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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Just following up from last month on this.
Was discussed by one of the devs and I appreciate the info at the time but have not heard anything about that since then so would like to request info on this now. Not expecting it to be done just want to make sure its not falling off the radar as it is an important issue for many including myself and the reason I decided to buy the game. Thank you. Here is the quote from devs: "That is a bigger feature that requires integration with the current navigation system and damage control. It will also require new key binds and a lot of testing. So the plan is get to it soon and we want to time as many edits to options/keybinds in the one release to try and minimise disruption to player's options and of course mods. Once we commit to the helm stuff it will put bug fixes on hold for a while and we want go get the campaigns stable and track down the last of the major bugs (including AI ones) first. __________________ Visit Killerfish Games for more info and ongoing discussion." |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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We have a good concept for it now but patching the AI takes precendence.
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Much appreciated Julhelm, you guys are doing great work.
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#4 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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#5 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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![]() Quote:
Bit of a tangential question: any info you can share on your approach to AI improvements? What can we expect?
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#6 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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![]() Quote:
Hopefully we can make the AI a lot more cunning and challenging. At least that's the plan. |
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#7 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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![]() Quote:
I'm also starting to get convinced that those helos are doing "fire-by-recon" dropping a torp near where they think you are to see if you run and give yourself away.
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#8 |
Born to Run Silent
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Thanks for the update, that sounds great.
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SUBSIM - 26 Years on the Web |
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#9 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Can't wait for the update! Is the AI's grasp of 3 dimensions also being addressed? They don't vertically evade very often, and frequently Fire torpedoes to the wrong depth.
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#10 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Any updates on this?
Patiently waiting but just wondering. Don't want it to slip off the radar. Thanks |
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#11 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Go check the change log for the upcoming 1.07 patch.
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#12 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Ah fantastico!
I missed that part. Thanks! |
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