View Full Version : COLD WATERS
- How does VLS work? (2 replies)
- Change log for 1.06b (10 replies)
- Cold Waters Spanish (0 replies)
- Anyone else notice the depths aren't right? (10 replies)
- 48yr old -- no clue how to mod -- aka -- noob here (2 replies)
- Future of CW? (2 replies)
- when can we get nuclear weapons that work? (16 replies)
- Campaign short (2 replies)
- Sub turn rates? (22 replies)
- Random Questions/Observations (4 replies)
- What is CRITICAL_FAIL and how to trigger it? (8 replies)
- The game (AI) might be a bit harder somehow. (21 replies)
- Narvik Single Mission (3 replies)
- Campaign - Abandon Ship next to friendly port - Game Over! (3 replies)
- Squid plays cold waters (3 replies)
- Favorite or essential mods to enhance play? (3 replies)
- Finding and sinking boomers (4 replies)
- Cold Waters vs Dangerous Waters (8 replies)
- Changing direction to further TMA (1 replies)
- Speed and quiet - 1/3 vs 2/3 vs full stop (36 replies)
- How to use MOSS (10 replies)
- No more Active! Instantly made the 1968 Campaign more fun! (23 replies)
- Decline order? (16 replies)
- Why Killing Enemy Submarines Is Not as Easy as It Use to Be (6 replies)
- 1968 Sub vs Sub tips? (22 replies)
- More contact info on campaign map? (2 replies)
- Version 1.06 avaiable (29 replies)
- Still able use damaged modules? (0 replies)
- Ladder on the sail of the 688 unrealistic? (4 replies)
- Merchants/ Capital ships manouvre like sport cars (29 replies)
- Submarine icon slow to travel on theater map (1 replies)
- Aircraft with unlimited fuel - unable to get away - ever (2 replies)
- Variety of questions looking for opinions / pointers in '68 (4 replies)
- Ownship Camera Lock-out (3 replies)
- Activating Crew speech (13 replies)
- Torpedoes Jump Waves? (11 replies)
- Night vision? (4 replies)
- ASW - A noisy business (2 replies)
- Enemy SET-65s seem to be wire guided? (22 replies)
- Estimate submarine's depth (18 replies)
- First I've been really into a sub game since the mid 90's... (3 replies)
- Allied units on strategic map and further possibilities (2 replies)
- Impossible campaign missions. (3 replies)
- 688i and Seawolf (1 replies)
- Self noise values and thoughts... (5 replies)
- Update on Helm Station/Control Options (11 replies)
- Feature Request: Undock Tacmap & Status Windows (0 replies)
- mods (2 replies)
- The New Game (15 replies)
- Isn't the TMA a little too perfect? (73 replies)
- Mk16 and the blue aiming circle.... (4 replies)
- Any plan to set depth/course? (14 replies)
- Catching up to the enemy (19 replies)
- Request: fixed tactical map grid (6 replies)
- Damage (0 replies)
- Mk 37 swim out? (3 replies)
- Tracking Active Sonar Contacts (37 replies)
- Assistance tracking contacts (4 replies)
- Evading torpedoes in this game makes me wonder about RL (24 replies)
- Awards of the Soviet Union (0 replies)
- Can you beat the '68 Campaign in anything but a Skipjack? (25 replies)
- A new idea for the modders (2 replies)
- Likelihood of enemy subs detecting a weapon launch (6 replies)
- Contact is in baffles... (5 replies)
- Imperial Miles or Nautical Miles? (14 replies)
- Return To Base (3 replies)
- Last SSBN Hunt Mission '84 Campaign - Beware! (12 replies)
- 8 tubes still not working (0 replies)
- Sub always going slow on the strategic map (5 replies)
- Suggestion to the developers: Save feature? (2 replies)
- New to the Forum, Need Some Help (11 replies)
- Bathymetric lines... (2 replies)
- Watch Replay Feature (3 replies)
- I can't get into this game (32 replies)
- re pause Button (5 replies)
- How fast can you go and still fire a tube? (13 replies)
- Enemy Subs Under Sea Floor (2 replies)
- [BUG] Unable to view own sub (1 replies)
- COLD WATERS - SOUND EFFECTS & RED OCTOBER FILM (11 replies)
- It was only a matter of time.... (8 replies)
- Cold Waters tactic questions (3 replies)
- Lost All Voices (2 replies)
- My own mk48 got me. (20 replies)
- Soviet subs tactics (106 replies)
- Any plans for neutral or civilian traffic? (5 replies)
- Maybe its my imagination but.... (5 replies)
- List of playable vessels? (5 replies)
- Installing mods on a mac (6 replies)
- Mod Tools ? Merging Overrides? (4 replies)
- Questions for the devs. (7 replies)
- [Possible bug] Sensor comparison (1 replies)
- My ten rules for torpedo evasion (4 replies)
- History questions.. (6 replies)
- Cold Waters in French (9 replies)
- [BUG] Two mission failed in a row (4 replies)
- Couple of bugs possibly? (0 replies)
- 2004 Campaign Update uploaded in the Downloads Gameplay Mods section. (65 replies)
- Whats the problem with new models? (11 replies)
- Quick and dirty 688i (14 replies)
- Finding the typhoon? (3 replies)
- Help a CW Noob? (12 replies)
- Thank you devs... (0 replies)
- UI Fix Request: Timer, Enter in menus (0 replies)
- Torpedo Fuel Remaining as % from activation? (4 replies)
- Joystick Support? (0 replies)
- Topo charts? (2 replies)
- Are there specific triggers for the endgame? (3 replies)
- Version 1.06 Beta Available (58 replies)
- Macbook users, one question (2 replies)
- Hull Numbers? (6 replies)
- AI strange escort behaviour (13 replies)
- Active Sonar Identification (2 replies)
- Please Implement Message Log (2 replies)
- Did the soviets have their own version of the MOSS? (18 replies)
- Wait for it (2 replies)
- Why no periscope below 50 ft? (17 replies)
- Hunting subs in '68 (10 replies)
- [Suggestion]Please allow us to start farther off than 25 KYD! (6 replies)
- NATO ASW exercise starts today (0 replies)
- Seeing undetected torpedoes, aircraft and ASW missiles? (10 replies)
- [Dev] Torp wire breakage mechanic clarification. (3 replies)
- How long does it REALLY take to reload torpedo tubes? (77 replies)
- Torpedos Should NOT Detect and Home on Sunkin Vessels. (9 replies)
- TLAM Woes (8 replies)
- Zoom in on Campaign Map (1 replies)
- Tactical map water colors (7 replies)
- Cold Waters Contest: Post your CW tagline here and win a Subsim t-shirt- Winners (95 replies)
- Err Victor III using stand off airborne torpedos? (17 replies)
- Cold Waters with crew voices (13 replies)
- TLAM strike mission (6 replies)
- Couple of doubts I have. (4 replies)
- 1.05 in progress (29 replies)
- Problem Launching Weapons (0 replies)
- [BUG] 2nd damage fixes previous damage. (0 replies)
- Typhoon refuse to die !! (6 replies)
- [FEATURE REQUEST] Launch sounds from Map (1 replies)
- When Do They End The Chase? (2 replies)
- For the love of all that is holy, can we get time to stop in port? (15 replies)
- Is The Periscope Useless On Elite Difficulty? (6 replies)
- Missing Yankee submarine and Kotlin destroyer in Signature (NO BUG) (9 replies)
- Mismatched mission results (12 replies)
- TIL: AI Surface vessels can succumb to flooding. (8 replies)
- I love this game! (3 replies)
- The Love Of Stalking (13 replies)
- This is a first (1 replies)
- Night Vision Problem (5 replies)
- A bit of issues, needs fix. (15 replies)
- Blew Up My Own Sub (5 replies)
- Cold Waters #6 on Steam (11 replies)
- Suggestion: Torpedo Crush Depth (5 replies)
- Midship Torp Tube Launch Speed (0 replies)
- Cold Waters game reviews (4 replies)
- Future DLC, expansion ideas? (19 replies)
- Destroyer bait in '58 (3 replies)
- Sonar on older boats... (6 replies)
- A video that might be helpful to better analyze shadow zone, specially for newcomers (1 replies)
- Shipwrecks? (3 replies)
- Lost SOSUS (1 replies)
- Sub assignment tool (campaign) (0 replies)
- Seal insertion bug (2 replies)
- SP mission 7 - bug enemies submarines below floor?! (0 replies)
- How to how to sink the Moskva...and live (12 replies)
- Sonar Strength (7 replies)
- Got a few gameplay questions/discussion (25 replies)
- Help with some commands Please (4 replies)
- weapons reference guide (1 replies)
- How restore Default configuration (8 replies)
- DLC Cold Waters - Soundtrack? (0 replies)
- Worth Buying ? (21 replies)
- 68 or 84? (3 replies)
- Anyone finished the Campaign? (4 replies)
- Quick Reference Guide (8 replies)
- Mods available, and recommended? (3 replies)
- Things you like about CW, Things you don't like. (106 replies)
- 1.04 incoming! (17 replies)
- Rearming in the Campaign? (5 replies)
- save games (3 replies)
- Is SMS Comp A Cheat? And a detection question (1 replies)
- Campaign question: SSBN search (1 replies)
- Possibly a bug with the distance scale (14 replies)
- Looks interesting (11 replies)
- Mission 5 Kirov...when silly mistakes are made but you manage it very well (0 replies)
- My 688 must have a squeek (30 replies)
- Question Re. SSN 688 model (12 replies)
- Swimming in the Sea....under the sea? (1 replies)
- minimum requirements (5 replies)
- 21:9 Screen Re-position HUD Elements (2 replies)
- Roccat Powergrid for Cold Waters (2 replies)
- Such a shame that there is no MP (3 replies)
- Sea Lance (10 replies)
- you didnt waste any time!! (2 replies)
- No Internet Connection (6 replies)
- Beta 1.03 Now Available (34 replies)
- Key Commands (2 replies)
- Ship Recognition Manual Coming (19 replies)
- When you complicate ordinary things by yourself but then the unexpected happens (1 replies)
- An Excellent Cold Waters Gameplay Video (7 replies)
- Shhhh....I'm hunting Alfas (5 replies)
- A Cold Waters question (7 replies)
- Am I In Trouble (5 replies)
- Mk16 Torpedo - Pattern Running? (2 replies)
- 1968 Campaign 1.02B Port bug? (0 replies)
- Is there a reference guide for all the in-game Soviet units? (5 replies)
- Please model a port in real time. (1 replies)
- Request video 8th mission "The Narvik Caper". (6 replies)
- Dear DEV's (5 replies)
- V 1.02 beta improves target ID (4 replies)
- List of test depths for playable subs (1.01b) (11 replies)
- distance scale? (7 replies)
- Campaign (1 replies)
- To DEVS, a potential hint for fixed wings bug (0 replies)
- AI Torpedo Detection in Baffles (16 replies)
- Campaign Map Time Progression (1 replies)
- TMA Logic (13 replies)
- Too close of the hit = flooding? (3 replies)
- Dead Units? (0 replies)
- Dumb down (16 replies)
- ... --- ... (5 replies)
- Some questions and a bug report? (7 replies)
- AI ideas and suggestions_no whining etc (4 replies)
- Time Compression auto stop (5 replies)
- Seal Team insertion in Narvik? Impossible (2 replies)
- Decided to Jump In and Buy (13 replies)
- availability (1 replies)
- New HUD interfaces (12 replies)
- Mods/jsgme.. (7 replies)
- Deep Diving sounds. (1 replies)
- Background Reading (4 replies)
- Dead Subs not Dead? (3 replies)
- Mission Timer (1 replies)
- AI Unlimited Ammo? (6 replies)
- How do you Narwhal? (3 replies)
- RE: Mod for adding more torp capacity (0 replies)
- Borderless Window Mode (0 replies)
- Signature Help (11 replies)
- How to sink Kirov? (20 replies)
- Video: Stirring the hornet's nest (4 replies)
- Advice for 1968 Sturgeon (6 replies)
- Cold waters in budget laptop (3 replies)
- Curious (4 replies)
- Crush depths/cavitation tables for all different types of subs? (1 replies)
- Fly by camera view? (1 replies)
- Unit reference outside the game? (2 replies)
- How many torpedoes does it take to sink a Typhoon? (5 replies)
- tankers and tenders interception mission keeps failing (2 replies)
- Were are the submarines skins located? (18 replies)
- Realism mod (discussion) (177 replies)
- TLAM Strikes? (19 replies)
- CH products fighterstick and pro throttle (1 replies)
- TO dev team (5 replies)
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