View Full Version : Active sonar is not considered?
Barleyman
10-19-17, 06:12 PM
How come the active sonar is not taken into account, well, anywhere?
It does not go into TMA, it does not give you a new contact.. In fact you only see the "ping" in the map view.
Julhelm
10-20-17, 05:05 AM
It does go into TMA, but only if the contact is range gating.
Barleyman
10-20-17, 08:05 AM
It does go into TMA, but only if the contact is range gating.
That sounds like it's a "feature"? There should be no difference with regards to TMA why the pings are generated? Something for a patch?
By the way, we get this "ranging sonar" icon in the corner of the map view. Any chance of getting a voice cue for it as well?
Barleyman
10-20-17, 08:18 AM
Speaking of voice cues and features, there's no warning if your sub is sinking due to flooding. The helmsman does not compensate for it without being told again to go to a given depth.
You may start taking in water (again) because of ordering silent running or going deep. The crew is pretty laconic about it.
And if we round off the kitty jar, there does not seem to be a cue for SS-N-16 launch transient. Torpedo evasion seems broken on AI e.g. November will keep on going in circles with an MK 37 although it could simply outrun the thing.
Julhelm
10-20-17, 12:53 PM
When a transmitter range gates, it sends out a new ping as soon as it recieves the return of the preceeding one, so if a contact is range gating as it pings you, you can count the time between pings and work out the range. If you simply detects someone's ping, all you really get is a bearing.
There's supposed to be a voice cue for active sonar. Not sure why it isn't hooked up.
Barleyman
10-20-17, 02:30 PM
When a transmitter range gates, it sends out a new ping as soon as it recieves the return of the preceeding one, so if a contact is range gating as it pings you, you can count the time between pings and work out the range. If you simply detects someone's ping, all you really get is a bearing.
There's supposed to be a voice cue for active sonar. Not sure why it isn't hooked up.
The bearing is TMA goodness, isn't it? Now I'm out of my depth :03: at how active intercept vs speed works but I would imagine you could hear the "ping" when you cannot hear the engine noise. I'm pretty sure I've often seen the telltale yellow line when the contact has faded away..
Delgard
10-20-17, 08:28 PM
I rarely hear the pings and my sonar guy doesn't mention them either.
johan_d
10-21-17, 09:33 AM
Wait... you say there are no ping sounds ? In a sub sim ?
Barleyman
10-22-17, 07:33 AM
I think this is caused by the "feature" where contact is reset the moment passive sonar (or visual/radar/esm) loses it. To use Active sonar to track a target the contacts should be persistent with decaying accuracy.
Any chance of a bit of overhaul there? :D
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