View Full Version : COLD WATERS
- Collecting Personal & Community Hotkey Preferences (1 replies)
- Single Missions (0 replies)
- (DDG 993-996) Kidd Class Destroyers (3 replies)
- How To Get This HUD in CW: DotMod? (0 replies)
- Need help and advice please. (0 replies)
- Surface Ship Engagement Tactics (4 replies)
- does torpedo on a wire transfering informations to shooting platform? (0 replies)
- I had 3 wire breakage now in a row. 4th is a missile. (2 replies)
- Trouble with Enemy Sub Detection in Cold Waters (1 replies)
- 3d modding for cold waters (0 replies)
- How do install dotmod (0 replies)
- Unofficial Poll (0 replies)
- Cold Waters Multi install..??? (0 replies)
- Lengthening campaign w/o changing difficulty level (0 replies)
- DotMod Flickering (3 replies)
- Dotmod tactics guide or tutorial? (3 replies)
- Delta 3 VLS (1 replies)
- Question About CW's AI (2 replies)
- Modding Help (1 replies)
- Approach Range mod? (2 replies)
- Campaign save file location (2 replies)
- MADE IN FRANCE I MOD (0 replies)
- MOTHERLAND II MOD (0 replies)
- Cold Waters Mod Question? (0 replies)
- "THE TWO LIVES OF THE WOLF" UPGRADE MOD (0 replies)
- MOTHERLAND I MOD (0 replies)
- Torpedo wire control (3 replies)
- GAROTA DE NITEROI (Girl from Niteroi) MOD (0 replies)
- Can the periscope view be changed. (0 replies)
- Modified KeyBindings | Txt File Location (1 replies)
- Error messages when loading CW dot mod save- please help me! (2 replies)
- FEMALE VOICES OF WARNING IN ENGLISH MOD (2 replies)
- MINI MOD MISSILES II / EXOCET "Combat-proven" (0 replies)
- Expanding my horizons (4 replies)
- TR-1700 MOD (0 replies)
- "THE TWO LIVES OF THE WOLF" MOD (1 replies)
- Decibel levels (10 replies)
- I'm still crap, can I make it harder? (0 replies)
- Great fun, but I'm crap (6 replies)
- NUCLEAR MISSING LINK MOD (3 replies)
- "EARLY FREEZE" MOD (0 replies)
- db read out on tac map (0 replies)
- "1984" MOD (3 replies)
- Cold Waters vs Dangerous Waters (8 replies)
- Red Flashing Dots on Map? (2 replies)
- NEW AUDIO MOD - SURFACE VESSELS (0 replies)
- Missions not appearing near Japan? (0 replies)
- Acessing the campaign map while in a mission (1 replies)
- Isn't searching through tons of signatures by hand a bit unrealistic (2 replies)
- Do burke and tico classes have onboard helos? (0 replies)
- Would a SH Skipper enjoy Cold Waters? (6 replies)
- Cold Waters crash on AMD Adrenalin drivers (0 replies)
- How to create a script or training task? (4 replies)
- Gearing-Class Destroyers MOD - Hispanic-American Navies (5 replies)
- Isn't this unrealistic in the extreme? (5 replies)
- Adding anti some missiles to the Adelaide class frigate (1 replies)
- I'm trying to track down the South China Sea Campaign Base Choices (0 replies)
- Any mod to increase reality of diesel electric subs? (0 replies)
- What a difference!!! (and a question) (9 replies)
- Missing graphics (1 replies)
- A MINI MOD....AIR-SURFACE MISSILES (0 replies)
- First Time Coldwaters - Play it stock or go straight for Dot Mod? (6 replies)
- Returning player looking for UI Mod (9 replies)
- COLD WATERS & DOT MOD AUDIO PACK MOD 1 (0 replies)
- DotMod 0.4 Keymap... (3 replies)
- Green underwater download (4 replies)
- LATIN SPANISH VOICES MOD 3.0 - UPDT FOR 0.4a AVAILABLE (0 replies)
- Stormy Weather...? (0 replies)
- LATIN SPANISH VOICES MOD 3.0 available... (9 replies)
- Cboosing Zwaardvis-class... (6 replies)
- DotMod Cassiopeia Sub more accurate (4 replies)
- Loading Screen tips, is there a .txt file of them? (1 replies)
- TLAM missions (2 replies)
- A question: (2 replies)
- Cold Waters is a MASTERPIECE! Cold Waters with DotMod is a PERFECTED MASTERPIECE!!! (6 replies)
- Dot Mod / Epic Mod w/ 1990 or 2004 Campaign ? (5 replies)
- DotMod and CW_Enh_FTL-1 (1 replies)
- In DotMod, if I want to edit a vessel text file, which folder/sub-folder? (2 replies)
- TLAM Missions (0 replies)
- Yellow icons? (2 replies)
- What NOT TO DO in Cold Waters (14 replies)
- Big problem! (4 replies)
- Can Harpoons damage a surfaced sub? (7 replies)
- Any consequences for sinking a neutral? (1 replies)
- Detecting a hard to detect sub (4 replies)
- Helm and Depth Control Panels (3 replies)
- Just started CW, I have a couple of questions (5 replies)
- VIDEO: DOT MOD - 1984 Campaign Immersive Crew Ambience (7 replies)
- Victor1 1968 (3 replies)
- DOTmod installation/download assistance? (3 replies)
- VIDEO - Nuclear Attack Vulpine - One Shot (0 replies)
- Epic Mod Help (1 replies)
- VIDEO: NeonsStyle - NATO Global Campaign (2 replies)
- changing weapon loadout in single mission (2 replies)
- Enemy detects wire break (1 replies)
- VIDEO: GIVE AWAY - WE GOT SUNK CHASING A CONVOY - Immersive Crew Ambience (3 replies)
- DOT Mod Loading Error (2 replies)
- VIDEO: LIVE CREW with Keanu Reeves (3 replies)
- Type 21 and Frem Destroyers and others (7 replies)
- I saw a YouTube video... (1 replies)
- DotMod RUR-5 torpedoes steering away from target. (3 replies)
- DotMod Releases (181 replies)
- Question about the Russian Golf Class subs. (1 replies)
- Epic mod 2.33 game battle freeze (12 replies)
- Epic MOD: ship launched SAM targeting (0 replies)
- Best way to escape torpedoes? And other questions... (9 replies)
- Edit weapons.txt get prevent wire break (1 replies)
- Question about the development of the Dot Mod (2 replies)
- Problem cutting the wire. (5 replies)
- [Epic Mod 2.33fix2] Land strike question (0 replies)
- TLAM bug targets using Epic Mod 2.33 fix v3 (0 replies)
- Unable to dock in campaign mode (0 replies)
- How to launch a tow array? (6 replies)
- COLD WATERS SURFACE FIGHTING (0 replies)
- Can't load more than 4 torpedoes? (2 replies)
- Dot Mod HUD Scale & Bearing Scale (0 replies)
- Sort of a mod request or suggestion for Epic and DOT modders. (3 replies)
- US BARBEL class SS (1 replies)
- Soviet Project 661 "Anchar" (NATO: PAPA class SSGN) (0 replies)
- Dot Mod range rings (3 replies)
- Soviet PROJECT 685 "PLAVNI" / NATO: MIKE class SSN (1 replies)
- New US OHIO class SSBN (2 replies)
- New OHP Frigate Model (3 replies)
- Old and new to it (6 replies)
- Russian torprdoe info (3 replies)
- Differences between Epic & DOT Mods (10 replies)
- EPIC mod instant detection (1 replies)
- South China Sea Mod Development Help (6 replies)
- recommendations (2 replies)
- JSGME Cleaning (1 replies)
- Would the Akula's be capable to carry anti torp torpedoes? (6 replies)
- Dot Mod - Actual Ticonderoga vs. Two Kirovs! (0 replies)
- Streaming the Dot Mod Beta (2 replies)
- where's my knuckle (3 replies)
- Cold Waters Database (3 replies)
- Con, we've lost the wire (7 replies)
- EPIC MOD METERS TO FEET ON PANEL (2 replies)
- Long time to run times (2 replies)
- Narvik Caper disappearing torpedoes, no SF drop off (0 replies)
- reporting depth ordered (0 replies)
- Epic Mod Installation Guide (3 replies)
- tactical map (3 replies)
- Fix for heating/overworked laptop GPUs. (2 replies)
- Mod Manager confusion (1 replies)
- Cold Waters Audio (4 replies)
- Epic Mod all Russian. Beed English (5 replies)
- Docking for repairs (1 replies)
- Object textures. (2 replies)
- Submarine 1960 (2 replies)
- VIDEO: Epic Mod - 1984 Campaign (0 replies)
- In the Epic Mod, ressolution is wrong? (0 replies)
- Where is the mod Epic Mod HUDS 2.28 (4 replies)
- Changing key binds? (4 replies)
- Can the submarine weapon loadout for single missions be changed? (2 replies)
- Need help with modding issues EPIC MOD (3 replies)
- on the cards ...... (3 replies)
- Baffle effects with towed arrays (4 replies)
- Cold Waters Running very slow (2 replies)
- Wire break Issues Back? (3 replies)
- Tactics in Cold waters (0 replies)
- Tired of your Keyboard & Mouse ..? (0 replies)
- 16 Century to NOW !!!!! (2 replies)
- My Favorite vessel comedy sketch (0 replies)
- This Looks fishy ... (0 replies)
- How to extract Cold Waters Artwork (0 replies)
- Imperial W@ters (6 replies)
- Cold waters Ocean Environmental Overhaul (1 replies)
- Was there an update?????? (0 replies)
- "Backfire,s & Blinders & Badgers & Bears, oh my!" (9 replies)
- Model Import Framework for Cold Waters (9 replies)
- Launch The Flying Periscope (6 replies)
- FPSchazly's First Time Playing Epic Mod! (4 replies)
- hang in there fokes (8 replies)
- Cold Waters Epic Mod Install Mac (2 replies)
- Main menu in Russian (3 replies)
- Mst,s & Mk67,s done (0 replies)
- Hard to Port fire Starboard Tubes !!!! (0 replies)
- Countermeasures Tubes rework USN test boat 688-I (1 replies)
- CW like Reinforce Alert (0 replies)
- Its The Swinging 60,s & the Mark 14 Is Back (2 replies)
- Epic mod ver 2.24 Weapons Tags & DEX Mod (0 replies)
- Attack of the "Drones" introducing the QH-50 DASH (0 replies)
- shiftF1 doesn't work (1 replies)
- As Tough as Fort K N O X (0 replies)
- HAAWC (2 replies)
- Cold Waters Multi Mod Huds Ver 1 (5 replies)
- Are the steelshark vessel fixes still valid for epic 2.24? (1 replies)
- Alternate download mirror for Epic Mod 2.24? (2 replies)
- ENB For Cold Waters ? (0 replies)
- ‘Maritime Strike Tomahawk’ (MST) (0 replies)
- Looking into getting “cold waters”. Have a few questions (3 replies)
- feed back (0 replies)
- Problem Installing CaptainX3's PLayable subs mod (2 replies)
- More Better Location sea_traffic maps (0 replies)
- New materials & models (24 replies)
- New download releases (3 replies)
- weapons remake usn Epic W@ters (3 replies)
- Red Storm Rising: decreasing Non-player mission frequency (4 replies)
- 688i BSY-1 systems (6 replies)
- first reworked surface hud (0 replies)
- cold waters - sub signatures (6 replies)
- Epic mod ver 2.23 Tweaked files Ver 3 (Redo) (4 replies)
- FIRE Forward & Aft !!!! (6 replies)
- Divergence (0 replies)
- air combat re do for 2.23 (1 replies)
- Sonobuoys (1 replies)
- Friendly ships? (2 replies)
- Still worth getting (9 replies)
- Where is the MOD "The Hunt for the Red October"? (5 replies)
- Changing Encounter Range (13 replies)
- Life Is Like A Box Of Brexits Campaign. (3 replies)
- Epic mod ver 2.22 ssn_virginia replacer & New Epic W@ters + Epic Mod Block Pack (0 replies)
- Requests (0 replies)
- Epic Waters campaigns (2 replies)
- Larger or more readable font in Mission Briefings (4 replies)
- Pause (2 replies)
- Epic mod ver 2.22 Tweaked files Ver 2 Depth mod (1 replies)
- Signatures Overhaul (3 replies)
- 5.6 - Epic mod version 2.22 tweaks Ver 2 (Released) (7 replies)
- VIDEO: EPIC MOD Global Campaign - Immersive Crew Ambience (12 replies)
- World Map Addon (5 replies)
- A Old war Horse Returns (0 replies)
- Arrow Next to Contact Speed in the TMA? (6 replies)
- your not a on your own anymore (5 replies)
- Epic mod ver 2.22 Tweaked files (0 replies)
- auto rotating periscopes & marking targets (0 replies)
- epic mod + epic waters (13 replies)
- Epic Mod Install Help (8 replies)
- FYI: method to center Helm, Dive & Sensor panels (1 replies)
- Torpedoes and false targets (9 replies)
- 1960 Campaign (6 replies)
- A Dawn of UEO working mod (1 replies)
- Cold Waters NavigationSonarRange (1 replies)
- Total Optics Overhaul (3 replies)
- The 1974 U.S.-Soviet collision (new info) (0 replies)
- Atlantic Waters (9 replies)
- Mined Waters - MK67 (SLMM) (2 replies)
- Duel Towed Arrays (0 replies)
- USN Expanded 1968 Submarines PACK In Epic Waters (3 replies)
- Epic Waters Weapons progress (4 replies)
- EPIC Waters & Countermeasures (4 replies)
- re do of unreleased mod,s (1 replies)
- A new promising overhaul MOD for CW (25 replies)
- My Countermeasure In Cold Waters (2 replies)
- Whats in the External akula tubes?? (3 replies)
- 2004 Campaign (0 replies)
- SSN-774 Class , Virginia Block pack (2 replies)
- submarine sensors (8 replies)
- BUG: RED STORM RISING CAMPAIGN (5 replies)
- New Mods up for downloading (0 replies)
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