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View Full Version : is this TMO 2.0 fault?


Castout
10-13-10, 07:45 AM
Three of the screw shafts of this Mogami are destroyed...but all four are still running just fine?

http://img.photobucket.com/albums/v319/roh_kudus/111.jpg


http://img.photobucket.com/albums/v319/roh_kudus/222.jpg


http://img.photobucket.com/albums/v319/roh_kudus/3333.jpg


Furthermore the crews wouldn't enter the sub when diving and maintain watch on the conn as if they were fish . . .:nope:


Been a while since I last played SHIV . . . .last time I played with TMO 1.9 and its patch.

SkyBaron
10-13-10, 08:01 AM
Furthermore the crews wouldn't enter the sub when diving and maintain watch on the conn as if they were fish . . .:nope:


This happens if you ALT+TAB out of SHIV while playing. The best solution is to play SHIV in full screen and only exit when you finish/save your mission.

Castout
10-13-10, 08:32 AM
This happens if you ALT+TAB out of SHIV while playing. The best solution is to play SHIV in full screen and only exit when you finish/save your mission.

Really? Thanks for telling that :DL.

Is it the same problem with the crew shafts not being disabled though visually they are destroyed?

As far as I remember I used to be able to disable the screws of any ships in SHIV.

razark
10-13-10, 09:11 AM
shafts not being disabled though visually they are destroyed
Visual effects do not translate to actual effects, sadly. The propeller shafts are still there, just invisible.

As far as I remember I used to be able to disable the screws of any ships in SHIV.
From looking at your screenshots, the screws appear to be just fine. They're still there. If you had damaged the screws themselves, they would not be showing up.

Castout
10-13-10, 05:59 PM
Aaah thanks.


Yeah usually it's the screw itself that's gone and not the shaft.


I'm finding the game anew again thanks to TMO 2.0 and RSRD Campaign. Now I think it's even a better game than a fully modded SH3 game which somehow I'm unable to run any longer. :salute: