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View Full Version : Time Compression auto stop


xXNightEagleXx
06-14-17, 07:51 AM
Please add an option to stop automatically time compression in situation where you pass from zero contact to a new contact and/or once you already have multiple contacts but a new one is found.

YoYo
06-14-17, 02:39 PM
I agree, something like in SH. When the crew will notice something new (AI, torpedos, plane ect.).

elrond petit pas tapons
06-14-17, 03:49 PM
I Agree to !

Shadow
06-14-17, 06:15 PM
Definitely agree.

Killerfish Games
06-15-17, 02:10 AM
We agree.
Have it for navigation hazards already and should definitely have it for new contacts. Adding it to the list of stuff to do.

m3thuselah
06-15-17, 02:20 AM
oh hey, the dev or one of the devs (haha THE dev, shows my age, can't do anything the size of Cold Waters as a one-man-wonder these days) actually posts in here?

Thanks for the game, man! Put down Silent Hunter a long time ago because it just got too old and cumbersome and just resigned to never playing another Sub Sim again unless there was a revival of the genre.

It's a cool game you guys have made, something new and different. No crews or mucking around, straight into combat and fighting in the sub effectively.. which has been a lot of fun.

Hope you guys make money and eventually Cold Waters 2!