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Pluntfarb
09-20-17, 04:09 PM
I'm a big fan of Dangerous Waters and most of the Silent Hunter series. I was thinking of getting Cold Waters but I've heard so much contradictory info on it.

Some people seem to love it, or hate it, and those that love it seem to have began to dislike parts of it.

So, is it worth getting and trying? How is it doing after release?

Aktungbby
09-20-17, 04:13 PM
Pluntfarb!:Kaleun_Salute:

GeneralGamer
09-20-17, 04:26 PM
I'm a big fan of Dangerous Waters and most of the Silent Hunter series. I was thinking of getting Cold Waters but I've heard so much contradictory info on it.

Some people seem to love it, or hate it, and those that love it seem to have began to dislike parts of it.

So, is it worth getting and trying? How is it doing after release?

In my humble opinion...YES GET IT :salute:

It has great support, constant updating, and lots of great mod makers......:yeah:

dbrown18154
09-20-17, 04:30 PM
While I don't love it, I think it's pretty good. If you haven't already, check out some of the YouTube playthroughs. I'd recommend the vids by Jive Turkey. They convinced me to buy it and I've no regrets.

-Pv-
09-20-17, 04:35 PM
Like you said, not everyone likes it. Whether you will like it will depend on whether the developer's description of the game matches your taste. I can say the game matches the developer's description. It is not however, Dangerous Waters or Silent Hunter (any of them.) It's more like Red Storm Rising.

I think those who do not like it didn't fully understand what the game was about and after trying it decided their misconception didn't match the actual game play.

Since you decided to fact find other opinions, it likely means you are undecided and have a budget. I suggest you watch the many videos available on youtube and other sources which give a pretty accurate demonstration of other player's first impressions of the game.

Other considerations:
1) The game is aggressively supported by the developer. This means the game is evolving. New features added, original features refined. It also means if the player chooses to participate in optional beta releases, the game could go belly up unpredictably at times.
2) The developer actively supports modding and has provided editable text files controlling many of the game's features. The game is new, the mod interface under development and the mod community in early learning. This means mods break with new game features and updates and the mods currently available (and yet soon to come) are experimental and often under rapid development and release cycles.

Know what you are getting and you'll make the right choice.

-Pv-

Halcyon
09-20-17, 09:35 PM
Watch game play video on youtube...best way to make up your mind.

BLACK_FLAME
09-21-17, 03:00 PM
I bought the game when it was first released on Steam but I got bored because I did not know how to play. After watching Jive Turkey's tutorial which explains a lot on how to play CW (especially coming from SH5), this sparked my interest in the game. Please watch and support Jive turkey because not only is he part of the subsim community he is also a great streamer and knows a lot about CW and Submarines in general.

chillbro baggins
09-21-17, 03:10 PM
I bought SH5 on sale for $5 years ago, paid full price for CW. If you're into sub combat sims, it's worth it just for the active-homing wire-guided torpedoes. **** all the math of intercepting a target, just put a Mk48 down the approximate bearing of a contact and it'll hit. And if they juke it, you can steer it into them.

GeneralGamer
09-21-17, 03:19 PM
I watch Jive Turkey too. He inspired me to start my channel, because I wanted to share the fun I was having with the game. Hope you enjoy my humble channel as well. I try to post at least every day. The game is a blast

Thanks guys! :subsim:

nesbit
09-21-17, 06:03 PM
CW takes me back to Red Storm Rising. One of my favorite games. Only CW has a lot more potential, and I hope this is just the beginning.

We need to recognize Killer Fish Games for making a game in what (I think) is a niche market. Personally I'm waiting to throw more money at them for a DLC.

stevieshae
09-21-17, 08:19 PM
As someone who never touched a sim game, and when heard that killer fish was making a sub sim instead of another more advanced "Atlantic Fleet" style game, I was disappointed... Now i need more... more mods. more content. more, more, more!!
Hope that answers it.

Off topic: I strongly suggest watching MagzTV's playthroughts as he is a very genuine youtuber who ****ING LOVES to throw history in while doing long play through(s) of the game, and is the reason I bought it. Also check jingles "Casual Saturday" vids(Personally Jingles has fallen off my radar except for cold waters vids).

MagzTv first video: https://www.youtube.com/watch?v=lorKYjObxks

Jingles first video: https://www.youtube.com/watch?v=A5Rio6awfcU&t

MADLOU
09-24-17, 04:37 PM
CW is very good lite modern sub sim. I got it about three weeks ago. After about 10-12 hours of playing, it is no longer challenging, even on the elite setting. I learned how to evade the hostile torpedoes practically every time and keep from being detected most of the time. Its a shame, because when it was challenging it was real blast and the graphics are really nice and immersive. Hopefully there will be some mods out there or DLCs which will give the game a lot more depth and not just harder. For instance, I would like to be able to just roam the seas in real time like the SH series until I detect a hostile on my own. Or maybe some aspect of the interior with crew members could be modeled or more complex TMA. Or perhaps be able to come close to the surface and send/receive radio communications which give new orders. I see how the developers introduced crew voices and some other additions after the games release which greatly added to the realism of the game. If they continue in this direction, they may very well surpass the achievements of the SH series. Of course, not everyone wants a hard core sim and maybe that should be considered.

My hat goes off to Killerfish for their great game and willingness to listen to us gamers.

-Pv-
09-24-17, 07:19 PM
The game was modeled after Red Storm Rising, not Silent Hunter and was advertised as such. It's reasonable that SH fans will not like the game as much as RSR fans.
-Pv-

Skyhigh
09-25-17, 09:30 AM
Its true though that the game ceases to be challenging after a while.

It needs to get more difficult, smarter AI, smarter AI evasion..

And it IS possible to just roam the seas and find bait without having to do missions - I made a mod for that.

Pluntfarb
09-25-17, 10:37 PM
Thanks all for the cogent responses, Looks like I'll be getting it. Happy Hunting.:)

MADLOU
09-25-17, 11:03 PM
Yes Skyhigh, you are referring to your very good Red Storm Rising campaign mod. I really prefer yours over the stock ones. However, I was talking about sailing the seas in REAL TIME rather than just clicking on a sub on the map and dragging it around towards hostiles. In SH, you can leave a port in real time, that is, watch your sub sailing the high seas either in external mode or while on or in the sub. Now if you can make a mod that can do that. . . :)

Skyhigh
09-26-17, 01:50 AM
Thanks all for the cogent responses, Looks like I'll be getting it. Happy Hunting.:)

You will definitely not regret it!

Naftis
09-29-17, 03:59 AM
Since this is my first post ever, I'd like to greet everyone and thank the operators for this unbelievably amazing forum!

Now to the matter at hand... I'm an on/off SH3 player for quite some time now and I love the simulation aspect of it. That been said, I realised that I haven't got the slightest clue about modern submarine warfare. So I went out on a patrol to the Great Web Sea to find my self a target. Thus I stumbled upon CW.
The game looks fine and is encouraging enough the fact that sub sim games are actually been made in 2017, set aside contemporary mods to older games.
What threw me off, however, is the all-seeing overview exterior camera and the fact that I haven't yet seen anyone playing without the almighty God's eye and no in any other one. Which brings me to the conclusion that there is no interior view or any other similar that would make me feel that I am actually IN a submarine with it's limitations of external awareness, apart from the sensor's representations available in the instruments.
The game shall remain in my wishlist, of course, and with a firing solution in my TDC readily available for it. But since I lack the means of investigating further the game, I would like anyone's expert opinion on how to make the game more of a simulation.
And in this spot, please accept my apologies for the long post, although there are more things to be said...

Thank you all for your patience and Happy Hunting.

Sent from my SM-G935F using Tapatalk

Swordsman422
09-29-17, 07:33 AM
The idea of CW is really to simulate being in command of a submarine instead of simulating each station. It's your job as the skipper to say where the boat goes, how fast, and how it deploys its weapons against what target. You don't have to sit for hours at a time with a set of headphones on listening to the sounds of the ocean in hopes of hearing, say, the cooling pump noise of a Victor-III or the whap-whap-whap sound of a Sierra's screw so that you can count blades and derive how fast it's going. As the captain, someone does that for you. Yes, there is some manual control of the helm and the torpedoes optional, but that's a necessary element if you are to have precise control over where your Mk. 37 strikes a target to do maximum damage or play mongoose with enemy torpedoes.

If you are looking to take away some of the all-seeing awareness, the first things you can do are to uncheck the event camera option and select to only render enemy units after reaching a certain solution percentage (I think it's 75% or so). Both of these certainly can add to the challenge. Torpedoes can seem to come out of nowhere. A boomer you've been tracking can perform a Crazy Ivan, rush past you, disappear into your baffles as you turn, and never be seen or heard from again.

Delgard
09-29-17, 07:52 AM
I am noticing that my torpedoes don't "show" a target unless I activate the torpedo's on-board active sonar search. I am glad for that.

I know that if the torpedo's active sonar goes active, all in the AO can hear it. But, if I can get a couple hits in before the enemy units start running away, I get a jump on them. Keeping the torpedo on the other side of the layer helps, too. But, then I have to be concerned with having an accurate fix so I can pop up the torpedo at the target in a passive mode.

Lots of variables...

Naftis
09-29-17, 08:32 AM
The idea of CW is really to simulate being in command of a submarine instead of simulating each station. It's your job as the skipper to say where the boat goes, how fast, and how it deploys its weapons against what target. You don't have to sit for hours at a time with a set of headphones on listening to the sounds of the ocean in hopes of hearing, say, the cooling pump noise of a Victor-III or the whap-whap-whap sound of a Sierra's screw so that you can count blades and derive how fast it's going. As the captain, someone does that for you. Yes, there is some manual control of the helm and the torpedoes optional, but that's a necessary element if you are to have precise control over where your Mk. 37 strikes a target to do maximum damage or play mongoose with enemy torpedoes.

If you are looking to take away some of the all-seeing awareness, the first things you can do are to uncheck the event camera option and select to only render enemy units after reaching a certain solution percentage (I think it's 75% or so). Both of these certainly can add to the challenge. Torpedoes can seem to come out of nowhere. A boomer you've been tracking can perform a Crazy Ivan, rush past you, disappear into your baffles as you turn, and never be seen or heard from again.
Thanks for the reply, Swordsman422! Greatly appreciate it.

All you are saying are well understood and accepted. Being a ship officer my self in real life, I greatly appreciate my crew doing their jobs so I can do mine in the follow up.
My concern wasn't so much on manning a particular station as in SH, for example, but rather to have a view other than an external camera. A chart display, for example. Anything other than seeing my sub from the outside and maneuvering to avoid incoming weapons without actually seeing them coming through the camera.
Since I haven't seen anyone using any other view than the external one, my question was if the game gives me the ability to choose not to see the external camera at all.
Please accept my apology if I wasn't clear in the initial post and thank you once more! [emoji2]

Sent from my SM-G935F using Tapatalk

Aktungbby
09-29-17, 09:17 AM
Naftis!:Kaleun_Salute:

Swordsman422
09-29-17, 09:34 AM
Oh. Sorry. I misunderstood.

Yeah, you can actually go into an enlarged tactical map screen and play entirely from there, though manual helm control and torpedo wire guidance might be best accomplished from the 3D window.

Naftis
09-29-17, 09:53 AM
Oh. Sorry. I misunderstood.

Yeah, you can actually go into an enlarged tactical map screen and play entirely from there, though manual helm control and torpedo wire guidance might be best accomplished from the 3D window.

No problem at all, mate! Thank you once more! Off I go to grab the game after your info!!! :Kaleun_Wink:

UPDATE:

So, as I mentioned above, I went forward and bought CW from Steam. And, Oh my.....
That is a fantastic game, to say the least! Even for short sighted fools like my self who don't like seeing their beautiful subs from the outside (Although devilishly tempting, to be honest...) you can switch to tactical map, as mate Swordsman422 kindly suggested, and pass agonizing moments trying to juggle between staying undetected while trying to annihilate the enemy (where appropriate). Usual submarine warfare stuff, you know...
In order to answer to the question of this thread if CW worth it, the answer is: Bloody hell yes it does! If you wish to feel tension that can be cut with a knife, then that one is for you!

Hunt them or haunt them!

-Pv-
09-29-17, 05:16 PM
As you have discovered, much of the appreciation for the game comes from playing it. It's challenging for players to create text descriptions of how the game plays for them and why they like it. For this reason and many others, anyone interested should really research YouTube videos. Not reviews, but play-throughs. You would see more experienced players using the navigation map only as described as well as player's first run through experience learning the UI.

After this, you would be able to ask questions about things you didn't understand and get much more focused answers.

Naftis learned you don't have to play with the 3D animations if you want commander's chart table experience. He also discovered that even without interior views of stations and crews, the game is captivating and playable as a tactical simulator rather than a first person environment simulator.

Unfortunately, the very accurate and appropriate sales promo as a Red Storm Rising inspiration (best selling book and game) while very helpful to long time sub sim enthusiasts, very few players introduced to games in the last 20 years have any idea what this really means.

-Pv-

Wiz33
09-29-17, 09:37 PM
Since this is my first post ever, I'd like to greet everyone and thank the operators for this unbelievably amazing forum!

Now to the matter at hand... I'm an on/off SH3 player for quite some time now and I love the simulation aspect of it. That been said, I realised that I haven't got the slightest clue about modern submarine warfare. So I went out on a patrol to the Great Web Sea to find my self a target. Thus I stumbled upon CW.
The game looks fine and is encouraging enough the fact that sub sim games are actually been made in 2017, set aside contemporary mods to older games.
What threw me off, however, is the all-seeing overview exterior camera and the fact that I haven't yet seen anyone playing without the almighty God's eye and no in any other one. Which brings me to the conclusion that there is no interior view or any other similar that would make me feel that I am actually IN a submarine with it's limitations of external awareness, apart from the sensor's representations available in the instruments.
The game shall remain in my wishlist, of course, and with a firing solution in my TDC readily available for it. But since I lack the means of investigating further the game, I would like anyone's expert opinion on how to make the game more of a simulation.
And in this spot, please accept my apologies for the long post, although there are more things to be said...

Thank you all for your patience and Happy Hunting.

Sent from my SM-G935F using Tapatalk


Simple answer. People that stream CW will always use the god's view as it makes the video look more exciting and help pull in viewers. This question was actually answered by one of the most popular CW streamer Jive Turkey.

Naftis
09-30-17, 06:32 AM
Thank you Pv and Wiz33 for sharing your thoughts!
Normally I wouldn't bother anyone with my questions before doing my homework. However, since I'm still on board the ship doing my duties time and Internet resources are limited.
Buying and downloading the game itself required me to assign my poor cadet to go ashore and get me a prepaid sim card which was just enough to complete the previously mentioned task and to watch a few videos on YouTube (since using ship's satellite network for the latter is an absolute no no...). So I was just limited to forums and the occasional Screenshots here and there.
But for the info that you mates provided for me here, one way or the other, made me to decide and act, and for that I'm truly grateful!
Enjoying every minute of the game thus far, by the way! ☺️

-Pv-
09-30-17, 10:58 AM
In your case Naftis, it's good that Cold Waters has the option to run the exe directly without the Steam app so you can play without a constant network connection.

-Pv-

Naftis
09-30-17, 11:55 AM
In your case Naftis, it's good that Cold Waters has the option to run the exe directly without the Steam app so you can play without a constant network connection.

-Pv-

Indeed! The same goes to SH3, thankfully...

Wiz33
09-30-17, 03:04 PM
Thank you Pv and Wiz33 for sharing your thoughts!
Normally I wouldn't bother anyone with my questions before doing my homework. However, since I'm still on board the ship doing my duties time and Internet resources are limited.
Buying and downloading the game itself required me to assign my poor cadet to go ashore and get me a prepaid sim card which was just enough to complete the previously mentioned task and to watch a few videos on YouTube (since using ship's satellite network for the latter is an absolute no no...). So I was just limited to forums and the occasional Screenshots here and there.
But for the info that you mates provided for me here, one way or the other, made me to decide and act, and for that I'm truly grateful!
Enjoying every minute of the game thus far, by the way! ☺️

Before you run out on your SIM card. Take a look at mods available and grab the ones you want. It will give you more stuff to play while you're deployed.

Naftis
09-30-17, 03:26 PM
Unfortunately I already did so, but no worries! I'll be back home in 15 days or so and the game as it is will keep my hands full all the way and more! But thanks for the suggestion anyway and, rest assured, it will be one of the first things I'll do! :Kaleun_Salute:

Viperxpt
10-01-17, 10:25 AM
Its totally worth it !

Aktungbby
10-01-17, 10:26 AM
Viperxpt!:Kaleun_Salute:

Swordsman422
10-02-17, 08:18 AM
One more thing I love about CW is the music. Most subsims I turn the music off, as it's distracting and I'm usually trying to listen to the sonar. I don't know if it is on purpose but CW's music sounds like a blend of the soundtracks from Tron Legacy and Crimson Tide, and in a good way. It's very atmospheric and adds to the ambiance of the game.

Delgard
10-02-17, 08:27 AM
Bah! No music on my boat! Just my torpedoes pinging.

:)

-Pv-
10-03-17, 03:24 PM
I ALWAYS turn music off in all games. If I hear a music phrase more than twice, the dang thing is ringing in my brain for the next 14 hours keeping me awake, no matter how good or bad the music. Endless repetition is not always a good thing. Some people can't hear the same four notes repeated often enough. Not me.

I have to listen to non repetitive orchestra music to help erase pop and game music minimalism.

-Pv-

GeneralGamer
10-03-17, 07:08 PM
I do the same thing PV, with any other game but the background music in this game really adds to the suspense IMO.

You should try Armored Warfare where some woman is screeching at you in the background constantly on what you should be doing next. :doh:
I had to turn her off, or ask her to clean the gun barrel, while I accidentally sent a sabot down the barrel to test it. :har: she was so annoying.

AW by the way is dead. It's been in beta for 3 years. I don't recommend it. It's a WOT clone.

CaptainCruise
10-31-17, 04:42 AM
Bah! No music on my boat! Just my torpedoes pinging.

:)


"It's a long wayyy, to Tipperary!!! It's a long way.........."

Wah.....no Das Boot flashbacks happenin' here???
:Kaleun_Thumbs_Up:

CaptainCruise
10-31-17, 04:48 AM
Thank you Pv and Wiz33 for sharing your thoughts!
Normally I wouldn't bother anyone with my questions before doing my homework. However, since I'm still on board the ship doing my duties time and Internet resources are limited.
Buying and downloading the game itself required me to assign my poor cadet to go ashore and get me a prepaid sim card which was just enough to complete the previously mentioned task and to watch a few videos on YouTube (since using ship's satellite network for the latter is an absolute no no...). So I was just limited to forums and the occasional Screenshots here and there.
But for the info that you mates provided for me here, one way or the other, made me to decide and act, and for that I'm truly grateful!
Enjoying every minute of the game thus far, by the way! ☺️



Hiya Naftis, welcome to SUBSIM!!

Just a quick question. You mentioned you were on board ship. I was curious what ship you are serving on?

"CC"
:subsim:

Naftis
12-27-17, 07:04 PM
Hiya Naftis, welcome to SUBSIM!!

Just a quick question. You mentioned you were on board ship. I was curious what ship you are serving on?

"CC"
:subsim:

Captain Cruise, thank you for the welcome and a thousand apologies for my very late reply...

I currently serve as chief officer on board an offshore construction support vessel / cable ship.

phelan1777
12-28-17, 07:25 AM
To OP's question? Yes, it's worth it and if you do not already, I suggest following Jive Turkey Streaming (if not previously mentioned)

https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ