View Full Version : A new promising overhaul MOD for CW
SKIPPER80
05-23-20, 06:44 AM
Hi All. Find a fantastic overhaul mod for CW in steam, "Epic MOD" from Russia, partly translated into English, which introduces some amazing new features like wake homing torpedo, manually release towered array, etc and improves AI significantly.
See the following link
https://steamcommunity.com/app/541210/discussions/3/4203492762828258838/
ETR3(SS)
05-23-20, 09:25 AM
Welcome aboard and thanks for the link! :salute:
Aktungbby
05-23-20, 10:41 AM
SKIPPER80!:Kaleun_Salute:
Theta Sigma
05-23-20, 12:46 PM
M134 mentioned this last month in another thread (https://www.subsim.com/radioroom/showthread.php?t=243029) and I downloaded it then. It's a big mod to be sure. It and CW Playable Subs mod certainly could duke it out for the inevitable "CWX" ultra-mod title.
SKIPPER80
05-23-20, 04:27 PM
M134 mentioned this last month in another thread (https://www.subsim.com/radioroom/showthread.php?t=243029) and I downloaded it then. It's a big mod to be sure. It and CW Playable Subs mod certainly could duke it out for the inevitable "CWX" ultra-mod title.
It was updated recently, in which multi-language is provided. It also provides metric system with Russian crew voice, which is really fun.
Glad you like it guys) We're trying to make this mod fun and with more content. Thanks to efforts of Rokvam, Frank and some other people it is now with partial translation to English.
Btw, Epic Mod is quite old, but it became avaliable to english-speacking community just recently.
@ETR3(SS) You've served on a sub... Can I ask you a question?
SKIPPER80
05-23-20, 05:52 PM
M134 mentioned this last month in another thread (https://www.subsim.com/radioroom/showthread.php?t=243029) and I downloaded it then. It's a big mod to be sure. It and CW Playable Subs mod certainly could duke it out for the inevitable "CWX" ultra-mod title.
CWX means a lot, HAHA. Will keep eyes on it
Theta Sigma
05-23-20, 07:26 PM
CWX means a lot, HAHA. Will keep eyes on it
Sent from my iPhone using Tapatalk
Well, I remember when GWX for SH set such a bar for mods that "DWX" was the title all the Dangerous Waters mods tried to adopt (Reinforce Alert being the first, and eventually earning the status). "CWX" would seem to be the corresponding milestone for Cold Waters. ;)
ETR3(SS)
05-23-20, 08:57 PM
Glad you like it guys) We're trying to make this mod fun and with more content. Thanks to efforts of Rokvam, Frank and some other people it is now with partial translation to English.
Btw, Epic Mod is quite old, but it became avaliable to english-speacking community just recently.
@ETR3(SS) You've served on a sub... Can I ask you a question?Sure go ahead, I don't mind answering what I can.
Sure go ahead, I don't mind answering what I can.
Thank you. I could say I have little knowledge about submarines and their crews, especially foreign ones, so I've run into one problem.
I wrote a code for crew leveling system, in which once submarine gains a level, a random crew division(?) gains a point and corresponding bonus is applied. On russian ships those divisions are called "boevaya chast'"(боевая часть). I'm using 4 out of 7:
boevaya chast-1 Navigation
boevaya chast-3 Mine/Torpedo Weapons
boevaya chast-5 Electromechanical
boevaya chast-7 Radio engineering
So question is how can I call those divisions(?) in human English)? What similar divisions are on US subs and how do they called?
How it will look ingame:
https://prnt.sc/smry2t
https://prnt.sc/smryhm
P.S It seems that forum do not accept images from LightShot's server, and I do not really want to use an image hosting... So direct links instead of images...
ETR3(SS)
05-24-20, 11:21 AM
Thank you. I could say I have little knowledge about submarines and their crews, especially foreign ones, so I've run into one problem.
I wrote a code for crew leveling system, in which once submarine gains a level, a random crew division(?) gains a point and corresponding bonus is applied. On russian ships those divisions are called "boevaya chast'"(боевая часть). I'm using 4 out of 7:
boevaya chast-1 Navigation
boevaya chast-3 Mine/Torpedo Weapons
boevaya chast-5 Electromechanical
boevaya chast-7 Radio engineering
So question is how can I call those divisions(?) in human English)? What similar divisions are on US subs and how do they called?
How it will look ingame:
https://prnt.sc/smry2t
https://prnt.sc/smryhm
P.S It seems that forum do not accept images from LightShot's server, and I do not really want to use an image hosting... So direct links instead of images...We have Departments and Divisions. Each Department will have several Divisions that make it up. For example Weapons Department would be made of Sonar, Fire Control, and Torpedomen. Looking at your screenshots I'd say you'd want to go with Divisions as your English equivalent.
We have Departments and Divisions. Each Department will have several Divisions that make it up. For example Weapons Department would be made of Sonar, Fire Control, and Torpedomen. Looking at your screenshots I'd say you'd want to go with Divisions as your English equivalent.
Thank you for your answer! Could you please suggest a names for divisions? Probably not all divisions are 100% compatible with chosen bonuses, but at least closest variants?
ETR3(SS)
05-24-20, 03:18 PM
Thank you for your answer! Could you please suggest a names for divisions? Probably not all divisions are 100% compatible with chosen bonuses, but at least closest variants?I guess it depends on what bonuses you want to do, with a full list I could match up divisions better.
Well, for now we have only bonuses showed on screens
БЧ-1 - штурманская:
- Periscope autoposition error:
- Periscope autoposition speed:
БЧ-3 - минно-торпедная:
- Tube reload is X seconds faster.
- Noisemaker reload is X seconds faster.
БЧ-5 — электромеханическая:
- System repair speed: + X%
- Water pumping speed + X%
- Self noise reduction: - X db
БЧ-7 — радиотехническая:
- Radar range: + X km
- Signal noise from speed (on sensors monitor)
ETR3(SS)
05-24-20, 05:38 PM
БЧ-1 - штурманская:
- Periscope autoposition error:
- Periscope autoposition speed: I think Fire Control would fit this one best.
БЧ-3 - минно-торпедная:
- Tube reload is X seconds faster.
- Noisemaker reload is X seconds faster.Torpedomen without a doubt
БЧ-5 — электромеханическая:
- System repair speed: + X%
- Water pumping speed + X%
- Self noise reduction: - X dbThe first two are general damage control, but could be a good fit for Auxiliary. The last one doesn't fit any specific division.
БЧ-7 — радиотехническая:
- Radar range: + X km
- Signal noise from speed (on sensors monitor)Navigation for radar range. Signal noise from speed I assume is the sensor degradation from going faster. Self noise reduction and Signal noise from speed would go good together in their own General category. Marine growth on the hull would contribute to both factors.
banryu79
05-25-20, 02:08 AM
Thank you. I could say I have little knowledge about submarines and their crews, especially foreign ones, so I've run into one problem.
...
You can get some intresting infos about that in this Jive Turkey video:
https://youtu.be/C_hkcg5O7Ck
@ETR3(SS)
Thank you very much! This helped me a lot. I had to orient on russian divisions so there will be some inconsistencies in division name and bonuses provided, but at least it will look more realistic now)
steel shark
05-25-20, 07:45 AM
looks good this add,s even more Variables to game
SKIPPER80
05-25-20, 10:15 PM
Found a latest video with Epic Mod 2.11 in youtube, in which the dual between sealwolf and oscar (AI) is very impressive. I think the AI is much smarter than vanilla. You can see the torpedo evasion maneuvering of the oscar, during which he even remembered to counter-fire with waterfall missiles when close to surface!
https://www.youtube.com/watch?v=jiuTxZ_qtYg&t=1041s
from 8.00 - 20:00. :Kaleun_Applaud:
banryu79
05-26-20, 07:26 AM
Found a latest video with Epic Mod 2.11 in youtube, in which the dual between sealwolf and oscar (AI) is very impressive. I think the AI is much smarter than vanilla. You can see the torpedo evasion maneuvering of the oscar, during which he even remembered to counter-fire with waterfall missiles when close to surface!
https://www.youtube.com/watch?v=jiuTxZ_qtYg&t=1041s
from 8.00 - 20:00. :Kaleun_Applaud:
Wow, looks like the AI is really smart.
In both the sub vs sub duel it is impressive the efforts the AI puts in trying to evade the torpedoes.
If you lose the wire I have the feeling that the AI can actually evade them as effectively as the human player usually do.
One thing I do not like was seeing the player controlling the seawolf launch a torpedo at a big angle while running at 20 knots and the wire didn't brake... this makes things t bit too easy IMHO.
SKIPPER80
05-26-20, 08:58 AM
Wow, looks like the AI is really smart.
In both the sub vs sub duel it is impressive the efforts the AI puts in trying to evade the torpedoes.
If you lose the wire I have the feeling that the AI can actually evade them as effectively as the human player usually do.
One thing I do not like was seeing the player controlling the seawolf launch a torpedo at a big angle while running at 20 knots and the wire didn't brake... this makes things t bit too easy IMHO.
It kept changing depth in big range with continuously deploying decoys, which makes it very difficult for human players to maintain contact if with passive sonar. Without 3D camera’s help, the torpedoes could have lost the target already.
steel shark
05-26-20, 04:13 PM
yes this is a massive improvement over stock but is wildly out on many factors for instance :
Torpedo reload times , wire Break Threshold , Max Depths , Submarine weapon Load,s ect
However this Mod Represents a Major Improvement Platform for cold waters im quite deep in to the things that have been changed and its is very impressive
my only additions really will be much more better accurate weapons & vessels and maybe Thermal Torpedo's and under water Flare Decoy,s so like Aircraft flare,s vs heat seeker missiles but Navy Versions of Aquatic Flares vs Underwater thermal seeking torpedo's
deployable self propelled mines are a thing im toying with also you could send em in on coming ships paths then when targets are within proximity sensor range they self propel them self's at the target
And real world extensive Countermeasure systems also better hud and information displays for weapons and controls for each era or submarine types so analog and digital systems.
the other aim im going for is so its very important to identity your targets so you know what weapons you are up against
i may make lock mod so you can only view your own sub external
so you cant see what your weapons are doing bar on conditions and map displays so no more all my weapons have Cameras in the nose and then use them like fly by wire underwater attack planes i recon with out that feature the hit rates will fall of quite a bit.
SKIPPER80
05-26-20, 08:19 PM
yes this is a massive improvement over stock but is wildly out on many factors for instance :
Torpedo reload times , wire Break Threshold , Max Depths , Submarine weapon Load,s ect
However this Mod Represents a Major Improvement Platform for cold waters im quite deep in to the things that have been changed and its is very impressive
my only additions really will be much more better accurate weapons & vessels and maybe Thermal Torpedo's and under water Flare Decoy,s so like Aircraft flare,s vs heat seeker missiles but Navy Versions of Aquatic Flares vs Underwater thermal seeking torpedo's
deployable self propelled mines are a thing im toying with also you could send em in on coming ships paths then when targets are within proximity sensor range they self propel them self's at the target
And real world extensive Countermeasure systems also better hud and information displays for weapons and controls for each era or submarine types so analog and digital systems.
the other aim im going for is so its very important to identity your targets so you know what weapons you are up against
i may make lock mod so you can only view your own sub external
so you cant see what your weapons are doing bar on conditions and map displays so no more all my weapons have Cameras in the nose and then use them like fly by wire underwater attack planes i recon with out that feature the hit rates will fall of quite a bit.
Seems like EM has introduced some improvement regarding wire-breaking, see following from config
"//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more
//Default is 240
ReliableWireTime=480"
Anyway, EM is a huge step up from vanilla in main perspective. :Kaleun_Thumbs_Up:
2.12 is out
https://steamcommunity.com/app/541210/discussions/0/2281582783353652594/
First test of RPG mode in campaign 006
SKIPPER80
05-28-20, 07:35 PM
2.12 is out
https://steamcommunity.com/app/541210/discussions/0/2281582783353652594/
First test of RPG mode in campaign 006
:Kaleun_Applaud:
On the way to CWX!
steel shark
05-29-20, 08:51 AM
these are the translated Folder options in the Epic mod id all ready converted these on 2.11 for Epic Waters
1. The main mod - Epic Mod 2.12
2. Add. option - Unidentified enemy contacts on campaign map
3. Add. option - Transparency of water TRANSPARENT (underwater visibilty like in vanilla)
4.1 Add. option - Dashboards HORIZONTAL (All 3 control panels are visible and are at the bottom of the screen)
4.2 Add. option - Dashboards RIGHT IN COLUMN (All 3 control panels are visible and are attached to the right of minimap)
5.1 Add. option - English voice acting
5.2 Add. option - EnglishUI + EnglishVoices
5.3 Add. option - EnglishUI + EnglishVoices + MetricSystem
5.4 Add. option - EnglishUI + RussianVoices + MetricSystem
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