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View Full Version : (Req) Sonar lines with contacts off.


Armistead
10-26-10, 01:16 PM
We all know how poor sonar works in game without explaining. I love playing with cam and contacts off. I think it only fair to have sonar lines showing with contacts off, no ship icons, ect.

The other issue with contacts off is with the APR you have no directional line showing it's use.

Be nice to have it where the lines for sonar and APR would show, just no ships icons, think it would make it more faster and playable. Seldom can you figure out what's going on by sonar and asking for nearest warship is often a joke, even if you clear your baffles.

Bubblehead1980
10-26-10, 02:41 PM
We all know how poor sonar works in game without explaining. I love playing with cam and contacts off. I think it only fair to have sonar lines showing with contacts off, no ship icons, ect.

The other issue with contacts off is with the APR you have no directional line showing it's use.

Be nice to have it where the lines for sonar and APR would show, just no ships icons, think it would make it more faster and playable. Seldom can you figure out what's going on by sonar and asking for nearest warship is often a joke, even if you clear your baffles.


I'd like this.


The problem with passive sonar is in RL it had an effective range of say 10,000 yards, so your operator can not hear beyond 10,000 yards but in the game you can hear far beyond that.Apparently this is a hardcoded thing or sure someone wouldve addressed it by now.

I would like this also.Sonar lines, lines for APR along with contacts for planes only, no surface ship contacts.

Armistead
10-27-10, 02:24 AM
We can hear, but our sonarman cannot. As far as he is concerned, he operates fairly well based on equipment and skill level of that patrol. The problem is the contact zone around the sub is fixed to match your best equipment from the start, basicallly one zone. As the war progresses and you get better equipment the sonarman will pick up contacts further away in the zone. If you've noticed, at the end of the war with the best equipment, the sonarman picks up the contact about the same time you get lag.

What would be a great mod if it could be done is to match the contact zone to the skill and equipment being used, so we would have different contact zones through the war, instead of having one.

Why we could ignore the lag and not look at sonar, hard to do. If the zones were corrected you wouldn't get the lag until your sonarman picked it up...One bad point, is you could be so close that any amount of TC could put you in the middle of the jap fleet before you got it slowed down.
Still, I would prefer it that way.

Request a mod....

Sailor Steve
10-27-10, 10:19 AM
SH3 had the 'Assisted Plotting Mod', which removed everything from the map, leaving blank circles which only showed when the cursor passed over them, and gave no information. Once you identified a ship it was also IDed on the map. Sonar lines still showed.

Someone did a version for SH4, but I could never get it to work without crashing.

razark
10-27-10, 10:27 AM
It's been a while since I've played, but I seem to recall seeing sonar lines on my map while running my air contacts mod.

I'm not sure if that was an effect of my mod, or the somewhat chopped up version of TMO I was using. I'll try to remember to look at that when I get home this evening.

Nisgeis
10-27-10, 05:20 PM
Yes, razark's excellent mod should work for this, as it works by removing the ship icons, so you play with map contacts on, but it just doesn't show them. Consequently the sonar lines should still be visible (if they were before with map contacts on).

Link is: http://www.subsim.com/radioroom/showthread.php?t=174585

Armistead
10-27-10, 05:56 PM
Sounds great, many of us are looking for a better balance with contacts off and I bet your the man for the job.

Got any idea on how to repair the contact zone around the sub.