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View Full Version : Future DLC, expansion ideas?


Wiz33
06-22-17, 11:13 AM
I know that we're still in the bug fix improvement phase but guess it's never too early to ask. Here's some possibilities.

1) Allied subs. The British sub would be interesting. Probably easiest as all you need is the new 3D models. May have to adjust some scenarios (no TLAM). Diesel/electric from the other NATO countries would be fun but may require all new game mechanics and more campaign scenario adjustment.

2) Later era. Add unit introduced after 1984. Will need to update all the campaign events/message to reflect the time period.

3) Soviet Campaign. This may take longer, don't know if 3D models of Nato units are already in the database. If not, it may take some time and effort. May also have to expand the map to cover more of the Atlantic. so Soviet units that managed to break through the GIUK gap can do some convoy hunting. Logistic maybe a problem as they have no realistic way to replenish once they break through.

4) Long term. may have to be an full expansion or Cold Waters II. Other regions of the world. Although it was not really covered in Red Storm Rising but I'm sure there's a lot of action in the Mediterranean Sea with the Black sea fleet trying to breakout. Also, while it was fairly unrealistic. The event from The Clancy SSN novel maybe fun.

What else do you guys want to see?

ollie1983
06-22-17, 12:58 PM
The Brits have TLAM, have done for a while. They also have sub-harpoon.

They also have the mighty Spearfish torpedo which will travel 30nmi at 80 knots...

Some British ships would be nice, as would the full range of British subs- start at the Valiant class (6 tubes as well), right through, Chuchill class, Swiftsure, Trafalgar and Astute classes.

It would be nice to be in the campaign and bump into friendly ships from time to time.

The European diesel-electric boats would just be a nightmare in coastal waters.

Wiz33
06-22-17, 01:15 PM
The Brits have TLAM, have done for a while. They also have sub-harpoon.

They also have the mighty Spearfish torpedo which will travel 30nmi at 80 knots...

Some British ships would be nice, as would the full range of British subs- start at the Valiant class (6 tubes as well), right through, Chuchill class, Swiftsure, Trafalgar and Astute classes.

It would be nice to be in the campaign and bump into friendly ships from time to time.

The European diesel-electric boats would just be a nightmare in coastal waters.

The Brits did not get TLAM till the late 90s so that would not work in the current campaign. I also don't see how diesel-electric will work in the campaign structure as their use would be severely limited away from coastal water. Maybe they are more suited for single missions.

ollie1983
06-22-17, 01:52 PM
Give us the option of a 1990s or even 2000s campaign.

If it's 1984 or lump it we will be missing out on a lot of newer platforms...

somedude88
06-22-17, 01:53 PM
Personally, and do take it with a grain of salt, I would buy anything that made the game more "realistic", that vague catch-all word that means different things to different people, but in this case, would be defined as game mechanics that force players to act and think like real sub commanders, so you can't to do funny things to cheese the game.

Wiz33
06-22-17, 01:55 PM
Give us the option of a 1990s or even 2000s campaign.

If it's 1984 or lump it we will be missing out on a lot of newer platforms...

See number 2 on my list ;-P

OrangeFr3ak
06-22-17, 06:17 PM
For the US Navy, I'd like to see the Ohio class SSGNs. It'll be nice to have British, German, French, Swedish and Italian submarines as well. For expansions, a Pacific campaign would be awesome since the Chinese PLA Navy can be added along navies such as Australia, Taiwan, India, Pakistan and the two Koreas. Finally, future additions for Soviet submarines can include the Whale, Zulu, Golf, Quebec, Papa, Mike Oscar II and Akula classes among others.

Delgard
06-22-17, 07:23 PM
Somehow, I see KillerFish having $$$-signs in their future...and good for them if they so desire it.

I hope that the base program and the Mods remain easy to mesh.

Onkel Neal
06-22-17, 09:44 PM
I think they've earned it. I would like to see a version of Cold Waters that replaces Sub Command; basically the same game as CW but in 2015 with the newest subs, and include a Sonalysts/Fast Attack style TMA, sonar and fire control stations that are optional.

The Bandit
06-22-17, 10:09 PM
I think they've earned it. I would like to see a version of Cold Waters that replaces Sub Command; basically the same game as CW but in 2015 with the newest subs, and include a Sonalysts/Fast Attack style TMA, sonar and fire control stations that are optional.

Don't stop there, think about a spiritual successor to Jane's Fleet Command in glorious, not-1999 graphics. The possibilities if multiplayer was on the table different players playing as air, surface and sub-surface platforms......... cooperating or fighting each other OR BOTH!

Still though, I love what they are doing with Cold Waters, they delivered a game which for me was much better than expected. I want to put this in perspective though, I thought this would be a game that I like, what they gave me is THE GAME that I stop playing other games for. What I'm hoping to see is some steady expansion on what we've already got, I think the biggest thing they are working on now is the mentioned bug fixes and a little bit of "get right" for the AI. The devs have had LASER focus getting the fixes that they've made so far out at lightning speed and the trouble is the bigger / wider scope / more ambitions (2017 campaign, 1990s campaign, 1950s campaign, playable Russians, playable allies, american surface ships, playable surface ships, playable airplanes and helicopters) their work becomes the less focus they are going to have.

Onkel Neal
06-22-17, 10:30 PM
Bandit, you really nailed it. I say the same thing. When Cold Waters hit my radar last year, I was hopeful but did not want to get too excited. After all, creating a quality game is really hard, much more difficult than most people realize. And like you said, once I started playing it, the game really hooked me.

Wiz33
06-22-17, 11:29 PM
Don't stop there, think about a spiritual successor to Jane's Fleet Command in glorious, not-1999 graphics. The possibilities if multiplayer was on the table different players playing as air, surface and sub-surface platforms......... cooperating or fighting each other OR BOTH!

Still though, I love what they are doing with Cold Waters, they delivered a game which for me was much better than expected. I want to put this in perspective though, I thought this would be a game that I like, what they gave me is THE GAME that I stop playing other games for. What I'm hoping to see is some steady expansion on what we've already got, I think the biggest thing they are working on now is the mentioned bug fixes and a little bit of "get right" for the AI. The devs have had LASER focus getting the fixes that they've made so far out at lightning speed and the trouble is the bigger / wider scope / more ambitions (2017 campaign, 1990s campaign, 1950s campaign, playable Russians, playable allies, american surface ships, playable surface ships, playable airplanes and helicopters) their work becomes the less focus they are going to have.

It's already done. Check out "Command: Modern Air / Naval Operations"

The Bandit
06-22-17, 11:46 PM
It's already done. Check out "Command: Modern Air / Naval Operations"

Never thought I'd ever say this but Fleet Command's 1990s graphics trump Command's 1970s vintage. CMANO is the ultimate Harpoon successor (and has just about everything beat in terms of realism and complexity) but some of the stuff you'd watch in Fleet Command is simply too good not to see.

Picture a Ticonderoga CG under missile attack, still launcher SM-2s like mad as the Phalanx guns come to life and start spitting out a wall of lead. There's something to be said about seeing something like that recreated with CW level graphics. I like command but watching shapes and icons converge on a map screen is just not the same.

YoYo
06-23-17, 01:42 AM
I think all concerns submarines must be for free so:

soviet submarines
soviet campaignes

it was promised by Killerfish Game.

but, idea for payware DLC could be:

- new theatre (for example Pacific) with new campaign,
- new nations + his submarines (for example GB, DE) + campaignes for this
- playable surface ships (YES! YES! YES!) with all functions, it will be very nice to fight with submarines ect + campaign

I think I could be nice to see (for free for sure) multiplayer in the game also. For example 1vs1 surface vs subamrines, fleet vs fleet, wow simply! :salute:

Onkel Neal
06-23-17, 06:42 AM
For free is not good, this is their job. You wouldn't work for free would you? :03:

MBot
06-23-17, 07:27 AM
I for one hope they stay in the Cold War era for now. I think this was the golden age of nuclear submarines and Cold Waters does an excellent job of capturing the feeling of the era. I would like the developers to stick with it and expand upon it, such as with a Soviet campaign, allies campaigns, and additional theaters such as the Mediterranean and the North Pacific.

In the longer term I would love to see a potential successor game that is a bit closer to Fast Attack or Sub Command, with the introduction of dedicated stations, paired with a more open Silent Hunter-style campaign that puts more emphasis on search, hunt and the unknown element. Cold Waters is great and a lot of fun and I understand (and agree) that for a small team the game had to be designed in this way. Now I hope that with a financial successful game at their backs (hopefully), Killerfish can expand and build a more complex subsim.

PL_Harpoon
06-23-17, 08:07 AM
What I would like to see, apart from Soviet campaign is to have an animated 3d bridge. It doesn't have to be fully functional (i.e. not all screens need to show true info) but it would greatly improve immersion.

I'd even pay full game price for it, if it'd include different bridges for all available subs.

midnight.mangler
06-23-17, 11:00 AM
What Mbot said.

Loving cold waters and the Cold War love. More please.

suitednate
06-23-17, 11:00 AM
For free is not good, this is their job. You wouldn't work for free would you? :03:


I'd gladly pay money for large scale expansions such as multiplayer, playable Soviet subs (along with Soviet campaigns), and playable surface ships.

Wiz33
06-23-17, 07:06 PM
Never thought I'd ever say this but Fleet Command's 1990s graphics trump Command's 1970s vintage. CMANO is the ultimate Harpoon successor (and has just about everything beat in terms of realism and complexity) but some of the stuff you'd watch in Fleet Command is simply too good not to see.

Picture a Ticonderoga CG under missile attack, still launcher SM-2s like mad as the Phalanx guns come to life and start spitting out a wall of lead. There's something to be said about seeing something like that recreated with CW level graphics. I like command but watching shapes and icons converge on a map screen is just not the same.

Who need graphics when you started on Grey Sea Grey Sky that's all text and they give you a paper X,Y plot and a bunch of cardboard counter to plot on. :03: