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View Full Version : Towed array doesn't work (New Playable Subs mod)


Barcel
08-28-17, 03:03 PM
As in title - the SIG strenght for VLF LF TOWED is stuck at 0, no matter what depth I'm at or what speed I'm running at.

Stock subs work just fine, but modded not so much.

Any idea? I'm not running any other mods.

thereddaikon
08-29-17, 08:06 AM
Not all subs have towed arrays. Keep that in mind.

pccl
08-29-17, 10:56 AM
yeah, but not having it would simply give you no number on the VLF towed entry, instead of a 0...

can you reproduce? Send a screenshot maybe? Also the vessel file?

Barcel
08-30-17, 09:11 PM
It happens on SSN Virginia class.

Also I've noticed that it only happens in shallow waters (300ft and less), but it works fine on deep waters.

Does this game simulate that water may be too shallow to run towed array?

As for files and screens - i'll try to upload them later.

The Bandit
08-30-17, 09:23 PM
It happens on SSN Virginia class.

Also I've noticed that it only happens in shallow waters (300ft and less), but it works fine on deep waters.

Does this game simulate that water may be too shallow to run towed array?

As for files and screens - i'll try to upload them later.

That is exactly what is happening in your case, but others have reported it showing up as 0 all the time, which is something that will have to be looked into.

Barcel
08-31-17, 05:08 AM
Is there a minimum depth for towed array to work then? Or minimal depth below keel?

LeopardDriver
08-31-17, 07:44 AM
Something around 200 ft. A little less, I think. You can easily test it when you have a contact.