View Full Version : COLD WATERS
- Killerfish's next title: Cold Waters is announced!
- Cold Waters dev interview on RPS
- New Cold Waters Screenshots
- Cold Waters: Ports
- Cold Waters Update: Narwhal
- Cold Waters Gameplay Media?
- Future Development
- Latest info on COLD WATERS?
- WW2 mod for Cold waters?
- Rock Paper Shotgun preview
- The wait
- Cold Waters release trailer
- Cold Waters: Tactics & Tips + printable key reference
- Countdown to Launch
- To buy Cold Waters: Link to Cold Waters Steam page
- New video: Cold Water Intro
- 60's sub tactics
- Cold Waters Available on Steam
- Cold Waters: Is there an interior view?
- My third victim
- Cold Waters: Screenshots & Videos
- Cold Waters: Discord Server
- Released! The first review please!?
- Win10
- Sub vs Sub warfare is ruthless
- Which Units are drivable?
- Mine avoidance help.
- Cold Waters in the hand of an ex USS Philadelphia SSN 690 crew
- Periscope depth? Am I missing something?
- Having Fun. Questions...
- Towed Array?
- visual suggestions
- Ha Ha....Torpedoes are silly!
- Is the MOSS a real thing?
- MK16 torpedoes
- Understanding sensor information in signature analysis
- Unable to repair my sub
- A real Red Storm Rising descendant.
- Mk37 sluggish?
- Camera
- Can't save game mid battle?
- cant rearm noise makers
- Is it me or the game is a little bit too easy?
- Campaign question
- A simple question to devs regarding difficulty
- Any chance we can dock and leave port in 3-D?
- Amphibous Mission unbeatable!!
- Leave mission?
- Bears are too effective?
- Petition for developer (suggestions)
- No NATO fleet in this title?
- Is the a way to get rid of this black bar?
- No Anechoic Coating On US Subs?
- Subject discussion: detecting a contact's depth
- Changing depth creates detectable noise?
- Change submarine selection before mission starts
- Reshade profile for CW
- JSGME
- Love the Modability of this game
- We're getting a Seawolf
- Cold Waters wallpapers
- [MOD] Playable Russian Submarines
- SUBSIM: Cold Waters review - A new wave with an old flavor
- Beta 1.01 available on Steam
- TO dev team
- CH products fighterstick and pro throttle
- TLAM Strikes?
- Realism mod (discussion)
- Were are the submarines skins located?
- tankers and tenders interception mission keeps failing
- How many torpedoes does it take to sink a Typhoon?
- Unit reference outside the game?
- Fly by camera view?
- Crush depths/cavitation tables for all different types of subs?
- Curious
- Cold waters in budget laptop
- Advice for 1968 Sturgeon
- Video: Stirring the hornet's nest
- How to sink Kirov?
- Signature Help
- Borderless Window Mode
- RE: Mod for adding more torp capacity
- How do you Narwhal?
- AI Unlimited Ammo?
- Mission Timer
- Dead Subs not Dead?
- Background Reading
- Deep Diving sounds.
- Mods/jsgme..
- New HUD interfaces
- availability
- Decided to Jump In and Buy
- Seal Team insertion in Narvik? Impossible
- Time Compression auto stop
- AI ideas and suggestions_no whining etc
- Some questions and a bug report?
- ... --- ...
- Dumb down
- Dead Units?
- Too close of the hit = flooding?
- TMA Logic
- Campaign Map Time Progression
- AI Torpedo Detection in Baffles
- To DEVS, a potential hint for fixed wings bug
- Campaign
- distance scale?
- List of test depths for playable subs (1.01b)
- V 1.02 beta improves target ID
- Dear DEV's
- Request video 8th mission "The Narvik Caper".
- Please model a port in real time.
- Is there a reference guide for all the in-game Soviet units?
- 1968 Campaign 1.02B Port bug?
- Mk16 Torpedo - Pattern Running?
- Am I In Trouble
- A Cold Waters question
- Shhhh....I'm hunting Alfas
- An Excellent Cold Waters Gameplay Video
- When you complicate ordinary things by yourself but then the unexpected happens
- Ship Recognition Manual Coming
- Key Commands
- Beta 1.03 Now Available
- No Internet Connection
- you didnt waste any time!!
- Sea Lance
- Such a shame that there is no MP
- Roccat Powergrid for Cold Waters
- 21:9 Screen Re-position HUD Elements
- minimum requirements
- Swimming in the Sea....under the sea?
- Question Re. SSN 688 model
- My 688 must have a squeek
- Mission 5 Kirov...when silly mistakes are made but you manage it very well
- Looks interesting
- Possibly a bug with the distance scale
- Campaign question: SSBN search
- Is SMS Comp A Cheat? And a detection question
- save games
- Rearming in the Campaign?
- 1.04 incoming!
- Things you like about CW, Things you don't like.
- Mods available, and recommended?
- Quick Reference Guide
- Anyone finished the Campaign?
- 68 or 84?
- Worth Buying ?
- DLC Cold Waters - Soundtrack?
- How restore Default configuration
- weapons reference guide
- Help with some commands Please
- Got a few gameplay questions/discussion
- Sonar Strength
- How to how to sink the Moskva...and live
- SP mission 7 - bug enemies submarines below floor?!
- Seal insertion bug
- Sub assignment tool (campaign)
- Lost SOSUS
- Shipwrecks?
- A video that might be helpful to better analyze shadow zone, specially for newcomers
- Sonar on older boats...
- Destroyer bait in '58
- Future DLC, expansion ideas?
- Cold Waters game reviews
- Midship Torp Tube Launch Speed
- Suggestion: Torpedo Crush Depth
- Cold Waters #6 on Steam
- Blew Up My Own Sub
- A bit of issues, needs fix.
- Night Vision Problem
- This is a first
- The Love Of Stalking
- I love this game!
- TIL: AI Surface vessels can succumb to flooding.
- Mismatched mission results
- Missing Yankee submarine and Kotlin destroyer in Signature (NO BUG)
- Is The Periscope Useless On Elite Difficulty?
- For the love of all that is holy, can we get time to stop in port?
- When Do They End The Chase?
- [FEATURE REQUEST] Launch sounds from Map
- Typhoon refuse to die !!
- [BUG] 2nd damage fixes previous damage.
- Problem Launching Weapons
- 1.05 in progress
- Couple of doubts I have.
- TLAM strike mission
- Cold Waters with crew voices
- Err Victor III using stand off airborne torpedos?
- Cold Waters Contest: Post your CW tagline here and win a Subsim t-shirt- Winners
- Tactical map water colors
- Zoom in on Campaign Map
- TLAM Woes
- Torpedos Should NOT Detect and Home on Sunkin Vessels.
- How long does it REALLY take to reload torpedo tubes?
- [Dev] Torp wire breakage mechanic clarification.
- Seeing undetected torpedoes, aircraft and ASW missiles?
- NATO ASW exercise starts today
- [Suggestion]Please allow us to start farther off than 25 KYD!
- Hunting subs in '68
- Why no periscope below 50 ft?
- Wait for it
- Did the soviets have their own version of the MOSS?
- Please Implement Message Log
- Active Sonar Identification
- AI strange escort behaviour
- Hull Numbers?
- Macbook users, one question
- Version 1.06 Beta Available
- Are there specific triggers for the endgame?
- Topo charts?
- Joystick Support?
- Torpedo Fuel Remaining as % from activation?
- UI Fix Request: Timer, Enter in menus
- Thank you devs...
- Help a CW Noob?
- Finding the typhoon?
- Quick and dirty 688i
- Whats the problem with new models?
- 2004 Campaign Update uploaded in the Downloads Gameplay Mods section.
- Couple of bugs possibly?
- [BUG] Two mission failed in a row
- Cold Waters in French
- History questions..
- My ten rules for torpedo evasion
- [Possible bug] Sensor comparison
- Questions for the devs.
- Mod Tools ? Merging Overrides?
- Installing mods on a mac
- List of playable vessels?
- Maybe its my imagination but....
- Any plans for neutral or civilian traffic?
- Soviet subs tactics
- My own mk48 got me.
- Lost All Voices
- Cold Waters tactic questions
- It was only a matter of time....
- COLD WATERS - SOUND EFFECTS & RED OCTOBER FILM
- [BUG] Unable to view own sub
- Enemy Subs Under Sea Floor
- How fast can you go and still fire a tube?
- re pause Button
- I can't get into this game
- Watch Replay Feature
- Bathymetric lines...
- New to the Forum, Need Some Help
- Suggestion to the developers: Save feature?
- Sub always going slow on the strategic map
- 8 tubes still not working
- Last SSBN Hunt Mission '84 Campaign - Beware!
- Return To Base
- Imperial Miles or Nautical Miles?
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