View Full Version : distance scale?
anythingbut
06-15-17, 03:25 PM
What does changing this do?
https://ibb.co/mxDe3Q
Image Link: https://ibb.co/mxDe3Q
blkdimnd
06-15-17, 09:29 PM
Not sure, but I set mine to 1:1.
jenrick
06-16-17, 01:04 AM
If I understand it correctly, it scales the distances to 1/2 size, 1/4 size etc to increase the speed everything happens at. I haven't messed with it much.
-Jenrick
Aktungbby
06-16-17, 08:23 AM
anythingbut!:Kaleun_Salute:
anythingbut
06-16-17, 06:58 PM
If I understand it correctly, it scales the distances to 1/2 size, 1/4 size etc to increase the speed everything happens at. I haven't messed with it much.
-Jenrick
ok thanks. That is what i was thinking it did, but was having a hard time confirming.
What does changing this do?
https://ibb.co/mxDe3Q
Image Link: https://ibb.co/mxDe3Q
Check this: http://steamcommunity.com/app/541210/discussions/0/1290691937728475334/ /
It doesn't effect the terrain.
What it does do is change the world scale in the X and Z axes.
This means at 1:1, contacts are much farther out and take longer to get to etc. It is a realistic setting with a much slower pace to the game.
1:4 brings everything in much closer. A contact 15 KYD out is still 15 KYD away, but rendered much closer, is more easily visible (especially underwater) and of course takes much less time to get to/away from. Some would call this less realistic, but is faster paced way to play.
At 1:1 scale, a ship is at 20 kyds and rendered at such. At 1:2, it is still at 20kyds but rendered at 10. At 1:4, it is rendered at 5 kyds in real-world units but the game logic behaves as if it is still 20kyds away. If a player wants a realistic, slow, distance, he would use 1:1 or 1:2 for a little punchier play. If he wants more of a fast-paced experience, he can use 1:3 or 1:4.
So its only rendered option (video).
I do not know if it affects the sensors too.
Julhelm
06-17-17, 08:12 AM
It affects the sensors. Basically, if you play at 1:4 scale, everything is closer together and underwater you can see enemies out to about 30.000 yards, which means you can see the entire 'tactical picture' in 3D. As a consequence, everything happens faster and alleviates the need to use time compression. It is the same distance compression factor we used in Atlantic Fleet.
I personally liked this setup a lot - it is the most similar to TC's SSN.
It affects the sensors.
Thanks! :smug:
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