View Full Version : your not a on your own anymore
steel shark
08-04-20, 05:30 AM
ive been testing my friendly ai assets mod out this adds a chance to encounter other allied ships & subs , very low chance mind you
in to the missions or campaigns to add a new dynamic of battle assistance and friendly fire hazards
on this instance i was moving in on a Yankee class ssbn only to encounter a friendly sturgeon class ssn which then engaged the Yankee
ive also made and added spy trawlers to the encounter lists for a extra variable
Julhelm
08-04-20, 08:16 AM
How does that work? Nice job!
steel shark
08-04-20, 12:26 PM
well basically in cold waters their are 3 types of contacts
1. Neutral
2. player
3. Enemy's
ive added a 4 th Allied these ignore neutral & player Contacts and attack anything else
on my test maps & modded campaign ive added a % chance so basically its like the
NeutralMerchant & NeutralFishing % chances
ive had to mess around with code too unfortunately its still not 100%
for some reason allied units go Active sonar way too much also its crashed me to desktop 3 times so i am deciding if its worth the effort
id like to add Air radar contacts too but well im not sure if too as submarines dont really have anti air like in red storm rising stinger masts
NavyGuy570
11-09-20, 07:04 PM
Good Job! Out of curiosity what became of this?
Aktungbby
11-09-20, 09:21 PM
NavyGuy570!:Kaleun_Salute:
steel shark
12-02-20, 10:43 AM
this is still under development as i decided that coldwaters is not ready for it yet
reasons :
1.) allied AI is not yet ready for distinguishing between friend or foe good enough yet on all 3 attack platforms AIR / SURFACE / SUBS
2.) surface ships AI needs to be better and adjusted to a surface specific role so same problem as point no 1 but for surface ships
3.) THE MAIN PROBLEM is aircraft they just do not have a equal offensive & defensive weapons yet compared to subs and surface ships
by that i mean they have to fly directly over their target & drop ordnance or sensors
which is suicide against surface warships or even a surfaced sub with stingers or man pads
also they haven't got any decoys or Countermeasures at all at the moment
so very easily destroyed
so flares & chaff ect need adding also maybe ECM Jamming
ECM = ( Electronic Countermeasure )
and they to need a air specialized AI routine that suites airborne unit so :
Air vs Air
Air Vs Surface
Air Vs Subs (Expanded weapons pack ) also
and if you were to run in to friendly units the way cold waters usually plays it would most likely be friendly air support like in real life as USA / NATO / RUSSIAN subs are assigned areas as a loan wolf
bar carrier & specific surface group protection occasional assignments or fleet roles then you part of a fleet group
or you encounter a ASW group or a Patrol surface vessel ect
which brings us back to the AI,s Friendly fire Issues as all coldwaters versions & mods dont have AI,s that do not attack the player on sight bar my various attempts
even a armed civilian vessel will attack the player on normal cold waters and any mod version bar my Epic W@ters Mod in case you were wondering
i will stress tho i do not want the AI to be 100 % no Friendly fire as this happens in real life and adds to the game realism also
Steel Shark
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