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  1. How does VLS work? (2 replies)
  2. Change log for 1.06b (10 replies)
  3. Cold Waters Spanish (0 replies)
  4. Anyone else notice the depths aren't right? (10 replies)
  5. 48yr old -- no clue how to mod -- aka -- noob here (2 replies)
  6. Future of CW? (2 replies)
  7. when can we get nuclear weapons that work? (16 replies)
  8. Campaign short (2 replies)
  9. Sub turn rates? (22 replies)
  10. Random Questions/Observations (4 replies)
  11. What is CRITICAL_FAIL and how to trigger it? (8 replies)
  12. The game (AI) might be a bit harder somehow. (21 replies)
  13. Narvik Single Mission (3 replies)
  14. Campaign - Abandon Ship next to friendly port - Game Over! (3 replies)
  15. Squid plays cold waters (3 replies)
  16. Favorite or essential mods to enhance play? (3 replies)
  17. Finding and sinking boomers (4 replies)
  18. Cold Waters vs Dangerous Waters (8 replies)
  19. Changing direction to further TMA (1 replies)
  20. Speed and quiet - 1/3 vs 2/3 vs full stop (36 replies)
  21. How to use MOSS (10 replies)
  22. No more Active! Instantly made the 1968 Campaign more fun! (23 replies)
  23. Decline order? (16 replies)
  24. Why Killing Enemy Submarines Is Not as Easy as It Use to Be (6 replies)
  25. 1968 Sub vs Sub tips? (22 replies)
  26. More contact info on campaign map? (2 replies)
  27. Version 1.06 avaiable (29 replies)
  28. Still able use damaged modules? (0 replies)
  29. Ladder on the sail of the 688 unrealistic? (4 replies)
  30. Merchants/ Capital ships manouvre like sport cars (29 replies)
  31. Submarine icon slow to travel on theater map (1 replies)
  32. Aircraft with unlimited fuel - unable to get away - ever (2 replies)
  33. Variety of questions looking for opinions / pointers in '68 (4 replies)
  34. Ownship Camera Lock-out (3 replies)
  35. Activating Crew speech (13 replies)
  36. Torpedoes Jump Waves? (11 replies)
  37. Night vision? (4 replies)
  38. ASW - A noisy business (2 replies)
  39. Enemy SET-65s seem to be wire guided? (22 replies)
  40. Estimate submarine's depth (18 replies)
  41. First I've been really into a sub game since the mid 90's... (3 replies)
  42. Allied units on strategic map and further possibilities (2 replies)
  43. Impossible campaign missions. (3 replies)
  44. 688i and Seawolf (1 replies)
  45. Self noise values and thoughts... (5 replies)
  46. Update on Helm Station/Control Options (11 replies)
  47. Feature Request: Undock Tacmap & Status Windows (0 replies)
  48. mods (2 replies)
  49. The New Game (15 replies)
  50. Isn't the TMA a little too perfect? (73 replies)
  51. Mk16 and the blue aiming circle.... (4 replies)
  52. Any plan to set depth/course? (14 replies)
  53. Catching up to the enemy (19 replies)
  54. Request: fixed tactical map grid (6 replies)
  55. Damage (0 replies)
  56. Mk 37 swim out? (3 replies)
  57. Tracking Active Sonar Contacts (37 replies)
  58. Assistance tracking contacts (4 replies)
  59. Evading torpedoes in this game makes me wonder about RL (24 replies)
  60. Awards of the Soviet Union (0 replies)
  61. Can you beat the '68 Campaign in anything but a Skipjack? (25 replies)
  62. A new idea for the modders (2 replies)
  63. Likelihood of enemy subs detecting a weapon launch (6 replies)
  64. Contact is in baffles... (5 replies)
  65. Imperial Miles or Nautical Miles? (14 replies)
  66. Return To Base (3 replies)
  67. Last SSBN Hunt Mission '84 Campaign - Beware! (12 replies)
  68. 8 tubes still not working (0 replies)
  69. Sub always going slow on the strategic map (5 replies)
  70. Suggestion to the developers: Save feature? (2 replies)
  71. New to the Forum, Need Some Help (11 replies)
  72. Bathymetric lines... (2 replies)
  73. Watch Replay Feature (3 replies)
  74. I can't get into this game (32 replies)
  75. re pause Button (5 replies)
  76. How fast can you go and still fire a tube? (13 replies)
  77. Enemy Subs Under Sea Floor (2 replies)
  78. [BUG] Unable to view own sub (1 replies)
  79. COLD WATERS - SOUND EFFECTS & RED OCTOBER FILM (11 replies)
  80. It was only a matter of time.... (8 replies)
  81. Cold Waters tactic questions (3 replies)
  82. Lost All Voices (2 replies)
  83. My own mk48 got me. (20 replies)
  84. Soviet subs tactics (106 replies)
  85. Any plans for neutral or civilian traffic? (5 replies)
  86. Maybe its my imagination but.... (5 replies)
  87. List of playable vessels? (5 replies)
  88. Installing mods on a mac (6 replies)
  89. Mod Tools ? Merging Overrides? (4 replies)
  90. Questions for the devs. (7 replies)
  91. [Possible bug] Sensor comparison (1 replies)
  92. My ten rules for torpedo evasion (4 replies)
  93. History questions.. (6 replies)
  94. Cold Waters in French (9 replies)
  95. [BUG] Two mission failed in a row (4 replies)
  96. Couple of bugs possibly? (0 replies)
  97. 2004 Campaign Update uploaded in the Downloads Gameplay Mods section. (65 replies)
  98. Whats the problem with new models? (11 replies)
  99. Quick and dirty 688i (14 replies)
  100. Finding the typhoon? (3 replies)
  101. Help a CW Noob? (12 replies)
  102. Thank you devs... (0 replies)
  103. UI Fix Request: Timer, Enter in menus (0 replies)
  104. Torpedo Fuel Remaining as % from activation? (4 replies)
  105. Joystick Support? (0 replies)
  106. Topo charts? (2 replies)
  107. Are there specific triggers for the endgame? (3 replies)
  108. Version 1.06 Beta Available (58 replies)
  109. Macbook users, one question (2 replies)
  110. Hull Numbers? (6 replies)
  111. AI strange escort behaviour (13 replies)
  112. Active Sonar Identification (2 replies)
  113. Please Implement Message Log (2 replies)
  114. Did the soviets have their own version of the MOSS? (18 replies)
  115. Wait for it (2 replies)
  116. Why no periscope below 50 ft? (17 replies)
  117. Hunting subs in '68 (10 replies)
  118. [Suggestion]Please allow us to start farther off than 25 KYD! (6 replies)
  119. NATO ASW exercise starts today (0 replies)
  120. Seeing undetected torpedoes, aircraft and ASW missiles? (10 replies)
  121. [Dev] Torp wire breakage mechanic clarification. (3 replies)
  122. How long does it REALLY take to reload torpedo tubes? (77 replies)
  123. Torpedos Should NOT Detect and Home on Sunkin Vessels. (9 replies)
  124. TLAM Woes (8 replies)
  125. Zoom in on Campaign Map (1 replies)
  126. Tactical map water colors (7 replies)
  127. Cold Waters Contest: Post your CW tagline here and win a Subsim t-shirt- Winners (95 replies)
  128. Err Victor III using stand off airborne torpedos? (17 replies)
  129. Cold Waters with crew voices (13 replies)
  130. TLAM strike mission (6 replies)
  131. Couple of doubts I have. (4 replies)
  132. 1.05 in progress (29 replies)
  133. Problem Launching Weapons (0 replies)
  134. [BUG] 2nd damage fixes previous damage. (0 replies)
  135. Typhoon refuse to die !! (6 replies)
  136. [FEATURE REQUEST] Launch sounds from Map (1 replies)
  137. When Do They End The Chase? (2 replies)
  138. For the love of all that is holy, can we get time to stop in port? (15 replies)
  139. Is The Periscope Useless On Elite Difficulty? (6 replies)
  140. Missing Yankee submarine and Kotlin destroyer in Signature (NO BUG) (9 replies)
  141. Mismatched mission results (12 replies)
  142. TIL: AI Surface vessels can succumb to flooding. (8 replies)
  143. I love this game! (3 replies)
  144. The Love Of Stalking (13 replies)
  145. This is a first (1 replies)
  146. Night Vision Problem (5 replies)
  147. A bit of issues, needs fix. (15 replies)
  148. Blew Up My Own Sub (5 replies)
  149. Cold Waters #6 on Steam (11 replies)
  150. Suggestion: Torpedo Crush Depth (5 replies)
  151. Midship Torp Tube Launch Speed (0 replies)
  152. Cold Waters game reviews (4 replies)
  153. Future DLC, expansion ideas? (19 replies)
  154. Destroyer bait in '58 (3 replies)
  155. Sonar on older boats... (6 replies)
  156. A video that might be helpful to better analyze shadow zone, specially for newcomers (1 replies)
  157. Shipwrecks? (3 replies)
  158. Lost SOSUS (1 replies)
  159. Sub assignment tool (campaign) (0 replies)
  160. Seal insertion bug (2 replies)
  161. SP mission 7 - bug enemies submarines below floor?! (0 replies)
  162. How to how to sink the Moskva...and live (12 replies)
  163. Sonar Strength (7 replies)
  164. Got a few gameplay questions/discussion (25 replies)
  165. Help with some commands Please (4 replies)
  166. weapons reference guide (1 replies)
  167. How restore Default configuration (8 replies)
  168. DLC Cold Waters - Soundtrack? (0 replies)
  169. Worth Buying ? (21 replies)
  170. 68 or 84? (3 replies)
  171. Anyone finished the Campaign? (4 replies)
  172. Quick Reference Guide (8 replies)
  173. Mods available, and recommended? (3 replies)
  174. Things you like about CW, Things you don't like. (106 replies)
  175. 1.04 incoming! (17 replies)
  176. Rearming in the Campaign? (5 replies)
  177. save games (3 replies)
  178. Is SMS Comp A Cheat? And a detection question (1 replies)
  179. Campaign question: SSBN search (1 replies)
  180. Possibly a bug with the distance scale (14 replies)
  181. Looks interesting (11 replies)
  182. Mission 5 Kirov...when silly mistakes are made but you manage it very well (0 replies)
  183. My 688 must have a squeek (30 replies)
  184. Question Re. SSN 688 model (12 replies)
  185. Swimming in the Sea....under the sea? (1 replies)
  186. minimum requirements (5 replies)
  187. 21:9 Screen Re-position HUD Elements (2 replies)
  188. Roccat Powergrid for Cold Waters (2 replies)
  189. Such a shame that there is no MP (3 replies)
  190. Sea Lance (10 replies)
  191. you didnt waste any time!! (2 replies)
  192. No Internet Connection (6 replies)
  193. Beta 1.03 Now Available (34 replies)
  194. Key Commands (2 replies)
  195. Ship Recognition Manual Coming (19 replies)
  196. When you complicate ordinary things by yourself but then the unexpected happens (1 replies)
  197. An Excellent Cold Waters Gameplay Video (7 replies)
  198. Shhhh....I'm hunting Alfas (5 replies)
  199. A Cold Waters question (7 replies)
  200. Am I In Trouble (5 replies)
  201. Mk16 Torpedo - Pattern Running? (2 replies)
  202. 1968 Campaign 1.02B Port bug? (0 replies)
  203. Is there a reference guide for all the in-game Soviet units? (5 replies)
  204. Please model a port in real time. (1 replies)
  205. Request video 8th mission "The Narvik Caper". (6 replies)
  206. Dear DEV's (5 replies)
  207. V 1.02 beta improves target ID (4 replies)
  208. List of test depths for playable subs (1.01b) (11 replies)
  209. distance scale? (7 replies)
  210. Campaign (1 replies)
  211. To DEVS, a potential hint for fixed wings bug (0 replies)
  212. AI Torpedo Detection in Baffles (16 replies)
  213. Campaign Map Time Progression (1 replies)
  214. TMA Logic (13 replies)
  215. Too close of the hit = flooding? (3 replies)
  216. Dead Units? (0 replies)
  217. Dumb down (16 replies)
  218. ... --- ... (5 replies)
  219. Some questions and a bug report? (7 replies)
  220. AI ideas and suggestions_no whining etc (4 replies)
  221. Time Compression auto stop (5 replies)
  222. Seal Team insertion in Narvik? Impossible (2 replies)
  223. Decided to Jump In and Buy (13 replies)
  224. availability (1 replies)
  225. New HUD interfaces (12 replies)
  226. Mods/jsgme.. (7 replies)
  227. Deep Diving sounds. (1 replies)
  228. Background Reading (4 replies)
  229. Dead Subs not Dead? (3 replies)
  230. Mission Timer (1 replies)
  231. AI Unlimited Ammo? (6 replies)
  232. How do you Narwhal? (3 replies)
  233. RE: Mod for adding more torp capacity (0 replies)
  234. Borderless Window Mode (0 replies)
  235. Signature Help (11 replies)
  236. How to sink Kirov? (20 replies)
  237. Video: Stirring the hornet's nest (4 replies)
  238. Advice for 1968 Sturgeon (6 replies)
  239. Cold waters in budget laptop (3 replies)
  240. Curious (4 replies)
  241. Crush depths/cavitation tables for all different types of subs? (1 replies)
  242. Fly by camera view? (1 replies)
  243. Unit reference outside the game? (2 replies)
  244. How many torpedoes does it take to sink a Typhoon? (5 replies)
  245. tankers and tenders interception mission keeps failing (2 replies)
  246. Were are the submarines skins located? (18 replies)
  247. Realism mod (discussion) (177 replies)
  248. TLAM Strikes? (19 replies)
  249. CH products fighterstick and pro throttle (1 replies)
  250. TO dev team (5 replies)