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View Full Version : Anyone else sunk themselves?


Tinman764
11-14-17, 03:23 AM
I just did :Kaleun_Wink:

Fired my mk48 from about 1.5k yards away and lost the wire immediately. Tried to get clear but the torp locked on to me after the Delta dropped a noise maker.

:haha:

Niume
11-14-17, 07:21 AM
too many times :D

FPSchazly
11-14-17, 12:22 PM
Yes indeed! The addition of safeties for such a scenario would be nice.

XenonSurf
11-14-17, 02:32 PM
Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

Barleyman
11-14-17, 09:31 PM
Mk-37 and 10 knots.. A grim story indeed.

Falkirion
11-14-17, 09:32 PM
I haven't had the experience of being chased by a Mk48 yet. But don't doubt I will at some point during my play time.

cmbconcretefire
11-15-17, 03:24 AM
What? No. Never. Me? Nah.....

IDMooseMan
11-15-17, 01:16 PM
Yep. Several times already.

Mspot
11-16-17, 03:22 AM
Yes indeed! The addition of safeties for such a scenario would be nice.
I, too have thought of and wondered about that. That would be very welcome realism addition -- adding safeties, if it doesn't add too much weight and complexity to the game. That said, I've learned, for the most part, how to not sink my own sub -- happened twice. D'oh.

MC_Hamster
11-16-17, 06:45 AM
Well... not _sunk_, but I did manage to turn straight into the Mk37 I launched at speed...

EnjoyableSTIG
11-16-17, 01:25 PM
Mk-37 and 10 knots.. A grim story indeed.
Many lives were lost in similar pursuits. :(

Aktungbby
11-16-17, 02:22 PM
MC_Hamster!:Kaleun_Salute:

Capt.Hunt
11-23-17, 04:51 PM
Didn't yet happen to me because I don't go over 10 knots when wire-guiding a torpedo, but you can easily sink yourself if you set the torpedo to a very close enemy and then your wire breaks, you have no more control and your torpedo may catch you after turning from a noisemaker.
For the torpedo a target is just a target...

Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !
supposedly a Mk48 can be launched at up to 20 knots, but I've yet to do it safely above 10. Also, I always try to center the rudder before firing, having any lateral movement when firing tends to break the wire.

Tinman764
11-29-17, 02:31 PM
Better question is: Are you so good to make the enemy run in its own torpedo? A MOSS in the right direction can do some miracles !

Just did this! It was the Escape with Red October mission that's included with the playable subs mod. It's basically you against a fleet of at least 12-15 surface ships and subs.

I got detected and had a lot of those nasty rocket launched torpedoes heading my way so I desperately threw out a Moss and dived.

For a few minutes I thought I had no chance, but then I saw what was happening.. The Moss was heading back towards the fleet and all 8 torpedoes were following it...

I sunk an Akula, an Oscar and damaged a Kiev... and all I fired was a Moss. It was epic :)

Ighten
12-01-17, 03:32 PM
Oh yes :k_confused:-

Capt.Hunt
12-07-17, 12:47 AM
Well, I just had an interesting encounter. I was dueling with a pair of Romeos, I didn't have a solution on the second Romeo, but while I was evading the fish from the first one, it fired it's own pair (Yes i had low SOL visuals on, but I generally don't use it to cheat). I'm not sure why it happened, but almost as soon as it launched, the Romeo's second fish circled back and hit its own ship.
I wasn't anywhere near this boat when it happened, and I was out of MOSSes, so this probably had nothing to do with all the noise I was making. Maybe it had a hot running torpedo?

XenonSurf
12-07-17, 07:55 AM
Depending on your sub model and the torpedo, I think you may not run too fast if you fire at high angle, or you will catch up your own torpedo and get heavy hull damage, maybe sinking.
Not too long ago I fired a MK-48 at high angle at about 10-15 knots, an error, my torpedo tube got destroyed and my hull got down to 20%. Since then, I use to fire in a straight line and correct the waypoint afterwards.