View Full Version : Just bought Cold Waters...
BooBooLovesAll
02-24-18, 06:26 PM
What mods (other than the reduce visibility one) should I get?
Already downloaded and printed off the manual.
Anything else I need to know? :D
Capt. Morgan
02-24-18, 07:06 PM
I like the Enhanced Navigation Map (http://www.subsim.com/radioroom/downloads.php?do=file&id=5265), It gives you more detailed depth information when in the strategic map.
You’re probably got your hands full learning how to fight the Los Angeles right now, but once you have, there’s the New Playable Subs & More mod (http://www.subsim.com/radioroom/showthread.php?t=231690). It’ll let you play a large number of other nations subs, and there are 3 campaigns as a Soviet Commander
phelan1777
02-24-18, 11:45 PM
What mods (other than the reduce visibility one) should I get?
Already downloaded and printed off the manual.
Anything else I need to know? :D
If you don't have this mod yet, explore it. :-)
https://github.com/CaptainX3/CW-Playable-Subs
BooBooLovesAll
02-27-18, 06:45 PM
Thanks guys!
Just need a tip for evasion..
After I have evaded a torpedo and hauling away at flank speed, the torpedo has gone into circle mode.
I am quite a good distance away, and the torpedo requires me before hunting me down. (Which I evade again)
Any advice to avoid this from happening?
Delgard
02-27-18, 09:54 PM
I use the big-screen map in those situations because I can tell distances. I go silent and stay 8-10 kyds away. I am not sure of the minimum distance since depth, layers, self noise I am just not positive about. But, it seems to work.
Capt. Morgan
02-28-18, 01:40 PM
Radically change depth the instant the torpedo loses its lock. Use the keyboard ( hold S+E for full planes/balast up or W+C for full down, and X to level off), you want to be above or below its seeker cone when it comes around. Repeat until the torp looses you then stay at that depth until you're safely clear (2~4 Kyds). I also find evasion is easier in map view.
BooBooLovesAll
02-28-18, 05:28 PM
Radically change depth the instant the torpedo loses its lock. Use the keyboard ( hold S+E for full planes/balast up or W+C for full down, and X to level off), you want to be above or below its seeker cone when it comes around. Repeat until the torp looses you then stay at that depth until you're safely clear (2~4 Kyds). I also find evasion is easier in map view.
Do you find that after you evaded the torpedo, and it starts a circle run, that it will relock on you even if you are a thousand + yards away?
That is what I am trying to shake loose.
FPSchazly
02-28-18, 05:38 PM
Yeah, that'll happen. A gimmicky way is to be in the middle of the circle searching torpedo such that it always circles around you. It's advised to this at an opposite depth of that of the torpedo's (i.e. it's shallow, you're deep).
I have generally not been able to shake a circle search torpedo and then put enough distance between me and it before it comes back around on its circle. If you shake it, you could launch a MOSS in hopes the circle search torpedo will go after that, but it could lock on to you on another leg of its search pattern. Hopefully you'll be far enough away at that point that it won't lock back on.
Rufus Shinra
02-28-18, 06:20 PM
There is also the SAS* torpedo dodge, which involves closing in with the enemy boat (https://steamuserimages-a.akamaihd.net/ugc/866236237124852827/3D1E09EACED215EE90332C8F61C7E1EB5130FAA9/) and shaking lock at the right time and position to give back the present and save millions worth of taxpayer money (https://steamuserimages-a.akamaihd.net/ugc/866236641744050916/DF18329780F91906381626A22359AA762B3DE534/).
*Special Accountant Service
Capt. Morgan
03-01-18, 06:26 PM
Do you find that after you evaded the torpedo, and it starts a circle run, that it will relock on you even if you are a thousand + yards away?
Happens all the time. It often takes me 3 or 4 tries going up or down each time before I can get the torpedo to stay in a circle search, but once it does, I'm free to go just as long as I don't return to the same depth as the torp. I'm playing on realistic level, and I rarlely get tagged by air-drop torpedos anymore.
Have a look at J.T's torpedo evasion video, he explaines it better than I.
youtube.com/watch?v=hvrrd9ivnYo
xevilpetex
03-06-18, 12:46 PM
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.
I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.
I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.
Just running also work equally well in deep or shallow water.
Rufus Shinra
03-06-18, 04:13 PM
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.
I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.
I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.
Just running also work equally well in deep or shallow water.
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.
xevilpetex
03-07-18, 09:48 AM
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.
From the Soviets their longest duration heavy weight torpedo runs about 14:30 which is obviously longer than the air dropped ones but it also uses up a decent amount of time getting to you in the first place unless you are right on top of the sub that fired it.
Mk48's on the other hand do in fact chase you forever but they also change depth during their circle search and will reacquire from a long way off.
Capt. Morgan
03-12-18, 02:34 PM
...I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes...
Or if there are SS-N-14 capable ships and/or multiple aircraft hunting you, and you need to get to quiet running asap.:/\\!!
Slabogaming
03-13-18, 01:13 PM
Killerfish, yet again, has made an amazing game.
:salute:
Extortionator
03-22-18, 03:43 AM
I was just wanting to find out what mods I should install on the game. I love the realism that could potentially be added though these mods. Super keen to continue adding them.
Morrissey
03-22-18, 08:50 AM
My first visit back to the forum since Dangerous Waters was released.
Played RSR to death back in the day and finally discovered Cold Waters last week. Promptly purchased and played. It is amazing how much you forget over almost 30 years....
Anyway, game runs great on laptop running Windows 10 PRO, however, when I installed it onto my desktop which is connected to my wide screen TV, the game loads as normal. On clicking into single mission or training list, the game processes through to the page with the signal from the boss giving me Command of my boat. The Opposite window, only has a grid in it, no submarine shows at all. When I then click 'Accept' I get a message saying that the game has crashed. Anyone got any ideas why?
Julhelm
03-22-18, 10:18 AM
Sounds like an incomplete installation to me.
Morrissey
03-22-18, 10:25 AM
The download came from Steam. Just been playing it again on the laptop without any problems. I will try uninstalling and re-installing on the desktop and see how that goes.
Aktungbby
03-22-18, 12:34 PM
Morrissey!:Kaleun_Salute: AFTER A TWELVE YEAR SILENT RUN!:Kaleun_Thumbs_Up:
Granimal
03-30-18, 10:18 PM
:Kaleun_Thumbs_Up: I myself finally bought this game and have been loving it. I watched a few videos randomly on youtube got interested and got it! Just completed my first campaign. WOOT!! just practice and find what works for you in what situation. I have issues in the shallows still but I am learning.:subsim:
Capt. Morgan
04-02-18, 04:51 PM
@Granimal: Welcome to Subsim and congratulations on completing your first campaign.:Kaleun_Cheers: Feels pretty satisfying in this game.
Delgard
04-02-18, 09:08 PM
:Kaleun_Cheers:
Morrissey
04-03-18, 04:42 AM
Morrissey!:Kaleun_Salute: AFTER A TWELVE YEAR SILENT RUN!:Kaleun_Thumbs_Up:
:Kaleun_Cheers: Batteries were running low.:yep:
GravityWave
04-03-18, 09:44 PM
A net of decoys works as well sometimes, say 3 or more usually confuse most, particularly if a decoy got fired ahead of time. If you're dropping and dodging, might as well do it strategically, and run back to another active one.
Aktungbby
04-21-18, 09:00 AM
Granimal!:Kaleun_Salute:& EXTOTIONATOR! :Kaleun_Salute:
GeneralGamer
04-21-18, 12:35 PM
What mods (other than the reduce visibility one) should I get?
Already downloaded and printed off the manual.
Anything else I need to know? :D
Captx has locked his downloads until his update for Ver 1.2 is done. Don't add any mods yet. They may not work.
On this forum I have 2 updates though for Ver 1.2 Check them out!
BinMinnie
05-02-18, 12:52 PM
Hi All
I’ve been attempting to poke around with a couple of the training missions, my issue is with my keyboard and mouse control lag times in relation to the 3d under water view, and sometimes giving commands via mouse click.
When I use my right click and hold to pan around my sub its almost like its receiving double input, it doesn’t move initially then seem so move twice a far as I’d like.
An example would be looking bow on, panning to the right, it almost jumps to 3/4 stern view. I’ve got to barely move my mouse to get to a 90 deg view of my sub. the same goes for using the keyboard, clicking once on the right arrow key brings me to 3/4 stern view.
The same issue happens when panning around weapons or aircraft or even targets or ships and occurs also during zooming, where ether I’m too close or a 1/2 mile back away with one turn(mouse) or click on the - key.
In watching online videos I’ve seen what looks to be very smooth scrolling, which allows for better spatial awareness and or torpedo evasion. currently I’m unable to really do much of that due to the jumping around of the views.
I have played the camera sensitivity control as well as turning off video features to see if that helps and if anything the sensitivity option just makes me scroll farther for the same jumpiness.
I did attempt to edit the steam settings which did help a little, I would love to play without any connection to steam but as of now I don’t see a way to do that.
I have a 2gb Video card with a I7 desktop from a couple years back with 16GB RAM and I have little trouble with most of the other games I’m playing.
Any help would be appreciated in resolving this issue, the lag currently makes the sim almost unplayable, but I'll bet I’m missing something simple or an obvious setting of some type.
Thanks
BinMinnie
Aktungbby
05-02-18, 12:54 PM
BinMinnie!:Kaleun_Salute:
I did attempt to edit the steam settings which did help a little, I would love to play without any connection to steam but as of now I don’t see a way to do that.
That's easy. Just shut down the Steam client (right-click the tray icon and click "exit"), then navigate to:
C:\Program Files (x86)\Steam\steamapps\common\Cold Waters
...and double click ColdWaters.exe
You can even make a shortcut to the .exe or pin it if you like. CW doesn't need Steam to run. :up:
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