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View Full Version : How to how to sink the Moskva...and live


Onkel Neal
06-21-17, 10:04 AM
I have played the single mission about the Denmark Strait about 30 times, and I can never sink the Moskva and get away in one piece. Maybe I am too greedy and I try to take down one of the other two escorts? It doesn't help that they can go faster than my Torpedoes, so I have to get in Point Blank Range and they are able to detect me on active sonar. I am interested in anyone else's tactic for this mission.

The Bandit
06-21-17, 11:01 AM
I have played the single mission about the Denmark Strait about 30 times, and I can never sink the Moskva and get away in one piece. Maybe I am too greedy and I try to take down one of the other two escorts? It doesn't help that they can go faster than my Torpedoes, so I have to get in Point Blank Range and they are able to detect me on active sonar. I am interested in anyone else's tactic for this mission.

Never played the mission in question but, usually my tactics for going after a Moskva or Kresta involve long-range shots with a mk 37. If you are lucky (and he's not going too fast) you can walk a shot into his baffles without being detected, damage him enough to slow down him down, and get off another shot or two in to finish the job before you're localized and engaged by the escorts and helos.

I find using the Mk 16s to be nearly suicidal, you have to get close enough that getting detected is a near-absolute certainty and then you've got the helicopters on top of you and it gets really dicey, let alone the RBUs.

The trouble with my method is that these shots are not easy to set up, and doing the kind of propulsion damage required is never a guarantee. Still though in most cases if you damage it, you accomplish the objective because the game is generous enough to count it as a mission kill (your target has to go back to the shipyard to get patched up rather than perform whatever dastardly deed they were planning to be up to in the North Atlantic).

xXNightEagleXx
06-21-17, 11:03 AM
I have played the single mission about the Denmark Strait about 30 times, and I can never sink the Moskva and get away in one piece. Maybe I am too greedy and I try to take down one of the other two escorts? It doesn't help that they can go faster than my Torpedoes, so I have to get in Point Blank Range and they are able to detect me on active sonar. I am interested in anyone else's tactic for this mission.

It is a pleasure for me to share my video with you captain

https://www.youtube.com/watch?v=pNPol69Umpw

xXNightEagleXx
06-21-17, 11:15 AM
The guided torpedoes are just too slow and i use them only when i'm already detected and they move in my direction (if the get too close and i fire 2-4 then they might get themselves in a situation where they cannot dodge all of them).

For me the point is the MK 16 that is fast enough to surprise them but you have to get close to them otherwise they will hear that fish.

I don't try neither to approach them completely from behind (hard to hit them with a unguided torpedo) neither to sit in their path and wait for them there (ala o'kane approach because they will hear me and i don't have enough time to prepare it), i try for a mixed approach.

In the video you can see that i'm keeping my profile exposure reduced by staying close to the bottom and not having Moskva more than 30 degree of bearing but still trying to intercept (so moving ahead).
You can see that Moskva has the best detection among the three ship and as long you keep the others in a situation where they will not get too much in advantage, your problem will be only Moskva.

In a fewer words, I kept profile reduced to control active detection (by playing with bearing and depth) and speed to control passive detection.

BTW i could have gone a little faster but that would result in me finding my self in front of Kashin ship, with awful results, and losing the contact easily

ollie1983
06-21-17, 12:46 PM
I've killed a Moskva and Kiev without having a decent solution them, and this was on casual settings. I was in a 688i however.

As soon as you have a bearing, and you have made a half decent ID, fire two torpedos, one slightly behind the other. Let them trundle along deep, hopefully below a strong layer. If they are detected all surface ships in the area will begin to make serious turns and start trying to evade. This will increase your solution rapidly, and make them detecting you far less likely.

You must be within 15Kyds to do it, if you fire at a longer distance they have half a chance to outrun them before the torpedo runs out of steam.

Ideally manually guide the weapon to just below the layer and let it run in. They will try their darnedest to evade but they are just too large to turn that fast.

Two hits will sink them no sweat.

I always use passive torpedos when hunting surface ships, they are so noisy they hardly ever miss.

Onkel Neal
06-21-17, 03:00 PM
It is a pleasure for me to share my video with you captain

https://www.youtube.com/watch?v=pNPol69Umpw


Thumbs way up!

YoYo
06-21-17, 03:08 PM
I have played the single mission about the Denmark Strait about 30 times, and I can never sink the Moskva and get away in one piece. Maybe I am too greedy and I try to take down one of the other two escorts? It doesn't help that they can go faster than my Torpedoes, so I have to get in Point Blank Range and they are able to detect me on active sonar. I am interested in anyone else's tactic for this mission.

Yep, this mission is difficult a lot but like always practice makes perfect :03: . After 5-6 times I finished it successfully too.
Regards!

Onkel Neal
06-21-17, 07:39 PM
Took two tries tonight but finally got him and got away unharmed.

Used the Skipjack for her superior 6 tube firepower. I maneuvered in front of the Moskva and steered clear of the escorts' active sonar. I waited until she was 3KYD away and then showed her some scope, got a true bearing and course, then fired a spread of six Mk 16s for a WWII-style salvo. I think I only got one hit but that was all she took, she was going down by the bow and going down fast!

http://www.subsim.com/radioroom/picture.php?albumid=1102&pictureid=9479

http://www.subsim.com/radioroom/picture.php?albumid=1102&pictureid=9480

I turned 180 and fired a Mk37 at the approaching Kotlin DD and set it to active immediately to let him know a torp was coming his way. I went deep and fast for a bit, then went silent. No good, a helo dropped a torp right on me. I fired noisemakers at flank speed, and another torp showed up; more turns and more noisemakers. Then I rigged for ultra quiet and crept away. No damage, no flooding. :Kaleun_Cheers:

http://www.subsim.com/radioroom/picture.php?albumid=1102&pictureid=9481

http://www.subsim.com/radioroom/picture.php?albumid=1102&pictureid=9482

YoYo
06-22-17, 12:34 AM
Took two tries tonight but finally got him and got away unharmed.


CRG :D.

Btw. here is my video how I sunk Moskva in the mission "Skirmish in The Denmark Strait". As You will see I tried to stay always in the back of ships (for poor low and medium frequency for not detect me), short distance too. Regards.

http://www.youtube.com/watch?v=FbO_c3D9fdc

Onkel Neal
06-22-17, 06:07 AM
Very nice! It's like we're playing two different games. When I launch a Mk37 at one of the escorts, they just go to 38 knots and run away from the torpedo. And they rain depth charges down on me. Plus I get at least two air dropped torpedoes per game.

xXNightEagleXx
06-22-17, 12:02 PM
Congrats CAP

The Bandit
06-22-17, 12:43 PM
Very nice! It's like we're playing two different games. When I launch a Mk37 at one of the escorts, they just go to 38 knots and run away from the torpedo. And they rain depth charges down on me. Plus I get at least two air dropped torpedoes per game.

Not always successful here but if I can bring the Mk 37 into their baffles (and I have the torp under the layer and still in its slow "pre-enable" state I can usually enable it to then come shallow/ passive search. The enemies can still somewhat unrealistically notice this, but if you've been lucky and your fish is close enough it can hit them before they crank up to full speed. I will warn you however this does sort of fall victim to what I call the ESP bug where the enemy mysteriously knows he's got a torp behind him even though its in his baffles and not active. The Devs have said that is being addressed though so we'll see how it all goes.

Another tricky thing to do, which really requires some forethought is to lay a trap for them with circle-pattern Mk 37s. Set those up on the line of bearing you think he is going to run to, fire them deep and then have them run shallow circles when the enable and he may not hear them, then put an active fish on him and try to guide it into his baffles, with any luck that's going to flush him into the trap (sometimes with the added bonus of the damage slowing him down enough that he ends up eating the distraction fish aswell). If not, ( and you have a good angle of attack) I find this is the best time to set up Mk 16 attacks because your target isn't going to be zig-zagging anymore.

Raptor_Pilot
06-22-17, 05:01 PM
I have played the single mission about the Denmark Strait about 30 times, and I can never sink the Moskva and get away in one piece. Maybe I am too greedy and I try to take down one of the other two escorts? It doesn't help that they can go faster than my Torpedoes, so I have to get in Point Blank Range and they are able to detect me on active sonar. I am interested in anyone else's tactic for this mission.

I sank it, and walked away in a Skipjack in the Early Campaign.

I accidentally got her attention by being detected by her active sonar, but since she was at the end of the line of ships, when she turned around on me, she was all alone.

I got hit by some kind of depth charge weapon, and went deep, but the Moskva stopped right on top of me, and sat there furiously pinging away.

I launched four torpedoes, one Active and three Passive.
When Moskva detected my torps, she went to run away, which sucked up all the passive torps, and they happily ran right up her wake and detonated, one after the other.

Scratch one heli-carrier.