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View Full Version : DotMod and CW_Enh_FTL-1


Mspot
05-16-22, 07:35 PM
So, I finally figured out after much reading, how to properly install and enable DotMod and their accompanying mods. Yea, me :haha:

If I want to enable and play the CW_Enh_FTL-1 mod, do I have to/need to enable the DotMod in the JSGME? It is the only way I can get that to work. If so, makes sense as they are both DotMods, and therefor co-dependent, yes?

However, with CW_Enh_FTL-1 disabled/deselected, the game plays -- though often, if not each time,1 I get the error pertaining to getsonarid...Do I need to enable the PBS version as well, or are they different and separate versions? What am I missing?

steel shark
05-20-22, 02:48 AM
the cold waters advanced flight series of mods or CW - FTL were designed for the original coldwaters game or that with pbs added so :

Coldwaters 1.15g south china sea

OR

Coldwaters 1.15g south china sea + PBS


i made em so that people that had not used the original cw game or pbs could have some mods for em when they tried them before using other stuff

and as a thank you from me to the Original CW team and the creator of PBS


Steel Shark