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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Despite the existence of the comments section within each individual mod, I'm creating this thread to streamline feedback and discussion regarding the mini-mods I've released so far.
I'll list them here for ease of reference: 500-yard MAD Range Download Quote:
Longer Campaigns: Epic Edition (obsolete) Quote:
Longer Campaigns: Marathon Edition Download Quote:
You can subscribe to this thread to remain up to speed on my plans and new releases. Thoughts and feedback thoroughly appreciated! ![]()
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range Last edited by Shadow; 07-06-17 at 05:33 AM. |
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#2 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Right now I'm particularly interested in gameplay feedback about the Longer Campaigns mods. How it feels in general, and whether the ground war's length feels right (or not). I'm personally playing a 1968 campaign on the Epic variant (and Realistic difficulty), but due to work and life I can't usually play more than one mission per day, so more input would be welcome.
As for another mini-mod idea, I'm tempted to rein in the Mark 48 torpedo's omnipotence to make it less of certain kill weapon (tentative title: Mk 48 BADCAP ![]() EDIT: Mods updated for version 1.05b.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range Last edited by Shadow; 07-05-17 at 08:44 PM. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The Epic variant seems to match what is now stock.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Hmm. You know what? That's right.
Didn't realize when I was comparing file contents and updating the mods last night. The only difference with Epic's files was the Holy Loch background. With the new stock changes, Epic is now obsolete, and Marathon's difference becomes +50% instead of 3x.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range Last edited by Shadow; 07-06-17 at 05:44 AM. |
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#5 |
Nub
![]() Join Date: Jul 2017
Location: Calif.
Posts: 2
Downloads: 1
Uploads: 0
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Hello Shadow.
This is my first mod im installing for CW, have a couple of questions. Do i install the extracted folder. or just the override folder. Also is their a way to see if the mod is installed correctly. Thanks. |
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#6 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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However, if you simply extract the override folder from the package to \ColdWaters_Data\StreamingAssets it should be enough. It's difficult to do that wrong: it only has to coexist with the default folder, without overwriting anything.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#7 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Mods updated for version 1.06b.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#8 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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What does JSGME mean?
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