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  1. Realistic depth Displays (1 replies)
  2. Torpedo T14 & Vls SFX (1 replies)
  3. UUM-44 Subroc (0 replies)
  4. diesel is back in fashion (0 replies)
  5. USN WEP Pack (7 replies)
  6. Hud Re-Do - PACK-1 60-70,s (UPDATED) V 2 . 4 + ESM Fix (0 replies)
  7. Re Worked Gato sub (1 replies)
  8. Hud Re-Do - PACK-1 60-70,s (UPDATED) V 2 . 3 (0 replies)
  9. borei - Replacer for Playable-Subs (0 replies)
  10. Pacific & Atlantic Waters Deck Guns (0 replies)
  11. PACIFIC~~~ Waters a Cold waters WWII Mod (22 replies)
  12. Hud Re-Do - Optional Periscopes (0 replies)
  13. photo realistic weapons pack (0 replies)
  14. Hud Re-Do - PACK-1 60-70,s updated (0 replies)
  15. For fun (0 replies)
  16. Royal Navy Mod for playable-subs (0 replies)
  17. usn nautilus ssn-571 (0 replies)
  18. hud mod (1 replies)
  19. rus hud (0 replies)
  20. uk re-skin weps (0 replies)
  21. Oberon alt version (0 replies)
  22. ssbn borei (0 replies)
  23. Blk 3 ssn-784 North Dakota -Virginia class (0 replies)
  24. ssn 578-skate class (5 replies)
  25. VIDEO: RED STORM RISING CAMPAIGN - IMMERSIVE CREW AMBIENCE (8 replies)
  26. Mini-map: can you change its size? (2 replies)
  27. My Columbia SSBN model (2 replies)
  28. A really cool setup (0 replies)
  29. Periscope zoom level bug found and fixed ! (3 replies)
  30. Question about scaleable conditions tab (1 replies)
  31. Epic mod. (1 replies)
  32. Hello! (3 replies)
  33. strategic map (0 replies)
  34. Been almost 2 years... has the game changed much? (0 replies)
  35. Screenshots (1 replies)
  36. Weapon Types (1 replies)
  37. TLAM strike on Paracel Islands: Which one? (3 replies)
  38. Get my bow damaged when I fire Mk37's (6 replies)
  39. Record Gameplay? (0 replies)
  40. His video 13 ships v 1 submarine was boring ...but... (0 replies)
  41. Failed LANDING_FORCE mission doesn't change campaign map (1 replies)
  42. Been playing for 3 days and... (3 replies)
  43. 2004 Campaign? (0 replies)
  44. Mission #3....any tips? (1 replies)
  45. No External Views (1 replies)
  46. Looking for help with textures. (3 replies)
  47. Discord (2 replies)
  48. Thinking of buying (11 replies)
  49. AAR 1968 Moskva Single Mission (2 replies)
  50. Atomic IRAN patrol in Polishseamen (0 replies)
  51. New to the game (4 replies)
  52. New Campaign Focused on Realism (82 replies)
  53. Download corrupted ? (2 replies)
  54. Names on Navigation Map (2 replies)
  55. Essex CV (3 replies)
  56. Seawolf + Modern Weapons in 68 (3 replies)
  57. Searching for a new computer (0 replies)
  58. CaptainX3 New Playable Subs & More (4 replies)
  59. VIDEO: 2004 Campaign with Immersive Crew Ambience (40 replies)
  60. Detection issue? (9 replies)
  61. Can't control sub (1 replies)
  62. Problem with 2004 NATO Campaign (2 replies)
  63. Cold Waters and Steam Link (0 replies)
  64. Declassified Soviet Sound Signatures (5 replies)
  65. more time (0 replies)
  66. New cold waters (11 replies)
  67. VIDEO: Season 2 - South China Campaign - Cold Waters (5 replies)
  68. Royal Navy in the 1984 campaign (2 replies)
  69. Proposed conventional Subroc and Mk 45 discussed in 1968 (4 replies)
  70. US Weapons Loadouts? (0 replies)
  71. KillerFish (4 replies)
  72. Downloads question (6 replies)
  73. Is there a way to make Cold Waters more like a Dangerous Waters experience? (5 replies)
  74. Nothing but an idea (0 replies)
  75. Question about Crew Audios Overlapping (1 replies)
  76. Download on Steam Not Working (1 replies)
  77. tech-stuff (2 replies)
  78. Best Mods? (0 replies)
  79. Mesh Statement is Vessel Definitions (0 replies)
  80. Culling the Master Add-On RU Sub List (0 replies)
  81. Deepest part of the ocean (4 replies)
  82. Need help please new beginner (3 replies)
  83. Rare 50% discount on Steam (1 replies)
  84. Cold Waters profile (2 replies)
  85. Desiring Main Menu Background (3 replies)
  86. The importance of Helicopters for surface groups (3 replies)
  87. Voice attack profile (3 replies)
  88. Can't deliver SEALS (3 replies)
  89. Active sonar is KILLING ME (literally) - how to survive it in this game? (6 replies)
  90. aussie subs (3 replies)
  91. Bugs (3 replies)
  92. Happy New Year (1 replies)
  93. Best Strategic Map ... strategy? (2 replies)
  94. Vsync and framerate problem (4 replies)
  95. Cold Waters is just great (5 replies)
  96. Will modders manage to get Cold Waters somewhat realistically? (14 replies)
  97. Cold Waters crashed on Windows 10 (0 replies)
  98. Protect carrier group orders? (1 replies)
  99. So has cold waters gone cold? (4 replies)
  100. Suggestion: Save within Encounter (8 replies)
  101. Time Compression (1 replies)
  102. The War Zone covers Jive and Cold Waters (1 replies)
  103. anyone now exact coordinates of Philippine sea in the game? (0 replies)
  104. Anyone seen the new Hunter Killer Movie? (5 replies)
  105. 3 Windows mod help (5 replies)
  106. Trondhiem (0 replies)
  107. Message_Log (16 replies)
  108. Swim-out torpedos? (13 replies)
  109. SSBNX (0 replies)
  110. Torpedo tube counts question (9 replies)
  111. U.S.S. Virginia Article (13 replies)
  112. How can I save the game? (11 replies)
  113. CavitationParameters (3 replies)
  114. Hiding From Pesky Aircraft (8 replies)
  115. VIDEO: COLD WAR CAMPAIGN (15 replies)
  116. What do you use the EMS and RADAR masts for? (6 replies)
  117. Shkval torpedo (5 replies)
  118. Surface Mod (0 replies)
  119. Request for Timers on Tactical Map (0 replies)
  120. Is Hull damage flow noise modeled? (1 replies)
  121. 1.15g hang-up/glitch? (9 replies)
  122. Cold Waters featured: 9 Spiritual Successors to Neglected Classic Games (3 replies)
  123. What mods work with latest update? (2 replies)
  124. 1984 campaign get stuck???? (6 replies)
  125. Red interface in Cold Waters mod (0 replies)
  126. Playable Subs in latest update? (0 replies)
  127. Multiplayer ? (2 replies)
  128. Is there any chance i come up again? (4 replies)
  129. Rudder control (3 replies)
  130. New Modern Sub Movie coming (11 replies)
  131. Cold Water in French (1 replies)
  132. Latest patch on GOG? (0 replies)
  133. SS N 16 (6 replies)
  134. Zoomable main map.. (0 replies)
  135. AI Running Silent Bonus (1 replies)
  136. Map view (0 replies)
  137. Lost Cold Waters (2 replies)
  138. Virginia flt 4 (1 replies)
  139. Great game... (1 replies)
  140. Arctic Gambit (0 replies)
  141. Cold Waters Additional Subs Mod (7 replies)
  142. Torpedo in CW...... very, very annoying. (7 replies)
  143. Textures error please help (1 replies)
  144. Am I the only one....? (8 replies)
  145. 3D port mod/Saul view. (5 replies)
  146. Submarine mines, if need (0 replies)
  147. Back in the control room... (4 replies)
  148. Any hope of a 'SeaView' mod? (6 replies)
  149. Mission Editor Help File? (1 replies)
  150. Multiple [friendly] ports (0 replies)
  151. Help Screen (13 replies)
  152. 1.15d glitch? (5 replies)
  153. US Ships & More Playable Submarines Added (2 replies)
  154. Cold Waters Sale 30% Off on Steam (0 replies)
  155. Rest windows - cold waters gone (1 replies)
  156. No mods work (1 replies)
  157. ASM missles in 2000 campaign? (9 replies)
  158. Is Killerfish done with updates? (2 replies)
  159. Blade counts in ship descriptions? (1 replies)
  160. You are sunk most by.... (18 replies)
  161. @Julhelm: Seawolf red hull skin request (3 replies)
  162. Is the campaign fun? (10 replies)
  163. Intel Database (2 replies)
  164. South China Sea - Wolfpack Missions - Enemy subs spawn at point blank range. (8 replies)
  165. Stream Background color (1 replies)
  166. Anyway to upgrade sub to have MK48 for 68 Campaign? (12 replies)
  167. Seawolf Sonar (1 replies)
  168. Soviet vs US Torpedo (9 replies)
  169. Framerate issue (14 replies)
  170. South China Sea Free Update (27 replies)
  171. Insertion of Navy Seals? (2 replies)
  172. Mission types (7 replies)
  173. Some Campaign Advice (4 replies)
  174. soviet campaing issue (7 replies)
  175. china campaign (1 replies)
  176. Unable to fix red torpedo tubes (4 replies)
  177. Action in the North Atlantic (12 replies)
  178. minor bug and things I noticed in SCS campaign (1 replies)
  179. Steam issues (1 replies)
  180. Killerfish Games. Please give us a weapon against useless Aircraft (8 replies)
  181. Seawolf and Swim-out torps (7 replies)
  182. Where Cold Waters Drops the Ball (43 replies)
  183. South China Sea map location color update (3 replies)
  184. New Map for 1.2 and you already have it (1 replies)
  185. South China Sea Toolbars (7 replies)
  186. How many use 'Rig for Silent Running' ? (6 replies)
  187. South China Sea Beta now available (27 replies)
  188. Seawolf only has 4 wires? (3 replies)
  189. Depth view-port, turn-about, and depth input (6 replies)
  190. Overide folder ? (5 replies)
  191. Campaigne (2 replies)
  192. South China Sea Campaign (0 replies)
  193. Streamers have access to South China Sea now (0 replies)
  194. Torpedo Independance (0 replies)
  195. Cold Waters not starting... (1 replies)
  196. Sub books of interest (20 replies)
  197. Double Hull vs Singel Hull: Torp's? (7 replies)
  198. Why can we see the enemy torp the moment it is launched? (7 replies)
  199. Bug: enemy surface and submersible torpedoes not a threat (13 replies)
  200. Cold Waters in Deutsch?? (2 replies)
  201. Great game! (3 replies)
  202. Are hull expansion and plane hydraulic noise modeled? (8 replies)
  203. strategic map sensor detection (2 replies)
  204. Difficulty settings query (3 replies)
  205. What is the key or where on screen to shut down torpedo or Missles? (3 replies)
  206. Cold Waters has made the most FUN modern Sub War Sim to Date! (0 replies)
  207. Just bought Cold Waters... (29 replies)
  208. Enemy Torpedoes (0 replies)
  209. WIN 7 (5 replies)
  210. Wow Great War SIM Sub Game, Beautiful Graphics too, Thank You Killerfish! (0 replies)
  211. here is the problem (5 replies)
  212. Periscope bearing color (2 replies)
  213. Question on Modeling of VDS (1 replies)
  214. Don't Add Multiplayer to Cold Waters (13 replies)
  215. Upcoming 1.1 Changes and South China Sea Progress (18 replies)
  216. Stranger Things (NOT CLICKBAIT) (1 replies)
  217. Anyone See Any Echos in the 1984 Campaign? (6 replies)
  218. Soviet Post-'45 Submarine Classes (2 replies)
  219. Manouvering Audio use AHEAD THIRD/TWO_THIRD etc Rather than Knots (3 replies)
  220. New Content.. (5 replies)
  221. Nice Shots of Russian Submarines (11 replies)
  222. New Map Version 2.0 (2 replies)
  223. -1% hull integrity (7 replies)
  224. Camera selection from TMA screen (1 replies)
  225. Is 5.1 audio supported? (0 replies)
  226. Killerfish Feedback: Failing Missions While Rapairing In Port (10 replies)
  227. Campaign Mission Generation (12 replies)
  228. Some thoughts about the mission options (2 replies)
  229. Soviet SSBN strategy (51 replies)
  230. Which is the newest manual currently? (2 replies)
  231. Question for devs i never got an awnser to regarding Seal Teams (1 replies)
  232. How does one pronounce "ASW"? (15 replies)
  233. Cold Waters CD w/Keys (2 replies)
  234. 70's campaign torp tactics? (2 replies)
  235. Why do noisemakers work on torpedoes with active homing? (11 replies)
  236. How many licks does it take to get to the center of a Typhoon? (10 replies)
  237. Feature Requests for v1.10 and beyond - Part 2 (13 replies)
  238. Feature Requests for v1.10 and beyond - Part 1 (49 replies)
  239. Sub-mounted HF Active Sonar (6 replies)
  240. Launch Transients and Seeing Weapons (4 replies)
  241. Need Help?? Bug issue?? (2 replies)
  242. Suggestion: Game clock (7 replies)
  243. Mods working with the new patch? (3 replies)
  244. Cold Waters 20% off on GOG (17 replies)
  245. Killerfish request (0 replies)
  246. TLAM bug in 1.09e (3 replies)
  247. "Saved Game" Doesn't Work (2 replies)
  248. Waypoints for weapons (7 replies)
  249. Thank You SUBSIM (0 replies)
  250. For Killerfish Games (4 replies)