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  1. Collecting Personal & Community Hotkey Preferences (1 replies)
  2. Single Missions (0 replies)
  3. (DDG 993-996) Kidd Class Destroyers (3 replies)
  4. How To Get This HUD in CW: DotMod? (0 replies)
  5. Need help and advice please. (0 replies)
  6. Surface Ship Engagement Tactics (4 replies)
  7. does torpedo on a wire transfering informations to shooting platform? (0 replies)
  8. I had 3 wire breakage now in a row. 4th is a missile. (2 replies)
  9. Trouble with Enemy Sub Detection in Cold Waters (1 replies)
  10. 3d modding for cold waters (0 replies)
  11. How do install dotmod (0 replies)
  12. Unofficial Poll (0 replies)
  13. Cold Waters Multi install..??? (0 replies)
  14. Lengthening campaign w/o changing difficulty level (0 replies)
  15. DotMod Flickering (3 replies)
  16. Dotmod tactics guide or tutorial? (3 replies)
  17. Delta 3 VLS (1 replies)
  18. Question About CW's AI (2 replies)
  19. Modding Help (1 replies)
  20. Approach Range mod? (2 replies)
  21. Campaign save file location (2 replies)
  22. MADE IN FRANCE I MOD (0 replies)
  23. MOTHERLAND II MOD (0 replies)
  24. Cold Waters Mod Question? (0 replies)
  25. "THE TWO LIVES OF THE WOLF" UPGRADE MOD (0 replies)
  26. MOTHERLAND I MOD (0 replies)
  27. Torpedo wire control (3 replies)
  28. GAROTA DE NITEROI (Girl from Niteroi) MOD (0 replies)
  29. Can the periscope view be changed. (0 replies)
  30. Modified KeyBindings | Txt File Location (1 replies)
  31. Error messages when loading CW dot mod save- please help me! (2 replies)
  32. FEMALE VOICES OF WARNING IN ENGLISH MOD (2 replies)
  33. MINI MOD MISSILES II / EXOCET "Combat-proven" (0 replies)
  34. Expanding my horizons (4 replies)
  35. TR-1700 MOD (0 replies)
  36. "THE TWO LIVES OF THE WOLF" MOD (1 replies)
  37. Decibel levels (10 replies)
  38. I'm still crap, can I make it harder? (0 replies)
  39. Great fun, but I'm crap (6 replies)
  40. NUCLEAR MISSING LINK MOD (3 replies)
  41. "EARLY FREEZE" MOD (0 replies)
  42. db read out on tac map (0 replies)
  43. "1984" MOD (3 replies)
  44. Cold Waters vs Dangerous Waters (8 replies)
  45. Red Flashing Dots on Map? (2 replies)
  46. NEW AUDIO MOD - SURFACE VESSELS (0 replies)
  47. Missions not appearing near Japan? (0 replies)
  48. Acessing the campaign map while in a mission (1 replies)
  49. Isn't searching through tons of signatures by hand a bit unrealistic (2 replies)
  50. Do burke and tico classes have onboard helos? (0 replies)
  51. Would a SH Skipper enjoy Cold Waters? (6 replies)
  52. Cold Waters crash on AMD Adrenalin drivers (0 replies)
  53. How to create a script or training task? (4 replies)
  54. Gearing-Class Destroyers MOD - Hispanic-American Navies (5 replies)
  55. Isn't this unrealistic in the extreme? (5 replies)
  56. Adding anti some missiles to the Adelaide class frigate (1 replies)
  57. I'm trying to track down the South China Sea Campaign Base Choices (0 replies)
  58. Any mod to increase reality of diesel electric subs? (0 replies)
  59. What a difference!!! (and a question) (9 replies)
  60. Missing graphics (1 replies)
  61. A MINI MOD....AIR-SURFACE MISSILES (0 replies)
  62. First Time Coldwaters - Play it stock or go straight for Dot Mod? (6 replies)
  63. Returning player looking for UI Mod (9 replies)
  64. COLD WATERS & DOT MOD AUDIO PACK MOD 1 (0 replies)
  65. DotMod 0.4 Keymap... (3 replies)
  66. Green underwater download (4 replies)
  67. LATIN SPANISH VOICES MOD 3.0 - UPDT FOR 0.4a AVAILABLE (0 replies)
  68. Stormy Weather...? (0 replies)
  69. LATIN SPANISH VOICES MOD 3.0 available... (9 replies)
  70. Cboosing Zwaardvis-class... (6 replies)
  71. DotMod Cassiopeia Sub more accurate (4 replies)
  72. Loading Screen tips, is there a .txt file of them? (1 replies)
  73. TLAM missions (2 replies)
  74. A question: (2 replies)
  75. Cold Waters is a MASTERPIECE! Cold Waters with DotMod is a PERFECTED MASTERPIECE!!! (6 replies)
  76. Dot Mod / Epic Mod w/ 1990 or 2004 Campaign ? (5 replies)
  77. DotMod and CW_Enh_FTL-1 (1 replies)
  78. In DotMod, if I want to edit a vessel text file, which folder/sub-folder? (2 replies)
  79. TLAM Missions (0 replies)
  80. Yellow icons? (2 replies)
  81. What NOT TO DO in Cold Waters (14 replies)
  82. Big problem! (4 replies)
  83. Can Harpoons damage a surfaced sub? (7 replies)
  84. Any consequences for sinking a neutral? (1 replies)
  85. Detecting a hard to detect sub (4 replies)
  86. Helm and Depth Control Panels (3 replies)
  87. Just started CW, I have a couple of questions (5 replies)
  88. VIDEO: DOT MOD - 1984 Campaign Immersive Crew Ambience (7 replies)
  89. Victor1 1968 (3 replies)
  90. DOTmod installation/download assistance? (3 replies)
  91. VIDEO - Nuclear Attack Vulpine - One Shot (0 replies)
  92. Epic Mod Help (1 replies)
  93. VIDEO: NeonsStyle - NATO Global Campaign (2 replies)
  94. changing weapon loadout in single mission (2 replies)
  95. Enemy detects wire break (1 replies)
  96. VIDEO: GIVE AWAY - WE GOT SUNK CHASING A CONVOY - Immersive Crew Ambience (3 replies)
  97. DOT Mod Loading Error (2 replies)
  98. VIDEO: LIVE CREW with Keanu Reeves (3 replies)
  99. Type 21 and Frem Destroyers and others (7 replies)
  100. I saw a YouTube video... (1 replies)
  101. DotMod RUR-5 torpedoes steering away from target. (3 replies)
  102. DotMod Releases (181 replies)
  103. Question about the Russian Golf Class subs. (1 replies)
  104. Epic mod 2.33 game battle freeze (12 replies)
  105. Epic MOD: ship launched SAM targeting (0 replies)
  106. Best way to escape torpedoes? And other questions... (9 replies)
  107. Edit weapons.txt get prevent wire break (1 replies)
  108. Question about the development of the Dot Mod (2 replies)
  109. Problem cutting the wire. (5 replies)
  110. [Epic Mod 2.33fix2] Land strike question (0 replies)
  111. TLAM bug targets using Epic Mod 2.33 fix v3 (0 replies)
  112. Unable to dock in campaign mode (0 replies)
  113. How to launch a tow array? (6 replies)
  114. COLD WATERS SURFACE FIGHTING (0 replies)
  115. Can't load more than 4 torpedoes? (2 replies)
  116. Dot Mod HUD Scale & Bearing Scale (0 replies)
  117. Sort of a mod request or suggestion for Epic and DOT modders. (3 replies)
  118. US BARBEL class SS (1 replies)
  119. Soviet Project 661 "Anchar" (NATO: PAPA class SSGN) (0 replies)
  120. Dot Mod range rings (3 replies)
  121. Soviet PROJECT 685 "PLAVNI" / NATO: MIKE class SSN (1 replies)
  122. New US OHIO class SSBN (2 replies)
  123. New OHP Frigate Model (3 replies)
  124. Old and new to it (6 replies)
  125. Russian torprdoe info (3 replies)
  126. Differences between Epic & DOT Mods (10 replies)
  127. EPIC mod instant detection (1 replies)
  128. South China Sea Mod Development Help (6 replies)
  129. recommendations (2 replies)
  130. JSGME Cleaning (1 replies)
  131. Would the Akula's be capable to carry anti torp torpedoes? (6 replies)
  132. Dot Mod - Actual Ticonderoga vs. Two Kirovs! (0 replies)
  133. Streaming the Dot Mod Beta (2 replies)
  134. where's my knuckle (3 replies)
  135. Cold Waters Database (3 replies)
  136. Con, we've lost the wire (7 replies)
  137. EPIC MOD METERS TO FEET ON PANEL (2 replies)
  138. Long time to run times (2 replies)
  139. Narvik Caper disappearing torpedoes, no SF drop off (0 replies)
  140. reporting depth ordered (0 replies)
  141. Epic Mod Installation Guide (3 replies)
  142. tactical map (3 replies)
  143. Fix for heating/overworked laptop GPUs. (2 replies)
  144. Mod Manager confusion (1 replies)
  145. Cold Waters Audio (4 replies)
  146. Epic Mod all Russian. Beed English (5 replies)
  147. Docking for repairs (1 replies)
  148. Object textures. (2 replies)
  149. Submarine 1960 (2 replies)
  150. VIDEO: Epic Mod - 1984 Campaign (0 replies)
  151. In the Epic Mod, ressolution is wrong? (0 replies)
  152. Where is the mod Epic Mod HUDS 2.28 (4 replies)
  153. Changing key binds? (4 replies)
  154. Can the submarine weapon loadout for single missions be changed? (2 replies)
  155. Need help with modding issues EPIC MOD (3 replies)
  156. on the cards ...... (3 replies)
  157. Baffle effects with towed arrays (4 replies)
  158. Cold Waters Running very slow (2 replies)
  159. Wire break Issues Back? (3 replies)
  160. Tactics in Cold waters (0 replies)
  161. Tired of your Keyboard & Mouse ..? (0 replies)
  162. 16 Century to NOW !!!!! (2 replies)
  163. My Favorite vessel comedy sketch (0 replies)
  164. This Looks fishy ... (0 replies)
  165. How to extract Cold Waters Artwork (0 replies)
  166. Imperial W@ters (6 replies)
  167. Cold waters Ocean Environmental Overhaul (1 replies)
  168. Was there an update?????? (0 replies)
  169. "Backfire,s & Blinders & Badgers & Bears, oh my!" (9 replies)
  170. Model Import Framework for Cold Waters (9 replies)
  171. Launch The Flying Periscope (6 replies)
  172. FPSchazly's First Time Playing Epic Mod! (4 replies)
  173. hang in there fokes (8 replies)
  174. Cold Waters Epic Mod Install Mac (2 replies)
  175. Main menu in Russian (3 replies)
  176. Mst,s & Mk67,s done (0 replies)
  177. Hard to Port fire Starboard Tubes !!!! (0 replies)
  178. Countermeasures Tubes rework USN test boat 688-I (1 replies)
  179. CW like Reinforce Alert (0 replies)
  180. Its The Swinging 60,s & the Mark 14 Is Back (2 replies)
  181. Epic mod ver 2.24 Weapons Tags & DEX Mod (0 replies)
  182. Attack of the "Drones" introducing the QH-50 DASH (0 replies)
  183. shiftF1 doesn't work (1 replies)
  184. As Tough as Fort K N O X (0 replies)
  185. HAAWC (2 replies)
  186. Cold Waters Multi Mod Huds Ver 1 (5 replies)
  187. Are the steelshark vessel fixes still valid for epic 2.24? (1 replies)
  188. Alternate download mirror for Epic Mod 2.24? (2 replies)
  189. ENB For Cold Waters ? (0 replies)
  190. ‘Maritime Strike Tomahawk’ (MST) (0 replies)
  191. Looking into getting “cold waters”. Have a few questions (3 replies)
  192. feed back (0 replies)
  193. Problem Installing CaptainX3's PLayable subs mod (2 replies)
  194. More Better Location sea_traffic maps (0 replies)
  195. New materials & models (24 replies)
  196. New download releases (3 replies)
  197. weapons remake usn Epic W@ters (3 replies)
  198. Red Storm Rising: decreasing Non-player mission frequency (4 replies)
  199. 688i BSY-1 systems (6 replies)
  200. first reworked surface hud (0 replies)
  201. cold waters - sub signatures (6 replies)
  202. Epic mod ver 2.23 Tweaked files Ver 3 (Redo) (4 replies)
  203. FIRE Forward & Aft !!!! (6 replies)
  204. Divergence (0 replies)
  205. air combat re do for 2.23 (1 replies)
  206. Sonobuoys (1 replies)
  207. Friendly ships? (2 replies)
  208. Still worth getting (9 replies)
  209. Where is the MOD "The Hunt for the Red October"? (5 replies)
  210. Changing Encounter Range (13 replies)
  211. Life Is Like A Box Of Brexits Campaign. (3 replies)
  212. Epic mod ver 2.22 ssn_virginia replacer & New Epic W@ters + Epic Mod Block Pack (0 replies)
  213. Requests (0 replies)
  214. Epic Waters campaigns (2 replies)
  215. Larger or more readable font in Mission Briefings (4 replies)
  216. Pause (2 replies)
  217. Epic mod ver 2.22 Tweaked files Ver 2 Depth mod (1 replies)
  218. Signatures Overhaul (3 replies)
  219. 5.6 - Epic mod version 2.22 tweaks Ver 2 (Released) (7 replies)
  220. VIDEO: EPIC MOD Global Campaign - Immersive Crew Ambience (12 replies)
  221. World Map Addon (5 replies)
  222. A Old war Horse Returns (0 replies)
  223. Arrow Next to Contact Speed in the TMA? (6 replies)
  224. your not a on your own anymore (5 replies)
  225. Epic mod ver 2.22 Tweaked files (0 replies)
  226. auto rotating periscopes & marking targets (0 replies)
  227. epic mod + epic waters (13 replies)
  228. Epic Mod Install Help (8 replies)
  229. FYI: method to center Helm, Dive & Sensor panels (1 replies)
  230. Torpedoes and false targets (9 replies)
  231. 1960 Campaign (6 replies)
  232. A Dawn of UEO working mod (1 replies)
  233. Cold Waters NavigationSonarRange (1 replies)
  234. Total Optics Overhaul (3 replies)
  235. The 1974 U.S.-Soviet collision (new info) (0 replies)
  236. Atlantic Waters (9 replies)
  237. Mined Waters - MK67 (SLMM) (2 replies)
  238. Duel Towed Arrays (0 replies)
  239. USN Expanded 1968 Submarines PACK In Epic Waters (3 replies)
  240. Epic Waters Weapons progress (4 replies)
  241. EPIC Waters & Countermeasures (4 replies)
  242. re do of unreleased mod,s (1 replies)
  243. A new promising overhaul MOD for CW (25 replies)
  244. My Countermeasure In Cold Waters (2 replies)
  245. Whats in the External akula tubes?? (3 replies)
  246. 2004 Campaign (0 replies)
  247. SSN-774 Class , Virginia Block pack (2 replies)
  248. submarine sensors (8 replies)
  249. BUG: RED STORM RISING CAMPAIGN (5 replies)
  250. New Mods up for downloading (0 replies)