EnDSchultz
12-29-10, 01:03 PM
So, whilst extracting new mods the other day, I must have accidentally removed the GME's configuration file, because it labeled all my mods as disabled. So I did a complete clean reinstall of Silent Hunter 4 and U-Boat missions, and re-enabled my mods in order. Now, upon reloading my game, the availability of boat upgrades is drastically different from when I left it.
I remember having this issue when loading a game that had been played before installing TMO, but I don't understand why the same would apply with a career that had only ever been played with the list of mods I currently have activated...Does anyone know what the cause of this might be? I'm sure my mod activation priority is right; the only mod that should affect upgrades is the base TMO itself anyway. Is there any way to "refresh" the upgrades list? Just going through a patrol? Or will I have to start a new campaign?
I'd rather not have to do the latter; I had just been awarded a shiny new Gato class. >:
Granted, it may not be -that- big of a deal, but the problem is I don't know what else may not have been restored to the way it should be in TMO.
I remember having this issue when loading a game that had been played before installing TMO, but I don't understand why the same would apply with a career that had only ever been played with the list of mods I currently have activated...Does anyone know what the cause of this might be? I'm sure my mod activation priority is right; the only mod that should affect upgrades is the base TMO itself anyway. Is there any way to "refresh" the upgrades list? Just going through a patrol? Or will I have to start a new campaign?
I'd rather not have to do the latter; I had just been awarded a shiny new Gato class. >:
Granted, it may not be -that- big of a deal, but the problem is I don't know what else may not have been restored to the way it should be in TMO.