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View Full Version : KF devs: comment on emergency surface


ExFishermanBob
09-18-17, 12:51 PM
Dear Devs,

Would it be possible to move the emergency blow ballast button? - it occupies almost the same place as the decay and, worse, the plot course button. A number of times (well, a lot of times) I've gone to plot a course and clicked on it out of the corner of my eye.

Either that or make it a click, then confirm click or somesuch.

Regards,
RJL

-Pv-
09-18-17, 02:43 PM
This is also a keyboard command (I use Voice Attack for stuff I don't do very often) so a confirmation might complicate that key command.
I haven't clicked on it by accident yet.
-Pv-

Killerfish Games
09-18-17, 07:50 PM
Dear Devs,

Would it be possible to move the emergency blow ballast button? - it occupies almost the same place as the decay and, worse, the plot course button. A number of times (well, a lot of times) I've gone to plot a course and clicked on it out of the corner of my eye.

Either that or make it a click, then confirm click or somesuch.

Regards,
RJL
If overlapping toolbars is an issue for you, we recommend breaking them out so they don't overlap.

In default/hud/default.txt you can comment out the default overlapping layout and replace it with a bottom toolbar or block above the mini-map.


ToolbarsPos=0,0,1
ForceAllToolbarsOn=FALSE
HelmToolbarOffset=0,0
DiveToolbarOffset=0,0
SensorToolbarOffset=0,0

//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=331,-346
//DiveToolbarOffset=640,-346
//SensorToolbarOffset=953,-346

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,71
//SensorToolbarOffset=0,142

ExFishermanBob
09-19-17, 02:22 AM
Ah, thank you - that would help (my screen is large enough to handle it).
I'll give it a try.

Yes, I thought the confirmation might make things more complicated: I think just moving it / locking the tab-outs in-place will be fine.