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View Full Version : Update on Helm Station/Control Options


Stardog765
07-12-17, 09:30 AM
Just following up from last month on this.
Was discussed by one of the devs and I appreciate the info at the time but have not heard anything about that since then so would like to request info on this now. Not expecting it to be done just want to make sure its not falling off the radar as it is an important issue for many including myself and the reason I decided to buy the game.

Thank you.

Here is the quote from devs:

"That is a bigger feature that requires integration with the current navigation system and damage control. It will also require new key binds and a lot of testing.

So the plan is get to it soon and we want to time as many edits to options/keybinds in the one release to try and minimise disruption to player's options and of course mods.

Once we commit to the helm stuff it will put bug fixes on hold for a while and we want go get the campaigns stable and track down the last of the major bugs (including AI ones) first.
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Julhelm
07-12-17, 12:19 PM
We have a good concept for it now but patching the AI takes precendence.

Capt Jack Harkness
07-12-17, 12:21 PM
Much appreciated Julhelm, you guys are doing great work.

Stardog765
07-12-17, 12:24 PM
We have a good concept for it now but patching the AI takes precendence.

Great, good to hear. Thanks for the update.

Shadow
07-12-17, 01:14 PM
We have a good concept for it now but patching the AI takes precendence.

Sounds reasonable.

Bit of a tangential question: any info you can share on your approach to AI improvements? What can we expect?

Julhelm
07-12-17, 02:16 PM
Sounds reasonable.

Bit of a tangential question: any info you can share on your approach to AI improvements? What can we expect?
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.

The Bandit
07-12-17, 02:39 PM
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.

Can't wait to see what you guys do. I mean obviously the AI has its problems but these make us under-appreciate some of the things that its doing right. I like some of the alternating "sprint-and-drift" stuff that I see with them moving in groups. And some of the "hunting" they do, creeping around quietly looking for you at your last known position.

I'm also starting to get convinced that those helos are doing "fire-by-recon" dropping a torp near where they think you are to see if you run and give yourself away.

Onkel Neal
07-12-17, 03:19 PM
Thanks for the update, that sounds great.

Steiger
07-13-17, 12:15 PM
At the very least, no more stupid behaviors like lawndarting, diving past crush depth or blasting away with active sonar unless they have the advantage.

Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan.

Can't wait for the update! Is the AI's grasp of 3 dimensions also being addressed? They don't vertically evade very often, and frequently Fire torpedoes to the wrong depth.

Stardog765
08-01-17, 10:41 PM
Any updates on this?

Patiently waiting but just wondering. Don't want it to slip off the radar.

Thanks

The Bandit
08-01-17, 11:00 PM
Any updates on this?

Patiently waiting but just wondering. Don't want it to slip off the radar.

Thanks

Go check the change log for the upcoming 1.07 patch.

Stardog765
08-02-17, 10:52 AM
Ah fantastico!

I missed that part. Thanks!