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  1. 3D TDC and radar scope fix for TMO?
  2. T-class skin?
  3. Chop shop
  4. [needed] how do you make an AI submarine ?
  5. Deck Gun damage on AI ships
  6. [needed] water interaction + anim
  7. [REL]Show Air Contacts
  8. ASCROC torpedo
  9. S-boat Captain's quarters green screen?
  10. [TEC] Rendering through optics vs external view issues
  11. What game resolution do you use?
  12. SH3 Stock Music
  13. no sound in hydrophone- running trigger maru for 1.4
  14. Which mod should I use?
  15. Release Small Sail Yacht
  16. [needed] Unpoto transport barge
  17. [REL] 3000 Yard/Meter Bearing Plotter Tool
  18. Keeping S-boatīs
  19. New Narwhal compatability
  20. Balao GUPPY Conversion
  21. Brand New Modder
  22. [neened] Second Class Landing Ship
  23. Projekt 613/Whiskey SSK and Projekt 629M/Golf II SSB
  24. searching for a mod
  25. [REQ] Less blinding Searchlight
  26. Arctic Start?
  27. Anyone have the Menumaker?
  28. Modded guns on subs
  29. How can I turn off map contacts in RFB?
  30. Unofficial "Official" Modern Sub Screenshot Thread
  31. search french battleship
  32. Red keel?
  33. ZULU V Class SSK Beta for SHIV 1.5
  34. search bbjeanbart
  35. SH III Game play
  36. Help with getting rid of sunk message.
  37. Can I ignore orders without loss of renown?
  38. Looking for CaptainCox mod
  39. [REQ] crew faces and photos
  40. SCAF for TMO2 ?
  41. search tutorial 3ds max
  42. How do I add Uboat tower emblems w/ TMO?
  43. MOD Careers
  44. [WIP] Optical Targeting Assist, with Omnimeter
  45. ctd when launching a supply boat
  46. [REL] Zero bomb load fix for RSRDC
  47. Audio Problem
  48. japanese translation needed
  49. Anyway to adjust CO2..
  50. Help no periscope!!!!!
  51. [REL] IJN Radar Fix for TMO
  52. [tec]How to add crewman to interiors (PIC HEAVY)
  53. Jsme deleted my mod!!!!
  54. (Req/Question)
  55. is this TMO 2.0 fault?
  56. Bigger sun and Moon
  57. Is there fixes for these?
  58. EAX sound mod,very cool
  59. Changing Nav charts
  60. Getting the sub to dive
  61. Why doe's lightening workin SM.
  62. Need help with ME
  63. Mods help
  64. About mods search and installation
  65. Pacific Environment 4 and TMO 2
  66. Looking for the mod that allows SD contacts on the map when map contacts are off..
  67. Removing traffic from RSRD
  68. Lazarus Project
  69. Inexhaustible compressed air
  70. Adding air patrol (cap) to convoys
  71. Trying to find Mods
  72. What's wrong with the mod's, can't DL
  73. Random Group Error.
  74. Downloads section
  75. Reflections on the Water(ROW)?
  76. How to get Interior to Rotate with Scope
  77. (Req) Sonar lines with contacts off.
  78. gradient
  79. [TEC] Using SCAF for RSRDC v502 with RSRDC v575
  80. [TEC] Chinese / English translator wanted!
  81. Help with sounds...
  82. (REG) Fix contact zones.
  83. need help with playable battleship
  84. No Mutsu/Nagato battleship class?
  85. SH4 Commander - Paper pen and dice
  86. searching for a ship
  87. AI too simple-minded?
  88. Periscope up/down sound
  89. Looking for the Texas
  90. [WIP] New Battleship
  91. Enemies on my sub! Help!
  92. Flags on subs in SH4
  93. [released] IJN Jyunsen B mod v 3.9.x
  94. MaxOptics IV for OM?
  95. TMO vs. RFB
  96. Problem with ships not sinking and possible fixes
  97. Altering Weather
  98. weird torpedo wake
  99. Bad weather jackets missing in storm
  100. First person camera
  101. (question) How to change renown for torpedos? Dont want cheap and early torpedos mod
  102. captnmike
  103. Radar
  104. disappearing LST ???
  105. South Africa's Hanging Gardens ;)
  106. [REL] Nav Map Make-Over ver. 1.2 Patch 1
  107. tambor 198's missions
  108. TMO - couple of probs
  109. TMO:How to make correct rank insignia show up on Officers
  110. Machine gun sound
  111. A quick question
  112. Trouble saving changes in S3D
  113. Changing to 100% duds torpedoes
  114. Need help
  115. Modelling the hull
  116. [REL] French Torpedoes Mod M26V (15.75") and 24V (21.65")
  117. USS Theodore Roosevelt
  118. HELP needed!! Other Subs in German Campaign?
  119. Tench class all fouled up in TMO 2.0 BETA patch
  120. How to change homebases in RSRD
  121. help help help
  122. campaign strategy
  123. Help - specular problem ??? with Surcouf
  124. ambient occlusion or light map
  125. Accurate bearing/heading
  126. Titan super fortress
  127. Panam Canal mod for RSRD/TMO ?
  128. sh4+win 7 + error
  129. Adjusting escort visual sensors in TMO RSRD
  130. Torpedo settings question
  131. RFB ai bug
  132. Auto promotions.
  133. URGENT REQUEST for modding assistance.
  134. Dumb Question:What does the 4 gig patch do?
  135. A question for Ducimus(or anyone who can help me mod UI)
  136. For Those Who Skin
  137. Looking for a mod for button colors
  138. adding traffic to random layers in RSRD...will it upset others?
  139. Moose Measure
  140. Issue that needs attention...
  141. Mod Request : Range to Target
  142. URGENT fix needed.Not sure how to do this.HELP please
  143. How to make deck gun crew engage at long range.
  144. CTDs when editing Speech Files
  145. A couple of questions regarding ship cargo types and the save game files.
  146. A question of emblems in TMO2
  147. Help - CTD on Single Mission exit
  148. [REL] Destructible Factory
  149. [REL] Free French Submarine Surcouf mod
  150. Camera Modding Help
  151. Need help
  152. Putting US submarines into campaign..those with the modding skills, please read.
  153. How to decrease frequency of air patrols
  154. Question??
  155. Mod Request
  156. [REL] Military Radio Communication
  157. Question about FOTRS mod + real env.
  158. torpedo settings to impact only
  159. [WIP] French Periscope View
  160. (Req) Map contacts WITHOUT sonar lines.
  161. Mark 16 is wakeless now but enemy ships still detect it.Anyone know how to fix this?
  162. Possible solution for harbor rendering bug
  163. tmo conning tower alarm buttons
  164. need help !!!!!!!!!!!!!!!!!!!!!!
  165. RFB (realistic) vs TMO (more difficult)
  166. Clea skins for TMO 2.0 with beta patch
  167. GFO chrono
  168. [REQ/TEC/HELP] Missing periscopes
  169. S3D Sound Editor
  170. cannot see silouette of ship
  171. Searching
  172. CO2 level
  173. MOd Request:emergency surface button
  174. how
  175. Zombie crew...
  176. Going to give U boats a try for a while.SH 3 with GWX or SH 4 with OP Monsun?
  177. Help :S
  178. uss wahoo's deck gun mod
  179. [wip] Surcouf's turret director rotation
  180. Gato Conning tower buttons
  181. Why are boats in white?
  182. [needed] British Fruit Machine
  183. UK National archive : situation resumes dl
  184. What goes here???
  185. [REL] TMO 2.0 Softer Ticking Chrono
  186. Merry Xmas and Happy New Year to all here at Subsim
  187. Yamatoforever Shipyard SH4
  188. Submarine hydrophone
  189. First time Mod install question
  190. How do you start the Operation Monsun campaign?
  191. Playable Yamato Problems
  192. Most Realistic SH4/U-boat missions Mod?
  193. how to activate stopwatch in RFB?
  194. [REQ] SH1 style TDC for auto targeting
  195. TMO upgrade availability
  196. Rating System TMO 2.0
  197. Projekt 670 SKAT/ Charlie I SSGN
  198. RFB and ID target
  199. Missing Conning Tower/Sail
  200. [Help] No tower ingame : fix
  201. Need help for overkilling
  202. [REL] Dramatic Music
  203. [REQ] 20,000 meters bearing plotter 1388 * 768 res
  204. Repeated CTD w/ RFB & RSRD
  205. Replacing the Cronometer?
  206. [REQ] DSC Gauges correction and Buttons for custom depths
  207. TMO FPS issues inside cabin, panel markings.
  208. [REQ] Japanese DD gun range check
  209. crash issue
  210. [REQ] Type 212 Submarine
  211. grammaphone
  212. Dials in RFB
  213. Having problems with Easy AOB
  214. Need help
  215. [WIP] Periscope accurate Field of View (US, IJN, French, British)
  216. SONAR
  217. Screw Revolutions to Determine Ship's Speed.
  218. User Interface Mod?
  219. How do you get rid of this?
  220. [REL] Corrected Oar Colors
  221. [REL]New and improved Large Lifeboat!
  222. (Tech)
  223. Radar Display Question?
  224. Super Large Convoy
  225. Affect of saved modded games
  226. Question on performance...
  227. [REQ] AI submarine tutorial needed
  228. How to increase torpedo explosion radius
  229. Taking a break
  230. Trouble with Observation Periscope
  231. RSRDC fuel usage
  232. questions for Webster
  233. [REL] Long Range AI guns
  234. Proper Searching Etiquette
  235. Project 651 / Juliett Class SSG Refit
  236. [REQ] Nuclear Subs Project.
  237. [REQ] PPI and A scope 'empty' station
  238. [REQ] PPI and A scope empty station
  239. Harder TMO AI mod.
  240. RFB and RSRD manual targeting guide
  241. deleting the observation periscope
  242. Looking for a fleet boat mod
  243. [REQ]XVII blueprints
  244. [REQ] Pro ENGINEER (*.prt *.asm *.stl) file to Silent Hunter 4 Converter
  245. XVII 3d model
  246. [WIP]U-Boat type XVII
  247. 3D Mod Tools
  248. Nuclear midget sub
  249. Noobie trying to make a submarine
  250. SH4 accuracy of AI guns for Iowa mod