, 09:43 PM
There are no more mods out there, than you'll be able to test out yourself. :D

And btw. there are loads of threads in this forum with regards of what mod to choose, so check these out.



Me? TMO all the way... :rock:

Flavoured to taste of course...


/edit:
RFB attempts to make everything in the game behave realistically. TMO attempts to make you behave realistically.Nicely put! Then again, see a complain thread posted today with regards of a blind crew in RFB?

razark
12-27-10, 09:50 PM
Flavoured to taste of course...
I think that's the key right there. No single mod is going to be the "most realistic" for everyone.


Nicely put! Then again, see a complain thread posted today with regards of a blind crew in RFB?
It realistically models the fact the watchman dropped his glasses overboard? :D

somedude88
12-28-10, 09:55 PM
I tried TMO but ran into a lot of weird glitches...

Like my instruments blocking access to my crew management screen. I was unable to man the AA because I'd end up clicking on the speed or direction dials trying to get someone to man them...
And when I do manage to get the AA working, the guns suddenly are alive despite the fact that there is no gunner manning them.
Guns, shooting on their own... but no gunner manning them... it's like HAL2000 transcended time and space to haunt me for making fun of that movie.

And the graphics are weird... Like... plastic toy weird.

I know I'm doing a lot of complaining, but are their ways to fix the things in that mod (TMO) that annoy you?

Sailor Steve
12-29-10, 12:34 AM
For UBM? There is Operation Monsun. That's it, no others available.

Good thing it's up there with the best of them. :sunny:

Jan Kyster
12-29-10, 08:24 AM
...instruments blocking access to my crew management screen...

...there is no gunner manning them...

...graphics are weird... Like... plastic toy weird...Use ´Del´-key on numeric keyboard (NumLock enabled) to removed blocking HUD. A larger screen/resolution is recommended.

Due to a diving bug in SHIV, Ducimus ask us to manually move crew from/to Hogans Allay when needed. That way they won't be killed *if* you should get depthcharged...

And the graphics? :hmmm: Using high TC over longer periods of time sometimes get the graphics engine to struggle and make the sea looks odd. A save/reload cures it.
What CPU/GPU do you have?

For UBM? There is Operation Monsun. That's it, no others available...*cough* Nine-Delta-Two *cough* :rock:

http://www.subsim.com/radioroom/showthread.php?t=171443

:D

Sailor Steve
12-29-10, 11:00 AM
*cough* Nine-Delta-Two *cough* :rock:

http://www.subsim.com/radioroom/showthread.php?t=171443

:D
True, I had forgotten. :oops:

My personal problem is that I have to play in a linear fashion, and I never quite get to 1943.

Thanks for the reminder.

Jan Kyster
12-29-10, 08:16 PM
My personal problem is that I have to play in a linear fashion, and I never quite get to 1943.Far more Kapitäins started in 43 than in 39, so it's perfectly plausible to start a career in 43! Or later... :D

Webster
12-29-10, 08:19 PM
I tried TMO but ran into a lot of weird glitches...

Like my instruments blocking access to my crew management screen. I was unable to man the AA because I'd end up clicking on the speed or direction dials trying to get someone to man them...
And when I do manage to get the AA working, the guns suddenly are alive despite the fact that there is no gunner manning them.
Guns, shooting on their own... but no gunner manning them... it's like HAL2000 transcended time and space to haunt me for making fun of that movie.

And the graphics are weird... Like... plastic toy weird.

I know I'm doing a lot of complaining, but are their ways to fix the things in that mod (TMO) that annoy you?


thats because your using the wrong screen resolution, Ducimus set things up for the resolution that works for him

your "in game" resolution isnt the same thing as your monitor resolution so dont set them the same

Sailor Steve
12-30-10, 12:13 AM
Far more Kapitäins started in 43 than in 39, so it's perfectly plausible to start a career in 43! Or later... :D
Of course it is! :yep: I didn't say I was right, I said it was my personal problem. It started with SH1, when they offered me the option to start at Pearl or at Manila. I couldn't decide, and wouldn't let it choose for me (which would have been the most realistic option) so I started one of each. When Brisbane opened up I started a career there as well. When a captain died or retired I started a new career the same place and month.

Unfortunately I'm now running three careers in SH3 and three in SH4 UBM, which means I'll finally get to start playing the American side in SH4 in...I don't know...never probably. I admit it's a sickness, but I'm stuck with it. I can't just jump around - my brain doesn't work that way.

Jan Kyster
12-30-10, 06:43 AM
...I'll finally get to start playing the American side in SH4 in...I don't know...never probably. I admit it's a sickness, but I'm stuck with it. I can't just jump around - my brain doesn't work that way.Nice to hear someone has the same brain "defect" - I guess :D
Can't get rid of the Silversides and would really, really like to do a japanese career and a long trip in the IXD2 (again) and also the mighty Surcouf - and the british subs!! but hopelessly stuck in this bucket :nope:

Perhaps in the New Year :woot: ...of 2016 :rock:

Or... subs are like women? Love 'em all - but stuck with one? :o :doh: :timeout:


Happy New Year! Cheers to modders!http://i189.photobucket.com/albums/z15/subject_rod/smilies/drink.gif

keltos01
12-30-10, 09:12 AM
still a day away the new year Jan !

keltos

Jan Kyster
12-30-10, 12:37 PM
Oops! Yeah, sorry... :oops:


Redwine ad libitum + me => silly stuff... :nope:


:D




Happy New Year! Weee! :woot:

somedude88
01-02-11, 02:08 AM
So... which one works best for both SH4 and SH4 Uboat missions?

razark
01-02-11, 02:20 AM
So... which one works best for both SH4 and SH4 Uboat missions?
What are you looking for in a mod?

TheBeast
01-02-11, 08:59 AM
What about W_clear's Atlantic MOD?:hmmm:

Sailor Steve
01-02-11, 09:32 AM
So... which one works best for both SH4 and SH4 Uboat missions?
I don't think there's any such thing. The supermods are made for each one, and they really are two separate games. You need to have separate installations and install the individual mods for each.

It's just like the voices - unlike SH3, SH4 doesn't have separate speech files. You can have one or the other, but not both.

TheBeast
01-02-11, 09:52 AM
I don't think there's any such thing. The supermods are made for each one, and they really are two separate games. You need to have separate installations and install the individual mods for each.

It's just like the voices - unlike SH3, SH4 doesn't have separate speech files. You can have one or the other, but not both.


Now there you metion 2 things that I feel "should be done".
Mega MOD that does both Wolfs of the Pacific and U-Boat Mission campaigns together.
Sound MOD that has English Speech for WoTP and German Speech for UBM.
CAMPAIGNS:
I am pretty sure it is a limitation of the game engine that has prevented both Ally and Axis campaigns being done together or it would have been done by now. Could make for some really good network play if the game was able to send text messages to e-mail/pager/cell phone and the Sub's AI was improved though.

SPEECH:
Not sure why this has not been done. Wish I knew more about modifying the game because I would like to see this happen.

somedude88
01-02-11, 12:05 PM
What are you looking for in a mod?


Realism. At least as close to realism as possible without funky UI problems...

But I have the Steam version of the game.. can I install it twice?
Couldn't I just use JSGME to switch between the two?

somedude88
01-10-11, 09:43 PM
Seriously, how do I get those speed, depth, direction dials out of the way so I can access the AA part of the crew management screen? Changing the screen resolution isn't an option, the game will only let me choose two. I tried both and the smaller resolution just makes the problem worse, can't force the resolution higher or I get instability problems.

razark
01-10-11, 09:47 PM
The "." key on the number pad. I believe Numlock needs to be on.

somedude88
01-10-11, 09:48 PM
The "." key on the number pad. I believe Numlock needs to be on.
Thank you sir

hotrod1525
01-11-11, 10:24 AM
I downloaded all the necessary mods for TMO and RFB with their RSRD add-ons and between patrols changed the mods. I switched several times and I am running TMO at the present time. They both are really fun except the weeks(game time) that sometimes happen w/o seeing anything to sink. You could do the same thing with the u-boat mod. I don't know if Tmo or RfB affect the U-boat section of the game.. The Jones enabler makes it real easy to switch around. I'm on the 9th patrol of a current career and the mods have always been different for each patrol.

Jan Kyster
01-11-11, 02:26 PM
That is a risky procedure...

Much better to make a copy of your SHIV install for each mod and then run MultiSH4 in each install for it to use its own document folders.