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  1. Contact is in baffles...
  2. Likelihood of enemy subs detecting a weapon launch
  3. A new idea for the modders
  4. Can you beat the '68 Campaign in anything but a Skipjack?
  5. Awards of the Soviet Union
  6. Evading torpedoes in this game makes me wonder about RL
  7. Assistance tracking contacts
  8. Tracking Active Sonar Contacts
  9. Mk 37 swim out?
  10. Damage
  11. Request: fixed tactical map grid
  12. Catching up to the enemy
  13. Any plan to set depth/course?
  14. Mk16 and the blue aiming circle....
  15. Isn't the TMA a little too perfect?
  16. The New Game
  17. mods
  18. Feature Request: Undock Tacmap & Status Windows
  19. Update on Helm Station/Control Options
  20. Self noise values and thoughts...
  21. 688i and Seawolf
  22. Impossible campaign missions.
  23. Allied units on strategic map and further possibilities
  24. First I've been really into a sub game since the mid 90's...
  25. Estimate submarine's depth
  26. Enemy SET-65s seem to be wire guided?
  27. ASW - A noisy business
  28. Night vision?
  29. Torpedoes Jump Waves?
  30. Activating Crew speech
  31. Ownship Camera Lock-out
  32. Variety of questions looking for opinions / pointers in '68
  33. Aircraft with unlimited fuel - unable to get away - ever
  34. Submarine icon slow to travel on theater map
  35. Merchants/ Capital ships manouvre like sport cars
  36. Ladder on the sail of the 688 unrealistic?
  37. Still able use damaged modules?
  38. Version 1.06 avaiable
  39. More contact info on campaign map?
  40. 1968 Sub vs Sub tips?
  41. Why Killing Enemy Submarines Is Not as Easy as It Use to Be
  42. Decline order?
  43. No more Active! Instantly made the 1968 Campaign more fun!
  44. How to use MOSS
  45. Speed and quiet - 1/3 vs 2/3 vs full stop
  46. Changing direction to further TMA
  47. Cold Waters vs Dangerous Waters
  48. Finding and sinking boomers
  49. Favorite or essential mods to enhance play?
  50. Squid plays cold waters
  51. Campaign - Abandon Ship next to friendly port - Game Over!
  52. Narvik Single Mission
  53. The game (AI) might be a bit harder somehow.
  54. What is CRITICAL_FAIL and how to trigger it?
  55. Random Questions/Observations
  56. Sub turn rates?
  57. Campaign short
  58. when can we get nuclear weapons that work?
  59. Future of CW?
  60. 48yr old -- no clue how to mod -- aka -- noob here
  61. Anyone else notice the depths aren't right?
  62. Cold Waters Spanish
  63. Change log for 1.06b
  64. How does VLS work?
  65. Change log for 1.07
  66. CW needs to check sub damage after a mission before assigning another mission
  67. Anybody using a Logitech G13 Gamepad?
  68. Not sure This Has been Asked - Mod Order?
  69. No "PAUSE" function? Really?
  70. Which mod Mk 37 do we have?
  71. Can you let us raise the periscope/ESM mast below 50 ft?
  72. Question: Ocean transparency in CW
  73. Typhoon scrapes ice instead of punching through
  74. Torpedo sound levels and enemy detection
  75. Just Which keystroke is Which?????
  76. Issues with campaign saves
  77. [BUG] Custom audio in override directory not being played in game
  78. Any thoughts on Mk 60 CAPTORs in '84?
  79. Ironman
  80. VoiceAttack: full voice control with your sub!
  81. Kashin out-turned all my torps (mk37)
  82. Cannot get close enough to Moskva
  83. For Those Who Beg for Realism...
  84. [HELP] HOWAPE AIRPLAINE AND HELICOPTER
  85. What determines medals?
  86. Mission modeling Straight of Hormuz?
  87. creation of new subs
  88. 1.06b torpedo lead
  89. Cold Waters Background
  90. MPA's overpowered?
  91. TLAM mission
  92. Typhoon class periscope,esm,radar
  93. Submarine parameters and their meaning
  94. Warship SAM's and AAA defenses.
  95. i have Some questions to ask about game from experienced players
  96. VLS problem
  97. Dodging fish.
  98. Trafalgar Class color too dark please help
  99. Hull strength in game relative to affects of depth pressure?
  100. You're very own "Red October" moment!
  101. No Crew Voice
  102. New Helm Stations
  103. Access Code help
  104. How to save ?
  105. Updates Downloads???
  106. Turning Right (Starboard)
  107. Torpedo activation point clicking
  108. Issues, Mistakes or Things Overlooked.
  109. So, there I was...
  110. Cannot load save games, Always starts a new game
  111. 2004 campaign broken on 1.07c beta
  112. Can we choose what boat we get?
  113. Logbook request
  114. New To Sub Sims[Question]
  115. newby
  116. Can't find enemy...
  117. Bling
  118. Bit by the Insertion mission bug
  119. direct jump from v1.0 to v1.07b
  120. Towed array doesn't work (New Playable Subs mod)
  121. Arkangelesk TLAM bug
  122. I dont have a steam account
  123. Using Multiple Mods
  124. USS VIRGINIA AND USS TEXAS
  125. Wired torpedo
  126. Los Angeles tail/rudder fin configuration?
  127. Flank speed below the layer
  128. New Interface: version 1.07d now available
  129. V1.07D Update Thoughts
  130. Changeing subs in Campaign
  131. Weird behavior with radar vs sonar
  132. Why is it that noisemakers have a "cooldown"?
  133. Mr. Turkey's dilema
  134. Appreciate Killerfish response and support
  135. FX in game and more tought
  136. Insta Death
  137. 107e version
  138. How to make these fit?
  139. Can anyone tell me why the 2004 Campaign was moved?
  140. Tips in staying undetected attacking surface targets
  141. Moving Tabs solution in UI
  142. Convergence Zones
  143. Replay Track Feature
  144. My Steam Post. I Will Ask the same question On this Mature forum.
  145. Latest Tab UI Update
  146. My pride and joy...
  147. Hunkering down
  148. Please Infrom me on the usage[play style] of RUS Subs
  149. Noisemakers
  150. Cavitation Profiles
  151. Mini Consoles
  152. Save Game Issue
  153. Anechoic Coating
  154. Are we ever gonna get depth setting for the Mk16
  155. What I really miss in Cold Waters
  156. What is that line for? A towed sonar array?
  157. Beta 1.08 Changelog
  158. Mission Success
  159. Well that didn't end well
  160. PlayOnLinux Notes: Dev help [SOLVED]
  161. Now Working in PlayOnLinux! [SOLVED]
  162. confused on detection
  163. Typical Naval Sim problem
  164. Version 1.08 Beta Now Available
  165. Where is the White Sea?
  166. Love Cold Waters! But....
  167. Default text file working
  168. Bailed out
  169. KF devs: comment on emergency surface
  170. My final thoughts of cold waters
  171. Chinese boats
  172. Random Torpedo Appearannce
  173. correction malposition sailplanes sturgeon and permit
  174. Helicopter behavior
  175. Why do subs go active immediately at 10+ sensor strength while passive is negative?
  176. Cold Waters Worth It?
  177. 1.07 bug
  178. Topo charts for campaign?
  179. Constant Beta Updates, but no change log?
  180. Version 1.08c problem loading game. Help please.
  181. Anti aircraft defense for sub ???
  182. Sneaking inside murmansk harbor ...
  183. Spec ops problem 108b
  184. Dialogue Boxes Too Small
  185. drag and drop dialog boxes.
  186. Manual Fixes / Firing Solutions in Cold Waters
  187. Feature Requests
  188. Tab Layout for you
  189. AutoSave on Mission Assignments?
  190. Torpedo evasion from surface ships?
  191. Sub behaviour since last patch
  192. Difficulty setting
  193. Simple mission went south fast... AAR, unexpected.
  194. Hud position
  195. Still Land Attack Woes
  196. Several mods installed
  197. Ship in the land
  198. 1.08C equals awesome
  199. 1-hour torpedo evade
  200. 200 Miles North of Iceland (1984)
  201. Vertical Pursuit Torpedo?
  202. CW 1.08c on Mac -- Fullscreen problems
  203. color of submarine
  204. My HUD Layout - Explained Step by Step
  205. very quiet forum
  206. Torprdoes diving to the bottom-Killerfish
  207. Improvements?
  208. Vote for Cold Waters and Atlantic Fleet on GOG
  209. Cold Water en español
  210. Nautical - metric conversion table
  211. Vote here to get Cold Waters onto GoG
  212. Problems with sea floor and land
  213. Mastering the 1968 era, TDC?
  214. Active sonar is not considered?
  215. Sturgeon periscope placement
  216. Constant jumping around of camera in action
  217. Damn you, Mk 37!
  218. Historical accuracy of satellites in the '60s
  219. OK, that one definitely got away
  220. Is v1.08c compatable with USSR sub and campaign mods?
  221. download question
  222. Modded Mk16 and Mk37 for '68 campaign
  223. cant get new playable subs mod to work
  224. Collision modeling in game?
  225. Problems with current release (non-beta)
  226. Help stalking enemy subs....
  227. 1 Mil Tons
  228. Coming Soon - New Content
  229. My only complaint about cold waters...
  230. Do the planes use some 'magic' ?
  231. Why can I not dive after an emergency blow?
  232. Persistent contacts?
  233. [Suggestion] Just some thoughts
  234. Please make the game to buy on Killerfish homepage !
  235. Strategy for cruise missile launch
  236. strike from the sea
  237. very confusing sub control
  238. Cold Waters/Artemis Mod
  239. I am back
  240. Where to find Ship/Sub Textures
  241. Anyone else sunk themselves?
  242. What mods are you using and why?
  243. USS TRITON NUCLEAR SUBMARINE 1ST SUBMERGED CIRCUMNAVIGATION OF THE WORLD
  244. Crash into non-activated torpedoes
  245. Medal of Honor
  246. Custom HUD Layout
  247. Has anyone been attacked by an undetected enemy?
  248. Why am I the only ship in the war?
  249. Active Radar & ESM
  250. Seal drop missions still bugged